Commit Graph

9 Commits

Author SHA1 Message Date
AnturK
56d2a34201 Splits beds and chairs
Adds deconstruct structure helper
Moves chair sprites from objects.dmi to chairs.dmi
Fixes check shields passing proper flags on unarmed attacks
Makes stools and chairs able to be picked up
2016-02-18 17:55:38 +01:00
KorPhaeron
b96bec5157 River Generation Module
This is going to be used for lava rivers in lavaland.
2016-01-09 12:06:55 -03:00
AnturK
711abc4ecf Adds two CA mapGenerators 2015-12-17 11:45:27 +01:00
AnturK
b14e9133d2 Academy Update 2015-11-28 12:35:41 +01:00
phil235
9c79257aab Changes the paths of stools, beds and chairs. It is now obj/structure/bed/chair and obj/structure/bed/stool. It makes much more sense since stools barely have any code of their own.
Beds (and chairs) now have buildstacktype and buildstackamount vars to handle how many sheets of what they should drop on deconstruction.
They also have a foldabletype var to handle folding into item (currently only used by roller beds) so that people can add foldable chairs in the future.
Fixes swivel chairs not dropping the correct amount of metal sheets.
2015-10-10 13:35:00 +02:00
AnturK
3a5745b505 Updates paths 2015-06-03 22:52:39 +02:00
AnturK
d43e8320b2 Adds area generators to build mode
Adds two generators : Asteroid and Syndicate
Syndicate templates
Finish syndicate templates
Moves border and repressurize to helpers.dm
Repressurize generator
Shuttle generator
Buildmode now resets the corners when switching modes/generators
2015-06-03 21:57:11 +02:00
Remie Richards
d88363c66c Fixes atoms not spawning, Corrects defineCircularRange() to produce proper spheres when given differing Z coords. 2015-05-01 04:27:14 +01:00
Remie Richards
4bebfaefc3 Procedural Map Generator System 2015-02-15 12:08:02 +00:00