* Initial burst of languages
* Scratchings of beginnings
* Code review I
* Compilation!
* You can now understand your own speech
* Fixes whispering
* Gets typecaches working again
* Remie's `PASS`ing
* Back to pass() to stop the compiler whining
* Why can't drones check their languages
* Everyone speaks how they should
* Removes world string debug stuff
* Currently failing to massage radio code into working
* The radio transmits the languages!
* ,0 to talk common
* Replaces speech wheel with language menu
* Observers can speak all languages
* pAIs now speak languages FOREVER
* New action button for language menu
* pAIs have an action button to open their language menu
* AIs can talk and all that
* AIs have a language menu button
* Fixes supermatter making strange noises
* Fixes AI holopads
* Fixes request consoles
* Fixes bots making strange sounds
* Meaningless MMI change
* Some caching of datums
* Brains in MMIs speak common
* Ratvarian AIs can only speak Ratvarian
* Tables can speak common, apparently
* Removes var in args
* Fixes the (AI Eye) problem
Thanks to Shadowmobile for their help with this one.
* Fixes tape recorders
* Fixes humans being able to speak in languages they did not know
* Adds some new posibrain names
Honk.
* The voice analyzer replies in the language you spoke to it
* Gives swarmers only swarmer language
* `initial_languages` var.
* OMNITONGUE, clockwork restrictions
* Fixes barmaid and bardrone language abilities
* Code review I
* Omnitongue correction
* Code review II
* Removes force_compose var
* Autoimplanters renamed to autosurgeons; nuke op autosurgeon fix
Fixes#24443.
🆑 coiax
add: Autoimplanters have been renamed to autosurgeons. Currently only
the CMO and nuclear operatives have access to autosurgeons. What is the
CMO hiding?
fix: All upgraded organs for purchase by nuclear operatives now actually
come in an autosurgeon, for speed of surgery.
/🆑
- Autosurgeons now insert any type of organ put in
- Replaced organs are dropped on the floor by default, and if told not
to, will GC, rather than just disappearing through lack of references
- Makes autosurgeons have a `starting_organ` type, where it'll make an
internal organ to be dispensed.
- Autosurgeons now change their name depending on their internal organ
- Nuke ops now just buy the autoimplanter with the organ already inside
it.
* Fixes naming and sprite
Forces the event subsystem to make a new random event when it next
fires. (Most of the time this will be space dust.)
Used for testing the random event systems.
* combines admin and player pop count and sanitizes death queries
* renames proc
* removes proc call to sql_poll_admins
* add tox- clone- and staminaloss to death table
* adds ip and port to legacy_population
* null ip and cid handling for bans
* sans colons
Full tile windows built from Buildmode Basic were pointed at an old path. Changes this to match the new one.
🆑
fix: Fixed buildmodes full tile window to be correct path
/🆑
* Messages(notes, watchlists, messages) are now sorted by the time descending instead of ascending
* Changes so only notes have desc ordering instead of memos and watchlist enties
* how did this even happen
* Mob Initialization
* new_player Repath
* Fix the dme
* Fix the shit
* Fix a loc
* Fix another loc
* But, in my haste, I forgot the cola!
* Another loc
* ANOTHER LOC
* Further docs
* Where'd that s come from
* Fix shit
* Better
* Generates messages when xeno eggs are delivered
🆑 coiax
add: The egg spawner on Metastation will generate a station message and
inform the admins if an egg is spawned. (It's only a two percent chance,
but live in hope.)
/🆑
Metastation has a 2% egg spawner. If it picks the xeno egg, it does so
silently, telling no one. Now it informs the station and also admins and
the game log.
To reiterate, this behaviour is already in the map, I'm just generating
logging and messages. If admins want to simulate this, they can spawn a
`/obj/effect/spawner/xeno_egg_delivery` in any location they like.
* Xeno delivery makes a command report instead
I also refactored command report to avoid the duplication of the SECRET
COMMAND REPORT announcement.
* Highlight docking ports in TESTING
* Buckle arrivals to their seats
* Fixes shuttle/Initialize not calling the base
* Arrivals docking
* Use forceMove so the shuttle effect starts
* Forgot this check
* Fixes
* Needful
* Fix this shit
* Line endings?
* Double check, fix sound
* Remove empty if
* Fucking lists
* Fix parallax and ghosts
* Ghost fix
* GHOST
* Fix shit
* Fix parallax + config
* I lied slightly
* Hyperspace sound refactor
* Finish fixing the maps + doors
* Fix the sound not playing
* Consoles + area fix
* Updates default config
* Fix line endings
* Safety checks
* Damage checks
* This should be down here
* Clean some stuff up
* Fix a few things on Delta and Omega
* Delete the useless air alarm on Pubby's shuttle
* Fixes#24727
* Always the fucking line endings
* Fix this negative check
* LINE ENDINGS!!!!!
* Revert to master
* Redo the changes
* Fix the sound not repeating
* Readds the shuttle door
* Fix people disabling latejoins
* Dynamic map loading prototype
* Get the title screen working
* Fixes the random pod bugs
* map configs
* Add back the asteroid
* Ignore the rotate file
* Fix some shit
* More shit fixes
* Babby's first json
* Cyberboss confirmed shitcoder
* Makes map rotation great again
* Moves the map defines
* Delete tgstation2.dm
* Convert runtimestation
* Convert PubbyStation
* Convert OmegaStation
* Convert Metastation
* Convert Delta Station
* Lol file extensions
* Reee line endings
* Take out the trash
* Fix loadallmaps.dm
* Deltaassssssstation?
* Fix travis
* Did I ASK you to change the line endings?
* Remove votable maps
* Cleanup
* Previous config. Load configs in New. Fix splash
* Fix this
* More generic minetype
* STOP TOUCHING THE LINE ENDINGS!!!
* Add some flexibility to /obj/screen/splash
* Fix the shit
* Update gitignore
* Smooth transition from last map
* Better check
* Missed this map rotate check
* Remove these checks too
* Prep for a future request by @kevinz000
* Fix z2 line endings
* Solution for custom .dms
* Rename some things, trim some fat
* Fixes default map_config
* Remove stale comment
* Delete the previous config after loading
* Don't try to open a non-existent file
* Delete the old rotator script
* And references to it
* Line endings
* More line endings
* Del checks from when m-config may have not existed
* LINE ENDINGS
* Update the default map config
* Map load error checking for what it's worth
* Small cleanup
* For case sensitive
* File systems
* Strip maprotate stuff from build script
* Spruce up the _maps tree. Compile some empty space
* Make travis simpler
* LINEARU ENDARU!!!
* tgstation TWO!!!
* Lowercase mine type
* Dummy dm's for testmerging
* Fixes job ordering
* If ghosts wanna watch the map load so be it
* Let them know what's going on
* Fixes z-transitions
* Optimize z expansion further
* Remove this old var
* Fix wiznerd teleportation
* Rmove butt
* Does the thing
* Moved temp configs to the data dir
* Un-touch gitignore
* Forgot templates.dm
* Forgot to include the includer
* Fair enough
* SILENCE IMBECILE!
* @Cyberboss still a fuckboi
* Speed things up a bit
* Fix a potential bug with the error message
* Whatever