-Makes grass a normal grown object, tiles are made via attackby. Removes the specialized code needed to handle harvesting floortiles.
-Adjusts seed sprites in the .dmi to be consistent, and adds code to randomize their position on the map.
-Adds biotech level 1 to wood tiles to match grass tiles.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5622 316c924e-a436-60f5-8080-3fe189b3f50e
Fixes issue 1172. Janicarts disappear in foam
Foam is now TURF_LAYER + 0.1
Fixes issue 1248. Wirecuterrs disappearing (with gift wrap)
Gift wrap is now applied on top of an already wrapped package, to make it pretty.
Standardised sortingmachinery.dm.
Commented out some areas from the the_station_areas list which are no longer present on the station.
Added the energetic flux (revamped blackhole event) and mass hallucination event. Both are pretty mild.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5611 316c924e-a436-60f5-8080-3fe189b3f50e
- Made the singularity not move stuff while contained, should help and make it easier to work with; such as fixing the field generator.
- Added logging for gold slime extracts.
- Removed unneeded deletion of signals in telecomms code.
- Added a debug verb which will record pointers of signals that weren't garbage collected.
- Removed the need to create a mob to compare it in telecomms code.
- The spider infestation is more likely going to spawn nurses.
- Runtime fix with spells.
- Reverse list actually does something now. Bots never needed it so I removed it. (Thanks carn)
- Added an ON_BORDER flag for border firedoors.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5601 316c924e-a436-60f5-8080-3fe189b3f50e
runtime error: Cannot read null.name
proc name: New (/obj/effect/golemrune/New)
The reaction that creates the rune was creating the rune in nullspace, it tried to use the loc in it's constructor, then it set the loc afterwards. Now it runs the constructor and such, THEN runs 'announce_to_ghosts()' after it is assigned a loc.
I've also changed src.loc.name to get_area(src) so instead of "A golem rune was created in area Floor " it says "A golem rune was created in Chemistry."
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5597 316c924e-a436-60f5-8080-3fe189b3f50e
How is this an improvement? Before we looped through every possible reaction to see if a reaction would occure with our list of reagents. Now we already make a list of reagents which can have a reactions, cutting down on searching every single time. This will decrease the loop expensive iterations from 100s to only a handful.
How does it work? We format our chemical_reactions_list like this:
chemical_reactions_list[reagent_id] = list()
And then we fill that list of possible reactions. Thanks to Exadv1, to cut down on redundancy we only need to have a reaction in a single list at a single time, because our handle_reaction() loop will handle that.
Here is a paste of the structure of the list on runtime. http://privatepaste.com/327bb61628
(has: = an entry in the list that it is nested in)
- Fixed mecha weapons shooting over people lying down.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5569 316c924e-a436-60f5-8080-3fe189b3f50e
- To help further lower the cost of this proc I have lowered the default intercom range to 2. I then added consistency of not being able to use an intercom from across the room by adding a check for distance, using the same variable as the intercom range.
- Committing a fix by VistaPOWA for the changeling sting drink. You should be able to create it now by mixing screwdrivercocktail, limejuice and lemonjuice.
Before it was orangejuice, limejuice, lemonuice and vodka but orangejuice and vodka would mix first to create screwdrivercocktail.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5560 316c924e-a436-60f5-8080-3fe189b3f50e
Made the adamantine core create a golem creation rune (and sends a notice to all ghosts that a rune has been created in whatever location)
The rune lights up when a ghost is hovering over it.
When someone clicks the rune, it'll pull a ghost hovering over it to make the golem instead of a random one.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5558 316c924e-a436-60f5-8080-3fe189b3f50e
This is a BS12 compatability change, with the intent of making it easier to change the rate at which chemicals are metabolized. This doesn't actually change anything about the effect of chemicals, until REAGENT_METABOLISM is adjusted, at which point the effect of a lot of chemicals will automatically adjust accordingly.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5556 316c924e-a436-60f5-8080-3fe189b3f50e
- Made goats/cows not give infinite milk but instead slowly generate milk in their udder for collecting.
- Lowered speak chance for chickens and added a limit for how many chickens can be bred.
- Lowered the chances of an egg to be a chicken hatching egg.
- If you put an egg in your pocket it won't be a chicken hatching egg anymore.
- Chickens won't spawn inside you anymore.
- Added some abstract classes to the list of things that shouldn't spawn with slime cores.
- Increased the time between events.
- Added a spawn spiders button for admins.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5535 316c924e-a436-60f5-8080-3fe189b3f50e
= Giant Spiders =
- Nurses spin webs which impede progress, bundle items and mobs up in cocoons, lay eggs to create spiderlings
- Nurses are slow and weak, but their bite has a chance to paralyse the victim
- Spiderlings skitter about and eventually grow into giant spiders.
