Commit Graph

31 Commits

Author SHA1 Message Date
tralezab
6c01cc2c01 every case of initialize that should have mapload, does (#61623)
## About The Pull Request

stop forgetting to include mapload, if you don't include it then every single subtype past it by default doesn't include it

for example, `obj/item` didn't include mapload so every single item by default didn't fill in mapload

![](https://media.discordapp.net/attachments/823293417186000909/875122648605147146/image0.gif)

## Regex used:

procs without args, not even regex

`/Initialize()`

procs with args
`\/Initialize\((?!mapload)((.)*\w)?`

cleanup of things i didn't want to mapload:
`\/datum\/(.)*\/Initialize\(mapload`
2021-09-24 17:56:50 -04:00
Watermelon914
21e5cfe8d2 Adds the interrupt signal to the delay component, reorganises BCI files and circuit code improvements (#61393)
Co-authored-by: Watermelon914 <3052169-Watermelon914@users.noreply.gitlab.com>
2021-09-19 00:21:52 -07:00
Watermelon914
0c010b93b7 BCIs now come with one bci action (#61521)
Co-authored-by: Watermelon914 <3052169-Watermelon914@users.noreply.gitlab.com>
2021-09-18 17:15:41 -07:00
Watermelon914
41301892c9 Disables wrenching on money bot and scanner gate shells when they are locked (#61274)
* Tweaks to wrenching

* Addresses comments

Co-authored-by: Watermelon914 <3052169-Watermelon914@users.noreply.gitlab.com>
2021-09-07 17:02:02 -04:00
Watermelon914
6152eb96b3 Adds instant integrated circuit execution for event handling circuits. (#61205) 2021-09-06 04:06:20 -07:00
Watermelon914
126411f405 Refactors how components are triggered and refactors how ports are ordered (#60934)
Co-authored-by: Watermelon914 <3052169-Watermelon914@users.noreply.gitlab.com>
2021-09-03 02:22:39 -07:00
Fikou
9814934605 adds a gun circuit shell (#61156)
adds the circuit gun shell, every projectile it hits with outputs the shot mob, everytime its shot charge from an attached circuit is transferred to it, it deals no damage
increases the range of the to string circuit to 7 tiles from 5, now should get everything in view range
2021-09-02 19:29:49 +01:00
Colovorat
786faef4a7 Fixes right click on circuit controller (#60840)
Co-authored-by: Colovorat <lolqwert569@gmail.com>
2021-08-15 15:47:49 -07:00
Gurkenglas
e0fad671fd Input ports now connect to multiple output ports. Remove combiner. (#60494)
* tgui bsod

* debug disconnections

* prelim

* recomment

* set_value -> put ._.

* DAMN IT

* reinsert subsystem

* prepare

* unditch signals

* remove combiner

* remove combiner some more

* how did router.dm get here? deleting.

* These two COMSIGS should be one.

* critical typo

* inline cast

* have your signals

* Have your set_input & set_output.

* make compile

* upgrade save/load to n-to-n-wires

* have your documentation

* have your unsafe proc

* pay no attention to the compile errors

* unlist the ref

* paste my for block back in ._.

