Commit Graph

26 Commits

Author SHA1 Message Date
GoldenAlpharex
3d6bbe4b7b Lets you retract your helmet even when the MODsuit is active (#11120) 2022-01-29 23:49:25 -05:00
RatFromTheJungle
8435f076dd [modular] cargo loader armor + crate (#11115)
* Update modsuit_armour.dm

* Update packs.dm

* Update traits.dm

* Update mod_theme.dm

* Update pipe.dm

* Update mod_theme.dm

* Update modules_supply.dm

* Update pipe.dm

* Update pipe.dm
2022-01-29 19:23:18 -05:00
SkyratBot
2cb28c4d8a Loader Class MODsuit (#11073)
Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-01-29 14:27:47 +00:00
Halcyon
7a8e7c6f4d [Semi modular] Fixes chronosuit sprites being errors, adds digi sprites to honkerative and chronosuits (#10897)
* g

* runtime fix?

* take two
2022-01-26 12:07:30 -05:00
SkyratBot
020631ba84 [MIRROR] MODsuit Action Circuit Component (+ MODsuit circuit module fixes) [MDB IGNORE] (#10996)
* MODsuit Action Circuit Component (+ MODsuit circuit module fixes) (#63755)

This makes several small changes to the MODsuit circuit module:

Adds the MODsuit Action component. When selected, the circuit module opens a radial menu with which to select an action component to trigger.
Due to its similarity to the BCI Action component, both it and the BCI Action component have been made subtypes of an abstract equipment_action component that implements their shared functionality.
Renames the MOD component to the MOD circuit adapter core component.
Changes the "selected module" port on the MOD circuit adapter core to a string port, for consistency with the corresponding input port.
The circuit in the circuit module can be removed. Consequentually, the circuit module no longer comes with a pre-installed circuit.
The "Toggle Suit" signal port on the MOD circuit adapter core can now activate the modsuit.
Makes the circuit module printable in the component printer, for consistency.
Moves the circuit module's code to modules/wiremod, for consistency.
BCI action component properly typechecks the shell it's inserted in.
Co-authored-by: Watermelon914 <37270891+Watermelon914@ users.noreply.github.com>

* MODsuit Action Circuit Component (+ MODsuit circuit module fixes)

Co-authored-by: Y0SH1M4S73R <legoboyo@earthlink.net>
2022-01-26 04:16:09 +00:00
SkyratBot
ca578b05d6 [MIRROR] Traitor Roboticists can now purchase the Springlock MODsuit Module from the uplink, due to being the man behind the slaughter. [MDB IGNORE] (#10882)
* Traitor Roboticists can now purchase the Springlock MODsuit Module from the uplink. (#64224)

Lets them upgrade their suit to be much stronger, while coming at a risk, or place it in other suits to sabotage them.

* Traitor Roboticists can now purchase the Springlock MODsuit Module from the uplink, due to being the man behind the slaughter.

Co-authored-by: Iamgoofball <iamgoofball@gmail.com>
2022-01-22 04:59:40 +00:00
SkyratBot
358a043dab [MIRROR] fixes mod devices permanently fucking up [MDB IGNORE] (#10871)
* fixes mod devices permanently fucking up (#64237)

if you couldnt equip a device, it would drop it on the ground and fuck up being a nodrop item, fixes that
fixes the modsuit outfits not having internal slots set
adds feedback to not being able to turn on a module due to suit not being active

* fixes mod devices permanently fucking up

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
2022-01-21 11:01:49 +00:00
SkyratBot
af819aab4f [MIRROR] Kinesis Module [MDB IGNORE] (#10815)
* Kinesis Module

* Update security_officer.dm

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-01-20 03:45:22 +00:00
SkyratBot
270574ecc3 [MIRROR] Sign Language translation glove changes (Plasmamen & MODsuits) [MDB IGNORE] (#10795)
* Sign Language translation glove changes (Plasmamen & MODsuits) (#64090)

Swaps the check for the gloves for people with the tongue-tied trait into a check for a clothing-based trait.
Makes a variant of the radio gloves for plasmamen, so they can be forced to use their hands too.
Makes a MODsuit mod that lets you sign over comms when your modsuit is activated.

