Commit Graph

4460 Commits

Author SHA1 Message Date
quartz235@gmail.com
d24cd192bf Logging update
- Added logging for prayers
- Added logging/admin messages for law uploads

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5624 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-29 02:27:24 +00:00
d_h2005@yahoo.com
73786fbf9b -Replaces the shameful elseif chain in speciesmutate() with something a bit more elegant.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5623 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-28 06:00:13 +00:00
d_h2005@yahoo.com
2bcc351de4 -Moves the seed-making code in the extractor to its own proc. This is used in the new portable seed extraction bags, which can be found in the hydroponics lockers.
-Makes grass a normal grown object, tiles are made via attackby. Removes the specialized code needed to handle harvesting floortiles.
-Adjusts seed sprites in the .dmi to be consistent, and adds code to randomize their position on the map.
-Adds biotech level 1 to wood tiles to match grass tiles.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5622 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-28 04:22:41 +00:00
baloh.matevz@gmail.com
ea2c5059b8 - Undid my edits to the master controller regarding fast atmos.. I've tested it on the live server in several rounds and think we could spare to call atmos processing twice as often, meaning air movement would spread twice as fast. Calling it 4x as often was too much tho, resulting in noticeable lag, especially when the station was destroyed.
- Time to tidy up my old projects: Moved a few of my old, unfinished projects to unused: liquid simulation, brewing, heavy cables and logic gates/cables.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5621 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-28 02:32:04 +00:00
ericgfwong@hotmail.com
e6a652771b Security frequency chatter now appears in cyan (Similar to how command is gold)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5620 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-27 23:25:16 +00:00
petethegoat@gmail.com
3c02e14efd Fixes issue 1179. If gravity is off, can't escape trash chutes
Fixes issue 1219. Cloning Scanner Popping Out Prematurely
Fixes issue 1182. Using wrapping paper on a bodybag
Fixes issue 1238. Reading while blind (fixes paper, photographs, and books)
Fixes issue 1253. Braindead message when converting non braindead people (rev)
Fixes issue 1188. Head revs converting unconscious people

Added is_blind(A) as a helper proc for blindness. It returns 1 if A is a fully blinded carbon mob.

Updated the loot spawner to use a list instead of a text string.

Updated gun reloading to use text styles.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5619 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-27 13:20:59 +00:00
petethegoat@gmail.com
6617344acc Fixes issue 1257. DeptSec: General officers spawning without clothes or ID
Added the skeletal mini bar sprite.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5614 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-26 22:50:39 +00:00
johnsonmt88@gmail.com
4e75db1111 The cameras now properly use 'network | list("bla")' in the map file. Thanks to rastaf.zero for pointing this out! As a result I've removed network_multi and related code, it should be less confusing to set these up now.
I've added some asserts with a short bit of information to help figure out why camera network lists magically become null.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5613 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-26 19:49:09 +00:00
petethegoat@gmail.com
19bf19399c Added hugging and kicking. (help and harm intent for standing and lying people respectively)
Updated the text styles of most human attack_hand interactions.

Updated the changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5612 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-26 17:25:12 +00:00
petethegoat@gmail.com
15b88d2192 Fixes issue 1160. Pill names in the attack log are the same as the person who administers the pill
Fixes issue 1172. Janicarts disappear in foam
Foam is now TURF_LAYER + 0.1

Fixes issue 1248. Wirecuterrs disappearing (with gift wrap)
Gift wrap is now applied on top of an already wrapped package, to make it pretty.

Standardised sortingmachinery.dm.

Commented out some areas from the the_station_areas list which are no longer present on the station.

Added the energetic flux (revamped blackhole event) and mass hallucination event. Both are pretty mild.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5611 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-25 20:44:42 +00:00
baloh.matevz@gmail.com
4647d99d84 - All the stuff you spawn with will now have your fingerprints on it.
- Added this and the updates to explosion code to the changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5610 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-25 09:27:54 +00:00
ericgfwong@hotmail.com
b4793997e4 Some additional tweaking to hardsuit protection. Medical hardsuits now have a slightly lower movement penalty instead of just being a weaker engineering hardsuit.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5609 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-25 05:16:41 +00:00
petethegoat@gmail.com
caaa676f11 Committing a medibot fix for Giacom.
Cleaned up radiation_storm.dm a bit.
Standardised cargo crate names to lowercase.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5608 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-24 22:16:55 +00:00
baloh.matevz@gmail.com
31dfb6ca9e - Replaced MAX_EXPLOSION_RANGE with MAX_EX_DEVASTATION_RANGE _HEAVY_ _LIGHT_ and _FLASH_.
- Moved explosion capping to explosion code, overridable by setting a proc parameter, which defaults to off, obviously.
- Reduced r-walls' explosion resistance from 25 to 15. They can now be destroyed by strong bombs.
- Added liquid processing to the sun part of the MC
- Added additional calls to atmos processing to the MC. You can enable this by (manually, with the debug controller verb) enabling the fast_atmos_1 .. 3 variables in the configuration datum. The intent of this is to enable it in a few rounds to see if it is possible to make atmos calls more common.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5607 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-24 17:38:20 +00:00
johnsonmt88@gmail.com
1cbb702418 Added a silicon check to secure lockers. Cyborgs and such should no longer be able to dump their items in lockers. Fixes issue 1260.
Added a missing 's' in the name of an artificer spell. Fixes issue 1256.

