This is a pretty big change all around. The gist of it is that it moves the mobility_flags into traits or variables that can track the sources, and to which we can append code to react to the events, be it via signals or via on_event-like procs.
For example, MOBILITY_STAND could mean, depending on context, that the mob is either already standing or that it may be able to stand, and thus is lying down.
There was a lot of snowflakery and redefinitions on top of redefinitions, so this is bound to create bugs I'm willing to fix as I learn them.
The end-goal is for every living mob to use the same mobility system, for the traits to mean the same among them, and for no place to just mass-change settings without a way to trace it, such as with mobility_flags = NONE and mobility_flags = ALL
Fixes AIs being able to strip nearby people. They've lost their hands usage.
Adds a keybind for resting, it's odd that there's bind for all the UI buttons such as Resist, Throw, Drop but there isn't one for resting. The default key is now U
* keybind signal support, ported from TGMC
* Thank you linter
* remove unused and extra defines
* move signal defines up and fix emote keybind runtimes
* Apply suggestions
* Update keybinding.dm
* Missed this one in the upstream merge
* Ignore keybindings without names
* back to the OG
* Update living.dm
* Update living.dm
* got it
* trailing newline
* Update code/datums/keybinding/living.dm
Co-authored-by: Rohesie <rohesie@gmail.com>
Co-authored-by: Rohesie <rohesie@gmail.com>
* look_down
look_down
persistent look_up and look_down
* look_down
look_down
persistent look_up and look_down
* Now look prefer a hole in front of the astronauts
* up
* up
* up
* up
* Update living.dm
* Update living.dm
About The Pull Request
Adds a new hotkey, defaulted to V, which allows for swapping out equipment after a small delay. After the delay, you'll equip the currently held item into it's most preferred slot, and swapping out what was worn/equipped currently. This also allows for swapping out jumpsuits without dropping your pocket contents, belt, etc.
Why It's Good For The Game
QoL change that feels intuitive, and helps equipping feel more fluid.
Changelog
🆑
add: Equipment swapping, defaulted to V. Allows you to equip items while swapping out what you're already wearing after a small delay.
/🆑
About The Pull Request
Ports tgstation/TerraGov-Marine-Corps#2977, overrides click proc to return focus back to chat bar using winsets also ports tgstation/TerraGov-Marine-Corps#1904 which has two sets of defaults for hotkey and classic mode
fixes#47672fixes#47659
much credit to @Rohesie and the TGMC team for a bunch of these improvements
Why It's Good For The Game
lets the non-hotkey players walk and talk again
Changelog
cl
add: Custom keybinds will now check what style (classic / hotkey) you prefer when resetting if you use classic mode make sure to reset your keybinds to default!
add: multiple keybind support
tweak: non-hotkey mode keeps focus on chat
fix: pressing 4 as cyborg now properly cycles
fix: AI location hotkeys now work again
/cl
* fixes modifier hotkeys and adds alternative move intent toggle
* Fixes pulling keybind
* make the wrappers look more like the old popup windows
* it was the freaking save file
* bump up save file version
* reset keybindings to default
* custom keybindings
* Update _lists.dm
* Update robot.dm
* modify weights and clean up some vars
* Update say.dm
* Apply suggestions from code review
Co-Authored-By: Emmett Gaines <ninjanomnom@gmail.com>
* some review changes
* formatting
* include focus hack, remove me_wrapper, give default keybinds to new characters, misc fixes
* revert hack and more reviews
* remove another focus hack
this was causing issues with the keydown proc returning early