Commit Graph

29472 Commits

Author SHA1 Message Date
oranges
d1b8e494c1 Merge pull request #47356 from wesoda25/donut
Extends Sprinkle Protection to More Donuts
2019-10-26 21:21:10 +13:00
oranges
58d8c248c8 Merge pull request #47388 from Rohesie/path
Variable definition path cleanup
2019-10-26 21:20:24 +13:00
TooFewSecrets
ad7e621d18 Armor now resists Disabler shots more strongly than Lasers (#47152)
About The Pull Request

Most armor types formerly had 10 energy (a damage type near-exclusively used by Disablers) resistance across the board; now it is 10 points higher than the armor piece's Laser resistance, except for the Captain's Carapace where it is now equal (50 up from 10), to keep the Reflective Vest a superior anti-energy option in exchange for its specialization, and the Reflective Vest where it is now equal (60 up from 50), because 70 resistance and 50% reflect chance would make Disablers pitifully weak. May require further balancing for Pulse Rifles, but as those are admin-spawn only I think that's an entirely separate consideration - and Deathsquads usually show up to deal with targets that can't wear armor anyway. Oh, helmets are buffed too, as is any other exosuit clothing that provides damage resistances.

Antag armor changes don't violate freeze, as per Cobby.
Why It's Good For The Game

On the Security force, lethal weapons and all non-lethal options except the stun baton are mostly unused outside of the recently-nerfed shotguns because absolutely nothing reasonably protects from a Disabler at all except for Reflective Vests or outright stamina damage immunity - even if the victim doesn't have protection from other stuns, it's simply more practical to beam them down instead of using pepper spray or a flash, including people in something as supposedly-resilient as the Captain's Carapace. With these changes, Disablers are still the premier way of taking down unarmored targets, but it's far more practical to use other options, or at least aim for limbs before closing the distance to baton, against any target with actual armor on. Also gives a reason to actually consider carrying a lasgun as Security, when it's currently a weapon that almost always takes more shots to drop someone than the Disabler and has about half the battery size. Conversely, makes stolen or Cargo-ordered Disabler weapons far less dangerous against Security members who are guaranteed to have protection on their torso and head - dual Disablers will currently drop a Security Officer as fast as an expensive Syndicate Revolver or impossible-to-conceal Combat Shotgun, with almost twice as much total damage before having to reload.
Changelog

cl
balance: Disablers are now more effectively stopped by all forms of body armor. Performance against unarmored targets is unchanged.
/cl
2019-10-26 21:14:38 +13:00
Jeremiah Cooley
666b513c0e Field Generators block gasses and shield floors from melting (#46971)
About The Pull Request

Allows Field Generators and their containment fields to block Gasses when active. Field Generators now project shielding over the floor that prevents melting. Intended as a prelude to making turfs melt easier under high heat.
Why It's Good For The Game

Allows for setting up safe gas containment with some risk for containment breach.
Changelog

cl Jdawg1290
balance: Field Generators now block gasses and shield floors from melting when active
/cl
2019-10-26 21:09:33 +13:00
carlarctg
bfc9c6ba81 Fixes candy cigarettes (#47332)
About The Pull Request

haha am stoopido :)
i fucked up with candy cigarettes like an idiot and didn't test anything
candy cigs now look like candy cigs and dont ahve broken sprites
Why It's Good For The Game

bug xies good
Changelog

cl
fix: candy cigarettes don't have broken sprites anymore
/cl
2019-10-26 21:07:09 +13:00
AnturK
bec3e60880 Multiz and isolated ruins support. (#47336)
Two new always_load_with options for ruins.
Use PLACE_ISOLATED to load the secondary ruin part in separate z level.
Use PLACE_BELOW to load it on the z level below.
2019-10-26 21:06:05 +13:00
nemvar
372189aad8 Prevent prevent contents explosion proc (#47337)
About The Pull Request

Proc literally only existed to return a boolean. Contents explosion is a clusterfuck anyhows. Basically it works something like this:

If the turf is the epicenter: GetAllContents of the contents and call ex_act on them directly. But it doesn't get the contents of whatever returns true on prevents_contents_explosion.
Otherwise: Call ex_act on the turf which calls the contents_explosion proc which has nothing to do with the prevents_content_explosion proc.

