Commit Graph

641 Commits

Author SHA1 Message Date
Cheridan
6bfa738a24 Merge pull request #12567 from phil235/EffectSystemTweak
Makes effect system code more OOP.
2015-10-22 21:00:10 -05:00
phil235
fb7ad8b38f Merge pull request #12452 from Xhuis/radical
Radiation tweaks and a geiger counter
2015-10-22 01:13:00 +02:00
phil235
d3ee910211 Makes effect system code more OOP.
obj/effect/effect is now renamed obj/effect/particle_effect for better usability.
datum/effect/system and /datum/effect/effect/system are now both /datum/effect_system.
Fixes a bug where wall mounted igniters (and other spark producing objects) didn't produce sparks sometimes.
Moved explosion_particles.dm into the effect_system folder, because it has effect_systems code.
2015-10-21 23:28:29 +02:00
Razharas
4bd2956c6b Merge pull request #12466 from phil235/BugFixBoogalooH
Bugfixes: soulstone, reagent runtimes, etc
2015-10-19 10:02:42 +03:00
phil235
79a814b434 Fixes some runtimes when picking candidates for certain simple_animals, especially sentience potion. If the player chose 'Yes' and then immediately disconnected, it would make the chosen client null. Same thing for xeno larva bursting (player disconnection mid bursting animation)
Fixes runtimes with chem grenade calling prime() after being GC'd.
Fixes some hardsuits having "unacidable = 1" twice.
Fixes runtime with alien whisper.
Fixes runtime with check_shields()
Fixes runtime with Venom, Formaldehyde, corn syrup and holy water.
Fixes cult sacrifice soulstoning not working (giving a dead shade).
2015-10-18 01:28:48 +02:00
Cheridan
cb7642b969 Merge pull request #12417 from phil235/SmokeChange
Changes smoke to behave more like foam.
2015-10-17 10:07:04 -05:00
Xhuis
2891ba53be Adds the counters into the game 2015-10-16 23:20:14 -04:00
Razharas
52a82ff165 Merge pull request #12396 from Steelpoint/RiflesMan
Auto Rifle Balance Changes
2015-10-16 20:07:46 +03:00
phil235
47909d525f Changes smoke to behave more like foam. Each covered tile has one smoke cloud. This makes smoke clouds much less random, especially in terms of reagent application.
Also smoke reaction now uses the TOUCH method instead of VAPOR, to differentiate smoke and foam. Mob without internals or gas masks also ingests reagents in the smoke.
Moved nanofrost smoke code to effects/effect_system/effects_smoke.dm
2015-10-15 21:52:37 +02:00
Steelpoint
0070b9911d InitalCommit 2015-10-15 01:51:54 +08:00
Remie Richards
58e6c40e16 Merge pull request #12322 from phil235/ExperimentorThrowFix
Fixes experimentor throwing stuff around one item at a time instead o…
2015-10-13 23:10:13 +01:00
Remie Richards
f15e858799 Merge pull request #12307 from optimumtact/autholathe
Port pizzastation autolathe improvements
2015-10-13 23:06:12 +01:00
Razharas
84a5511836 Merge pull request #12283 from KorPhaeron/inworld
Removes a bunch of in world
2015-10-12 12:12:35 +03:00
oranges
f3a3139b7a Disallow a hacked autholathe to build highcap cells
It was decided that this was probably a little to OP with stun prods
2015-10-12 08:28:27 +13:00
octareenroon91
c45b04c49d Port pizzastation autolathe improvements
Squashed version of 3 commits from pizza station

Match the build_type to its defined bitflags.

Introduce the "Machinery" category to accept low-tier machine parts.
The designs in question already identify themselves as AUTOLATHE - buildable.  They simply have no category.