* fix manual input

* oops pushed too soon

* Have your !port.connected_to?.length

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
2021-08-11 18:48:29 +03:00
SmArtKar
e024d8e915 Adds scanner gate shells (#60558) 2021-08-05 12:08:06 -07:00
Watermelon914
13296f5f74 Refactors port types completely and adds the option type. Refactors options to use this new type (#60571)
Co-authored-by: Watermelon914 <3052169-Watermelon914@users.noreply.gitlab.com>
2021-08-04 09:06:48 -07:00
Watermelon914
96f1c2abae Adds the bare minimum admin components and allows admins to define list literals. (#60240)
Co-authored-by: Watermelon914 <3052169-Watermelon914@users.noreply.gitlab.com>
Co-authored-by: carshalash <carshalash@gmail.com>
Co-authored-by: tgstation-server <tgstation-server@tgstation13.org>
2021-08-02 01:50:06 -07:00
SmArtKar
0432d97d7c BCI overlays and click interception (#60503) 2021-08-02 00:19:48 -07:00
Gurkenglas
aa018a857a Circuit component descriptions and module names are now visible to the naked eye. (#60545) 2021-07-31 21:19:43 -07:00
SmArtKar
11e56c5f05 Gives servers a USB port (#60564) 2021-07-31 21:11:06 -07:00
Mothblocks
6c15afa89e Give ghosts the ability to examine BCIs (#60500)
Examining a mob with a BCI inside them will now give you the ability to look at it. Helpful for admins, but also keeps in line with every other circuit shell.
2021-07-29 11:33:09 -03:00
Watermelon914
ac2efd9b86 Removes Destroy overrides from most circuit components (#60492)
Co-authored-by: Watermelon914 <3052169-Watermelon914@users.noreply.gitlab.com>
2021-07-28 18:31:42 -07:00
Mothblocks
bd6873fd4d Remove nanites (#60473)
Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
2021-07-28 16:00:56 -07:00
Mothblocks
fc711a828e Brain-computer interfaces, circuits in your brain (#60338)
BCIs are a new shell that can be implanted in your brain through surgery or through a BCI Manipulation Chamber, which provide the ability to easily implant and remove BCIs. They are the same size as compact remotes and generally share the same limitations.

Also adds CIRCUIT_FLAG_HIDDEN, to hide components from the UI. I didn't end up needing this, but Watermelon said he had ideas for it, so eh.
Why It's Good For The Game

BCIs provide an interesting, stealthy input method for circuits. They are seen as a healthier alternative to nanites, and improve on them in several ways:

    Circuits have limited manipulation of the world, and intentionally do not perform the ability to provide passive healing, revives, etc.
    Circuits have a significantly better UI and UX than nanites.
    Circuits regularly get content expansions, which means that as a side-effect, there'll often be new things to play with for BCIs.

Other point to make:

    BCI implanters have no cloud, and instead require the BCI to be put inside the machine. This means it requires the attention of the scientist (or even just a box with them inside). With 

    Adds the ability to save/load circuits for admins. Adds the ability to duplicate modules in a round. #60222, which lets you reprint a circuit you made that round, this means you can print out lots of BCIs, rather than going through the tedium of constantly remaking it.
    BCI implanters are not roundstart, but rather in the advanced shells node. This is essentially the same as nanites, except for the difference of nanites starting with all the machinery, but none of the powers.

Changelog

cl
add: Added brain-computer interface circuit shells.
/cl
2021-07-26 23:10:16 +12:00
Watermelon914
0246226a52 Adds the scanner shell. (#60325)
Adds the scanner shell that lets you scan objects. Not much else than that.
2021-07-20 20:19:02 -03:00
Watermelon914
7e9e2df721 Adds USB to arrest consoles. Adds list circuit components. (#59850)
Co-authored-by: Watermelon914 <3052169-Watermelon914@users.noreply.gitlab.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2021-06-29 13:23:14 -07:00
Watermelon914
b8c9c7800d Fixes oversights and disables AI interaction with door shell (#59809)
Co-authored-by: Watermelon914 <3052169-Watermelon914@users.noreply.gitlab.com>
2021-06-25 13:36:58 -07:00
Timberpoes
75a3717a04 Modifies right click logic so that it is not the same priority as modifier keys. (#59656)
Strips out the existing right click code - Due to the myriad of ways right clicking has been implemented, dedicated signals and procs for right clicking without modifiers are fundamentally incompatible with our system of primary and secondary attacks.

Adds additional signals to attacking code. These signals allow atoms to cancel the attack chain early on secondary attacks, or override the standard procs and not send signals to prevent any undesired behaviour from signal handlers.

Items that used RightClick procs have been converted to attack_hand_secondary.

The slaughter demon, having its own set of snowflake code as poor OOP principles have been applied in UnarmedAttack() procs with lacking calls to parent procs and arbitrary redefinition of behaviour, checks for a right click in its own UnarmedAttack() and performs a bodyslam off that.