This is barely the smallest droplets of water onto a hot stone.

PR replaces the proc with a bitflag in flags_1.
2019-10-26 21:05:25 +13:00
Dingo-Dongler
a58ee925e5 Adding paper-attaching to wrapped packages (#47329)
About The Pull Request

This lets people attach paper to wrapped packages that can be read on the package and comes off when the package is ripped open. This works almost exactly like airlocks. This is my first time spriting so feel free to criticize.

mailservice
Why It's Good For The Game

Makes the mail service system more useful by allowing information about packages to be directly attached to those packages.
Changelog

cl
add: Paper can now be attached to wrapped packages.
/cl
2019-10-26 21:03:44 +13:00
skoglol
ffc50cd259 Adds game mode panel to check antagonists window. (#47313)
About The Pull Request

Title. Also increased size of the game panel window slightly to avoid scrolling.
Why It's Good For The Game
Changelog

cl Skoglol
admin: Dynamic game mode panel can now be accessed from the Check Antagonists window.
/cl
2019-10-26 21:02:05 +13:00
wesoda25
1155b4a4e8 Removes Gasp Noises (#47287)
About The Pull Request

title
Why It's Good For The Game

It might be me, but other people have said so too, the new gasp noises are incredibly obnoxious.
Changelog

cl
sounddel: gasp noises are no longer a thing
/cl
2019-10-26 21:01:00 +13:00
moo
d0de6aeb2a Cobbduceus: Nerfs Multiver.... As a poison😜 (#47251)
About The Pull Request

Multiver now scales with medibonus against toxins only (previously would scale for all reagents). Still purges them at a slow rate, however.
Multiver has a lower lung damage base damage (2.5 > 1.5)
Multiver now considers drinks "toxins" for the purpose of chem removal
Roundstart Multiver pills have more multiver in them.
Why It's Good For The Game

Multiver kills it's own gimmick by deleting the reagents that help it scale, so I made the bonus selective for toxin.

Multiver is less of a poison. You can still BTFO people with pure multiver but that's partially intentional, as you're meant to dose yourself with medicines to counteract it. Also is nerfed via the less purging of nontoxins
Changelog

cl Cobby
balance: Multiver now only provides unique medicine bonus to purging toxins, not other medicines (still deletes medicines slowly)
balance: Multiver now considers alcohol "toxins" for the purpose of chem removal
balance: Multiver has less base damage, still scales down with medicines (EPIN YOURSELF)
balance: Multiver pills have more... well... multiver
/cl
2019-10-26 21:00:03 +13:00
py01
67b522fe0e increases disabler spread (#47233)
Current dual wielded disablers/lasers have very little spread, and 1-2 shots shoot straight enough to hit the tile you are clicking on at range 7 a majority of the time, which is pretty high.

With the new spread their effective range in now smaller, around 3-4 tiles.

Spread unchanged for dual wielding on the other acquirable guns.

cl
balance: Increased spread on dual wielded energy weapons.
/cl
2019-10-26 20:57:29 +13:00
Shaps
7550c3eda5 Lets people start messages with asterisks in deadchat (#47144)
* remove check_emote from observers

* dont flip! or spin. actually, do do those things if you want

* fr
2019-10-26 20:55:14 +13:00
Kaffe-work
542cb2b4d6 Moves RCD from autolathe into advanced engineering (#47289) 2019-10-26 00:41:02 -07:00
Aleksej Komarov
a87349c658 Tgui early initialization (#47384)
* Remove clockwork tgui theme

* Perform early tgui initialization

* Fix IE8 compatibility

- No frills mode was not working on IE8
- Conditional comments do not work in embedded webview

* Rethink console stubs, more proc inlining

* some microoptimizations

* Constraint window position

* Rebuild tgui
2019-10-25 22:11:43 -07:00
oranges
219c6b78a0 Merge pull request #47393 from kriskog/inputs3
Ui style default back to midnight
2019-10-26 14:36:34 +13:00
cacogen
4f79ba69fa Pacifists no longer crush cockroaches (#47352) 2019-10-25 16:41:49 -07:00
py01
be5514909b debug uplinks show all restricted items (#47374) 2019-10-25 16:40:13 -07:00
Emmett Gaines
3bd6505ac0 Cleans up zone_sel and fixes init selection (#47371)
* Cleans up zone_sel and fixes init selection

