Commit Graph

1624 Commits

Author SHA1 Message Date
SkyratBot
b45221cfa1 [MIRROR] Tgui input refresh [MDB IGNORE] (#11290)
* Tgui input refresh

* Update code/modules/mob/dead/observer/observer.dm

Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-02-06 23:08:19 -05:00
SkyratBot
57505db559 [MIRROR] Fixes progression scaling and other various problems with progression traitors. [MDB IGNORE] (#11323)
* Fixes progression scaling and other various problems with progression traitors. (#64503)

Co-authored-by: Watermelon914 <3052169-Watermelon914@ users.noreply.gitlab.com>

* Fixes progression scaling and other various problems with progression traitors.

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: Watermelon914 <3052169-Watermelon914@ users.noreply.gitlab.com>
2022-02-06 20:32:59 +00:00
SkyratBot
d6143daa46 [MIRROR] Disease and blob camera mobs can move vertically while a location or host hasn't been chosen yet. Revenants can also freely move vertically. [MDB IGNORE] (#11315)
* Disease and blob camera mobs can move vertically while a location or host hasn't been chosen yet. Revenants can also freely move vertically. (#64626)

I found out on the icebox map, roughly a week or two ago, that the camera mob couldn't be moved to the other station leveleven before the core was placed. I believe this to be an oversight, which is why this PR has been made.
Sentient diseases also suffer from a similar issue while on the host selection stage, so I'm fixing that too.

EDIT: Someone pointed out that revenants (and other mobs with incorporeal movement) don't ignore turfs and obstacles when moving vertically, so I have added a few lines to living/can_z_move to hopefully fix that.

* Disease and blob camera mobs can move vertically while a location or host hasn't been chosen yet. Revenants can also freely move vertically.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2022-02-06 20:28:07 +00:00
SkyratBot
2e28677bd7 [MIRROR] elite nukie suit improvements [MDB IGNORE] (#11301)
* elite nukie suit improvements (#64668)

deletes the elite armor booster module, instead the elite syndie suit has some armor by default, with the rest being filled by the standard armor booster
makes welding protection a part of armor booster, removes it from nukie suits since they have armor booster
adds new towering sprites, here you can see the space mode and combat mode

* elite nukie suit improvements

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
2022-02-06 14:01:44 +00:00
SkyratBot
a71688c5e3 [MIRROR] [s] Makes used grenades slightly more obvious. Also prevents DOSing admins. [MDB IGNORE] (#11307)
* [s] Makes used grenades slightly more obvious. Also prevents DOSing admins. (#64643)

* Makes used grenades slightly more obvious.

Adds a variable to tell whether a grenade can't detonate properly.
Examining can be used to tell if the grenade has already been used.
A flag on it is set when the grenade detonates so that used grenades can't be reused until it's reset.
It also prevents spamming admins with grenade primed messages since there's no point if the grenade won't work.

* Changes dud var to dud flags.

Changes the name of the dud var to dud_flags to clarify that it is a set of bitfields.
Changes the default value of the dud var to NONE also to clarify that it is a set of bitfields.
Changes the documentation for the dud var to clarify that it is a set of bitfields.

* Fixes eternally armed dud grenades.

Makes the grenades reset their appearance if they reach the end of their fuse while a dud.
Prevents chemical grenades from staying in the 'i am armed' visual state forever.

* [s] Makes used grenades slightly more obvious. Also prevents DOSing admins.

Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
2022-02-06 13:50:40 +00:00
SkyratBot
9856b816be [MIRROR] Always disable combo HUD on disassociate [MDB IGNORE] (#11272)
* Always disable combo HUD on disassociate (#64662)

* Always disable combo HUD on disassociate

* Useless old comments

* Always disable combo HUD on disassociate

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2022-02-04 10:14:18 +00:00
SkyratBot
2be5c65772 [MIRROR] Splits the Fire Alarm sound into four files [MDB IGNORE] (#11256)
* Splits the Fire Alarm sound into four files (#64324)

* sound fission

* I can't believe malf tools betrayed me like this

* much ado about 0.008

Co-authored-by: Fikou <23585223+Fikou@ users.noreply.github.com>

* Pay no attention to this

Co-authored-by: Fikou <23585223+Fikou@ users.noreply.github.com>

* Splits the Fire Alarm sound into four files

Co-authored-by: zxaber <37497534+zxaber@users.noreply.github.com>
Co-authored-by: Fikou <23585223+Fikou@ users.noreply.github.com>
2022-02-03 10:03:01 +00:00
SkyratBot
b5a3b3308d [MIRROR] Rebalances some things about progression traitors and adds some uplink items. [MDB IGNORE] (#11178)
* Rebalances some things about progression traitors and adds some uplink items.

* Rebalances some things about progression traitors and adds some uplink items.

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-02-01 15:02:13 +00:00
SkyratBot
f43b731bd3 [MIRROR] Fixes the span of cult deconversion text, and removes a duplicate definition [MDB IGNORE] (#11201)
* Fixes the span of cult deconversion text, and removes a duplicate definition (#64552)

Fixes the span of cult de-conversion text.
span_warning was completely overtaking the purple that normally comes with de-conversion text, which was very easy to confuse. Removes the span_warning.
Removes the duplicate definition of /datum/antagonist/cult/on_removal(), since i'm here.

* Fixes the span of cult deconversion text, and removes a duplicate definition

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2022-02-01 13:28:41 +00:00
SkyratBot
da527e22cd [MIRROR] Refactor incapacitated optional arguments [MDB IGNORE] (#11167)
* Refactor incapacitated optional arguments

* Refactor incapacitated optional arguments

Co-authored-by: Tim <timothymtorres@gmail.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-01-31 11:29:36 +00:00
SkyratBot
b5f186508e [MIRROR] Re-adds species uplink items (and some minor fixes) [MDB IGNORE] (#11165)
* Re-adds species uplink items (and some minor fixes) (#64460)

* Re-adds species uplink items (and some minor fixes)

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
2022-01-31 11:09:22 +00:00
SkyratBot
26de81a8c1 [MIRROR] Removes useless status effect path defines. [MDB IGNORE] (#11143)
* Removes useless status effect path defines.

* Removes useless status effect path defines.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-01-30 15:56:13 +00:00
SkyratBot
abf7e98baa [MIRROR] Removes useless defines for mutation paths [MDB IGNORE] (#11138)
* Removes useless defines for mutation paths (#64512)

* Removes useless defines for mutation paths

* Update cortical_borer_abilities.dm

* Update cqcplus.dm

* Update clown.dm

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-01-30 15:56:08 +00:00
SkyratBot
3583171a76 [MIRROR] Fixes marking abductor agents or cows for recall. [MDB IGNORE] (#11141)
* Fixes marking abductor agents or cows for recall. (#64519)

* Fixes marking abductor agents or cows for recall.

Co-authored-by: AnturK <AnturK@users.noreply.github.com>
2022-01-30 15:29:06 +00:00
SkyratBot
264d3b7a61 [MIRROR] Adds time of creation to traitor objective log data [MDB IGNORE] (#11140)
* Adds time of creation to traitor objective log data (#64486)

Co-authored-by: Watermelon914 <3052169-Watermelon914@ users.noreply.gitlab.com>
Co-authored-by: Timberpoes <silent_insomnia_pp@ hotmail.co.uk>

* Adds time of creation to traitor objective log data

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: Watermelon914 <3052169-Watermelon914@ users.noreply.gitlab.com>
Co-authored-by: Timberpoes <silent_insomnia_pp@ hotmail.co.uk>
2022-01-30 15:28:40 +00:00
SkyratBot
aa89f55be5 [MIRROR] Added a readme for traitor balancing [MDB IGNORE] (#11128)
* Added a readme for traitor balancing (#64506)