Moved construct spells out of wizard.dm and into construct_spells.dm because I do -not- like wasting so much time trying to find something because someone was too lazy to keep their stuff organized.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5605 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-24 00:36:07 +00:00
johnsonmt88@gmail.com
497960c333 Moved the define for /obj/effect/forcefield out of unused and back into the code in /objects/effects/forcefields.dm. I've also moved the mime's forcefield subtype in there. Fixes issue 1259.
Moved some unticked files into code/unused.
/code/datums/organs/pain.dm
/code/datums/diseases/alien_embryo.dm
/code/game/objects/effects/biomass_rift.dm

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5604 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-24 00:02:08 +00:00
baloh.matevz@gmail.com
1cb92a7108 - Minor bugfix for job feedback gathering. YOUNG did not match the protocol.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5603 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-23 11:31:11 +00:00
ericgfwong@hotmail.com
d2e1be34bb Added new descriptions to each of the rigs and gave them unique armor values.
Medical PDAs should now have a green stripe

Fixed a misplaced /area/ issue in the Warden's office

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5602 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-23 05:26:07 +00:00
giacomand@gmail.com
54d02d75a3 - Committed SuperSayu's patch fix for silicon alarms.
- Made the singularity not move stuff while contained, should help and make it easier to work with; such as fixing the field generator.
 - Added logging for gold slime extracts.
 - Removed unneeded deletion of signals in telecomms code.
 - Added a debug verb which will record pointers of signals that weren't garbage collected.
 - Removed the need to create a mob to compare it in telecomms code.
 - The spider infestation is more likely going to spawn nurses.
 - Runtime fix with spells. 
 - Reverse list actually does something now. Bots never needed it so I removed it. (Thanks carn)
 - Added an ON_BORDER flag for border firedoors.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5601 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-22 23:45:47 +00:00
johnsonmt88@gmail.com
005acb5529 Runtime fix for:
runtime error: Cannot read null.name
proc name: New (/obj/effect/golemrune/New)

The reaction that creates the rune was creating the rune in nullspace, it tried to use the loc in it's constructor, then it set the loc afterwards. Now it runs the constructor and such, THEN runs 'announce_to_ghosts()' after it is assigned a loc.

I've also changed src.loc.name to get_area(src) so instead of "A golem rune was created in area Floor " it says "A golem rune was created in Chemistry."

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5597 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-22 02:54:16 +00:00
johnsonmt88@gmail.com
3ac21339c1 You can now make a single camera use multiple networks.
var/network = string is now var/list/network = list().
I've also added a "network_multi" var which is a string. This is specifically for placing cameras on a map that you want to put on multiple networks. Apparently DM's map maker doesn't support lists, so just type them all in as a string and camera/initialize() will take care of the rest.
Input the networks with commas seperating them, for example: "SS13,RD,Secret,Prison,Ect"

I fixed a few issues while editing the cameras on the map as well.

Both maps:
- Re-added the telescreen in the misc research room that got removed at some point. (Thanks to Ikarrus for pointing this out)
- Any room that had 2 cameras (one for each network) were merged into one camera with the new network lists.
- - Permabrig-hallway (SS13, Prison)
- - Every room in R&D (including robotics) (SS13, RD)
- - The bomb testing range (RD, Toxins)

tgstation.2.1.1.dmm:
- Added a missing wire in engineering-sec (Thanks to SuperSayu for pointing this out)
- Fixed some mis-orientated firelocks. (Thanks to Intigracy for pointing this out)
- - The mining door between cargo and mining
- - The door between the hallway and the engineering lobby

