cl Whoneedspacee
balance: ash drake fire does less damage now
balance: ash drake takes longer to swoop down now
balance: tiles take longer to fully convert into lava now, slowing down the arena attack as well
balance: fire breath now moves slower
balance: triple fire breath for the lava swoop only happens below half health now
fix: #40621 (comment)
/cl
[why]: Complaints of ash drake being too strong in the lag have certainly not gone unheard, as well as the insults. The mech bug has been fixed from #40621 (comment) as well as making ash drake a lot slower and less punishing.
* GOOF
* frickin
* asdf
* sorry cant add an examine tooltip. please ping me on discord in 2-3 days, or else im reporting you to github staff
* asdfasdf
* goof you know i love you but cmon fam i had to do it to you
* pkpingu
* new line
* Adds it to all cards
* pkpingu i swear im not retarded ok dont tell anyone
* turn around flip it and reverse it
cl MMMiracles
add: Botany can now grow cotton to produce cloth for various jumpsuits.
add: Cotton can be mutated into a much more durable strand, allowing for the production of crude armor.
add: Rainbow flowers, an alternative for clothing dyeing, is obtainable through cargo's exotic seed crate.
add: A loom can now be crafted with some planks so you can actually weave that cotton into a usable fabric.
add: Fannypacks, softcaps, beanies and scarves are now craftable with cloth and dyeable.
/cl
[why]: A way to produce clothing and naturally obtain cloth past ripping up other stuff seemed useful and with the economy aspect, might actually have some extra use.
cl Denton
tweak: Split chemical bounties into simple/complex ones and removed some that are disproportionately hard to acquire.
tweak: The "More Bounties" bounty now awards five instead of three new bounties.
/cl
tl;dr of this PR is:
A) Reagent bounties are split into two different categories - simple and complex.
Simple bounties can be mixed by a single chemist, but complex ones require either cooperation with a third department or some serious mixing.
Also, removed amanitin/coniine bounties since those should be added to botany bounties instead.
B) Tweaked bartender bounties
Removed quintuple sec, as it relies on Bananium which can't be obtained every round
Removed hearty punch, as it takes a disproportionate amount of effort to mix in large quantities
Added bounties for peppermint patty, pumpkin latte and aloe
C) Increased the amount of "more bounties"
The variety and amount of available bounties has increased since the original PR; it only makes sense to increase the number of new bounties offered by this as well.
Attempt 2 at fixing the remaining bugs with orbits
Incorpmove had to be converted to forceMove() to make orbits able to tell when they move. They used loc setting before. This likely breaks some things but I couldn't find any particular issues. We should be overriding forceMove anyway for things that need to handle loc changes like that differently.
fixes#40544fixes#40522
cl Frosty Fridge
tweak: CMO and Roboticist traitors can now purchase the brainwashing surgery disk.
/cl
Previously, only Medical Doctors could purchase a brainwashing disk from their uplinks. The CMO and Roboticist roles both involve operating on patients. Both roles have access to an operating table with an attached operating computer in their workplaces. It makes sense to give them access to purchasing the brainwashing surgery disk from their uplink.
cl XDTM
tweak: Holding an ID in your hands uses it instead of your worn ID for authentication purposes.
tweak: If you don't have an ID in your id slot, the belt slot will be checked as well.
/cl
Fixes#40437
Makes sense if you want to use a specific access card without playing pocket tetris. The get_idcard has an argument for prioritizing worn id over held id, for stuff like identification.
Fixes#39976
A good number of things were missing various parts of the logging (going to GLOB.bombers, not going to client logs, not logging to game, ect), or doing incorrect things like passing admin verbs to saved logs.
Unified all the necessary actions under a single proc log_bomber() which handles everything in most use cases. This way the log isn't all jumbled up with inconsistent messages, everything's one format so you can quickly find what you need to bwoink the right person.
cl MrDoomBringer
admin: Admins can now launch supplypods the old, slightly quicker way as well
/cl
Saves a few button presses, and some admins requested it.
Tested, should work fine.
Before, when a blob died, it would turn white and stop doing anything - but
other than that it wasn't actually anything stating that the blob was dead
(causing some confusion for new players)
cl Naksu
code: DB queries are now async by default, the code that runs in /world/New has been adjusted to continue blocking as it apparently is not allowed to sleep.
/cl
closes#40610
cl The Dreamweaver (Idea: Roth)
add: Space Fashion has discovered a new way to wear bandannas. With some simple minor adjustments and ties, bandannas can be made into fashionable neckerchiefs!
/cl