- Spiderlings will ventcrawl, so they can spread over the station pretty fast.
- Hunters are fast, have decent health and the most effective poison
- Guards are medium speed but the health and direct damage
- The poison of hunters and guards can cause hallucinations if they bite you
= Farm animals =
- Cows can be milked or butchered for a large supply of meat. Sadists can also tip them over (with intent_help).
- Goats can also be milked, but have a nasty temperament.
- Chicks grow up to be chickens, who lay eggs and continue the cycle. But where did it start? (they're very noisy).
- All three are orderable via QM.
My changes:
- Added a spider infestation event.
- Optimized code with spiders and simple_animals.
- Made a /hostile/retaliate type which will only fight back when hurt. Based on Cael's code.
- Added some farm animals on the map.
- Changed events, added a setup() proc which can let you setup variables or the event. Made the event only kill itself when it has called, announce(), start() and end().
- Brainrot will only need alkysine as a cure.
- Communication blackout will always be silent.
- Changed some admin buttons to use the new event system.
- Added a forceEvent proc which you can use when you enable debug verbs.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5525 316c924e-a436-60f5-8080-3fe189b3f50e
-Made the plasma reagent damage you more.
-Syndicate agent cards will now work inside pdas/wallets.
-Switched some comments around in event.dm
-There was a bug with a local variable list which became null, the problem was that there is no where in the code which could've nulled it. My only theory is that not having . = list() first maybe caused problems, but it seems unlikely. I changed it anyway and I'll keep watch for it re-appearing.
-Fixed a bug with the new firedoors not keeping out heat, since they have an opacity of 0. I switched everything around to accommodate this.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5516 316c924e-a436-60f5-8080-3fe189b3f50e
Fixes Issue 1183
-Most game-specific messages now print to all non-new_player mobs instead of the world, round-end reports are unchanged but request consoles and other announcements will not be heard by people in the lobby any more
Fixes Issue 1158
-Tweaked the temperature resistance of mechs to be more inline with current fires. Most mechs protect almost as well as a full fire suit, and the firefighter mech is just over 2x more effective
Fixes Issue 1027
-False-walls can no longer be fixed when on top of a dense turfs
Fixes Issue 1196
-Tweaked how damage was read for CPR and self-examining so you can't perform CPR on yourself at 100 damage
Fixes Issue 1202
-Made stun-glove construction use the cable/Use() instead of just amount-2, so you can no longer get 0 amount coils
Fixes Issue 1206
-Glass reagent containers and droppers now log attacks like syringes do, with the list of reagents
Fixes Issue 1234
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5508 316c924e-a436-60f5-8080-3fe189b3f50e
* Smart fridge smartly shows (x5)(x10)(x25)(All) vend options based on quantity stored
* Gateway fix: When the away mission gate is calibrated, you will come out facing south. Matters somewhat when walking through in an exosuit. Also one pedantic text edit.
* Drink volume estimation:
* * Moved "half-full" to 26%-66% rather than 25%-49%
* * Moved "almost full" to 67%-90% rather than 50%-111% (1/.9)
Also removed /obj/item/weapon/directions and /obj/item/weapon/paperscrap.
They've been replaced by /obj/item/weapon/paper/crumpled and /obj/item/weapon/paper/crumpled/bloody.
Updated 2.1.0 and all away missions.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5497 316c924e-a436-60f5-8080-3fe189b3f50e
Standardization of the object tree and some modified functionality.
Moved a lot of storage/*_kit and similar boxes to storage/box/* ; most of these can now be found in boxes.dm. First aid kits remain a separate item type.
Replacement Light boxes pick up lights (for example broken ones) when used on them
Moved weapon/secstorage to storage/secure
Moved plant bags, ore satchel, trash bag, and sheet snatcher to storage/bag, in bags.dm
Fixed reagent_containers and snacks to pass through attackby() so the use_to_pickup code works. This affects plant bags, trash bags, and pill bottles.
Dice packs are now pill bottles, and all pill bottles can pick up dice.
Added error handling to uplink/generate_menu() so that one mistyped string doesn't bork the whole syndie uplink menu, since strings cannot be type-checked at compile time.
Cigarette packs and crayon boxes are now storage/fancy, however they retain existing update_icon() code.
Added a comment to storage.dm so that future people know where to look for use_to_pickup and allow_quick_gather code.
Updated all maps.
I've tried to test this thoroughly but I wouldn't be surprised if there were a few lingering issues. Try not to panic if you encounter any.
