Commit Graph

104 Commits

Author SHA1 Message Date
xxalpha
1a4206c77b Merge remote-tracking branch 'upstream/master' into uhhhhh 2016-02-19 18:32:07 +00:00
xxalpha
1bee6b5365 Merge remote-tracking branch 'upstream/master' into uhhhhh 2016-02-17 15:04:51 +00:00
KazeEspada
5d8d5854f9 Bag tweaks.
Department Backpacks are now the default(instead of grey backpacks).

Fixed an error on humans where new humans would have an integer for their backpack.

This will not affect current preferences.
2016-02-16 14:03:35 -07:00
KazeEspada
653902068e You can now select whether to start with a dufflebag. Also, you have the option to choose between generic or departmental bags.
And for all you baystation fans, I added leather satchels while I was at it.

Minor change: Atmos techs now start with engineering bags.
2016-02-11 16:48:08 -07:00
GunHog
95f86ffea8 Nuke Tiles
AI's Doomsday Device and Stations' self-destruct now turn all blue
circuit tiles to red when activated.

Fixed a bug where cancelling the self-destruct via the "Safety" button
did not change the tiles back to normal.
2016-02-04 09:16:56 -06:00
xxalpha
87abdca865 Merge remote-tracking branch 'upstream/master' into uhhhhh 2016-01-31 21:12:18 +00:00
xxalpha
3df42cfdba Added new event: portal storm.
need the file of course

