Commit Graph

506 Commits

Author SHA1 Message Date
Kelenius
cd4be00d3b Fix 2014-06-19 02:48:37 +04:00
Kelenius
a8b7588c12 Merge branch 'master' of https://github.com/tgstation/-tg-station into Temp
Conflicts:
	code/game/objects/items/weapons/grenades/ghettobomb.dm
	code/game/objects/structures/door_assembly.dm
2014-06-19 02:27:10 +04:00
Alex
8171c40300 Merge pull request #3915 from phil235/AirlockAssemblyF
Fix for #3871
2014-06-16 10:38:12 +01:00
phil235
6d1bfb9244 removing !src checks 2014-06-13 19:38:15 +02:00
ikarrus
df285ff7b3 Resolved conflicts:
code/modules/mob/mob.dm
2014-06-13 09:04:30 -06:00
phil235
2f03f0fabd Door Assembly exploit fix 2014-06-12 23:06:42 +02:00
Kelenius
698fde12f4 Two small bugs... 2014-06-13 01:01:10 +04:00
Alex
9c6ac5c5f7 Merge pull request #3818 from phil235/ChameleonMimeFix
FIx issue #3692
2014-06-12 10:34:41 +01:00
Kelenius
3908160998 One big update for stacks. 2014-06-10 20:36:08 +04:00
ikarrus
b1f050e63a Adding fingerprints to actions:
-breaking windoors
-wrenching/unwrenching pipe dispensers
-locking/unlocking crates
-breaking grilles
-smashing windows
-deconning walls
2014-06-04 22:30:46 -06:00
ikarrus
4905beb67e Removes hacky code in favour of a process() check for the nuke disk's location
Instead of having a lot of hacky checks to prevent the disk from leaving the Z-level, it will be checked periodically by process() if Z > 2
2014-05-30 22:01:20 -06:00
phil235
2ebf4f57e5 under/det into under/rank/det 2014-05-31 00:38:53 +02:00
ikarrus
82b861702f Resolved Conflicts:
code/modules/mob/living/simple_animal/constructs.dm
2014-05-25 10:59:08 -06:00
phil235
a5a91eaffc Fixes unwrenching noise 2014-05-24 19:34:06 +02:00
Rolan7
a36afba82a Merge branch 'master' of https://github.com/tgstation/-tg-station into Issue236_Trays
Conflicts:
	_maps/map_files/tgstation.2.1.2.dmm (The map was deleted)
	code/game/objects/items/weapons/kitchen.dm (Someone fixed up tray attack code a little, whereas I moved trays to a subclass of bags and made the attack code very simple by comparison.  Went with my solution.)
2014-05-18 20:50:38 -04:00
Cheridan
36bb032957 Merge pull request #3509 from Cheridan/MeteorsSuck
Meteor Stuff
2014-05-17 18:42:16 -05:00
ikarrus
8c1e1e1423 Resolved stupid map conflicts 2014-05-15 09:12:47 -06:00
Alex
bcac0812c5 Merge pull request #3585 from Aranclanos/ViolinAndPiano
canUseTopic()
2014-05-14 11:05:17 +01:00
Alex
084510a743 Merge pull request #3391 from Donkie/sofa
Sofa / Comfychair update
2014-05-14 10:37:06 +01:00
Cheridan
3a0bd3de28 Merge branch 'master' of https://github.com/tgstation/-tg-station into MeteorsSuck
Conflicts:
	code/game/turfs/simulated/walls.dm
2014-05-13 14:03:42 -05:00
fleure
e13ab9422d Merge pull request #3610 from Aranclanos/washingmachine
Washing machine fixes
2014-05-13 16:55:26 +01:00
ikarrus
61b156a07f Added attack cooldowns to a few objects
Includes:
-Fire axe cabinets
-Captain's display case
-RD's lab cage
2014-05-10 12:10:41 -06:00
ikarrus
fd4a0c86eb -Added an auxiliary storage compartment in SSUs to store one item
-Moved CE's magboots and captain's jetpack into them
-Updated it so that any mob can be placed inside the SSU now. Including Corgis.
2014-05-08 22:53:10 -06:00
Rolan7
f2493b4c37 Makes trays a subclass of bag.
This somewhat changes how items are placed on them, but for the better as it's more consistent with existing mechanics.
Hitting someone with the tray still scatters the contents around!  Works on nonhumans.
Placing icons on the tray still makes them show up on the tray.  Using the tray on a table now places the items onto the table, or places the tray itself if it's empty.  Robots can't lose their tray this way, I checked.
Service borgs can actually use their tray to carry things!  Trays can hold all sorts of stuff, as long as it's small...
A service borg can carry the nuke disk around.  The pinpointer does follow it correctly.
If the service borg stashes its tray module, dies, explodes, gibselfs, or is forced to stash its modules by damage, it drops all the tray's contents on the ground.

Fixes #236 (service borgs can't use trays) and #2991 (Items on food trays can't be picked up).  Didn't address #1919, the layer issue.

