Commit Graph

35 Commits

Author SHA1 Message Date
Jordie0608 8281e505ff bird and discstation pass, replaces z2 airlocks with poddoors 2015-10-18 01:52:22 +11:00
Jordie0608 b919eed9cc pass for metastation, code improvement 2015-10-15 19:06:53 +11:00
Shadowlight213 3c26e4c843 I'm an idiot. Remember to compile for every change kids! 2015-09-28 02:19:57 -07:00
Shadowlight213 846a7bb1a2 Adds telepads to the blacklist 2015-09-28 01:31:53 -07:00
Shadowlight213 5fd5b36c42 Adds teleport station and hub to cargo shuttle blacklist 2015-09-27 00:42:33 -07:00
Remie Richards 3891e67d8d Merge pull request #11162 from Core0verload/rnd-implants
RnD update
2015-08-18 20:20:12 +01:00
c0 df4d5cfe0d RnD update 2015-08-12 15:18:13 +03:00
KorPhaeron 4538106eeb Fixed 2015-08-06 23:08:11 -05:00
KorPhaeron 48b18740d3 Wrong define 2015-08-05 16:57:20 -05:00
KorPhaeron be9e0e499f Early Pod Launch 2015-08-05 16:45:13 -05:00
Firecage 4688c2c969 Fixes proc arguments 2015-07-15 23:52:35 +02:00
Ikarrus 171be443b3 If the gang's domination timer is already counting down, they get 0 attempts left 2015-07-05 00:36:33 -06:00
Ikarrus 46d99ee9c4 Gang Update: Last Refactor Bug Edition 2015-07-04 23:03:54 -06:00
Aranclanos e7c0d7e95c Removes unsimulated turfs.
Moves shuttle turfs to paths under /turf/simulated/floor and /turf/simulated/wall
Players can now safely build on top of shuttle turfs
Fixes #1711
Adds several but not all paths for the different types of floor turfs, most of them in plasteel_floor.dm
The turf pathings are still in need of a deeper organization, but this is at least a start
2015-06-01 23:24:18 -03:00
Ikarrus fceaa8f969 Gang Update
- Bosses can now summon their gangsters to a location with the gangtool
- Gangtools cannot recall the shuttle if the station is too damaged (<70% Integrity)
- Fixed SSshuttle.emergencyLastCallLoc not being handled or stored properly. Fukken Carn breaking my shuttle features.
- Fixed a potential injection exploit in gangtool's can_use()
- Jobbanned players cannot be promoted
2015-04-28 22:25:55 -06:00
Fayrik a634bf7f8a Fixes unreported bug that would delete the cargo shuttle if it was sent to a shuttle loan event while in transit. 2015-04-04 10:54:06 +01:00
Miauw 1873143e63 Initial say cleanup commit. 2015-03-18 19:23:31 +01:00
vista- 3f3a8bf84c Fixes that fucking typo. 2015-02-05 21:48:15 +01:00
Swag McYolosteinen 58648d267e Merge pull request #7271 from Incoming5643/Maybe_it_ran_out_of_gas
Shuttle Stranding
2015-01-27 17:55:26 +01:00
Incoming f6380f385e Removed some now obsoleted code
Fixed an edge case
2015-01-21 23:28:48 -05:00
Incoming d7bca48557 Shuttle stranding:
Removes fake recalls, the shuttle will arrive in rounds that usually would not allow shuttles (rev, malf, blob) but when the time comes for the shuttle to leave, it simply won't.

What this does:
-It gives a bonus ~8 minute delay to antag discovery on shuttle calls
-It punishes crews that call the shuttle at first sign of danger by:
--Rev: having the heads/potential converts huddle in predictable locations
--Blob/Malf: Distracting focus from the antag
-Gives a nice little OH SHIT moment when the shuttle doesn't launch

Essentially this turns shuttle calls into something you wouldn't attempt without confirmation of the round type, which is the opposite of how it functions currently.