Update stock_parts_designs.dm

Improve Autolathe selection

Now you can make basic power cells in your Autolathe!
2015-10-12 08:25:46 +13:00
phil235
8c291e4d60 Fixes experimentor throwing stuff around one item at a time instead of all at once. Also, it no longer throws anchored things. 2015-10-11 18:06:04 +02:00
KorPhaeron
20e79ee109 Tweaks 2015-10-11 08:56:13 -05:00
Razharas
570a18179b Merge pull request #12217 from GunHog/Scan_Visor_Is_My_Favorite_MP_Visor
Research Examines!
2015-10-10 08:35:43 +03:00
KorPhaeron
31836a5deb Removes in world 2015-10-09 22:37:53 -05:00
GunHog
839d22f842 Proper name extraction
Uses the Protolathe procs to obtain the correct tech and material names!
2015-10-09 19:44:18 -05:00
GunHog
e76411cd50 Buildable Science goggles
- You can now build Science Goggles at a protolathe.
- Fixes small var derp
2015-10-08 18:31:19 -05:00
phil235
c4c447a8dc Fixes hotspot having two New() procs.
Fixes many machines and a few structure not having a cooldown when attacked with an item.
Fixes not being able to eat or be facehugged when wearing riot helmet with visor up.
Fixes not being able to use child of the tool type for craft recipes requiring tools.
Tablecrafting failure message now tells you what caused the failure (missing tool, missing component)
Fixes fuego plasma burrito recipe.
Fixes being able to grab cups from water cooler with telekinesis, putting the cup directly in your hand.
Fixes golem appearing with their old human name for a split second.
Some changes to make code more OOP (take_damage() proc for barricade, shieldgen, etc)
Some tweaks to light tube building code.
2015-10-08 19:50:01 +02:00
Razharas
653e5d18f3 Merge pull request #12027 from Fox-McCloud/advancedmop
Re-Adds Advanced Mop, Adds in Bluespace Trashbag, and Suds up the Janitor
2015-10-04 05:13:48 +03:00
MrPerson
34cb9943a2 Removes NTSL
Reasoning for why it needs to go:

 - NTSL allows anyone to lag the server or crash it.

 - Doohl being gone, no one is going to maintain or expand NTSL. Very little has been done on it for several years now, certainly not any new functionality besides signalling.

 - The only interesting things that can be done with NTSL have already been done and are on the wiki. Which is what 99% of users do, copy a script off the wiki. Not interesting or fun.

 - Users who actually do scripting are too limited to actually do much besides little chat scripts that are amusing for maybe 2 minutes before becoming annoying.

Fixes #11647
Fixes #10595
Fixes #10445
Technically fixes #10032
Fixes #5779
Technically fixes #4710
Fixes #1974
2015-10-02 01:04:09 -07:00
Razharas
50dd1f6b67 Merge pull request #12031 from Xhuis/a_pretty_rad_pr
Radiation changes
2015-09-28 03:24:43 +03:00
Fox-McCloud
960f0b3129 adds in bluespace trashbag 2015-09-26 18:07:16 -04:00
Xhuis
5f99b313cc Radiation changes 2015-09-26 13:33:27 -04:00
Fox-McCloud
6ca0a1ad40 Re-Adds Advanced Mop 2015-09-26 06:42:57 -04:00
Tigercat2000
4766453d88 Make EXPERI-Mentor SetTypeReactions() way more efficient
Thanks, Redbook.

