Commit Graph

987 Commits

Author SHA1 Message Date
phil235
8f45876c96 Merge pull request #12499 from Shadowlight213/memeglasses
Adds an override var to glasses to allow them to see higher invis levels
2015-10-23 20:47:42 +02:00
Cheridan
ff05c5323f Merge pull request #12583 from Steelpoint/Beret
[NERF/ARMOUR] Lowers Sec Beret Defence To Helmet Value
2015-10-23 08:04:56 -05:00
Steelpoint
23f4ee77ea BeretChange 2015-10-22 15:08:40 +08:00
phil235
d3ee910211 Makes effect system code more OOP.
obj/effect/effect is now renamed obj/effect/particle_effect for better usability.
datum/effect/system and /datum/effect/effect/system are now both /datum/effect_system.
Fixes a bug where wall mounted igniters (and other spark producing objects) didn't produce sparks sometimes.
Moved explosion_particles.dm into the effect_system folder, because it has effect_systems code.
2015-10-21 23:28:29 +02:00
Cheridan
83be789e47 Merge pull request #12465 from RemieRichards/LoveMeAgain
Overlays System Update [GIANT HATS!]
2015-10-19 09:18:42 -05:00
Shadowlight213
16d1411de7 Adds invis_override var to allow for glasses to set higher than normal see_invisible 2015-10-19 00:25:14 -07:00
Remie Richards
cb5458cfc3 Expands large-inhands to large-any-worn-item, Adds a system for overlays on top of inhands and other clothing (Think ammo counters, primed grenade flashing etc.), Removes almost all of the copypaste in the update_icons() system 2015-10-18 15:54:09 +01:00
phil235
79a814b434 Fixes some runtimes when picking candidates for certain simple_animals, especially sentience potion. If the player chose 'Yes' and then immediately disconnected, it would make the chosen client null. Same thing for xeno larva bursting (player disconnection mid bursting animation)
Fixes runtimes with chem grenade calling prime() after being GC'd.
Fixes some hardsuits having "unacidable = 1" twice.
Fixes runtime with alien whisper.
Fixes runtime with check_shields()
Fixes runtime with Venom, Formaldehyde, corn syrup and holy water.
Fixes cult sacrifice soulstoning not working (giving a dead shade).
2015-10-18 01:28:48 +02:00
Aranclanos
601bcbc250 Merge pull request #12401 from KorPhaeron/cakehat
Buffs Cakehat
2015-10-15 23:44:46 -03:00
Aranclanos
5cb4375d4d Merge pull request #12404 from bgobandit/barechests
Adjusting your jumpsuit now properly exposes your chest and/or arms as applicable.
2015-10-15 23:14:27 -03:00
bgobandit
b48129203e clearer var name per aranclanos and mso. also porn 2015-10-14 20:36:11 -04:00
bgobandit
95988191d8 Sets proper covered body part flags for adjusted jumpsuits. 2015-10-14 19:36:57 -04:00
KorPhaeron
7f6dc9555f Fixed 2015-10-14 17:21:08 -05:00
bgobandit
3dd8262e93 the honkmother is ashamed of this typo 2015-10-14 13:11:02 +13:00
phil235
3c788fcc59 Fixes Atmos fire helmets spawning in the wardrobe closet instead of the atmos closet.
Fixes Toggle Helmet light verb on security helmet with seclite attached being usable while dead.
Fixes Lizard snout is poking through helmet
Fixes Space helmets not hiding masks and glasses (especially the large gar glasses)
Eva harsuit helmet no longer has a semi transparent part (incompatible with hiding masks and glasses, and causes lizard snout protruding from that helmet)
Made equip_to_slot() and unEquip proc more OOP at the carbon level which removes some duplicate code between monkey and human.
Readding code\modules\mob\living\carbon\brain\login.dm that someone (probably me) unchecked some time ago by mistake.
2015-10-12 21:50:59 +02:00
Razharas
570a18179b Merge pull request #12217 from GunHog/Scan_Visor_Is_My_Favorite_MP_Visor
Research Examines!
2015-10-10 08:35:43 +03:00
phil235
c4c447a8dc Fixes hotspot having two New() procs.
Fixes many machines and a few structure not having a cooldown when attacked with an item.
Fixes not being able to eat or be facehugged when wearing riot helmet with visor up.
Fixes not being able to use child of the tool type for craft recipes requiring tools.
Tablecrafting failure message now tells you what caused the failure (missing tool, missing component)
Fixes fuego plasma burrito recipe.
Fixes being able to grab cups from water cooler with telekinesis, putting the cup directly in your hand.
Fixes golem appearing with their old human name for a split second.
Some changes to make code more OOP (take_damage() proc for barricade, shieldgen, etc)
Some tweaks to light tube building code.
2015-10-08 19:50:01 +02:00
GunHog
dcbcfefa01 Action buttons + More mobs!
- Scanner control is now an action button.
- Fixed multiple scanner bugs (I think)
- Gave ability to drones and borgs.
2015-10-08 11:30:39 -05:00
GunHog
4a5caf968a Research Examines!
Science Goggles and the Prototype Hardsuit Helmet may now scan items for
their research potential and machines for their contents.

Examine an item to gain additional data.
- Tech levels
- Materials that can be salvaged from it if recycled
- Reliability rating
- Crit failure, if present.