* Removes selecting
2019-10-25 16:39:29 -07:00
skoglol
c949b059f2 Fixes pointing at something in darkness/past walls (#47379)
* Fixes pointing in darkness/past walls

* stray whitespace
2019-10-25 16:35:57 -07:00
Shaps
708c7df7ab Intern Horde take 2 (#47263)
Intern Horde take 2
2019-10-25 11:18:25 -07:00
skoglol
0de1546927 Ui styles default back to midnight 2019-10-25 17:09:32 +02:00
Rob Bailey
c49367f895 More tgui-next uis (#47333)
* More uis

cargo express console

cargo express routes

ui scale change

delete clockwork slab

chem acclimator proper

codex gigas

gigas cleanup

crew console

crew monitor work

scrap crew console for a later pr

lint fixes + rebuild

get rid of some temp files

get rid of more temp files

much better codex gigas

remove unused file

* rebuild

* rebuild
2019-10-25 11:55:40 +02:00
genessee596
4250e1bd9e Adds generic gas tanks, constructable at the Autolathe (#47321)
* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload
2019-10-25 02:43:50 -07:00
Rob Bailey
2dbd50a6ea Fixes mortar not juicing (#47305)
* Update maps.txt

* 1
2019-10-25 02:42:45 -07:00
ATH1909
cbe197b902 Fixes the name conflict between the two different kinds of black powder in a different way (#47288)
* Update pyrotechnic_reagents.dm

* Update pyrotechnics.dm

* Update reagent.dm

* Update misc.dm
2019-10-25 02:39:10 -07:00
AnturK
e83da09890 Allows specifying amount in spawn verb (#47343)
* Allows specifying amount in spawn verb

* Same cap as create panel.
2019-10-25 02:37:41 -07:00
Arkatos1
dabba37db2 Chameleon sprite fixes (#47322) 2019-10-25 02:36:39 -07:00
Shaps
d10ec48b05 Albino skintype is pale (#47261)
where's the lie
2019-10-25 02:33:51 -07:00
Kaffe-work
3afc5ff55c Vampire gui minor fix (#47200)
* fixes toggling flashlight removing bayonet overlay

* changes gui for vampire characters

* removes old contents

* Revert "fixes toggling flashlight removing bayonet overlay"

This reverts commit 4858f81778953e318e39e33380381371ea2154cf.

* Removes commented code, and a newline
2019-10-25 02:32:43 -07:00
StonebayKyle
d56a62de83 Fixes destructive analyzer runtime when object with no material is placed within. (#47323) 2019-10-25 11:24:18 +02:00
L
42873d424e Cleanup 2019-10-25 04:26:09 -03:00
skoglol
2dd01611fc Some input() sorting fixes (#47354)
* dynamic gamemodes

* Some input fixes
2019-10-25 03:15:26 -04:00
spessbandit
d0c84599e5 Humanizing a monkey no longer yeets any buried smuggler's satchels from the tile onto their person. (#47298)
* adds blacklist to humanize equip

* we can use anchored after all what  FUN piece of lsownlelcowert
2019-10-25 08:09:41 +02:00
spessbandit
8ce13c9e36 stops dead goose shit (#47309) 2019-10-24 18:51:28 +02:00
Rob Bailey
2895273681 Optimizes tgui-next initial open (#47300)
removes testing log

get out of here nobody likes you

restore window_options usage

kill window_options
2019-10-24 18:46:09 +02:00
Cenrus
7eaade4d7f Fix abductor typos (#47350)
Fixes a small typo in the abductor console where the chemical dispenser 
was called "Reagent Synthetizer" instead of "Reagent Synthesizer".
2019-10-23 20:39:03 -07:00
wesoda25
d00b37e5ea Update snacks_pastry.dm 2019-10-23 23:24:02 -04:00
TheChosenEvilOne
e0bcd2538f [Ready] Deadchat control component, also a chance for deadchat controlled birdboat. (#47110)
* Dead chat controlled singularity!
It just can't go wrong.

