Commit Graph

821 Commits

Author SHA1 Message Date
nullquery
6453882e37 Merge pull request #10 from nullstation/master
Merge with upstream
2015-06-28 23:03:23 +02:00
NullQuery
c694febb77 Minimap support for the crew monitoring computer. 2015-06-28 23:00:39 +02:00
Razharas
601e7a6e09 Merge pull request #10095 from MrPerson/you_dare_bring_light_into_my_lair_you_must_die
Lighting SS speedup
2015-06-28 17:01:45 +03:00
nullquery
a6ce6abfe3 Merge pull request #8 from nullstation/master
Merge with upstream
2015-06-28 07:09:40 +02:00
MrStonedOne
2bc1290ab6 Adds optional runtime logging
Logs runtime, changing runtime location at the end of the day, etc.

Has a config option that defaults to off to keep it from bugging coders.
2015-06-27 15:37:29 -07:00
Ricotez
84231643c5 -Humans with tails and/or ears are considered not entirely human, and locked out of important positions. 2015-06-27 22:51:07 +02:00
Ikarrus
59ca40f03d Burning objects are processed every tick now instead of using a spawn() check 2015-06-27 09:22:14 -06:00
NullQuery
c7e0417b44 Absolute paths with variable declarations. 2015-06-27 11:30:03 +02:00
NullQuery
b4248b01e4 - Crew monitoring computer using the html_interface module
- Patch: Don't update html_interface clients that have been inactive for more than 10 minutes.
- Patch: Attempt to speed up _renderContent some more (in case of multiple clients) by using spawn.
- Patch: Second argument for hiIsValidClient hook: reference to the current html_interface object (used by crew monitoring computer).
- Feature: procqueue singleton. You can use this to put proc executions on a queue. Used by the crew monitoring computer to queue the update "for the next tick" when humans move.
2015-06-27 10:26:46 +02:00
NullQuery
15cdf9bfca Merge from upstream. 2015-06-25 20:30:19 +02:00
Cheridan
c7e0b96314 Merge pull request #10083 from MrStonedOne/ISTHISVALID
Admins can now reject shitty adminhelps
2015-06-23 14:26:11 -05:00
phil235
3f57259c69 Merge pull request #9466 from Fayrik/TheNanoing
The Nanoing (Episode 2: The Fix Wars)
2015-06-22 14:24:20 +02:00
MrPerson
e507613fbe Lighting SS speedup
Best of both worlds: No colons AND no pointless typechecking!
2015-06-22 04:09:33 -07:00
MrStonedOne
40c2ca5966 Tweaks adminhelp rejections and adds changelog 2015-06-21 13:23:42 -07:00
Fayrik
58301912e2 This was way too much work, so this had better work now. 2015-06-21 20:04:16 +01:00
MrStonedOne
9583b1213b Adds new timer subsystem
Adminhelps now use it so that they can cancel the timer to return the admin help verb.
Adminhelps now allow admins to reject the adminhelp, giving the user back the verb and a message telling them how to construct a better admin help.
2015-06-21 11:55:38 -07:00
Ikarrus
2605ed586b Reverts dominator sound change
Dominator sets Delta Alert now
Delta Alert text changed to accommodate this change (+3 squashed commit)

Squashed commit:

[3129c95] Icon state update

[21bddf3] Dominators play the malf sound when activated (until I can find a better alternative).

[2289074] Unfucks changelog (+1 squashed commits)

Squashed commits:

[2289074] Unfucks changelog
2015-06-18 23:00:04 -06:00
MrStonedOne
7cfff6f1ca Secrets clean up/configurable bomb cap
Moves Secrets to it own file so its not stinking up admins.dm and topic.dm