* Added a readme for traitor balancing

* Tweaks

* Tweaks

Co-authored-by: Watermelon914 <3052169-Watermelon914@ users.noreply.gitlab.com>

* Added a readme for traitor balancing

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: Watermelon914 <3052169-Watermelon914@ users.noreply.gitlab.com>
2022-01-29 23:07:42 -05:00
SkyratBot
3cbd0a9a38 [MIRROR] Bounty Hunters as ERTs + Flame Id [MDB IGNORE] (#11123)
* Bounty Hunters as ERTs + Flame Id (#64083)

About The Pull Request

Bounty Hunters can now be called as ERTs, to which they will spawn at centcom with proper access. Also, the bounty hunters now get flame ids, because they think they're that cool.
Why It's Good For The Game

Bounty Hunters are really fitting for admin erts, but I never bothered to throw them in until now. Also, it was a good opportunity to fuck off with all that id label BS
Changelog

cl
admin: Bounty Hunters can now be called via admin ert
expansion: Oh, and they have cool flame ids as well!
/cl

* Bounty Hunters as ERTs + Flame Id

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
2022-01-29 23:05:23 -05:00
SkyratBot
959fbaf700 [MIRROR] Optimized steal item searcher to not search through the entire game world. [MDB IGNORE] (#11072)
* Optimized steal item searcher to not search through the entire game world. (#64354)

Co-authored-by: Watermelon914 <3052169-Watermelon914@ users.noreply.gitlab.com>

* Optimized steal item searcher to not search through the entire game world.

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: Watermelon914 <3052169-Watermelon914@ users.noreply.gitlab.com>
2022-01-28 10:32:44 +00:00
SkyratBot
7d4b2b4ad2 [MIRROR] Purified shades get converted to shades if they get converted & related fixes [MDB IGNORE] (#11071)
* Purified shades get converted to shades if they get converted & related fixes (#64233)

Purified shades now get converted to shades (mainly name & icon change) if they get converted to cult
Using twisted construction on a non-cult soulstone now makes it a cult soulstone (including converting any shade inside to a cult shade if any shades are inside)
Fixes a bug found during testing where soulstones with a shade that has been recaptured would say "soulstone: Shade of Shade of [NAME]", caused due to real_name already being "Shade of [NAME]".
Purified shades now show who they were prior to being captured.

* Purified shades get converted to shades if they get converted & related fixes

Co-authored-by: RandomGamer123 <31096837+RandomGamer123@users.noreply.github.com>
2022-01-28 10:29:39 +00:00
SkyratBot
4fc5079cdc [MIRROR] Moves atmos checking from Fire Alarms to Fire Locks, Fire Locks now close on their own rather than area-based, a bunch of related stuff. [MDB IGNORE] (#10893)
* Moves atmos checking from Fire Alarms to Fire Locks, Fire Locks now close on their own rather than area-based, a bunch of related stuff.

* Weeeee

Co-authored-by: zxaber <37497534+zxaber@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-01-27 02:21:18 +00:00
SkyratBot
97c3821acc [MIRROR] Separatist Antag UI [MDB IGNORE] (#11022)
* Separatist Antag UI (#64173)

* Separatist Antag UI

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
2022-01-26 10:37:29 -05:00
SkyratBot
4447874f78 [MIRROR] fixes the cult's blood barrage [MDB IGNORE] (#11020)
* fix blood barrage animation (#64405)

* fixes the cult's blood barrage

Co-authored-by: magatsuchi <88991542+magatsuchi@users.noreply.github.com>
2022-01-26 10:34:08 -05:00
SkyratBot
9170bc659b [MIRROR] Fixes the abductor console duplicating its actions [MDB IGNORE] (#10909)
* Fixes the abductor console duplicating its actions (#64307)

I created a var to prevent dupes, and big brain over here forgot to set it, so it didn't even do anything.