* Sign Language translation glove changes (Plasmamen & MODsuits)

Co-authored-by: Wallem <66052067+Wallemations@users.noreply.github.com>
2022-01-18 12:37:55 +00:00
SkyratBot
5910fd9649 [MIRROR] MOD update: Modular Cores [MDB IGNORE] (#10710)
* MOD update: Modular Cores

* Fixing all dem conflicts

* Okay now it's going to compile too

* Fixing some Trigger() (they triggered me)

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-01-16 15:25:41 -05:00
SkyratBot
8bd1e020a0 [MIRROR] Time Eradication Modsuits [MDB IGNORE] (#10682)
* Time Eradication Modsuits

* I hate having to do this to be able to update

* Fixing the conflicts (and a few more that snuck in)

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-01-16 13:32:31 -05:00
Tom
789171862c prevents MCR cells being used in modsuits (#10722) 2022-01-15 21:44:17 +00:00
SkyratBot
086acaad2d [MIRROR] Adds a springlock death achievement [MDB IGNORE] (#10668)
* Adds a springlock death achievement (#63987)

* Adds a springlock death achievement

* The man inside the MODsuit

* Update code/datums/achievements/misc_achievements.dm

Co-authored-by: ShizCalev <ShizCalev@ users.noreply.github.com>

* Reviewssssss

* Resprites the man inside the modsuit

* Adds your stupid fucking newline

* removes invisidixel

Co-authored-by: ShizCalev <ShizCalev@ users.noreply.github.com>

* Adds a springlock death achievement

Co-authored-by: Time-Green <timkoster1@hotmail.com>
Co-authored-by: ShizCalev <ShizCalev@ users.noreply.github.com>
2022-01-15 16:38:28 +00:00
SkyratBot
de31ff77d4 [READY] Adds the Hat Stabilizer Module, inbuilt to the Captain and CC MODsuits (#10687)
Co-authored-by: OrionTheFox <76465278+OrionTheFox@users.noreply.github.com>
2022-01-15 16:31:47 +00:00
SkyratBot
696be341f5 honkerative MODsuit theme, and paint-kit! (#10707)
Co-authored-by: capsaicinz <84609863+capsaicinz@users.noreply.github.com>
2022-01-15 16:31:01 +00:00
SkyratBot
1a3a39210a [MIRROR] Adds warm (hot) (very hot) paper dispenser maintenance MOD [MDB IGNORE] (#10591)
* Adds warm (hot) (very hot) paper dispenser maintenance MOD (#63845)

Adds a paper dispenser mod to the maintenance MOD loot pile.
The paper dispensed has a small chance to burst into flames with every paper made.

* Adds warm (hot) (very hot) paper dispenser maintenance MOD

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2022-01-11 17:14:55 +00:00
SkyratBot
6aa5cd9a6e [MIRROR] Adds Anomalock Modules! [MDB IGNORE] (#10497)
* Adds Anomalock Modules! (#63836)

* Adds anomaly modsuit modules, various fixes for other modsuit modules

* Adds Anomalock Modules!

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
2022-01-07 12:15:39 +00:00
SkyratBot
ca43ac2770 [MIRROR] Adds Maintenance MOD Modules! [MDB IGNORE] (#10446)
* Adds Maintenance MOD Modules! (#63791)

* Adds Maintenance MOD Modules!