Basically, this used to spawn a shitload of instances and then qdel them;
Just so it could check their icon_state and see if it's not null. However,
spawning so many instances is quite intensive. An undocumented feature
(documented in the redbook, a list of undocumented features); You can
directly access a compile-time variable with just it's path by using
initial().
2015-09-23 17:51:05 -07:00
Razharas
e9bed91a1e Merge pull request #11925 from Core0verload/matter-final
Materials - final solution
2015-09-23 21:11:17 +03:00
Razharas
835da91620 Merge pull request #11883 from phil235/DnaMonkeyStuff
DNA rework
2015-09-22 18:43:27 +03:00
c0
8d54f835ae Materials - final solution 2015-09-22 00:18:37 +03:00
Razharas
836c31ac83 Merge pull request #11845 from xxalpha/nanites
Added a self-repair module for cyborgs.
2015-09-21 22:06:45 +03:00
Aranclanos
6e117f031e Merge pull request #11837 from Steelpoint/GunSprites
Auto Rifle Sprites and Bug Fixes
2015-09-21 03:23:22 -03:00
Steelpoint
2f9a37d624 Changes 2015-09-21 10:21:10 +08:00
phil235
6ee5ab6680 Merge branch 'master' of https://github.com/tgstation/-tg-station into DnaMonkeyStuff
Conflicts:
	code/__HELPERS/unsorted.dm
	code/modules/admin/verbs/one_click_antag.dm
2015-09-19 22:34:30 +02:00
phil235
f90ee4aa8c - Fixed monkey starting with no dna.
- Fixed bugs with monkeyize/humanize: 7803 (humanized monkey nobloodtype)
- Fixes 9298 monkeyed ling have troubles humanizing themself (already fixed?)
- Fixes despawning clothes when monkeyizing. 11855
- Replaced check_dna_integrity proc by simpler has_dna proc when required.
- created set_species() proc
- fixed space retrovirus not transfering SE (despite having a domutcheck()). Still need to check if it needs a name = real_name.
- I renamed mecha/var/dna to dna_lock to avoid confusion
- I renamed an armor var in a species proc to armor_block to avoid confusion with species/var/armor.
- I removed many if(dna) checks in lots of files.
- I removed duplicate defense procs between human/proc/X and dna.species/proc/X since dna is now always set.
- Anatomic panacea from changeling removes alien embryo correctly. 6247
- Fixes runtime when trying to put dna-less brain mmi into a dnalocked mech.
- Removed carbon/var/list/features, we now only have dna.features and prefs.features
- Remove hulk mutation from lizards and other species (Fixed 6413); only real humans can acquire hulk. (less work on sprites for each ones, fixes lizard tail not in hulk color)
- Fixes cloning not setting up correctly dna UE and dna.real_name
- I fixed the issue with sucked+cloned ling being unable to absorb
- I fixed issue with changeling proc checking if they have the dna already not working.
- Fixed 4095, low health hulk with DAA getting stuck in loop of acquiring/losing hulk.
- I added a second layer for mutations to differientate mutations that go below and above the body layer (Fixes 7858)
- Fixes 10048, the transform to initial appearence button was fucking up the dna.

- Fixes cloning not setting up correctly dna UE and dna.real_name
- Fixed the issue with sucked+cloned ling being unable to absorb
- Fixed issue with changeling proc checking if they have the dna already not working.
- Fixed 4095, low health hulk with DAA getting stuck in loop of acquiring/losing hulk.
- Added a second layer for mutations to differientate mutations that go below and above the body layer (Fixes 7858)
- Fixes 10048, the transform to initial appearence button was fucking up the dna.
2015-09-19 22:18:28 +02:00
Steelpoint
3fb3b49134 Fixes 2015-09-18 20:09:57 +08:00
Steelpoint
a421402cb8 SABR+Sprites+Fixes 2015-09-18 10:38:35 +08:00
xxalpha
b119b0e113 Added a self-repair module for cyborgs. 2015-09-17 15:56:39 +01:00
xxalpha
1626e02302 Fixed protolathe not printing things that required reagents.
Better

Coefficient
2015-09-17 14:09:03 +01:00
Swag McYolosteinen
3ef5d02cee Merge pull request #11689 from Steelpoint/RifleS
Security Weapon Overhaul: Auto Rifle Edition
2015-09-16 13:34:35 +02:00
Steelpoint
62e7f1204d NewChanges 2015-09-16 17:53:04 +08:00
Jordie
e4979d2a90 Merge pull request #11735 from Thunder12345/cheap_tech_shells
Removed the silver cost from techshells
2015-09-14 20:36:08 +10:00
Jordie
3e6f0c87bf Merge pull request #11731 from Fox-McCloud/Impropermaterials
Fixes Consistency Issue with Materials
2015-09-13 23:13:22 +10:00
Jordie
e718214a67 Merge pull request #11734 from Menshin/sheets_inserting_safety_checks
Adds boundary checks for stack sheets inserting
2015-09-13 23:13:04 +10:00
Fox-McCloud
9b668de7bb Merge remote-tracking branch 'upstream/master' into Impropermaterials 2015-09-13 08:58:40 -04:00
Menshin
89ce4e112d Stored the material name in case the stack was deleted after the sleep() when dealing with overlays. 2015-09-13 01:57:21 +02:00
Thunder12345
de156015b7 Removed the silver cost from techshells 2015-09-12 14:46:41 +01:00
bear1ake
c52c4a5346 Merge remote-tracking branch 'tgstation/master' into point-zero
Conflicts:
	code/modules/research/protolathe.dm
2015-09-12 21:07:40 +09:00