* Fixes the abductor console duplicating its actions

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
2022-01-23 04:13:49 +00:00
SkyratBot
37d835a9c4 [MIRROR] Standardizes + Adds some more variety to the ninja / traitor communications console hack [MDB IGNORE] (#10892)
* Standardizes + Adds some more variety to the ninja / traitor communications console hack

* Standardizes + Adds some more variety to the ninja / traitor communications console hack

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-01-22 20:50:36 +00:00
SkyratBot
35026d269f [MIRROR] Boomerang behavior is now defined as a component. [MDB IGNORE] (#10868)
* Boomerang behavior is now defined as a component. (#63949)

Fully refactors boomerang behavior to work as a component, so that a thrown boomerang will return back to it's thrower if within range. More than anything this modularizes the behavior for the backend,

* Boomerang behavior is now defined as a component.

Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
2022-01-21 10:19:46 +00:00
SkyratBot
d0ea7315f5 [MIRROR] Fixes soulful toolboxes icons [MDB IGNORE] (#10866)
* Fixes soulful toolboxes icons (#64235)

* Fixes soulful toolboxes icons

Co-authored-by: RandomGamer123 <31096837+RandomGamer123@users.noreply.github.com>
2022-01-21 10:13:11 +00:00
SkyratBot
af3879f2c9 [MIRROR] Make objectives actually fail when they should [MDB IGNORE] (#10854)
* Make objectives actually fail when they should (#64194)

* Make objectives actually fail when they should

Co-authored-by: RandomGamer123 <31096837+RandomGamer123@users.noreply.github.com>
2022-01-21 00:56:29 +00:00
Higgin
5619915222 [NON-MODULAR] Final Objective Telegraphing + Rebalance (#10739)
* Raises requirements for actually completing objectives in order to unlock final progression traitor objectives (romerol/battlecruiser.)

Adds announcements to the calling of both final objective spawns.

* Update code/modules/antagonists/traitor/objectives/final_objective/romerol.dm

Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-01-20 03:48:28 +00:00
SkyratBot
9104bdb678 [MIRROR] Adds Thieves, a very low level antagonist. [MDB IGNORE] (#10832)
* Adds Thieves, a very low level antagonist. (#64144)

Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
Co-authored-by: Kylerace <kylerlumpkin1@ gmail.com>

* Adds Thieves, a very low level antagonist.

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
Co-authored-by: Kylerace <kylerlumpkin1@ gmail.com>
2022-01-20 03:18:34 +00:00
SkyratBot
4ef2012a58 [MIRROR] Fixes navigation computers giving too many port jumping actions [MDB IGNORE] (#10761)
* Fixes navigation computers giving too many port jumping actions (#64054)

* Fixes navigation computers giving too many port jumping actions

I'm adding a vestigial proc here, remove_jumpable_port
I prefer this over not fully implementing the behavior, hopefully it'll be of use to someone

* Fixes navigation computers giving too many port jumping actions

* Fixes navigation computers giving too many port jumping actions

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-01-19 21:12:58 +00:00
SkyratBot
1ce83144f6 [MIRROR] Fix wraith-spawned teleport runes not having their custom name shown [MDB IGNORE] (#10796)
* Fix wraith-spawned teleport runes not having their custom name shown (#64117)

* Fix wraith-spawned teleport runes not having their custom name shown

Co-authored-by: RandomGamer123 <31096837+RandomGamer123@users.noreply.github.com>
2022-01-18 12:38:56 +00:00
SkyratBot
42b812785b [MIRROR] Adds blood brother teammates to antag info [MDB IGNORE] (#10790)
* Adds blood brother teammates to antag info (#64143)

Makes blood brother antag info display the names of their blood brothers.

