Commit Graph

7244 Commits

Author SHA1 Message Date
SkyratBot
d2e1be321f [MIRROR] Refactors Gunlight / Helmetlight to be a component [MDB IGNORE] (#14226)
* Refactors Gunlight / Helmetlight to be a component

* wew

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-06-10 20:49:38 +01:00
SkyratBot
ef53cf2bdc [MIRROR] Remove majority order clause from Asimov++ [MDB IGNORE] (#14216)
* Remove majority order clause from Asimov++ (#67670)

* Remove majority order clause from Asimov++

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2022-06-10 18:01:11 +01:00
SkyratBot
1b0a57232e [MIRROR] Lemon does weather effects [MDB IGNORE] (#14231)
* Lemon does weather effects

* Update code/datums/components/food/decomposition.dm

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-06-10 17:05:56 +01:00
SkyratBot
5568d98073 [MIRROR] Prevents negative mats [MDB IGNORE] (#14191)
* Prevents negative mats (#67582)

* Prevents negative mats from the ore redemption machine.

Co-authored-by: robbertapir <robbertapir@ airmail.cc>

* Prevents negative mats

Co-authored-by: robbertapir <102324362+robbertapir@users.noreply.github.com>
Co-authored-by: robbertapir <robbertapir@ airmail.cc>
2022-06-08 15:47:07 +01:00
GoldenAlpharex
d4b0974aaf [MIRROR] CARGONIA THE FREE: The Quartermaster is now a head of staff. (#67518) [MDB IGNORE] (#14186)
* CARGONIA THE FREE: The Quartermaster is now a head of staff. (#67518)

* The Quartermaster is officially a head of staff, with new accesses, a silver ID, ect ect.
* The HoP lost their cargo-related equipment and access, including the Vault monitor, and frequency.

* wew

Co-authored-by: Iamgoofball <iamgoofball@gmail.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-06-08 15:28:51 +01:00
SkyratBot
ff0d5940b4 [MIRROR] [MDB IGNORE] Big Access Tweaks and Organization [MDB IGNORE] (#14160)
* [MDB IGNORE] Big Access Tweaks and Organization

* wew

Co-authored-by: Son-of-Space <63861499+Son-of-Space@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-06-08 15:24:53 +01:00
SkyratBot
f85019ebf4 [MIRROR] Fixes jitteriness stacking up to insane amounts while dead [MDB IGNORE] (#14182)
* Fixes jitteriness stacking up to insane amounts while dead (#67567)

* Jitter effect doesn't apply to dead people

* in apply, instead of create

* Fixes jitteriness stacking up to insane amounts while dead

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2022-06-08 03:18:18 +01:00
SkyratBot
c6172b0b09 Add hallucinogen poison to frog attacks (#14179)
Co-authored-by: Tim <timothymtorres@gmail.com>
2022-06-08 02:43:54 +01:00
SkyratBot
4cdae6c67e [MIRROR] Fixes grammar error in embed code [MDB IGNORE] (#14170)
* Fixes grammar error in embed code (#67589)

Fixes grammar error

* Fixes grammar error in embed code

Co-authored-by: BeeSting12 <zvmallol@gmail.com>
2022-06-08 02:07:56 +01:00
SkyratBot
4369049809 [MIRROR] Massive plumbing layer/placement improvements [MDB IGNORE] (#14172)
* Massive plumbing layer/placement improvements (#66602)

* Massive duct improvements

* last minute fixes/additions to plumbing layer fixes

* letter, loop, and early return fixes

* early continues

* color comments

* reaction chamber colors

* rcd tweaks

* Update code/datums/components/plumbing/reaction_chamber.dm

* Update code/datums/components/plumbing/reaction_chamber.dm

* Update code/datums/components/plumbing/_plumbing.dm

* Update code/datums/components/plumbing/_plumbing.dm

* remove unused var, better duct restacking

Co-authored-by: ShizCalev <ShizCalev@ users.noreply.github.com>

* Massive plumbing layer/placement improvements

Co-authored-by: Tastyfish <crazychris32@gmail.com>
Co-authored-by: ShizCalev <ShizCalev@ users.noreply.github.com>
2022-06-07 17:43:09 -07:00
SkyratBot
64b71f7585 [MIRROR] Material holding machines can't connect to ore silos on different z levels [MDB IGNORE] (#14167)
* Material holding machines can't connect to ore silos on different z levels (#66953)

The station's ore silo can't connect to machines that are off the station z-level anymore. This doesn't affect multi-z stations.
Also includes ore silo code improvement because I was unhappy with it.