Malf AIs also gain the ability to recall the shuttle to avoid the hard tell if they prefer.
2015-01-21 17:35:45 -05:00
Firecage 7f93f113fb Moves blacklist into the Proc. 2015-01-17 21:28:59 +02:00
Firecage 07f05784a8 list for the blacklist 2015-01-15 23:16:12 +02:00
Firecage 1f42031322 Adds sing and sing gen to cargo blacklist 2015-01-15 21:42:46 +02:00
phil235 3617640a64 Merge pull request #6595 from tkdrg/guncargo
Fixes cargo investigate log spam
2015-01-15 13:06:36 +01:00
tkdrg a1bf470e10 Fixes a list check and a period in cargo logging 2015-01-14 22:54:50 -03:00
tkdrg 6c0ff7457a Merge pull request #6978 from Carn/#6947
Resolves #6947 - fakerecalls now work
2015-01-12 22:49:39 -03:00
tkdrg 79582b9cb1 Merge pull request #6957 from Carn/fix_supplyconsole
Fixes supplycomp
2015-01-12 02:43:54 -03:00
carnie a9bd2739c8 Resolves #6947 - misuse of rand() meant that the multiplier for fake recalls was sometimes getting set to 0, meaning shuttle was never recalled. 2015-01-11 20:55:00 +00:00
carnie 07b9fca00d Resolves missing ui buttons from supply console which got lost due to an erroneous check
Thanks tkdrg x
2015-01-11 02:07:18 +00:00
carnie 523d127713 Resolves #6915 - Readds emergency shuttle announcements for docking and escaping which got lost 2015-01-10 03:04:11 +00:00
carnie c6e90c2ded Resolves #6862 - "shuttle_away" docking port was too small to fit the supply shuttle into, so it could never return to centcom.
Resolves #6835 - Same issue as part of #6862. Was adding new requests to the wrong list, so when reviewing the most recent request, the computer would not find it in the pending requests list and spit out the invalid instruction message.
2015-01-07 18:28:55 +00:00
tkdrg 713fa782f2 Merge remote-tracking branch 'upstream/master' into guncargo
Conflicts:
	code/controllers/supply_shuttle.dm
2015-01-06 21:36:52 -03:00
carnie e285bd0b3c Map Update 2015-01-04 01:45:02 +00:00
carnie a029a49392 SubSystem rewrite
Misc:

+Fixes unreported issue with initializing lighting on a specific zlevel

+Fixes two similar issues with moveElement and moveRange. Where fromIndex or toIndex could be adjusted incorrectly in certain conditions. Potentially causing bad-sorts, or out of bound errors.

+Rewrites listclearnulls(list/L) to no longer iterate through L.len elements for every null in the list (plus 1). i.e. went from L.len*(number_of_nulls+1) list-element reads (best-case), to L.len list-element reads (worst-case)

+New proc/getElementByVar(list/L, varname, value) which finds the first datum in a list, with a variable named varname, which equals value. You can also feed it atoms instead of lists due to the way the in operator functions.

+Fixes an unreported issue with Yota's list2text rewrite. Under certain conditions, the first element would not be converted into a string. Causing type-mismatch runtimes.

+New global map_ready variable. This is not fully implemented yet, but will be used to avoid duplicate calls to initialize() for map objects.

+All turfs now maintain references to all lights currently illuminating them. This will mean higher memory use unfortunately, due to the huge number of turfs. However, it will speed up updateAffectingLights significantly. I've used list husbandry to reduce baseline memory usage, so it shouldn't be any worse than some past atmos modifications memory-wise.

-Removed 'quadratic lighting', can add this back at some point. Sorry.

+modified the way lum() works slightly, to allow turfs to have overridden delta-lumen. i.e. space cannot be illuminated more than its default ambiance. This allowed removal of some iffy special-snowflake lighting areas implemented by somebody else.

+Lighting images in the dmi can now use arbitrary naming schemes. It is reliant on order now. This allows the dmi to be replaced by simply dropping in a new dmi.

-Removed all subtypes of /area/shuttle. Shuttles now create duplicate 'rooms' of /area/shuttle. (More on this later). This will conflict with most maps. Guide on how to fix to follow.

+All verbs/tools relating to world.tick_lag were refactored to use world.fps. However old config text for setting tick_lag will still work (it converts the value to fps for you)

+MC stats improved using smoothing. They now have their own tab so they dont get in the way when you're playing as an admin.

-removed the push_mob_back stuff due to conflicting changes. Sorry Giacom.

_OK, NOW THE ACTUAL INTERESTING STUFF_

Following systems moved over to subsystem datums:
air_master
garbage_manager
lighting_controller
process_mobs (aka Life())
nanomanager
power
sun
pipenets
AFK kick loops
shuttle_controller (aka emergency shuttle/pods), supply_shuttle and other shuttles
voting
bots
radio
diseases
events
jobs
objects
ticker

Subsystems hooks and variables should be commented fairly in-depth. If anything isn't particularly clear, please make an issue.

Many system-specific global variables have been refactored into

All tickers which previously used world.timeofday now use world.time

some subsystems can iterate before round start. this resolves the issue with votes not working pregame
2014-12-31 13:25:41 +00:00