* Adds blood brother teammates to antag info

Co-authored-by: Thunder12345 <Thunder12345@users.noreply.github.com>
2022-01-18 00:54:58 +00:00
SkyratBot
b6f6702c41 [MIRROR] Traitor bugs transfer fibers + prints when planted in a room [MDB IGNORE] (#10791)
* Traitor bugs transfer fibers + prints when planted in a room (#64079)

Planting a bug down in a room will transfer the fibers and prints from the held bug to the placed bug
Adds some warnings for newer players that they may be leaving fingerprints, and lets them know how to deal with it
Puts in a missing doc comment
Docced + better var names for old helpers

* Traitor bugs transfer fibers + prints when planted in a room

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2022-01-18 00:02:34 +00:00
SkyratBot
bd85b3ed7b [MIRROR] Require nuke disks be held by a player in order to count as moving [MDB IGNORE] (#10789)
* Require nuke disks be held by a player in order to count as moving (#64146)

In order to count as "secured", a nuke disk now must either be on a player with a client, or pulled by a player with a client (so that borgs can secure disks).

* Require nuke disks be held by a player in order to count as moving

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2022-01-17 23:59:57 +00:00
SkyratBot
76228b9d34 [MIRROR] Moves Badass.dmi to a new location [MDB IGNORE] (#10753)
* moves Badass.dmi (#64118)

On the tin. It moves it from the base icons/ folder into icons/ui_icons/antags/ because I think it the best spot for it. Code has been updated to reflect this as well.

* Moves Badass.dmi to a new location

Co-authored-by: san7890 <34697715+san7890@users.noreply.github.com>
2022-01-16 23:56:56 +00:00
SkyratBot
a755895491 [MIRROR] Traitor objective logging + adds the objectives to the antag panel [MDB IGNORE] (#10738)
* Traitor objective logging + adds the objectives to the antag panel (#64049)

Co-authored-by: Watermelon914 <3052169-Watermelon914@ users.noreply.gitlab.com>

* Traitor objective logging + adds the objectives to the antag panel

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: Watermelon914 <3052169-Watermelon914@ users.noreply.gitlab.com>
2022-01-16 15:28:23 -05:00
SkyratBot
5910fd9649 [MIRROR] MOD update: Modular Cores [MDB IGNORE] (#10710)
* MOD update: Modular Cores

* Fixing all dem conflicts

* Okay now it's going to compile too

* Fixing some Trigger() (they triggered me)

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-01-16 15:25:41 -05:00
SkyratBot
e0944dc9bd [MIRROR] Separates cult object and cult effect sprites into their own folders [MDB IGNORE] (#10672)
* Separates cult object and cult effect sprites into their own folders

* Let's do this

Co-authored-by: Seth Scherer <supernovaa41@gmx.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2022-01-16 18:13:22 +00:00
SkyratBot
c4c39d70a3 [MIRROR] Removes IAA & IAA pinpointer code improvement [MDB IGNORE] (#10659)
* Removes IAA & IAA pinpointer code improvement (#64008)

Since the gamemode isn't wanted here, even just to maintain (and especially now that progression Traitors are being added which will break IAA even more), I'm gonna give my alternate idea to just remove IAA entirely.
This is also to help downstream, as any plan on just 'adding it downstream' is kinda screwed over by it TECHNICALLY still being upstream, and its code conflicting with my own, even if it is just broken and unmaintained.

* Removes IAA & IAA pinpointer code improvement

* Removes IAA & IAA pinpointer code improvement

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-01-15 22:18:46 +00:00
SkyratBot
f42d424b49 [MIRROR] Removes swarmers from the game [MDB IGNORE] (#10645)
* Removes swarmers from the game

* Removes swarmers from the game

Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-01-15 17:19:18 +00:00
SkyratBot
8103c04709 [MIRROR] New Fire Alarm Sound [MDB IGNORE] (#10586)
* New Fire Alarm Sound

