Commit Graph

10 Commits

Author SHA1 Message Date
xxalpha
577488e0d8 safepick
more safepick
2016-01-18 05:46:44 +00:00
AnturK
f5a57b5ced Fixes anomalies spawning same place 2015-12-19 15:30:23 +01:00
Cheridan
f52d3e8c69 Anomaly Event Changes
Increases the duration and occurrence rate of Anomaly events.
Anomaly cores now give better research values.
Bluespace anomalies no longer teleport anchored objects because it looks godawful.

If not defused, Pyroclastic Anomalies will create a red or orange slime.
2014-10-19 17:07:07 -05:00
ikarrus
9843dbc37d Trigger Events verb will now ask if the admin wants to announce to the crew
Additionally,
-Create virus re-added to secrets menu, as it had options to specify a specific virus to create
-Blob added to One-Click-Antag with the option to set the strength of the blob (1=Weak, 2= Strong, 3=Full)
2014-08-21 21:33:53 -06:00
ikarrus
a48ba0d256 Priority Announcement Changes
-Centcom announcement proc merged with generic priority announcement proc
-Re-added the Captain Announces accompanied by a new pleasant sound, instead of the generic priority announcement
-Captain Announcements will automatically generate a newscaster article
-Priority announcements without any defined accompanying sound will play a generic "Attention" soundbyte as an audio cue
-Communications consoles will display who is currently logged in
2014-05-05 22:18:57 -06:00
Mloc-Hibernia
8af8a43d6f Initial pass to convert LF to CRLF
Signed-off-by: Mloc-Hibernia <colmohici@gmail.com>
2014-03-24 08:53:40 +00:00
MrPerson
9eee3e5067 First pass at a qdel() garbage collection system for tgstation
Works pretty well. If it can't GC something, it'll just del() it and be done.
Speed is amazing, holy shit.

New procs you should be aware of:
qdel(atom/movable) - sets up an object for garbage collection. Call this rather than del(atom/movable).
atom/movable/Destroy() - called right before the object is GC'd, so it still has a loc. Also called if the object is del()'d.
new controller - garbage.dm has all the details on this. Basically it nulls all references on GC'd objects and force del() them if necessary.
Generally speaking, objects should use Destroy() for behavior prior to deletion rather than Del(). You should also always call the parent so the object gets the right gc_destroyed var set.

ISSUES:
Tries to GC mobs atm. This actually works for new players, not so much for humans/monkies/simple_animals/anything. I'm guessing it needs to clear out their mind and HUD and maybe other things.
Gibbing is really bugged. It works, but the overlays just sit there for awhile and ugh. I'm very tempted just to del() mob/living and mob/camera and call it a day.
qdel() equipment doesn't unequip the item.
Pipes don't generally GC correctly. Debugging suggests they get referenced in many pipenets and that isn't cleared properly. However some do work fine. Need assistance here.
Bots don't GC, probably in the radio controller.
Lots of other shit doesn't GC but it's hard to find them because of the pipe spam.
I think I'm calling Destroy() twice by accident.
2014-02-23 14:55:12 -08:00
Razharas
6738b57e4f Anomaly fix
Fixes anomalies runtiming because something is wrong with areas
2014-02-06 04:34:24 +04:00
Cheridan
49384f77d0 Final event code cleanup! 2013-09-20 00:28:19 -05:00
Cheridan
882b376eb2 Code Cleanup! Moves Area-finding into a helper, uses a parent anomaly-event datum to cut down on repeated code! 2013-09-19 23:39:32 -05:00