* Material holding machines can't connect to ore silos on different z levels

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
2022-06-07 21:11:42 +01:00
SkyratBot
8f9c0a2ede [MIRROR] Add Russian Roulette memories and moods events [MDB IGNORE] (#14163)
* Add Russian Roulette memories and moods events (#66051)

About The Pull Request

This adds memories to a nearby audience if someone is playing Russian Roulette with a loaded gun. The person who wins or loses also gains a positive or negative mood event that is long lasting. All of these events only trigger if the person playing is targeting a lethal area.
Why It's Good For The Game

Being able to add Russian Roulette to engravings would be pretty cool.
Changelog

cl
qol: Playing Russian Roulette with lethal intent now creates a mood event for the user and is engrained in any nearby peoples memories. The more bullets the better the memory and mood boost.
/cl

* Add Russian Roulette memories and moods events

Co-authored-by: Tim <timothymtorres@gmail.com>
2022-06-07 14:41:52 +01:00
SkyratBot
7d84bde9c6 All AI Lawsets are rebalanced, can be researched, appear in config, and random spawners for AI upload. (#14162)
Co-authored-by: Tim <timothymtorres@gmail.com>
2022-06-07 14:39:59 +01:00
SkyratBot
64766b3428 [MIRROR] [NO GBP] Fix illiterate quirk bugs [MDB IGNORE] (#14128)
* [NO GBP] Fix illiterate quirk bugs

* Update snail.dm

Co-authored-by: Tim <timothymtorres@gmail.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-06-06 15:32:54 +01:00
SkyratBot
1183c2a21c [MIRROR] Adds steam vents to maintenance, adds some flavor to maintenance. [MDB IGNORE] (#14039)
* Adds steam vents to maintenance, adds some flavor to maintenance. (#66915)

* Steam Vent Challenge (Do not meme)

* Fixes icebox, I think

* Changes to how smoke behaves appears to have removed the need for the opacity setting on the vent. Sounds.

* Mapmerge sama please

* Adds signal system, crafting recipe, and some basic crafting organization.

* Potential fix

* Apply suggestions from code review

Co-authored-by: Seth Scherer <supernovaa41@ gmx.com>

* makes changes thanks anturk

Co-authored-by: Seth Scherer <supernovaa41@ gmx.com>

* Adds steam vents to maintenance, adds some flavor to maintenance.

Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
Co-authored-by: Seth Scherer <supernovaa41@ gmx.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-06-06 15:27:22 +01:00
SkyratBot
746e06fcdc [MIRROR] Ports the Flower Garland from JollyStation [MDB IGNORE] (#14126)
* Ports the Flower Garland from JollyStation (#67468)

* pick 12 flowers and regret your decisions

* Update code/modules/clothing/head/garlands.dm

Co-authored-by: ATH1909 <42606352+ATH1909@ users.noreply.github.com>

* Update code/modules/clothing/head/garlands.dm

Co-authored-by: ATH1909 <42606352+ATH1909@ users.noreply.github.com>

* Update code/modules/clothing/head/garlands.dm

Co-authored-by: ATH1909 <42606352+ATH1909@ users.noreply.github.com>

* Update code/modules/clothing/head/garlands.dm

Co-authored-by: ATH1909 <42606352+ATH1909@ users.noreply.github.com>

* grammar

* sanity mood event

* willards review

Co-authored-by: ATH1909 <42606352+ATH1909@ users.noreply.github.com>

* Ports the Flower Garland from JollyStation

Co-authored-by: Jolly <70232195+Jolly-66@users.noreply.github.com>
Co-authored-by: ATH1909 <42606352+ATH1909@ users.noreply.github.com>
2022-06-06 12:33:35 +01:00
SkyratBot
84c8b1867e [MIRROR] Fixes centcom announcements referring to icebox as a station in orbit [MDB IGNORE] (#14104)
* Fixes centcom announcements referring to icebox as a station in orbit (#67528)

Fixes #67467

* Fixes centcom announcements referring to icebox as a station in orbit

Co-authored-by: Iamgoofball <iamgoofball@gmail.com>
2022-06-06 00:07:01 +01:00
SkyratBot
9459a937ed [MIRROR] Ensures cinematics really go away when they're done. [MDB IGNORE] (#14101)
* Ensures cinematics really go away when they're done.  (#67332)

* Ensures cinematics really go away in all scenarios

* Ensures cinematics really go away when they're done.