Makes the bombcap configurable rather then being a per-round only thing.
2015-06-14 09:08:27 -07:00
Razharas
29730ce479 Merge pull request #9412 from RemieRichards/ReactionaryExplosions
Ports VG's DeityLink's new explosion method
2015-06-13 04:45:23 +03:00
Razharas
6d0c3840ab Merge pull request #9882 from MrStonedOne/mctweaks
Tweaks MC's dynamic rate system a bit. Lowers lag from singulo getting released.
2015-06-13 04:37:00 +03:00
Razharas
f15baf895c Merge pull request #9896 from Aranclanos/subsystemAfterInitialize
Fixes the 3k active turfs at roundstart
2015-06-13 04:36:00 +03:00
Razharas
b100ed1cb7 Merge pull request #9887 from Aranclanos/activeturfs
Added a warning for having active turfs at roundstart
2015-06-13 04:17:11 +03:00
xxalpha
64c4a61819 Added animation for no nuke explosion. 2015-06-11 21:24:35 +01:00
Remie Richards
d72cb4bdf1 Merge branch 'master' of https://github.com/tgstation/-tg-station into ReactionaryExplosions
Conflicts:
	code/game/machinery/doors/poddoor.dm
	code/game/turfs/simulated/floor/plating.dm
	code/game/turfs/unsimulated/walls.dm
	code/modules/admin/admin_verbs.dm
2015-06-11 16:23:45 +01:00
Miauw
a881478743 Removes strip_html_properly(), replaces it with html_encode().
It was not as proper as the name would imply, and experience and amused redditors have taught me that writing a proper HTML-scrubbing function is a very hard task indeed.
2015-06-11 15:37:41 +02:00
Aranclanos
109aa5a715 Adds AfterInitialize() to the subsystem datums, it will be called once all Initialize() calls finish. Currently only atmos uses it to set up the turfs.
Before I had the luxury to initialize atmos last, by just ordering the calls, but now that they are on a list it's not viable
2015-06-11 03:48:32 -03:00
Aranclanos
d448e0af66 Added a warning for having active turfs at roundstart 2015-06-10 15:44:14 -03:00
MrStonedOne
14b258c655 Tweaks MC's dynamic rate system a bit
The MC will now track the total cost of all subsytems (normalized out to a per second cost number so that subsystems that only run every 10 minutes but are costly (looking at you server tasks) aren't accounting for 90% of the number when they shouldn't.)

This is now used in the dynamic wait subsystems to ensure they slow down when other things are being lagging

This mainly means that air won't lag things if the singulo gets free.

I also tweaked the scaling curve used by the dynamic wait system so that it scales less during slight lag, but much more during higher lag times.

I added qdel to the dynamic wait subsystem with a really high scale. This didn't make sense before, because it limits its run time, but now it can scale back how often it runs when the other subsystems are being laggy. I also lowered qdel's max runtime from 2ds to 1ds, because deletes take 0.9 ds on avg, so it would end up running for 2.9ds often.

