Commit Graph

679 Commits

Author SHA1 Message Date
oranges
88b0c64b9d Merge pull request #18328 from kevinz000/bugfix1
Multiple Bugfixes
2016-06-10 20:04:07 +12:00
kevinz000
cb907d1ada itworksedition 2016-06-09 18:55:25 -07:00
kevinz000
c4b8dd4bc7 . 2016-06-09 18:53:42 -07:00
nullbear
98ee507de8 Adds noteleport variable
This is mostly a pre-setup for my greater-bag-of-holding stuff.

You can't use bluespace crystals/jaunters/hand teleporters to access bluespace-proofed areas. at the moment, this only applies to shuttles and centcomm.

Teleport beacons placed in bluespace proofed rooms can't be teleported to, except via teleporter station hub.

A little concerned because now 'hijack' antags cant use teleprods to fling everyone out of the shuttle while in transit. q_q could easily just make the shuttle non-bluespace proof though.

Note for mappers: This means you can create ruins that can't be teleported into using bspace crystals by setting the area "noteleport" to 1. This can be used to force players to travel through the ruin the way they're intended to. Or to prevent them from gaining access to areas they shouldnt normally be able to. (ie. the wishgranter ruin)
2016-06-09 20:33:25 +12:00
oranges
a08cff21f0 Merge pull request #18345 from TechnoAlchemisto/glass_bottles_don't_break_on_heads_as_easily_as_in_the_movies_I_would_know
Renames and relores loyalty implants to mindshield implants.
2016-06-09 15:39:53 +12:00
Joan Lung
61c2d6aee0 Merge pull request #18279 from GunHog/Mining_Borgs_Need_Love_Too
Mining Cyborg Hyper-Kenetic Accelerator Upgrade
2016-06-07 17:09:39 -04:00
TechnoAlchemist
154982500b God is good. 2016-06-07 04:54:06 -07:00
LatD
25827d6ccb [Ready] Tweaks some R&D levels (#18246)
Removes tech levels from some traitor objectives. They had tech levels even before the remake but apparently now that the levels got raised that became a problem. Also some small tweaks to other items to make some early levels easier to get.
2016-06-07 20:18:19 +12:00
kevinz000
e3d3dc9e2a bugfixes 2016-06-06 19:23:23 -07:00
oranges
0714a272f0 Merge pull request #18237 from coiax/fix-18236
KA now use the timer subsystem
2016-06-07 10:26:05 +12:00
oranges
744b722a12 Merge pull request #18241 from phil235/BloodRefactor
Blood refactor stuff
2016-06-07 10:09:35 +12:00
GunHog
80065468d4 Hyper KA for mining borgies <3
- Mining Cyborgs may now be upgraded with Hyper-Kenetic Accelerators
- Same cost and reqs as human version.
2016-06-05 11:57:39 -05:00
oranges
e1055df57f Merge pull request #18235 from coiax/when-it-happens-we-will-know
[s] Makes winning a pulse rifle little more noticable
2016-06-06 01:33:12 +12:00
oranges
cc99a4803c Merge pull request #18233 from kevinz000/gravitygunspleaseworkedition
Remake: Gravity guns
2016-06-06 01:19:08 +12:00
phil235
bd20c313b9 Merge branch 'master' of https://github.com/tgstation/-tg-station into BloodRefactor
Conflicts:
	code/__DEFINES/genetics.dm
	code/modules/mob/living/carbon/human/species_types.dm
2016-06-04 17:41:43 +02:00
phil235
b482764a19 - I made human/handle_blood() less shitty.
- We no longer leave a blood trail if blood_volume is below a certain level which depends on the brute damage received. This way dragging a wounded player does have a bad effect.
- We no longer give humans a second reagents var containing blood, and we don't put exotic blood in the mob's reagents. Now we don't store any blood substance inside the mob, we only have a blood_volume var. When we draw blood with syringe we create the reagent that match the type (blood reagent, or an exotic blood reagent)
- can't draw blood from mob if it's low on blood, so we can't empty a mob of its blood entirely.
- Removed the blood type preference appearing in character setting.
- blood pack automatically show blood type, unless manually labeled.
- removed bloody_hands_mob human var and same name glove var.
- Some animals now have blood (pets, goat, cows)
- hitting and dragging mobs with actual blood in their veins leaves blood on you and a trail on the floor.
- probably other stuff that I'll mention in the PR.
2016-06-04 17:33:16 +02:00
Jack Edge
57e921e4bd KA now use the timer subsystem
🆑 coiax
bugfix: Kinetic Accelerator reloading is less intensive for the server.
/🆑
2016-06-04 13:25:11 +01:00
Jack Edge
1453c4c089 Makes winning a pulse rifle little more noticable
🆑 coiax
rscadd: When someone wins a pulse rifle via arcade games, everyone dead
and admined are notified. Also it comes with a firing pin now.
/🆑
2016-06-04 12:22:37 +01:00
kevinz000
8b79a21698 why 2016-06-04 02:39:38 -07:00
kevinz000
4b2077fd6b fortheloveofallthatisholyworkplease 2016-06-04 02:30:38 -07:00
Lzimann
dcc7d6d99e Fixes medbeam 2016-06-03 20:52:02 -03:00
Thunder12345
a9a97f5a81 Fixes for Merge Tokens (#18168)
* fixes #15649
fixes #16575