Signed-off-by: TheChosenEvilOne <tceo-email@protonmail.com>

* Renames the input_cooldown var to make more sense.

Signed-off-by: TheChosenEvilOne <tceo-email@protonmail.com>

* Begone ugly checks.

Signed-off-by: TheChosenEvilOne <tceo-email@protonmail.com>

* oh yeah, I can just do this.

Signed-off-by: TheChosenEvilOne <tceo-email@protonmail.com>

* Replaced the deadchat control with a component.

Signed-off-by: TheChosenEvilOne <tceo-email@protonmail.com>

* Autodoc

Signed-off-by: TheChosenEvilOne <tceo-email@protonmail.com>

* Removed the leftover global list.

Signed-off-by: TheChosenEvilOne <tceo-email@protonmail.com>

* Possessed goose, bye singularity.

Signed-off-by: TheChosenEvilOne <tceo-email@protonmail.com>

* vomit

Signed-off-by: TheChosenEvilOne <tceo-email@protonmail.com>

* Deadchat plays singularity

Signed-off-by: TheChosenEvilOne <tceo-email@protonmail.com>

* Removed global mode completely, also reviews.

Signed-off-by: TheChosenEvilOne <tceo-email@protonmail.com>

* Reviews.

Signed-off-by: TheChosenEvilOne <tceo-email@protonmail.com>

* alrighty then

Signed-off-by: TheChosenEvilOne <tceo-email@protonmail.com>
2019-10-23 22:00:22 +02:00
Urumasi
90d184ab98 Waterbottle fix (#47292)
* Fix waterbottles made out of glass, remove relic bottle from necropolis chests

* bye bye mats

* hello? mats?
2019-10-23 21:01:37 +02:00
spessbandit
ef82b54429 command role species overrides happen before bank account update (#47285) 2019-10-23 20:42:30 +02:00
Jordie
1e0f61ec3b purges the unclean janitors var (#47306) 2019-10-23 20:40:23 +02:00
Aleksej Komarov
6656150fef tgui-next: Chemistry edition (#47221)
tgui-next: Chemistry edition
2019-10-23 06:31:04 -07:00
tralezab
fcf2dbfa02 [READY] Mime PDAs only accept emojis for messages, mime cartridge comes with an emoji guidebook (#47177)
* relic file

* Revert "Merge branch 'master' of https://github.com/tralezab/tgstation"

This reverts commit 826916d87b421dbb0ebcfce7fad96e456b6d3674, reversing
changes made to a0f476d874.

* mime pda

* hey maybe it works

* some steps forward

* IT WORKS HAHAHA YAAAAAAAAAAAAAAAAA

* logged properly in everything
2019-10-22 20:19:21 -07:00
81Denton
6b1161ecd9 Cleans up revive related procs (#47025)
* Cleans up revive related procs

* h

* fuck

* Fixes proc arguments

* Further fixes

* Unfucks line endings
2019-10-22 15:16:13 -07:00
IndieanaJones
ee2c658098 [READY] Adds Pulsating Tumor Ruin and Lavaland Elites (#46566)
* Adds elite.dm and elite_goliath.dm

* Add lavaland_surface_elite_crevice.dmm

* Load elite.dm and elite_goliath.dm

* Add Glowing Crevice Ruin

* Add elite_lavaland_monsters.dmi

* Additional Sprite to artefacts.dmi

* Updated elite_goliath.dm and elite.dm

* Add actions_elite.dmi

* Cleaned up Code with help from reviewers

* Getting Jiggy with timers

* Update lavaland_surface_elite_crevice.dmm with MapMerger

* Update actions_elites.dmi for Pandora

* Add pandora.dmi

* Remove Old Icons File

* Update elite.dm, elite_goliath.dm.  Add pandora.dm

* Load Pandora.dm

* Update actions_elites.dmi

* Add legionnaire.dmi

* Update Old Files, add legionnaire.dmi

* Load legionnaire.dm

* Update All Files, Add herald.dm

* Update actions_elites.dmi

* Update legionnaire.dmi, Add legionnaire_bonfire.dmi and herald.dmi

* Load herald.dmi

* Delete elite_goliath.dm

* Update elite.dm, pandora.dm, legionnaire.dm, and herald.dm.  Add goliath_broodmother.dm