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2022-06-06 00:05:55 +01:00
SkyratBot
834909eb8e [MIRROR] Move more silicon-relevant logs to silicon logs [MDB IGNORE] (#14087)
* Move more silicon-relevant logs to silicon logs (#67340)

Moves a bunch of logs that were silicon-related but logged to game.log to silicon.log.

* Move more silicon-relevant logs to silicon logs

Co-authored-by: dragomagol <66640614+dragomagol@users.noreply.github.com>
2022-06-05 04:26:40 +01:00
SkyratBot
cdeebf55ac [MIRROR] Departmental Officers now have access to most of their department [MDB IGNORE] (#14076)
* Departmental Officers now have access to most of their department (#67275)

This pull request equalizes the access that departmental security is given for their department, giving departmental security officers access to all areas in the department which aren't head-specific. For example, the engineering security officer wouldn't have access to the tech storage room or the ce's office, but does have access to tcomms, engine equipment etc.

This is done so that all departmental security officers are equally enabled to respond to issues in their department and have the access that a basic member of the department would have. Currently, cargo officers are able to respond to any issue not in the vault or QMs office, but officers in science could only respond to issues in the science hallway, research room, or circuit room, and are unable to respond to issues in any other place in the department.

I believe that the reason for the above is that when new accesses have been added to departments, they neglected to add these areas for departmental security officers.

Upon further research, for things like virology or xenobio, it feels like keeping security officers out was intended, so I'll label this both a fix and a balance change.

Departmental security officers should be able to reliably respond to security issues in the department. While some areas like virology and xenobiology were deliberately separated from being accessible by security officers previously, I believe it is an antiquated design crutch that does not properly reflect the modern ways that antagonists work, and certainly doesn't reflect the standards that are currently set for officers.

Giving officers these accesses make departmental assignments something with genuine utility instead of something that gives you an armband and enables officers to feel/be felt like a part of their designated department.

These changes also make sure that departmental assignments are treated equally and have equal utility, making it easier to collectively change the feel of departmental security in the future.

* Departmental Officers now have access to most of their department

Co-authored-by: Son-of-Space <63861499+Son-of-Space@users.noreply.github.com>
2022-06-05 04:24:17 +01:00
SkyratBot
686217066e [MIRROR] Fixes statue simplemob teleport not working and 3 other spells not appearing [MDB IGNORE] (#14073)
* Fixes statue simplemob teleport not working and 3 other spells not appearing (#67105)

* Fixes statue simplemob not being able to teleport, and their 3 spells they're supposed to have.
* Also repaths statues to netherworld mobs, to reduce copy paste code.

* Fixes statue simplemob teleport not working and 3 other spells not appearing

Co-authored-by: SmArtKar <44720187+SmArtKar@users.noreply.github.com>
2022-06-03 14:42:04 +01:00
SkyratBot
bac47de502 [MIRROR] Fixes a check doing the opposite of what it was supposed to do [MDB IGNORE] (#14059)
* Fixes a check doing the opposite of what it was supposed to do (#67439)

fixes a check

Co-authored-by: robbertapir <robbertapir@ airmail.cc>

* Fixes a check doing the opposite of what it was supposed to do

Co-authored-by: robbertapir <102324362+robbertapir@users.noreply.github.com>
Co-authored-by: robbertapir <robbertapir@ airmail.cc>
2022-06-02 17:55:32 +01:00
SkyratBot
0614ceb209 [MIRROR] Minor buffs for Heretic focuses / equipment and the Void Cloak. [MDB IGNORE] (#14054)
* Minor buffs for Heretic focuses / equipment and the Void Cloak. (#67263)

* Heretic focus changes, turns it into an Element
* Buffs Void cloak, letting it hold more and hold more kinds of items
* Makes eldritch potions small sized (before: normal)
* Adds more explanations to some descriptions.

* Minor buffs for Heretic focuses / equipment and the Void Cloak.