Storage components now hijack the secondary attackby stage via signals to handle their opening and closing shortcuts on right click. When you right click a storage component equipped item with an object in your active hand, the object has an opportunity to perform its logic in pre secondary attack code and cancel the attack chain. If it does not cancel the attack chain in pre-attack, then the storage component takes over for attackby and, if possible, opens the relevant inventory and ends the attack chain.

The forensic scanner is a proof-of-concept of this working in action. With its scan logic moved from afterattack code to pre attack code for right clicking, right clicking with the scanner will now perform a scan where previously one was impossible. Left clicking still does what it always does - Scans at the very end of the attack chain.

The logic still isn't perfect - For example, you still can't attack containers in melee even in combat mode (you'll either open them or put your weapon into them regardless of which option you choose) - But this is a better setup overall which allows for items to at least override this behaviour in pre-attack if needed.
2021-06-24 14:30:33 -03:00
Watermelon914
921416b5d8 Adds the airlock shell, refactors USB code to be easier to use, implements USB cables for the binary valve and more. (#59728)
Adds the airlock shell. The circuit has full control over the airlock.
Refactors USB code to be easier to use for less experienced coders.
Implements USB cables for the binary valve to be able to open/close the valve.
Adds a private channel for radios that only lets circuits with the same owner's ID to interact with it.
2021-06-24 14:22:19 -03:00
Watermelon914
f92403f3ed Added circuit component UI details, added multiplexer and allowed inserting components directly into shells. (#59635)
Adds the multiplexer circuit component - en.wikipedia.org/wiki/Multiplexer
Circuit components can now be directly inserted into shells rather than having to take the integrated circuit out.
Special information can be accessed from components now through the "Info" button besides the eject button on a component.
2021-06-23 18:34:19 -03:00
Mothblocks
4007f74490 USB Cables -- Connect circuits to computers/machines (#59345)
* Initial commit

* Sprites, finishing work

* More ways to detach from circuitboards

* Clear TODOs, give bots a button

* Fix qdel loop

* Designs

* It's the bots that have them

* Grammar fix

* Feedback for connecting to circuit directly

* Add USB cable design to basic circuitry

* Better naming

* Feedback

* Fix for new code

* COMSIG_CIRCUIT_ADD_COMPONENT_MANUALLY

* span procs
2021-06-15 14:23:16 -04:00
Watermelon914
375a20e49b Refactors most spans into span procs (#59645)
Converts most spans into span procs. Mostly used regex for this and sorted out any compile time errors afterwards so there could be some bugs.
Was initially going to do defines, but ninja said to make it into a proc, and if there's any overhead, they can easily be changed to defines.

Makes it easier to control the formatting and prevents typos when creating spans as it'll runtime if you misspell instead of silently failing.
Reduces the code you need to write when writing spans, as you don't need to close the span as that's automatically handled by the proc.

(Note from Lemon: This should be converted to defines once we update the minimum version to 514. Didn't do it now because byond pain and such)
2021-06-14 13:03:53 -07:00
Watermelon914
34a6e84401 Fixed moneybots dispensing 0 credits (#59613) 2021-06-13 03:04:04 -03:00
Watermelon914
f2b39b6803 More circuit components. Restructures the circuit components folder to be more organised. (#59459)
Co-authored-by: Watermelon914 <3052169-Watermelon914@users.noreply.gitlab.com>
2021-06-04 21:38:30 -07:00
Mothblocks
6a9b030b57 Rebind alt-right-click to right-click for circuit controllers (#59337)
Easier key combination.
2021-06-02 22:37:52 -03:00
Watermelon914
b84a9f97b2 Integrated Circuits (Wiremod) (#59232)
Co-authored-by: Watermelon914 <3052169-Watermelon914@users.noreply.gitlab.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: ATH1909 <42606352+ATH1909@users.noreply.github.com>
Co-authored-by: Maurukas <66576896+Maurukas@users.noreply.github.com>
2021-05-25 11:15:36 -07:00