Examine a machine to learn the components used to build it.
2015-10-07 13:45:51 -05:00
Swag McYolosteinen
4697cdb1df Merge pull request #12083 from KorPhaeron/candycornvampire
Fixes the detectives hat
2015-10-07 13:36:35 +02:00
WJohn
01ba1158fc Merge pull request #11981 from Tokiko1/clothes-addition1
Small clothes addition.
2015-10-05 15:13:11 -04:00
Razharas
d46f6b582f Merge pull request #12079 from bgobandit/boxshit
Adds additional items to the storage of many coats and oversuits.
2015-10-03 18:13:03 +03:00
GunHog
5840490311 RD hardsuit allowed items
- RD hardsuit now stores hand tele, portal gun, and, and AI cards.
2015-10-02 21:47:55 -05:00
bgobandit
8e82cf324a Merge branch 'master' of https://github.com/bgobandit/-tg-station into boxshit
Conflicts:
	code/modules/clothing/suits/bio.dm
	code/modules/clothing/suits/utility.dm
2015-10-02 00:41:19 -04:00
bgobandit
6debfed196 Adds more storage possibilities. Honk. 2015-10-02 00:25:39 -04:00
GunHog
a083a85ade Prototype Hardsuit!
Adds the prototype hardsuit, intended for the Research Director.
- Primarily a bomb suit
- Emergency firesuit protection
- Slightly higher radiation protection than a normal hardsuit
2015-10-01 10:29:01 -05:00
KorPhaeron
f9604f8f8a 2 minute cooldown 2015-09-30 09:23:40 -07:00
KorPhaeron
b267807d00 Var definition in wrong place 2015-09-29 20:47:26 -07:00
KorPhaeron
1b677a7cee Candycorn 2015-09-29 20:41:22 -07:00
bgobandit
26b8112dea Adds additional items to the storage of many coats and oversuits. 2015-09-29 22:29:07 -04:00
Tokiko1
cd885e350d Sprites slightly improved to match similar existing clothing sprites.
Removed yellow and green versions to address concerns about these being too common and replacing jumpsuits entirely.
2015-09-27 03:32:29 +02:00
Tokiko1
6da0ee911e Adds blue, red, green and yellow female clothing to the ClothesMate. 2015-09-24 13:26:32 +02:00
xxalpha
22474094ae Merge remote-tracking branch 'upstream/master' into hot_or_not
Conflicts:
	code/modules/mob/living/simple_animal/simple_animal.dm
2015-09-24 03:14:04 +01:00
xxalpha
deb60ae309 Replaced /proc/is_sharp() with /obj/item/proc/is_sharp(). 2015-09-24 03:08:28 +01:00
Steelpoint
cca48e61f1 SecBioSuit 2015-09-22 23:17:49 +08:00
Remie Richards
82a79a1705 Merge pull request #11787 from bgobandit/theywanttherandd
Adds origin tech values to a lot of items.
2015-09-19 14:20:09 +01:00
Swag McYolosteinen
3ef5d02cee Merge pull request #11689 from Steelpoint/RifleS
Security Weapon Overhaul: Auto Rifle Edition
2015-09-16 13:34:35 +02:00
bgobandit
0664cffa45 tweaks shit 2015-09-15 21:43:19 -04:00
Xhuis
1178fbe079 Major cult changes
The current code for runes is god-awful. Like, seriously terrible. This PR aims to fix that. Rather than having every rune effect defined in a single attack_hand proc, this PR will separate the runes into subtypes, which supports for more modular runes as well as cleans up the code.

It also separates invocation into a two different procs. The first of these will determine if the rune can be invoked; if that passes, the second will cause the rune's effects. There is also a third proc that will cause effects if the rune fails to invoke.

Research words have been removed, and all runes are now available from the start of the round. This is highly subject to change once some feedback is in from actual cult rounds.

Miscellaneous tweaks:

    Blood boil runes now explode when used
    Convert runes can now work solo, but take time
    Armor runes now only provide the basic armor set
    Tomes now do a static 15 burn damage and play a sound
    If the Escape objective is rolled, the amount of people that must escape will scale with the round population to a factor of 5 (i.e. 50 players = 10 cultists)
2015-09-16 10:04:49 +12:00
Jordie
41e426c5ef Merge pull request #11744 from Thunder12345/cap-uniform
Added a new formal jacket to the captain's locker
2015-09-14 20:36:15 +10:00
Thunder12345
4c64e11155 Silly line, trying to escape the delete key 2015-09-13 17:12:49 +01:00
Thunder12345
6724b7bca7 Make formal jacket a subtype of the carapace, replaces spare carapace in captain's locker, and is armoured 2015-09-13 17:10:30 +01:00
Jordie
e718214a67 Merge pull request #11734 from Menshin/sheets_inserting_safety_checks
Adds boundary checks for stack sheets inserting
2015-09-13 23:13:04 +10:00
Steelpoint
5783cdda03 Merge branch 'master' of https://github.com/tgstation/-tg-station into RifleS
Conflicts:
	_maps/map_files/TgStation/tgstation.2.1.3.dmm
2015-09-13 20:00:41 +08:00
Thunder12345
cf2d0903f6 Added a new formal jacket to the captain's locker 2015-09-12 21:10:16 +01:00
bear1ake
c52c4a5346 Merge remote-tracking branch 'tgstation/master' into point-zero
Conflicts:
	code/modules/research/protolathe.dm
2015-09-12 21:07:40 +09:00
Steelpoint
ae117c134b Merge branch 'master' of https://github.com/tgstation/-tg-station into RifleS
Conflicts:
	code/game/jobs/job/security.dm
2015-09-12 18:43:15 +08:00
Menshin
ce2ee15b57 * Added boundary checks for stack sheets inserting (fixes #11732)
* Limited material inserting to stack sheets for the protolathe and banana shoes
2015-09-12 12:11:57 +02:00
Razharas
f9a01d1365 Merge pull request #11580 from xxalpha/protocontainer
Changed protolathe code to use material container.
2015-09-12 08:56:47 +03:00
Razharas
fbe1781374 Merge pull request #11609 from AnturK/outfits
Outfit datum
2015-09-12 08:56:12 +03:00