Adds a config option for the map rotation chance.
Ups default rotation chance from 50% of round length to 75% of round length.
Moves the procs around.
Adds two new admin verbs:
Force map rotation.
Change map.
Removes spawn from orbit proc, This allows atoms to override their orbit and use ..() to have code run before and after the orbit. Things that needed the spawn can spawn on their own.
Tweaks orbit's pre-orbit sleep to take into account the animation of the inital transform.
Ghost orbits have been given less checks, You can now re-orbit something and orbit yourself; Because why the fuck not.
Ghost orbits now change the orbit radius based on the icon size of the thing they are orbiting.(for orbiting the singulo) There is a few bugs with this, but they are byond bugs, and only come out at higher fpses.
Reasoning for why it needs to go:
- NTSL allows anyone to lag the server or crash it.
- Doohl being gone, no one is going to maintain or expand NTSL. Very little has been done on it for several years now, certainly not any new functionality besides signalling.
- The only interesting things that can be done with NTSL have already been done and are on the wiki. Which is what 99% of users do, copy a script off the wiki. Not interesting or fun.
- Users who actually do scripting are too limited to actually do much besides little chat scripts that are amusing for maybe 2 minutes before becoming annoying.
Fixes#11647Fixes#10595Fixes#10445
Technically fixes#10032Fixes#5779
Technically fixes#4710Fixes#1974
Adds the prototype hardsuit, intended for the Research Director.
- Primarily a bomb suit
- Emergency firesuit protection
- Slightly higher radiation protection than a normal hardsuit
- Queens are now GIANT.
- Queens are now under the /royal type
- Added Praetorian caste.
- Buffed queen health to 400
- Royals now resist all but the strongest space winds
- Drones now must evolve into Praetorian before becoming queen.
- Queens without a Praetorian may now promote one.
- Royal Xenos now are not stunned by hulks or mechs.
- Hulks no longer push back royals, but still deal more damage.
* Added a generic (array based) heap data structure
* Changed A* to use a heap open set instead of a priority queue
* Fixed A* not checking for already processed turfs
* Fixed A* number of traversed nodes not being updated on new route
* Changed the heuristic proc for every A* calls to /turf/proc/Distance_cardinal, since A* now only progress in cardinal directions