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
2022-01-06 08:15:29 -05:00
SkyratBot
faeae43699 [MIRROR] Fixes MODsuit DNA scanner runtimes [MDB IGNORE] (#10466)
* Fixes MODsuit DNA scanner runtimes (#63819)

* Fixes MODsuit DNA scanner runtimes

Co-authored-by: Arturlang <24881678+Arturlang@users.noreply.github.com>
2022-01-06 06:04:50 -05:00
SkyratBot
25a9b3ab75 [MIRROR] MODsuit balance/content update: suits dont slow you down undeployed, waddle/noslip modules [MDB IGNORE] (#10415)
* MODsuit balance/content update: suits dont slow you down undeployed, waddle/noslip modules (#63749)

Modsuit balance update

* MODsuit balance/content update: suits dont slow you down undeployed, waddle/noslip modules

* Feex

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-01-03 22:30:40 +00:00
GoldenAlpharex
96c4b2efc0 MODsuit Digitigrade and Muzzled Variants! (#10273)
* Fixing modsuits

* Bringing in the digi and muzzled MODsuit sprites!

* Fixed the muzzled helmet and removed a duplicate icon_state in head_muzzled.dmi

* Finally adds Digi and Muzzled MODsuit variants, courtesy of Halcyon!

Co-authored-by: Gandalf2k15 <9026500+Gandalf2k15@users.noreply.github.com>
2022-01-03 02:03:08 +00:00
SkyratBot
7d9aa01e8f [MIRROR] modsuit update: you can now pin modules to your action buttons [MDB IGNORE] (#10398)
* modsuit update: you can now pin modules to your action buttons (#63745)

* modsuit update: you can now pin modules to your action buttons

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
2022-01-03 00:43:42 +00:00
SkyratBot
11f6a47d1c [MIRROR] Fixes runtime when MODsuit gets EMPed [MDB IGNORE] (#10375)
* Fixes runtime when MODsuit gets EMPed (#63706)

Co-authored-by: Fikou <23585223+Fikou@ users.noreply.github.com>

* Fixes runtime when MODsuit gets EMPed

Co-authored-by: SmArtKar <44720187+SmArtKar@users.noreply.github.com>
Co-authored-by: Fikou <23585223+Fikou@ users.noreply.github.com>
2021-12-31 20:04:47 -05:00
SkyratBot
18e2cc85d1 [MIRROR] modsuit works with speed potions + ai movement fix + file sortage [MDB IGNORE] (#10341)
* modsuit works with speed potions + ai movement fix + file sortage (#63670)

modsuit examining now tells you about wire panels
fixes being able to remove stuff with the dna lock
fixes 63650
fixes 63633
sorts module files

* modsuit works with speed potions + ai movement fix + file sortage

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
2021-12-29 17:20:10 -05:00
SkyratBot
0e16b3b43e [MIRROR] modsuit patch one [MDB IGNORE] (#10314)
* modsuit patch one (#63638)

Co-authored-by: MrMelbert <51863163+MrMelbert@ users.noreply.github.com>

* modsuit patch one

* Feex

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
Co-authored-by: MrMelbert <51863163+MrMelbert@ users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-12-28 06:30:17 +00:00
SkyratBot
58f82b5161 [MIRROR] [Ready] MODsuits [MDB IGNORE] (#10244)
* [Ready] MODsuits

* we dont need to add these people as codeowners, goodness gracious

* have to remove this because upstream

* part 1 of these fixes

* EEEE

* Update peacekeeper_clothing.dm

* E

* E

* Auto stash before merge of "upstream-merge-59109" and "origin/upstream-merge-59109"

* E

* Update expeditionary_trooper.dm

* more removal

* nice

* modsuti modstui modusuti

* fixes

* E

* ITS MODsuit not HARDSUIT

* more hardsuit references

* MODSUIT NOT HARSUITEDSA

* Maps

* More ,map

* oop

* e

* oo aa

* 0

* ting tang

* Update modsuit_tailsprites.dm

* hi fikou

* bs tech update

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
Co-authored-by: jjpark-kb <55967837+jjpark-kb@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2021-12-25 13:32:49 +00:00