world name
2016-01-30 01:23:55 +00:00
AnturK
8999db80b4 Fixes shuttles loading improperly in templates
Adds template datum and preloader
2016-01-29 20:51:12 +01:00
Shadowlight213
f056cb5ae6 Made malf pinpointer tracking use curated list instead of world. Also used ai_list instead of player list 2016-01-13 15:07:32 -08:00
AnturK
89b612ad15 Removes unused ?module? code 2016-01-03 14:55:18 +01:00
Incoming
84fc69d825 Removes gender restrictions from socks. 2015-12-30 20:53:40 -05:00
Razharas
62cd83fa30 Merge pull request #12778 from AnturK/minor_upgrades
Mech Speech Bubbles, POI list for Observe
2015-11-15 09:07:21 +03:00
Tkdrg
e2187614fd Merge remote-tracking branch 'upstream/master' into hog-mergeconflicts
Conflicts:
	code/__DEFINES/hud.dm
	code/__HELPERS/game.dm
	code/_onclick/hud/_defines.dm
	code/_onclick/hud/hud.dm
	code/game/gamemodes/antag_spawner.dm
	code/game/gamemodes/game_mode.dm
	code/game/machinery/turrets.dm
	code/modules/client/preferences_toggles.dm
	code/modules/events/alien_infestation.dm
	code/modules/mob/dead/observer/observer.dm
	code/modules/mob/living/carbon/alien/special/alien_embryo.dm
	code/modules/mob/living/simple_animal/revenant/revenant.dm
	icons/mob/back.dmi
	icons/mob/head.dmi
	icons/mob/hud.dmi
	icons/mob/inhands/items_lefthand.dmi
	icons/mob/inhands/items_righthand.dmi
	icons/mob/mob.dmi
	icons/mob/suit.dmi
	icons/obj/clothing/hats.dmi
	icons/obj/items.dmi
	icons/obj/projectiles.dmi
	icons/obj/storage.dmi
2015-11-02 01:06:30 -03:00
AnturK
a7334f95b6 Adds POI List, makes orbit use it. 2015-10-31 20:02:06 +01:00
phil235
1ba304065b Merge pull request #12521 from optimumtact/why
Remove some more dead code
2015-10-22 00:52:14 +02:00
oranges
067292e9c8 Remove some more dead code 2015-10-20 14:54:42 +13:00
oranges
f570aa6410 Move autoadmin to a protected config datum
This prevents any admin with permission to debug controller being able to edit this setting
2015-10-20 14:42:21 +13:00
Remie Richards
b9394257da About a million changes, but largely: Functional (Sort of) Antag Huds, Mind fixes, and Final glue to get the mode working. 2015-10-07 22:11:19 +01:00
Remie Richards
131b69474e Merge branch 'master' of https://github.com/tgstation/-tg-station into HandOfGod-Resurgence
Conflicts:
	code/__HELPERS/unsorted.dm
	code/game/objects/items/stacks/sheets/sheet_types.dm
	code/modules/client/preferences.dm
	icons/mob/feet.dmi
	icons/mob/head.dmi
	icons/mob/inhands/items_lefthand.dmi
	icons/mob/inhands/items_righthand.dmi
	icons/mob/mob.dmi
	icons/obj/clothing/hats.dmi
	icons/obj/clothing/shoes.dmi
	icons/obj/clothing/suits.dmi
	icons/obj/items.dmi
	icons/obj/projectiles.dmi
2015-09-27 17:15:01 +01:00
Remie Richards
58483beb50 Hand of god gamemode!
be_special and antag defines are no longer limited to 16 values (1 - 32768) by being changed from a bitfield to a list, an appropriate block of code exists to automatically update bitfield versions to the new list format. the list format allows us to have (functionally) infinite antag types.
2015-09-27 16:49:56 +01:00
blah
ddf2ef1f9c Cleans up the implant.dm by splitting it up into multiple files with only generic implant files being in implant.dm now.
Also changes tracking_implants list to tracked_implants to make it more clearer
2015-09-21 17:56:58 +01:00
blah
e976aa20b4 God dammit timing is perfect for no one 2015-09-16 12:55:36 +01:00
GunHog
8b07203a87 Buffs RCD disable Malf power
- Halfed cost to 25 processing power
- Can now be used multiple times
- No longer disables Cyborg RCDs
- Fixes the feedback message not showing
- Fixed mech RCDs not being affected by the power
2015-08-17 11:03:53 -05:00
Carl Ivanov
277c5974a7 Add global list of AT roundstart cords 2015-07-18 20:17:46 +09:00
phil235
e35c901af2 Fixes The clogged vent event making smoke spawn on welded scrubbers.
Removes the problematic preference option to spawn without backpack (just drop your backpack after you spawn).
2015-07-09 20:28:28 +02:00
xxalpha
ab1227625f Merge remote-tracking branch 'upstream/master' into smoothballs
Conflicts:
	_maps/map_files/TgStation/tgstation.2.1.3.dmm
2015-07-08 00:43:02 +01:00
xxalpha
8d96d87337 smoothed balls 2015-07-06 18:16:18 +01:00
Ikarrus
b0cfaf401f Random Names for Lizards
Lizards now have their own list of names to pull from when randomizing their names.
2015-07-05 18:35:56 -06:00
Razharas
b1bf4d04fe Merge pull request #10209 from Ricotez/human_mutantparts
Gives humans two types of mutant accessories: ears and (human-specific) tails.
2015-07-03 08:36:36 +03:00
Remie Richards
d9ec8a1008 area/proc/get_apc() is no longer shit and does not lag (AT ALL) on large areas anymore, the new method stores a list of all APCs in the world, and checks if their area var is equal to the area get_apc() was called on. 2015-06-30 12:20:28 +01:00
Ricotez
b8811f23e0 -Added two new types of mutant accessories for humans: tail_human and ears. These ears are considered mutant parts and don't override normal human ears.
-Added one ear and one tail accessory to these categories, obtained from the kitty ears. The ears are obviously cat ears, but the tail can pass for a monkey tail without ears.
-Humans can now also edit alien/mutant colours. They have access to the full range of colours, but if the player switches back to lizard and the colour is too dark, it'll be reset to the default.
-Renamed the original tail to tail_lizard. All references are properly updated and nothing has to be changed.
-Could not solve an annoying bug with the setup window, where a lizard tail is rendered whenever a human tail is set. This problem only exists in the setup window and does not affect the sprite in-game.
2015-06-27 20:57:54 +02:00
Jordie0608
0bf6f09969 Merge branch 'master' of https://github.com/tgstation/-tg-station into whocodesthecodemen
Conflicts:
	code/modules/admin/verbs/pray.dm
2015-06-16 17:24:20 +10:00
Jordie0608
34fb8cc8bc toggle nuke and set sec level button, flamethrower logging 2015-06-16 17:19:56 +10:00
Incoming
b92f518435 Readds wagging tail feature with WJohn's help on sprites
Changes some sprites to better show off highlighting
2015-06-13 20:34:38 -04:00
Incoming
007b2bf580 All of WJohn's Lizard Sprites are finally in game!
Each portion individually selectable upon character creation, the number of lizard combinations is bordering on absurdist with six customizable fields.