Full (i think) list of changed paths:
/obj/item/weapon/storage/flashbang_kit > /obj/item/weapon/storage/box/flashbangs
/obj/item/weapon/storage/body_bag_box > /obj/item/weapon/storage/box/bodybags
/obj/item/weapon/storage/chemimp_kit > /obj/item/weapon/storage/box/chemimp
/obj/item/weapon/storage/trackimp_kit > /obj/item/weapon/storage/box/trackimp
/obj/item/weapon/storage/seccart_kit > /obj/item/weapon/storage/box/seccarts
/obj/item/weapon/storage/handcuff_kit > /obj/item/weapon/storage/box/handcuffs
/obj/item/weapon/cigpacket > /obj/item/weapon/storage/fancy/cigarettes
/obj/item/weapon/storage/mousetraps > /obj/item/weapon/storage/box/mousetraps
/obj/item/weapon/storage/PDAbox > /obj/item/weapon/storage/box/PDAs
/obj/item/weapon/storage/id_kit > /obj/item/weapon/storage/box/ids
/obj/item/weapon/storage/lightbox/mixed > /obj/item/weapon/storage/box/lights/mixed
/obj/item/weapon/storage/donkpocket_kit > /obj/item/weapon/storage/box/donkpockets
/obj/item/weapon/storage/beakerbox > /obj/item/weapon/storage/box/beakers
/obj/item/weapon/storage/syringes > /obj/item/weapon/storage/box/syringes
/obj/item/weapon/storage/gl_kit > /obj/item/weapon/storage/box/rxglasses
/obj/item/weapon/storage/diskbox > /obj/item/weapon/storage/box/disks
/obj/item/weapon/storage/stma_kit > /obj/item/weapon/storage/box/masks
/obj/item/weapon/storage/lglo_kit > /obj/item/weapon/storage/box/gloves
/obj/item/weapon/storage/lightbox/bulbs > /obj/item/weapon/storage/box/lights/bulbs
/obj/item/weapon/plantbag > /obj/item/weapon/storage/bag/plants
/obj/item/weapon/storage/satchel > /obj/item/weapon/storage/bag/ore
/obj/item/weapon/trashbag > /obj/item/weapon/storage/bag/trash
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5494 316c924e-a436-60f5-8080-3fe189b3f50e
Made the summon extract NPCs all have the same faction so they will attack players, not eachother.
Gave victims of the advanced mutation toxin universal_speak
Fixed adamantine golem sprites
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5492 316c924e-a436-60f5-8080-3fe189b3f50e
Fixed the backwards pumps in misc research, shuffled the xenobio surgical area around to be easier to use.
Fixed being able to strip items with canremove = 0
Added a new mutantrace that ties into the new slime extracts (sprites by SuperElement)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5490 316c924e-a436-60f5-8080-3fe189b3f50e
Made slimes emote less often.
Found a better way to fix the runtimes I'd been getting, most cores delete on being used again.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5474 316c924e-a436-60f5-8080-3fe189b3f50e
To make it easier to deal with all the extracts that are gonna be laying about, made it so using a slime extract changes the name to "used slime extract" (this means you can store used ones neatly and separately within the slime fridge).
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5473 316c924e-a436-60f5-8080-3fe189b3f50e
Added 13 core types with a mix of old and new reactions. Each slime has its own core type/reaction.
Added plasma sheets/a grinder to xenobio.
Added Phoal's slime people sprites.
Added simple animal pet slimes (one of the core types allows you to obtain them).
Updated the changelog
Still to come: slime types having their own temperature resists/special attacks.
This is all probably unbalanced as well but we'll see how it goes.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5454 316c924e-a436-60f5-8080-3fe189b3f50e
Fixes Issue 1052
Fixes Issue 1065
-Added a world limit for blueprints naming areas.
-Fixed a wrongfully named research design.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5394 316c924e-a436-60f5-8080-3fe189b3f50e
Completely remapped Research Division, Robotics, Medbay, and the Library.
Partially remapped Cargo Bay, Mining Dock, Engineering, and Atmospherics.
APC access renamed to Power Equipment. Assigned to SMES room door and PA shutter controls.
Delivery Office access renamed to Cargo Office and given to miners.
CE loses robotics access.
Roboticists and geneticists get Science corridor access
HoS and HoP get construction access (Engineering/Atmos lobby) and cargo office access (cargo lobby)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5304 316c924e-a436-60f5-8080-3fe189b3f50e
Nerfed the janicart ricochet chance a bit.
Removed the coolness check from the det revolver.
Removed the det revolver from the map, and made it spawn in his locker.
You can now modify the det revolver to fire .357 with a screwdriver.
Fixed the det revolver having one round too many. S&W Model 10 only has six shots.