* oops forgot those lines
2016-06-03 14:46:42 -05:00
Razharas
9fdae2fe4e Merge pull request #17576 from LatD/Research
[Ready for test/merge] R&D level remake
2016-06-02 18:41:43 +03:00
oranges
5cbce38a55 Removes peacekeeper bola snare 2016-05-31 23:21:18 +00:00
LatD
d89eb178c6 Merge remote-tracking branch 'refs/remotes/tgstation/master' into Research 2016-05-30 18:33:55 +03:00
oranges
d3bcd231f8 Merge pull request #17998 from phil235/ShotgunSawoffFix
Fixes sawn off shotguns not showing the right sprite.
2016-05-30 10:55:42 +12:00
Lularian
8aa135f470 fixes some of the crap maybe 2016-05-28 11:08:46 -05:00
phil235
111259dae4 Fixes sawn off shotguns not showing the right sprite.
Moves some code around.
2016-05-28 17:45:42 +02:00
LatD
67190cb762 Fixes things found in testing 2016-05-26 23:30:42 +03:00
LatD
907fc36e5c Merge remote-tracking branch 'refs/remotes/tgstation/master' into Research 2016-05-24 22:17:44 +03:00
AnturK
895406cd36 Merge pull request #17428 from Dahka/New_Syringes
Adds three new syringes
2016-05-24 17:37:40 +02:00
oranges
ed80a9d1fd Merge pull request #17816 from Core0verload/fix_pack
Humble Fix Bundle
2016-05-24 09:26:03 +12:00
oranges
4dd328a9fa Merge pull request #17355 from kevinz000/KeepersOfThePeace
Peacekeeper Borgs
2016-05-23 12:32:06 +12:00
LatD
7d6b3e6847 origin and req lvl changes 2016-05-21 17:17:20 +03:00
oranges
1344474fb5 Merge pull request #17637 from Razharas/Minigun
Makes miniguns overheat on action
2016-05-21 22:58:45 +12:00
oranges
4348a9fb54 Merge pull request #17789 from coiax/fix-17782
Fixes #17782 and #17807; KA now can't be spam reloaded, spam improved
2016-05-21 22:50:26 +12:00
c0
1af2a4722c Humble Fix Bundle 2016-05-21 04:05:32 +03:00
Cheridan
a046353c45 Merge pull request #17765 from Thunder12345/patch-1
Fixes combat shotguns
2016-05-19 10:28:04 -05:00
Jack Edge
7ed9a68689 Fixes #17782; KA now can't be spam reloaded
Fixes #17782.
2016-05-19 16:24:19 +01:00
LatD
502249831d Syndicate origin tech changes 2016-05-18 20:12:01 +03:00
Thunder12345
f60cfcf7a6 Fixes combat shotguns
Thank you Kor for unannounced and half assed nerfs by changing the magazine of the combat shotgun without updating the description or mentioning it anywhere
2016-05-18 14:30:42 +01:00
LatD
fe76e64641 Origin tech changes and some fixes 2016-05-17 20:57:01 +03:00
Jack Edge
462aa7782a KA rebalance; brings back holding a satchel
Fixes #17203.

🆑 coiax
rscadd: Kinetic accelerators only require one hand to be fired, as before
rscdel: Kinetic accelerators recharge time is multiplied by the number of KAs that person is carrying.
rscdel: Kinetic accelerators lose their charge quickly if not equipped or being held
rscadd: Kinetic accelerator modkits (made at R&D or your local Free Golem
ship) overcome these flaws
/🆑

Effects on people who just use one kinetic accelerator: *They can now
carry a mining satchel in the off hand again.*
Effects on people who want to dual wield them both at once: They can do
this, but they recharge twice as slow, so no increase in DPS.
Effects on people who quasi-dual wielded by swapping them in and out of
the backpack: Now treated the same as dual wielders.

And as before, modkits mean you can properly dual wield KAs.
Mining cyborgs are unaffected.
2016-05-17 00:38:29 +01:00
kevinz000
a63f7c8ba9 woopsies2 2016-05-13 21:53:31 -07:00
Razharas
6fd4e33482 Typo fix and some balance
Typo fix and some balance
2016-05-13 22:20:49 +03:00
Razharas
aaf30c5e1a Makes miniguns overheat on action
Makes miniguns overheat on action
2016-05-13 21:14:49 +03:00
paprika
a45ea3293f Merge branch 'master' of https://github.com/tgstation/-tg-station into PixelProjectiles 2016-05-11 19:18:50 -07:00
Incoming5643
2368de554f Healing wand/staff regenerate limbs on use (#17532)
* Fully_heal regenerates limbs

* Working in the browser is such a bad idea

* Seriously not a great idea

* Don't do this at home kids
2016-05-11 19:27:18 -05:00
LatD
e685d82805 Removing reliability 2016-05-12 02:43:18 +03:00
Nerd Lord
da10d5c143 Adds healy glows to cult pylons and the medbeam gun 2016-05-09 19:37:15 -04:00