* makes it possible for the lone operative event to roll if the nuclear disk stays still for long enough
* makes the event weight increase chance reset if the disk moves
* slows this shit *WAY* down, adds a minimum time for the weight to start rolling for an increase (approximately 10 minutes)
* .
* this was an absolute pain in the ass to test - addresses reviews
* addresses ninjanomnom's review, makes it possible for the loneop event weight to decrease if the disk moves
This removal is motivated by both gameplay and technical reasons.
Gameplay:
The stock market being a part of a station's Cargo department does not make sense, for either practical or lore purposes. The mechanic is bad because players are receiving cargo points from literally nothing. There no kind of freight handling or any other sort of bottleneck at all, just number entry on a computer from a seat. The stock market code is quite complex and a good attempt was made at simulating a stock market. However the attempt falls short, as it is still quite easy to manage stocks to grow points passively and safely. The stock market is also a multiplicative source of income so any other cargo point source gets extra scrutiny over balance, undeservedly so. Other aspects of cargo have already repeatedly taken hits. Such nerfs include the decreasing marginal returns for most exports and the base export price of plasma. I've noticed cargo doesn't care as much about exporting plasma as much as they used to.
Technical:
There seems to be a major issue with stock growth, particularly one bug in particular that grows stock prices to astronomical levels. As I mentioned before, the stock market code is quite complex, not to mention long. @Iamgoofball himself does not seem to making an earnest attempt to properly maintain and fix the issues, instead constantly making controversial band-aid fixes and removals (pot, kettle here I know). I would normally make a fix attempt as the code seems interesting but I do not agree with the stock market being a part of the game for gameplay reasons and thus have no interest. I have other ideas for cargo but they are still in the ideas stage so they are worth nothing. Still, I think removing the stock market and making room for other cargo features is the best move.
* kill BANG_PROTECT_2
* let's put this back in
* dirty
* kill OMNITONGUE_2
This is a write-only variable, probably leftover from some refactor years ago
* kill flags_2
* Added 4 sprites
Added sprites for Alexander, Between the Sheets, Kamikaze and Sidecar.
* Added recipes for 5 drinks
Added recipes for Alexander, Between the Sheets, Kamikaze, Mojito and Sidecar.
* Added 5 drinks
Added Alexander, Between the Sheets, Kamikaze, Mojito and Sidecar.
* Added Creme de Menthe to Mojito
* Changed Creme de Menthe to Menthol in Mojito
* Adds menthol and sake to the dispensers
* Adds menthol to drink reagents
* Removes menthol from drug reagents
* Added the box of menthol
* Adds menthol to the booze-o-mat
* Adds the menthol box sprite