* Adds the power flow control console
* Minor cleanup
* Adds some new stuff
* Tweaks sounds
* Added access requirements, admin logging, AI restriction
* Part 1: Remove dem consoles
* Put dem consoles back
* Small patch
* Some work I can't remember
* Sanity checkin'
* Maybe now!
* Sanity checks pass 3295912
* Sanity checks
* combines admin and player pop count and sanitizes death queries
* renames proc
* removes proc call to sql_poll_admins
* add tox- clone- and staminaloss to death table
* adds ip and port to legacy_population
* null ip and cid handling for bans
* sans colons
Full tile windows built from Buildmode Basic were pointed at an old path. Changes this to match the new one.
🆑
fix: Fixed buildmodes full tile window to be correct path
/🆑
* new sprite and """hitbox"""
* new overlay glass cover
* fixes offsets for new speeduwagon sprites
* rogue white line and steering wheel
* MISSING pxl
* Messages(notes, watchlists, messages) are now sorted by the time descending instead of ascending
* Changes so only notes have desc ordering instead of memos and watchlist enties
* how did this even happen
* Adds new gas interactions to supermatter.
Adds new minor and major failures to supermatter.
Adds highpressure windows to box.
* Shard now announces critical power and critical mass.
* Balance adjustments, some test stuff.
* Higher mole hot setups now scale in damage because they are harder to heat. Low mole setups, like the roundstart shard now cause less damage because they heat up smaller amounts of gas faster.
Actually made windows heat resistant now.
The supermatter crystal now takes damage from heat much earlier.
* Testing and tweaking more stuff.
Added tesla_zap proc.
Added anomaly generation.
Added occasional gravity pull in.
* Fixes anomaly spawner, hopefully fixes lightning bolts.
* Fixes supermatter lightning. Tweaks and balances some more values.
* Resolves conflicts for real now.
* Adds high pressure windows to the supermatter in box, meta and delta.
Fixed supermatter shutter button requiring atmos id on box and meta.
Readded the missing electrical supplies and welding locker to engineering of metastation.
Fixed stuff for travis.
* More balancing and behaviour changes.
* Adds heat_resistance to windows so windows can now survive more than TOC+1600 K if desired.
Also makes high pressure windows able to withstand 50000° K.
* More overcharge tweaks.
* Makes stuff compile and removes extra whitespaces.
* Even more tweaks.
* Rebalances power increase from matter, removes mass paper radiation exploits. Nerfs plasma. Removes mapchanges for the time being.
* Adds high pressure windows to the supermatter engine in box, meta and delta.
* Merge conflicts.
* Requested changes.
* Fixes supermatter zap overriding src.
* Fixes message timing.
* Revert "Lighting micro optimizations and fixes (#24939)"
This reverts commit 78bbbfe20a.
* vg refactor stage 1
* Fix runtime in get_turf_pixel
* fix lighting on turfs
* Fix certain things reading light levels wrong.
* Made SS faster/better by making it split its tick allotment up between it's 3 tasks
* istypeless loops @pjb3005
/proc/typed_loop 6.826 6.830 6.858 190761
/proc/typeless_loop 5.582 5.586 5.620 190435
* lazy init lists