This should prevent air+singulo+qdel causing excessive amounts of lag.
2015-06-10 05:04:56 -07:00
Cheridan
adfb237de3 Merge pull request #9696 from Incoming5643/why_cant_we_be_friends
Escape alone joint greentext + escaping on the nuke op shuttle
2015-06-05 17:16:11 -05:00
Cheridan
6ca4cb1e64 Merge pull request #9735 from Jordie0608/whyevenhavetwoverbs
World.Reboot() Improvement
2015-06-05 16:43:13 -05:00
Cheridan
ed8dffca94 Merge pull request #9721 from Jordie0608/callingspicyfoodwickeddoesntmakesensetome
Bugfix: Witticism depleted editon
2015-06-03 09:49:51 -05:00
Cheridan
2d998452db Merge pull request #9715 from Firecage/datumspaths
Changes alot of datum/ to /datum/, also includes other path types such as /obj/
2015-06-02 23:04:51 -05:00
Cheridan
905f350597 Merge branch 'unsimulatedIsKill2' of git://github.com/Aranclanos/-tg-station into Aranclanos-unsimulatedIsKill2
Conflicts:
	code/game/smoothwall.dm
2015-06-02 13:45:56 -05:00
Aranclanos
e7c0d7e95c Removes unsimulated turfs.
Moves shuttle turfs to paths under /turf/simulated/floor and /turf/simulated/wall
Players can now safely build on top of shuttle turfs
Fixes #1711
Adds several but not all paths for the different types of floor turfs, most of them in plasteel_floor.dm
The turf pathings are still in need of a deeper organization, but this is at least a start
2015-06-01 23:24:18 -03:00
Jordie0608
bd7019e033 standardizes Reboot(), allows round to be delayed after it finishes and removes immediate reboot verb 2015-06-01 22:07:22 +10:00
Jordie0608
33a4a73fe1 adds fallbacks for jobs if spawnpoints dont exist 2015-06-01 17:36:28 +10:00
Cheridan
2aa0247b00 Merge pull request #9701 from Cuboos/SoundsEp2_WizardBoogaloo
Wizard Sounds has the update. Been a bit since i've done a commit, so…
2015-05-31 15:51:59 -05:00
Cuboos
deaf5e88e6 Update ticker.dm 2015-05-31 12:36:57 -07:00
Firecage
84e8690ec6 merge conflict fix 2015-05-31 02:45:46 +02:00
Firecage
3a826fe13c Changes alot of datum/ to /datum/ 2015-05-31 02:40:54 +02:00
Cuboos
fcc18020a9 Wizard Sounds has the update. Been a bit since i've done a commit, so forgive me if i did this wrong. Also added the third title song, there a lot of agreement on what to do so i'll just add it as is, if a change needs to be made i'll do it later. 2015-05-29 20:29:37 -07:00
Incoming
69e8fc2eb1 Antags with escape alone can win jointly with other antagonists, it only matters that normies are kept off.
Non-antagonists can be brought on a shuttle without endangering an escape alone victory provided they're kept locked in the brig.

Escaping to syndicate space abord the nuke op shuttle is now a valid way to escape in terms of objectives.
2015-05-29 19:02:52 -04:00
Incoming
69f8f6575b Antagonists Will No Longer Show Up as MODE in round end reports.
Instances where the game would give special treatment to MODE players will instead check to see if a player's assigned_role (job) matches their special_role (antag status). All antags that start off station (as well as ninjas for some weird reason) were affected.

Fixes #8743
2015-05-25 15:58:32 -04:00
Aranclanos
2eb6a202d7 Fixes the tip of the round not being 30 seconds before the round starts. It was at 3. 2015-05-13 21:41:27 -03:00
Cheridan
13c38fc456 Merge pull request #9421 from Incoming5643/EvenMoreValidPrivilage
Rolling for antag at roundstart grants popcap immunity
2015-05-11 08:21:36 -05:00
Remie Richards
7e0e50302a Merge pull request #9436 from MrStonedOne/powerfixes
Merges power subsystem into machine subsystem.
2015-05-10 08:23:20 +01:00
MrStonedOne
c6c7237265 Merges power subsystem into machine subsystem.
This is to avoid issues from when they fire out of sync, since powernets assume machine's subsystem will fire directly after power's does.
2015-05-09 23:48:18 -07:00
Incoming
7d90ec14ef Fixes a very edgy case where if a server was running up against a hard or extreme population cap it could theoretically reject someone already selected to be an antagonist, which could lead to all sorts of oddities.
Not a pressing issue on tgstation servers, as the hard and extreme pop caps exist at higher levels than either server pull on even the highest of traffic days (or they're just off)

Note that this check isn't relevent for late join antagonists, they roll for antag after spawning on the station, you couldn't just mash the join button until you managed to roll for antag.
2015-05-09 02:50:19 -04:00
Remie Richards
fdeb84021d Merge pull request #9320 from GunHog/Botcall_V2
Bot performance and PDA features update
2015-05-09 06:26:19 +01:00
Remie Richards
3b98e4448d Ports /vg/ DeityLink's new explosion effect, Blast doors are more resistant to explosions, Explosions can now take walls and doors into account (Cheaper than recursive explosions), Engine floors are more resistant to explosions. 2015-05-09 01:02:06 +01:00