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2022-06-02 13:46:48 +01:00
SkyratBot
0134b67a7c [MIRROR] Fixes pellet cloud wounding where I just broke it [MDB IGNORE] (#14052)
* Fixes pellet cloud wounding where I just broke it (#67424)

I was stupid in #67331 (9431c92f70) and forgot an initial() around an un-instantiated projectile var call. This puts it in so wounding checks don't runtime. I have actually tested that this works

Pellet clouds work properly

* Fixes pellet cloud wounding where I just broke it

Co-authored-by: Ryll Ryll <3589655+Ryll-Ryll@users.noreply.github.com>
2022-06-02 13:46:09 +01:00
SkyratBot
99bdd9c71b [MIRROR] Adds the Ninja MODsuit [MDB IGNORE] (#14025)
* Adds the Ninja MODsuit

* fixes (#14034)

Co-authored-by: nevimer <foxmail@protonmail.com>

* Fixed the empty contractor outfit breaking CI

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
Co-authored-by: nevimer <77420409+nevimer@users.noreply.github.com>
Co-authored-by: nevimer <foxmail@protonmail.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-06-02 03:32:51 +01:00
SkyratBot
9eb9e389ef [MIRROR] Fixes the stasis ripple not playing in a loop and the unusually-slow stasis bed lying down animation [MDB IGNORE] (#14048)
* Fixes the stasis ripple not playing in a loop and the unusually-slow stasis bed lying down animation (#67403)

* Fixes the stasis ripple not playing and the slow stasis bed lying down animation

* Actually makes the ripple start after the lying down animation is over

* Fixes the stasis ripple not playing in a loop and the unusually-slow stasis bed lying down animation

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2022-06-02 03:31:29 +01:00
SkyratBot
cd7673aae0 [MIRROR] Adds Cargorilla [MDB IGNORE] (#14044)
* Adds Cargorilla (#67003)

* Adds cargorilla

* working cargorilla

* Tweaks to control + jobs and stuff

* Sleep

* Probably don't leave in debug

* el sanity

* el change them to use globals, el refactor

* Does this fix it?

* Ah, okay

* el copypaste

* el mapload vars

* ready to ship

* Adds Cargorilla

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2022-06-02 03:28:23 +01:00
SkyratBot
1b0ca6cc10 [MIRROR] When AI rolls "Unique AI" station trait, upload modules won't be available until research, and research requires more points. [MDB IGNORE] (#14002)
* When AI rolls "Unique AI" station trait, upload modules won't be available until research, and research requires more points. (#66633)

Rolling unique AI station traits removes boards from map and changes research costs of other lawsets.

* When AI rolls "Unique AI" station trait, upload modules won't be available until research, and research requires more points.

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
2022-05-31 10:16:10 +01:00
SkyratBot
f394ee1ea0 [MIRROR] Caps projectile armor at 90%, armor now applies to pellet cloud wounding [MDB IGNORE] (#14007)
* Caps projectile armor at 90%, armor now applies to pellet cloud wounding (#67331)

* Caps projectile armor at 90%, armor now applies to pellet cloud wounding

Co-authored-by: Ryll Ryll <3589655+Ryll-Ryll@users.noreply.github.com>
2022-05-31 04:02:10 +01:00
SkyratBot
b290c49a94 [MIRROR] Add new H.E.C.K. suit GAGS sprite, recolorable via spray can [MDB IGNORE] (#14006)
* Add new H.E.C.K. suit GAGS sprite, recolorable via spray can (#67217)

imageadd: The H.E.C.K. suit has a new sprite. (by Meyhazah)
add: You can now use a spray can to completely recolor the H.E.C.K. suit.

* Add new H.E.C.K. suit GAGS sprite, recolorable via spray can

Co-authored-by: Urumasi <Urumasi@email.cz>
2022-05-31 04:01:33 +01:00
SkyratBot
9a1e9dba26 [MIRROR] Fixes Nullwave Vibrato triggering a chaplain's own antimagic. Also genericizes musical sect code slightly. [MDB IGNORE] (#13995)
* Fixes Nullwave Vibrato triggering a chaplain's own antimagic. Also genericizes musical sect code slightly.  (#67266)

Goes through and genericizes sect music effects slightly. As it stood pretty much all of them were copy+pastes of one another, with some minor changes, so making them one unified thing is cleaner.

* Fixes Nullwave Vibrato triggering a chaplain's own antimagic. Also genericizes musical sect code slightly.