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5596 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-22 01:24:09 +00:00
d_h2005@yahoo.com
e15c63d100 -New chicken sprites! Other minor tweaks to chicken code, slows them down some and notches the lay rate back a bit.
-Fixes invisible cane inhands.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5595 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-21 06:02:30 +00:00
giacomand@gmail.com
0b3ed70a2a - Changed the min/max damage of plasma to be less deadly.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5594 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-21 03:42:21 +00:00
ericgfwong@hotmail.com
4d9af5c0a4 Recolored a bunch of objects to make medbay's department colours more clear and consistent. The colours are green/white.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5593 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-21 00:11:48 +00:00
giacomand@gmail.com
2c354562ad - Made flamethrowers use afterattack() instead of /turf/DblClick().
- Gave engineer vending machines air alarm electronics.
 - Replaced a magic number with what it is defined by.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5592 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-20 23:10:36 +00:00
d_h2005@yahoo.com
c8a15aef72 Chickens will now lay a certain number of eggs per wheat fed to them. This changes the process from a passive one that happened regardless of user input to an active one that requires conscious effort. Bkaw.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5589 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-20 20:49:02 +00:00
Kortgstation@gmail.com
b0077b3498 Removed nanoaugs, they were unbalanced and never used outside of badmins shitting things up.
They also added extra checks to

-Everytime a mob attacked (checking for super strength and electric hands)
-Every time a mob was attacked (checking for dermal armour)
-Every time a human was shot (checking for reflex)
-Every time a human breathed (checking for rebreather)
-Every tick of human life (checking for regen)
-Every hud update (checking for radar)

Not to mention just cluttered mob code in general. I know there won't be any noticeable performance increase from this but seeing as they were never going to be finished (I asked Doohl beforehand) and mob code is messy enough as is, I think only good can come of removing the code.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5587 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-20 10:45:20 +00:00
d_h2005@yahoo.com
e2391d2eb8 -Gives nicer colors to reagents where needed. Mostly affects the fancier cocktails.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5586 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-20 04:23:13 +00:00
ericgfwong@hotmail.com
ef30d79392 Replaced medical hardsuits in EVA with security hardsuits. Sprite by Ausops (Modified to add a helmet light)
https://dl.dropbox.com/u/831776/sample.png

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5584 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-20 00:44:09 +00:00
giacomand@gmail.com
9f887f3f17 - Committing SuperSayu's improvement to vending machines, making them use type paths instead of strings of type paths. http://forums.nanotrasen.com/viewtopic.php?f=16&t=11878
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5583 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-19 21:31:07 +00:00
entrian.tration@gmail.com
7516e0698b Issue 1231 resolved with http://forums.nanotrasen.com/viewtopic.php?f=16&t=11769
Armor now appropriately reduces damage taken from explosives.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5582 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-19 21:15:11 +00:00
d_h2005@yahoo.com
ec46676bac Fixes issue 1241 - Blood soup looks like tomato soup now instead of meatball soup. Removed the blood soup sprite.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5581 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-19 16:50:55 +00:00
Kortgstation@gmail.com
9659910f80 Viruses don't spread via blood/vomit pools any longer.
Reasoning in this thread

http://forums.nanotrasen.com/viewtopic.php?f=18&t=11894

If people really want to make viruses garbage collected instead then whatever I guess, but I still think not having those 500 viruses at all is better than them being spawned, processing, then being garbage collected (or deleted after all if anyone cleans the decals).

Should probably look into lessening the vomit rate as well.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5579 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-18 22:37:25 +00:00
aranclanos@hotmail.com
7ae3dfa040 Runtime fixes for building computers with mech boards or an AI core circuit. I changed their board_type to "other" instead of the default one, "computer"
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5578 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-18 22:10:36 +00:00
giacomand@gmail.com
95392cae87 - Fixed retaliating simple animals acting weird and added some minor improvements. They should act better to mechs.
- Decreased the amount of possible chickens you can get from the crate.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5577 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-18 19:54:00 +00:00
aranclanos@hotmail.com
569378878d Runtime fix for trying to build invalid objects and circuits on the protolathe and circuit imprinter, respectively.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5576 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-18 19:17:08 +00:00
aranclanos@hotmail.com
a4d74b10c4 Runtime fix for trying to remove a missing beaker from the cryo tubes. The beakers now drop one tile down of the cryo instead of the tube location, it's more visible now.
Completed the runtime fix of r5574.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5575 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-18 17:48:07 +00:00
aranclanos@hotmail.com
96d8d78e3e Runtime fix for trying to open deleted records on the cloning machine.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5574 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-18 16:44:12 +00:00
giacomand@gmail.com
35fbc6b1c7 - Implant pads will no longer be stuck inside your pocket. Fixes Issue 1058.
- The free objective for cultists will be an automatic success.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5573 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-18 10:51:41 +00:00
baloh.matevz@gmail.com
f873b86b35 - Small edit to the movement killswitch. The person who enables it will now be allowed to move, so he can try to detect any change to lag.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5572 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-18 03:12:43 +00:00
baloh.matevz@gmail.com
3d0d03a74f - Added killswitches to say, whisper, me, ooc, adminhelp and pray to try to determine if communication verbs are the cause of the constant lag we're getting. Toggle the killswitch with the 'disable communication verbs' verb, available in debug verbs.
- Added killswitches to all Enter() and Entered() procs to try to determine if movement is the source of all the constant lag we're having. Toggle the killswitch with the 'disable all movement' verb, available in debug verbs.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5571 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-18 03:04:46 +00:00
entrian.tration@gmail.com
32c65d614d Now you can properly profile all the components of the master controller. Preliminary tests show machines in aggregate are more processor intensive than atmospherics.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5570 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-18 01:19:03 +00:00
giacomand@gmail.com
e6d0ec4859 - Major optimisations to handle_reactions().
How is this an improvement? Before we looped through every possible reaction to see if a reaction would occure with our list of reagents. Now we already make a list of reagents which can have a reactions, cutting down on searching every single time. This will decrease the loop expensive iterations from 100s to only a handful.