36,864 unique combinations!
(309,237,645,312 If you count color variations)

Never feel like you can't be unique again! Have fun looking fabulous as the crew beats your special little skull in!
2015-06-05 20:18:56 -04:00
Aranclanos
212e0c9c48 Fixes admin stealth failing to be actual stealth due to href reading or and the pop-out window.
Fixes #1121
Adds a new associative list, stealthminID, they will be associated with raw ckey text and their contents will be a random ID. The random ID is generated when an admin goes to stealth, without repeating itself.
New client procs that will handle the list, findStealthKey() and createStealthKey()
Admin-pms will use this special ID for admins who are stealthing, hiding their real ckey.
2015-05-20 09:26:26 -03:00
xxalpha
62426279b4 Added department security spawn points and fixed dep sec spawning. 2015-05-16 22:20:31 +01:00
Jordie
df2433a43f Merge pull request #9451 from Xhuis/whyAreThereFortyShadowlings
Adds a Create Shadowling button
2015-05-13 19:46:12 +10:00
Cheridan
5dfe2cad16 Merge pull request #9359 from GunHog/Posibrain_Change
[DNM] Changes Posibrain activation from pAI style to drone style
2015-05-11 08:32:15 -05:00
Xhuis
aa52d59b18 Adds a Create Shadowling button 2015-05-10 22:07:19 -04:00
GunHog
2c7ca4236c New Posibrain enter method
- Positronic Brains are now activated in the same manner as drones -
click the item to enter it.
2015-05-05 16:41:55 -05:00
GunHog
3b35e80e4d Merge remote-tracking branch 'remotes/upstream/master' into Botcall_V2
Conflicts:
	code/game/machinery/bots/bots.dm
2015-05-03 17:59:46 -05:00
GunHog
df902d50fc Bots Revamp
- Viciously rips radio code from bots, replacing it with something
better and faster!
- Bot patrol logic redesigned, much faster.
- Gives all bots Robotics access for easy patrol activation.
- Bot navigation beacons are no longer radios. Instead, they are
maintained in a global list.
- Navbeacons can now be accessed by Roboticists, and they use a better
UI.
- PDA bot code rewritten. They no longer use radio objects at all!
- Captain now has all-access! His cartridge now has everything except
Mime and Clown functions.
- There is now one button across all PDAs for accessing bots. Only bots
you have access to control will show on the list.
- Buffed the signaler cartridge! It may now be used to signal on all
valid frequencies.
- The AI's botcall interface now includes the bot's model, so it can
always identify the type of bot it is controlling. PDAs have this as
well.
- Spilled my blood to begin Jordie's dark ritual.
2015-05-03 17:31:10 -05:00
Remie Richards
e5f034fc0d Merge pull request #9147 from GunHog/Rise_Of_The_RR_Androids
[Review Ready] Positronic Brains!
2015-05-03 06:34:02 +01:00
GunHog
00a6762838 Ban panel and preferences changes
- Deathsquad moved from Antagonist to Ghost Roles.
- pAI jobbans split into drone, pAI, and posibrains.
- Posibrains back under pAI preference flag (the byte is full)
- Fixed Posibrain sprite if it fails to get a ghost.
2015-04-28 14:45:59 -05:00
GunHog
ae1ad22f97 pAI -> Ghost Roles
Changes the BE_PAI and "pAI" flag names to "BE_GHOST_ROLE" and "Ghost
Roles".
Name subject to change.
2015-04-27 11:07:36 -05:00
phil235
c2151180eb Merge branch 'master' of https://github.com/tgstation/-tg-station into ClownNamePreferences
Conflicts:
	code/modules/mob/transform_procs.dm
2015-04-27 00:11:49 +02:00
phil235
88fd7c44cc Changes clown/mime naming to use preferences. Player will now choose their mime/clown name in the main preference screen and save it, instead of at roundstart.
Adding a config file for random mime names.
2015-04-23 23:18:35 +02:00
Xhuis
344dff4416 Revenants 2015-04-15 22:55:27 -04:00
AnturK
6fa8e5f02d Adds Abduction Mode 2015-04-13 18:40:15 +02:00