* Delete lavaland_surface_elite_crevice.dmm

* Add lavaland_surface_elite_tumor.dmm

* Update lavaland.dm

* Delete elite_lavaland_monsters.dmi

* Delete herald.dmi

* Delete legionnaire.dmi

* Delete legionnaire_bonfire.dmi

* Delete pandora.dmi

* Add lavaland_elites.dmi

* Add tumor.dmi and legionnaire_bonfire.dmi

* Update actions_elites.dmi

* Stop loading elite_goliath.dm, start loading broodmother.dm

* Load goliath_broodmother.dm, not broodmother.dm

* Update all Elite Files for Loot Drops

* Add elite_trophies.dmi

* Add hope sprites to accessories.dmi

* Update neck.dmi

* Update elite.dm

* Update screen_objects.dm

* Add lavaland_elite.dm

* Add screen_elite.dmi

* Load Lavaland Elite HUD

* Update actions_elites.dmi

* Change the Death-Detection to be Tumor-Based, not Elite-Based

* Fixing a few rare runtimes

* Update herald.dm to comply with the obj/projectile change

* Ups the cost of the tumor ruin from 0 to 5

* Implement fixes suggested by AnturK

* Compliance to the new curazzy mob verb system

* Recompliance the whole projectile change thing

* Fixed Up Elite Files Based on Antur's Suggestions

* That's why shooter was needed

* Let's get rid of shooter

* Commit changes suggested by Fox-McCloud

* Forgot a )

* Remove a H.

* Update elite.dm, herald.dm, and pandora.dm

* Add Hope's positive mood effect

* Consider neck slot item when calculating armor and for block chance

* Fix human_defense.dm

* Fix Inconsistent Indentation

* REALLY Fixin' that Indentation

* Had to find some obscure thing to fix so Travis would check us out

* While we're still here, fix this off-pixel

* Background icon fix

* This somehow got left out during the changes

* Update to elite files

* Update the Description of the Herald
2019-10-22 14:58:08 -07:00
skoglol
2a4957420a Dynamic ruleset threat scaling and various fixes (#47100)
* baby steps.

* baby steps

* Nothing works yet.

* getting closer

* Base modes work

* Squashed some bugs, fixed config.

* small cleanup.

* dynamic.json, spaces to tabs

* Disabled events on dynamic.

Signed-off-by: TheChosenEvilOne <tceo-email@protonmail.com>

* Third and second ruleset probability.

Signed-off-by: TheChosenEvilOne <tceo-email@protonmail.com>

* Highlander ruleset stacking works correctly now.

Signed-off-by: TheChosenEvilOne <tceo-email@protonmail.com>

* Fixed a comment.

Signed-off-by: TheChosenEvilOne <tceo-email@protonmail.com>

* Allow changing variables in game mode with config.

Signed-off-by: TheChosenEvilOne <tceo-email@protonmail.com>

* Continue after invalid variable.

Signed-off-by: TheChosenEvilOne <tceo-email@protonmail.com>

* Changed how revolution ruleset ends the round.

Signed-off-by: TheChosenEvilOne <tceo-email@protonmail.com>

* fixed rule probs, stacking/ready bug, logging.

* More logging.

* Moved persistent check.

* Revs dont end on rev loss.

* Brothers count correctly no.

* Revs no longer makes borgs, deads or off-z players revheads.

* No headrev replacements.

* revs now refund on fail, reviews

* comment

* no game option changes.
2019-10-22 18:16:30 +02:00
Tlaltecuhtli
0974fb7cd6 1 2019-10-22 15:13:58 +02:00
StonebayKyle
ce1b5431f1 Adds research point reward for discovering strange objects. (#47259) 2019-10-22 04:42:07 -07:00
spessbandit
a243a26945 [s]Restoring the safeties on the holodeck actually works. (#47272)
* Restoring the safeties on the holodeck actually works.

* adds feedback message for safety restoration
2019-10-22 04:38:52 -07:00