How does it work? We format our chemical_reactions_list like this:

chemical_reactions_list[reagent_id] = list()

And then we fill that list of possible reactions. Thanks to Exadv1, to cut down on redundancy we only need to have a reaction in a single list at a single time, because our handle_reaction() loop will handle that.

Here is a paste of the structure of the list on runtime. http://privatepaste.com/327bb61628

(has: = an entry in the list that it is nested in)

 - Fixed mecha weapons shooting over people lying down.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5569 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-17 20:34:47 +00:00
giacomand@gmail.com
71ba8dfcd2 - Fixed design IDs not being unique. They should be constructable now.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5568 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-17 14:07:03 +00:00
giacomand@gmail.com
015b19f800 - Added null checks for get_mobs_in_radio_range().
- Added a check to EI NATH for humans who are brainless.
- Fixed fires runtiming. When I replaced del(src) with a garbage collecting proc, I forgot to return afterwards so the rest of the code didn't execute.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5567 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-17 06:52:49 +00:00
baloh.matevz@gmail.com
388dfd8bc3 Set the access levels for jobs, when 'minimal access levels' is not enabled. This is intended for servers with low populations. The access levels for jobs are:
bartender, chef, botanist: hydro, bar, kitchen, morgue
cargo tech, mining, quartermaster: maint, mail, cargo, mule, qm, mint, mining, mining station
clown: clown, theater, maint
mine: mime, theater, maint
janitor: janitor, maint
librarian: library, maint
lawyer: layer, court, sec door, maint
chapel: morgue, chapel, crematorium, maint
ce: no change
station engineer, atmos tech: eva, engine, apc, tech storage, maint, external, construction, atmospherics
cmo: no change
doctor, chemist, virologist: medical, morgue, surgery, chemistry, genetics
geneticist: same as doctor + science
rd: no change
scientist: robotics, tox, tox storage, research, xeno
roboticist: robotics, tox, tox storage, tech storage, morgue, research
hos: no change
warden: sec, sec doors, brig, armory, court, maint, morgue
detective: no change
sec officer: security, sec doors, brig, court, maint, morgue

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5566 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-17 06:36:18 +00:00
aranclanos@hotmail.com
a8cb1dc4f8 Some improvement to the teleport scroll and spell code. It unbuckles the user now.
Thanks to Nodrak~

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5565 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-17 06:22:29 +00:00
johnsonmt88@gmail.com
1f07f31b64 Grammar fixes for item-suicides.
I got about half-way through changing these when SuperSayu came up and said he fixed this a while ago but never posted the fix. So technically half of these were fixed by me and half by him. Credit to both of us!

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5564 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-17 02:52:57 +00:00
Kortgstation@gmail.com
4f95636530 Slimes can no longer be buckled to things, they're too squishy (people were abusing the fact that slime AI can't unbuckle)
Golems get head protection from their suit now and have their head slot clear so you can tell em apart with hats.

Fixed a typo related to slime surgery that I assume has been around since metroids were added how did nobody notice this thanks Failcakes.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5563 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-17 00:59:18 +00:00
giacomand@gmail.com
dfc282c9ef - Did some very minor optimizations to get_mobs_in_radio_ranges() and set the proc as a background proc.
- To help further lower the cost of this proc I have lowered the default intercom range to 2. I then added consistency of not being able to use an intercom from across the room by adding a check for distance, using the same variable as the intercom range. 
 - Committing a fix by VistaPOWA for the changeling sting drink. You should be able to create it now by mixing screwdrivercocktail, limejuice and lemonjuice.
Before it was orangejuice, limejuice, lemonuice and vodka but orangejuice and vodka would mix first to create screwdrivercocktail.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5560 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-16 07:38:35 +00:00