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2022-05-30 12:30:42 +01:00
SkyratBot
80ef449df1 [MIRROR] Security modsuit update [MDB IGNORE] (#13914)
* Security modsuit update (#67131)

* Security modsuit update

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-05-27 18:02:42 +01:00
SkyratBot
1217fabfe0 [MIRROR] removes atmos history [MDB IGNORE] (#13948)
* removes atmos history (#67317)

Removes one unused global list and removes the other one that was used only 3 times.

* removes atmos history

Co-authored-by: Ghilker <42839747+Ghilker@users.noreply.github.com>
2022-05-27 15:28:33 +01:00
SkyratBot
6c35bca4bb [MIRROR] Continues removing unnecessary species names of bodyparts in visible messages [MDB IGNORE] (#13942)
* Continues removing unnecessary species names of bodyparts in visible messages (#67254)

* removes some more unnecessary species mentions from bodypart messages

* Continues removing unnecessary species names of bodyparts in visible messages

Co-authored-by: Ryll Ryll <3589655+Ryll-Ryll@users.noreply.github.com>
2022-05-27 15:21:25 +01:00
Gandalf
7c2a649bf7 Familiar lobbyscreen (#13835)
* wew

* e

* e

* ye

* yes

* e

* wew

* batch review, lobby > title

* yeh

* Update code/_onclick/hud/screen_objects.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update code/_onclick/hud/new_player.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update code/_onclick/hud/new_player.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* wew

* wew

* fixes changing title screen

* yes

* tes

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2022-05-26 23:29:38 +01:00
SkyratBot
ff76c6a300 [MIRROR] OldStation Biolab and misc changes. [MDB IGNORE] (#13926)
* OldStation Biolab and misc changes. (#67167)

* OldStation Biolab and misc changes.

Co-authored-by: Andrew <mt.forspam@gmail.com>
2022-05-26 23:25:29 +01:00
SkyratBot
4e3290868c [MIRROR] lattice is walkable on chasm [MDB IGNORE] (#13909)
* lattice is walkable on chasm (#67294)

* lattice is walkable on chasm

Co-authored-by: Mooshimi <85910816+Mooshimi@users.noreply.github.com>
2022-05-26 23:21:50 +01:00
SkyratBot
b4e92540d0 [MIRROR] fixes small zparallax bug [MDB IGNORE] (#13880)
* fixes small zparallax bug (#67244)

fixes an issue where if you attempted to regain control of your initial body after possessing another body it caused a stack trace due to MOB_LOGIN signal not being unregistered

(This was tsu's fault, introduced in a9d8be4d16)

* fixes small zparallax bug

Co-authored-by: magatsuchi <88991542+magatsuchi@users.noreply.github.com>
2022-05-25 16:24:27 +01:00
SkyratBot
97b37345d5 [MIRROR] Hoop, Shoot, Ball. A New Emergency Shuttle For All. [MDB IGNORE] (#13867)
* Hoop, Shoot, Ball. A New Emergency Shuttle For All. (#67061)

* Hoop, Shoot, Ball. A New Emergency Shuttle For All.

Heya there,

Given the recent hype around basketball (no idea what that's about), I decided to try my hand at making a new emergency shuttle built around a full(ish) scale replication of a basketball stadium! Check it out!

Pretty nifty, eh? I'm fond of it. I spent a while doing the decalling, and I found it to be rather fun. Do keep in mind that the rest of the shuttle is rather "shitty" but it's social commentary don't worry about it.

* Hoop, Shoot, Ball. A New Emergency Shuttle For All.

Co-authored-by: san7890 <the@san7890.com>
2022-05-25 01:15:15 +01:00
SkyratBot
a61b1ea07f [MIRROR] [MDB IGNORE] More /area/ typepath organization and cleanup [MDB IGNORE] (#13832)
* [MDB IGNORE] More /area/ typepath organization and cleanup (#67107)

This further continues what I did in b4fb8f3ed1 (but instead of just stations, its now every (most) applicable area in the game

* [MDB IGNORE] More /area/ typepath organization and cleanup

* wew

* e

* Update CentCom_skyrat.dmm

* wew

* ews

Co-authored-by: Jolly <70232195+Jolly-66@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-05-24 16:47:55 +01:00
SkyratBot
eb96261bf7 [MIRROR] New illiterate quirk [MDB IGNORE] (#13846)
* New illiterate quirk

* Update health_analyzer.dm

* Update health_analyzer.dm

Co-authored-by: Tim <timothymtorres@gmail.com>
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-05-24 16:33:47 +01:00
SkyratBot
14aff14f93 [MIRROR] [NO GBP]Fixes stopping, dropping and rolling not extinguishing your clothing [MDB IGNORE] (#13849)
* [NO GBP]Fixes stopping, dropping and rolling not extinguishing your clothing (#67096)

* Resisting out of fire now makes your clothes stop being on fire, too.

