🆑 coiax
rscadd: Ghosts are notified when someone arrives on the Arrivals
Shuttle. This is independent of the announcement system, and the (F)
link will follow the arrived person.
/🆑
Also I got rid of a trailing return.
Packagewrapping a pulled item now properly stops the pulling.
Using put_in_hands() procs now properly checks if the mob has a hand.
bodyparts icon_state is now "" like it should be.
You can no longer build a firelock on top of another firelock.
You can reinforce a firelock assembly to build a heavy firlock.
Human species who breath something other than oxygen now get the proper alert when in crit, and I fixed the alert not being removed when healed.
Also fixes#18352.
Slime colour and adulthood are specified in New(), which is a lot better
than having an ugly spawn(0) in the middle of a New(). Slimes also only
update their names when growing or shrinking when it matches their
existing name format.
So if you happen to be a slime called Carl Lagerfield, it won't change
your name if you grow up to adulthood.
In addition non-standard xeno names are preserved while evolving.
And it also applies your old dir to the new xeno, because that looks
slightly better.
This also logs bump fire to the gamelog incase someone ever needs to
find out who set who on fire with bumping (left out of admin
notification) as it would be very spammy
* SNPC Updates
* SNPCs now use their custom processing by default, with a few tweaks. This is a temporary fix to ensure they work appropriately until @MrStonedOne's MC is in place.
* SNPC custom processing will now watch for a failed loop and restart itself.
* Verb added for debugging SNPCs easily, must be enabled.
* SNPC customization now has three quick options, as well as the original choices.
* Spawns removed from laggier parts of doProcess(), now using waitfor instead
* Security SNPCs will target people set to arrest.
* Chefs, Botanists and Bartenders should now function more appropriately.
* Removes commented code
* Fixes an invalid loop
* REALLY fixes it this time
Removes tech levels from some traitor objectives. They had tech levels even before the remake but apparently now that the levels got raised that became a problem. Also some small tweaks to other items to make some early levels easier to get.