Updated some guncode, mostly just adding proper text styles.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5297 316c924e-a436-60f5-8080-3fe189b3f50e
-Added a sprite for the food dispenser (WARNING: it's a re-colouring of the pepperspray dispenser)
-Changed the reset button's position so it's on the bottom, this way people won't accidentally click it.
-Slightly increased the height of the job selection window.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5278 316c924e-a436-60f5-8080-3fe189b3f50e
* Makes grass auto-stack when harvested
* Allows seeds to be extracted from grass
* Allows the smart-fridge and plant bags to accept seeds.
* Lays the groundwork for a seeds-only version of the smart fridge, to eventually replace the existing seed vender (not yet hackable, though)
-Fixed window doors not opening when you click on them.
-Added a reset button for the job selection screen.
-Fixed a bug with the traitor panel which leaves ex-changelings with the evolution menu.
-I re-added the variables for the intercept report but commented them out.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5276 316c924e-a436-60f5-8080-3fe189b3f50e
I added a warning log message when a non-existing reagent is trying to be added, to avoid this in the future.
Committing SuperSayu's fix for conveyor belts moving items that were just taken off the belt.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5269 316c924e-a436-60f5-8080-3fe189b3f50e
-Removed an unneeded fingerprint proc.
-Fixed some of the blood/vomit/gibs spills not correctly processing.
-Reduced the life of a virus with no mob host.
-You can now tell how a virus spreads by the Pandemic.
-Made making vaccines quicker and making blood virals quicker too.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5232 316c924e-a436-60f5-8080-3fe189b3f50e
- Traitor grenades: 10 heavy range and 20 light range is now 4 heavy range and 10 light range
- Chem grenades: Chemists can no longer make EMP grenades as powerful as traitor grenades unless they use two large beakers. They used to be able to make EMP grenades as powerful as traitor grenades, or twice as powerful with two large beakers. Now they make slightly weaker versions unless two large beakers are used.
- Updated the list of uplink items to show that EMP grenade boxes hold 7 grenades since someone forgot to change it.
- EMP grenade boxes cost 4 crystals instead of 3.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5222 316c924e-a436-60f5-8080-3fe189b3f50e
Removed all critter code/replaced it with their simple animal paths where applicable.
Replaced the critters on the maps with simple_animal versions.
If I missed any vars/icons/etc when I ported them over, let me know.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5210 316c924e-a436-60f5-8080-3fe189b3f50e
Gave the high level symptoms their own preset diseases and added them to the virus crate, along with a bottle of mutagen.
Several disease fixes, such as disease stages going below 0. Diseases which spread by blood will longer spread when you touch someone (i.e: click on someone)
I also did some cleaning up with comments.
Made handheld radios broadcast if their messages aren't sent on the same level as they're on, meaning that turning off the relay to the station will not make it impossible to communicate with others with radios.
Made some events only effect people on the station Z level.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5192 316c924e-a436-60f5-8080-3fe189b3f50e
-Changed the focus from the high-res scanner to the regular scanner. It will simply scan the fingerprints and display them to the detective. For extra functionality, it'll store it's findings in a log and then you can print it out in a report by using attack_self().
-Detectives can now use the medical computer.
-Removed the pda forensic scanning functionality.
-Got rid of now useless high-res scanner computer. Got rid of the now useless fingerprint cards.
-Added a medical computer to the detective's office and replaced the useless medical cabinet with an empty one.
Other
-Got rid of diseases magically moving down a stage.
-Optimized playsound()
-Added an attack_self() to sprayers so that you can change the reagent use of them between 5 and 10.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5168 316c924e-a436-60f5-8080-3fe189b3f50e
-Added a new symptom. Voice Change will randomly change the voice of the affected mob. It isn't obtainable by Mutagen and I'll likely put it in the virus crate when I have more dangerous viruses.
-Added two new symptom procs. Start() will be called once and it'll be called when the advance disease processes. Allows you to setup stuff for your symptom. End() will be called before the disease is deleted.
-Diseases that spread by blood won't spread by contact anymore. You will need to directly inject someone to get them to catch the disease.
-Put a limit on shivering and fevers.
-Added a specialvoice variable. You can use SetSpecialVoice() to set a special voice that the player will say instead. To unset it, use UnsetSpecialVoice(). GetSpecialVoice() will return the player's special voice value.
-Added two DEFINEs for the limit which is how much a human can take before taking burn damage from heat or coldness.
-Some symptom value changes.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5136 316c924e-a436-60f5-8080-3fe189b3f50e
Made syringe guns do no damage on behalf of coderbus.
Added some new book sprites and updated some books.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5134 316c924e-a436-60f5-8080-3fe189b3f50e