* [NO GBP]Fixes stopping, dropping and rolling not extinguishing your clothing

Co-authored-by: SmArtKar <44720187+SmArtKar@users.noreply.github.com>
2022-05-24 00:28:10 -04:00
SkyratBot
aca9ded0e0 [MIRROR] [MDB IGNORE] Reformats Access IDs for accessibility and futureproofing [MDB IGNORE] (#13751)
* [MDB IGNORE] Reformats Access IDs for accessibility and futureproofing

* ok

* fuck

* eh

* ew

* e

* this sucked

* e

Co-authored-by: Son-of-Space <63861499+Son-of-Space@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-05-23 16:57:59 +01:00
Tom
b88c0a96a7 Updates tails.dm, allows tails to show from under more clothing (#13795) 2022-05-23 11:52:42 +01:00
SkyratBot
82f7550ca3 [MIRROR] Silver slime food is now toxic(causes disgust when eaten), as it's not real food. [MDB IGNORE] (#13824)
* Silver slime food is now toxic(causes disgust when eaten), as it's not real food. (#67181)

Silver slime food is now toxic, as it's not real food.

* Silver slime food is now toxic(causes disgust when eaten), as it's not real food.

Co-authored-by: Iamgoofball <iamgoofball@gmail.com>
2022-05-23 11:50:32 +01:00
SkyratBot
6bf0de98e0 Refactors and sorts Nuclear Bombs and Cinematics. Fixes and unit tests nuke cinematics, and re-adds a missing malf ai cinematic. (#13802)
Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2022-05-22 09:03:09 -07:00
SkyratBot
a87e1d7663 [MIRROR] Fixes the exploit allowing you to stack up absurd mood bonuses using the Holodeck pet garden. Petting 10 animals no longer counts as individual mood bonuses, and will instead replace eachother. [MDB IGNORE] (#13799)
* Fixes the exploit allowing you to stack up absurd mood bonuses using the Holodeck pet garden. Petting 10 animals no longer counts as individual mood bonuses, and will instead replace eachother. (#67178)

Fixes the exploit allowing you to stack up absurd mood bonuses using the Holodeck pet garden

* Fixes the exploit allowing you to stack up absurd mood bonuses using the Holodeck pet garden. Petting 10 animals no longer counts as individual mood bonuses, and will instead replace eachother.

Co-authored-by: Iamgoofball <iamgoofball@gmail.com>
2022-05-22 01:53:26 +01:00
SkyratBot
23809ac6d5 [MIRROR] Adds Puzzgrid smite to trap enemy gamers in a fiendishly hard puzzle [MDB IGNORE] (#13780)
* Adds Puzzgrid smite to trap enemy gamers in a fiendishly hard puzzle (#66855)

* Puzzgrids

* Adds Puzzgrid smite to trap enemy gamers in a fiendishly hard puzzle

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2022-05-22 01:11:47 +01:00
SkyratBot
d047132609 [MIRROR] fix sm shards dusting when wrenching [MDB IGNORE] (#13784)
* fixes sm shards dusting when wrenching (#67155)

* fix sm shards dusting when wrenching

Co-authored-by: Ghilker <42839747+Ghilker@users.noreply.github.com>
2022-05-21 09:05:09 -07:00
SkyratBot
f3a4977442 [MIRROR] Makes Cultist Summoning Nar'Sie An Important Announcement [MDB IGNORE] (#13787)
* Makes Cultist Summoning Nar'Sie An Important Announcement (#67143)

Hey there,

I first noticed this about three months, but I was pretty pleased about it since I was a cultist. I decided that today I should

Fix #Issue

It just makes it an important message, so that it will indeed reveal the location that the cult is summoned, and won't be muffled by that good-for-nothing potato-chip-eating centcom intern.

* Makes Cultist Summoning Nar'Sie An Important Announcement

Co-authored-by: san7890 <the@san7890.com>
2022-05-21 09:04:29 -07:00