🆑 coiax
rscadd: Spectral sword is now a point of interest for ghosts.
fix: Clicking the spectral sword action now orbits the sword, instead of
just teleporting to its location.
/🆑
Changed the notify_jump alert to notify_action, added three different
notification actions (jump, attack, orbit), modified notify_ghosts and
its callers appropriately.
Spectral sword now just counts the number of orbiting ghosts in the
turf, irregardless of what they're orbiting. Generally this'll be the
summation of orbiters of the mob, and orbiters of the sword.
* Starting out on our tgui journey
* God tgui, why do you need to be updated
You're dynamically generated anyway
* Commit of stuff
* Further progress is being made
* Everyone loves buildscripts
* Further modifications to my incredible running script
* Starting to modify the minimap code to be better
* It's going well thusfar, I guess
* What have I done
* RIP minimap
* FUN FUN FUN FUN FUN
* Adds shuttle_manipulator.dmi
MUH HOLOGRAMS
* Is it done? IS IT OVER
* Peer review
* Some bug fixes
* Makes that damn greentext shut up
* Shuttle registration
* Made the Emergency Escape Bar more robust
No climbing on the bar.
* Do not stare into the operation end of the device
* Compile shame
* THE MOST DUMB
* Passive barmaiden
* Emergency shuttle memes
* MORE SAFETY CODE
* Fancy shuttle manipulator icons
* Smoothing it out
* We are going to have a lot of fun with this one
* Independent blobbernauts
* WABBAJACK WABBAJACK
* Message for attempting to authenticate old style
* Angry alert noise is back
* Revert "Independent blobbernauts"
This reverts commit 34d6af7c9c88cfc2864990cb37b586bb90163dd3.
* No parrot sleep plz
* Moves the special shuttle stuff to special.dm
* No Bartender like a Centcom Bartender
* Non-controversial map changes
- Backup shuttle moved closer to Centcom main structure, docking tube
created
- Moved shuttle import landmark to above Centcom main building
- Added shuttle displays to Conference Room
- Squashed the Chapel a bit in Metastation
- Made the docking port on Z2 massive
- Made the docking port on Metastation a lot larger
* Hacks and slashes at Box
A bunch of things are extended and squashed so Box shuttle dock can
support the MetaStation emergency shuttle.
* Some Metastationshit
* Never ending changes
* Wabbajack to TGM
* Modified the bar, I think that's all of them
* Stops Barmaiden wandering around
* More code review
* Whitspace, the bane of us all
* DIE WHITESPACE DIE
🆑 coiax
rscadd: Ghosts now have the "Restore Character Name" verb, which will set
their ghost appearance and name to their character preferences.
bugfix: Mob spawners now give any generated names to the mind of the
spawned mob, meaning ghosts will have the name they had in life.
the outsiders as they see fit.
/🆑
...
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- Specifically, this is a post-template selection, pre-template
placement deletion. So templates can continue to have simple animals,
it'll only clash if they overlap.
🆑 coiax
rscdel: Lavaland monsters have started giving the ruins a wide berth
recently.
/🆑
- Birdboat now has an /obj/machinery/recycler/deathtrap which functions
the same as the previous birdboat specific one. Various vars have been
added to the normal recycler to allow it to mimic the Birdboat one.
- Recyclers now recycle the contents of any items that they eat, in
addition to the items themselves. Throwing a full toolbelt in will eat
the tools as well.
* Dismemberment tweaks
* Lowers some AP to address remies concerns
* Lowers the dualsaber AP again to prevent nonsense from occuring
* Adds HF blade
* Honk Dagger typo fix
* Lowers chaplain AP again
* Initial start of lavaland ruin budget system
Weights are dumb, we're gonna use BUDGETS!
To be clear, each round, there will be a budget for ruins.
HERE IS A ROUGH APPROXIMATION OF THE AIMED PROCESS
- Pick a ruin
- Can we afford it? If not, start again.
- Try a bunch of times to place it.
- Did we place it? Good, then reduce our budget accordingly
Does this look a little like syndicate surplus crates? That's the point.
* Subclassery
* Budget based ruin loader is GO
* Cryostasis (with a s)
* Adjusted costs, added no-duplication
* No dupes on the major ruins
* Deleted files, budget is config
* Corrected description
* Fixed ruins failing to load, duplication
* The zoo goldgrub will no longer burrow away
* Space descriptions and names
* No more weird Xenonest loops, should be all good
* Adjusted costs based on feedback
- Automatic nexus placing time changed to 15 minutes(from 2)
- Follow button for divine telepathy for ghosts
- Divine telepathy's color is now God's color.
- Prophet's gear(hat and staff) prioritizes the backpack instead of automatically equipping.
- CTF spawn protection trap is no longer constructable
- Added follow buttons in check antag panel(admins)
- Changed the order of traitor panel for HoG
These are the files with just tiny tweaks. Mostly modify an object's attackby so it does "return ..()" instead of "..()".
If there are other things in this commit, the PR's description will explain them.