Fixes the "bajillion lines changed" with the maps.
2014-05-07 13:04:22 -04:00
ikarrus
b215db8b76 Suit Storage Units
-Added them around the station, replacing the ones that were just on racks (e.g. Engineering hardsuits, Captain's, etc)
-Removed their object verb. You can now just click drag yourself to climb in
-They now use the new fancy window colors
-Updated Minisat Maint a little bit to give the wall a bit more width around the SMES units. Shouldn't be so much of a vulnerability any more
2014-05-06 22:18:30 -06:00
Cheridan
bd2756c36a Merge pull request #3580 from argoneuscze/fixshowerfire
Fix shower not extinguishing fires
2014-05-06 19:46:57 -05:00
Cheridan
9ae36480b2 Merge pull request #3618 from kyrahabattoir/ItemNameFixingRound4
More name fixing, lowercasing objects, proper-ing unique objects, plural...
2014-05-05 11:46:35 -05:00
Alex
6d337e760b Merge pull request #3592 from Aranclanos/reisinsuperconductivity
Reisin walls and doors will now block superconductivity (heat)
2014-05-03 23:11:13 +01:00
Miauw62
eec72aa516 Merge pull request #3472 from Menshin/missing_nodrop
Nodrop  checks for several machines/structures
2014-05-03 15:44:26 +02:00
Alex
b3b54d2561 Merge pull request #3607 from phil235/WindowDestroySoundFix
Fixes the lack of sound when smashing window
2014-05-02 17:40:37 +01:00
Kyrah Abattoir
997e1310c5 More name fixing, lowercasing objects, proper-ing unique objects, plural-ing some stuff that needs it. 2014-05-01 23:07:35 +02:00
Aranclanos
b544a945a9 Fixes issue #2489
Fixes issue #119

Transferred all the different colours of under clothes and shoes to obj/item/clothing/under/colour/XXX and obj/item/clothing/shoes/sneakers/XXX
Added two extra options to the spawn menu of the game panel, clothing and food.
2014-05-01 06:01:14 -03:00
phil235
0233cd3a25 Fixes the lack of sound when smashing window 2014-05-01 01:43:09 +02:00
Aranclanos
cc34aae3e3 Reisin walls and doors will now block superconductivity (heat)
Reisin membranes won't
2014-04-30 07:40:41 -03:00
Aranclanos
5736eb1f44 Creates canUseTopic(), a mob proc contained for the moment in the machinery.dm
The Topic() proc of machinery will use this.
The first non-machinery item to use this will be the violin and piano.
There are plans to make admin observers use this, to make AIs don't be able to use Topic() when they lose power (doing that currently will break gameplay) and make all items use the canUseTopic() proc if needed.
I just wanted to pull the fix for the piano and violin quick, the rest is a todo.
2014-04-30 05:25:01 -03:00
argoneus
d08c9ebc08 Fixed #3571 2014-04-29 21:38:38 +02:00
Cheridan
686e879f2e Merge pull request #3490 from Giacom/fixes_transit_tubes
Fixes transit tubes being stuck, it uses process() instead of a spawn'd loop.
2014-04-24 23:07:52 -05:00
Daniel
7e06da72d1 Fixed armrest being an icon instead of image 2014-04-24 18:18:57 +02:00
Cheridan
4d8160ab14 meteorhit() is kill 2014-04-22 12:16:02 -05:00
Giacomand
d42aa1e28a Fixes a typo. 2014-04-21 21:00:23 +01:00
Cheridan
7c4ea04c36 Merge pull request #3478 from Jordie0608/unfastedagirlwhatdo
Fixed typo in grille fastening
2014-04-21 12:20:49 -05:00
Giacomand
016889bfc0 Fixes transit tubes being stuck, it uses process() instead of a spawn'd loop.
Segmented the transit tube code into its own folder and code files, for each part of the tube.
2014-04-21 15:44:50 +01:00
Jordie
10ea2eb771 Fixed typo in grille fastening 2014-04-21 11:21:45 +10:00
Menshin
80e7d1d0e7 Added a check for "_nodrop_" items for several machines/structures (fix #3407). 2014-04-20 20:49:32 +02:00
Ergovisavi
f302adc8ab Merge branch 'master' of https://github.com/tgstation/-tg-station into mineral_economy 2014-04-16 16:58:28 -07:00
ikarrus
b800d97e3c Changed execution chamber access to access_hos, removed bolt controls 2014-04-13 13:51:30 -06:00
Daniel
4b2679264b Removed the separate feet icon
It did nothing anyways
2014-04-10 19:22:04 +02:00
Daniel
d8a1dc637f Minor cleanup 2014-04-10 19:19:06 +02:00
Jordie0608
b18cc7d54e Merge branch 'master' of https://github.com/tgstation/-tg-station into manidontevenknowwhatwentwrongwiththat
Conflicts:
	code/game/machinery/doors/airlock.dm
	code/game/objects/structures/door_assembly.dm
	code/game/objects/structures/false_walls.dm
	code/game/objects/structures/mineral_doors.dm
	code/modules/research/protolathe.dm
	icons/obj/doors/door_assembly.dmi
2014-04-11 02:51:07 +10:00
Daniel
9e1b89baa1 Cleaned up and simplified the code. 2014-04-10 17:01:07 +02:00