* New Fire Alarm Sound

Co-authored-by: san7890 <34697715+san7890@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-01-15 17:07:16 +00:00
SkyratBot
696be341f5 honkerative MODsuit theme, and paint-kit! (#10707)
Co-authored-by: capsaicinz <84609863+capsaicinz@users.noreply.github.com>
2022-01-15 16:31:01 +00:00
SkyratBot
c3b1510356 [MIRROR] Fixes the mess between ROLE_REV and ROLE_REV_HEAD [MDB IGNORE] (#10705)
* Fixes the mess between ROLE_REV and ROLE_REV_HEAD (#64068)

* Fixes the mess between ROLE_REV and ROLE_REV_HEAD

* Update code/modules/client/preferences/migrations/tgui_prefs_migration.dm

Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

* Update revolution.dm

Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

* Fixes the mess between ROLE_REV and ROLE_REV_HEAD

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
2022-01-15 16:28:00 +00:00
SkyratBot
52bff4d26e [MIRROR] Fixes gang induction, birdboat vomit, sentient disease actions, and an ooze action [MDB IGNORE] (#10654)
* Fixes gang induction, birdboat vomit, sentient disease actions, and an ooze action (#63958)

In the wake of the actions PR it seems as if a lot of these cooldown actions should have been converted to Activate() and not Trigger() because Activate() returns null on the default implementation which prevents Trigger() from running and AHHH

Converts a bunch of Trigger() to Activate()

I'm gonna be honest I have no idea why it does the startCooldown(10 seconds), startCooldown() thing, all of the megafauna actions seem to do it so it seemed right

Fixes #63764 (Sentient Disease couldn't use Voluntary Coughing)

* Fixes gang induction, birdboat vomit, sentient disease actions, and an ooze action

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2022-01-13 11:30:34 +00:00
SkyratBot
bdf8a01258 [MIRROR] fixes department revolt not working plus name wonkiness [MDB IGNORE] (#10646)
* fixes department revolt not working plus name wonkiness (#63712)

* propah cleanup

* and fix this name

* feedback

* fixes department revolt not working plus name wonkiness

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
2022-01-13 04:29:44 +00:00
SkyratBot
65b8082678 [MIRROR] Harddel Fix Pack #42 + Better Live Reftracking Support [MDB IGNORE] (#10639)
* Harddel Fix Pack #42 + Better Live Reftracking Support

* awooga

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-01-12 21:57:49 +00:00
SkyratBot
c33061765b [MIRROR] [MDB IGNORE] BIDDLE TRAITORS - Adds progression traitors. Refactors uplink code in its entirety [MDB IGNORE] (#10620)
* [MDB IGNORE] BIDDLE TRAITORS - Adds progression traitors. Refactors uplink code in its entirety

* updates and fixes

* ffff

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-01-12 03:25:38 +00:00
SkyratBot
61ca3472ea [MIRROR] PURE Code Improvements to the Shuttle Subsystem [MDB IGNORE] (#10609)
* PURE Code Improvements to the Shuttle Subsystem

* modular updates

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-01-12 02:47:57 +00:00
SkyratBot
bcdd735649 [MIRROR] Fix antag info panel on body loss, also some sanity [MDB IGNORE] (#10619)
* Fix antag info panel on body loss, also some sanity (#63976)

    Losing your body as an antag will correctly remove the antag info panel from the body
    Gaining a new body as an antag will give the panel to the new body
    Adds some sanity checks to ensure no one who doesn't need to be seeing the panel can use it

Fixes #63303 (Antag Panel lost, upon switching to another Golem body (and considered dead for others))

You can see your objectives after being brain transplanted as an antag

* Fix antag info panel on body loss, also some sanity

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2022-01-12 02:24:23 +00:00
SkyratBot
bdd15573e8 [MIRROR] Adds a double narsie summon achievement + docs some cult code [MDB IGNORE] (#10607)
* Adds a double narsie summon achievement + docs some cult code (#63980)

* Adds a double narsie summon achievement + docs some cult code

Co-authored-by: Seth Scherer <supernovaa41@gmx.com>
2022-01-12 02:23:07 +00:00