Commit Graph

17 Commits

Author SHA1 Message Date
xxalpha
9a9aaabb8d Removed bot/Emag() proc. Silicons can't interface with human emagged bots. 2016-01-18 19:12:19 +00:00
AnturK
e36853d7c9 Convert bots to simple animals - Updated 7.0 2015-11-26 22:06:07 +01:00
tkdrg
47efa898df Ion strings moved to external txt. Credits to volundr @ goonstation for the idea and the contents of _string_lists.dm 2014-11-13 19:59:20 -03:00
Alex
679e0bda52 Merge pull request #4524 from Ikarrus/eventsprompter
Trigger Events verb will now ask if the admin wants to announce to the crew
2014-08-30 20:12:46 +01:00
Firecage
dac8669166 Span classes for files in the following module folders: assembly, client, detectivework, events, hydroponics, mining, paperwork 2014-08-23 10:13:21 +02:00
ikarrus
9843dbc37d Trigger Events verb will now ask if the admin wants to announce to the crew
Additionally,
-Create virus re-added to secrets menu, as it had options to specify a specific virus to create
-Blob added to One-Click-Antag with the option to set the strength of the blob (1=Weak, 2= Strong, 3=Full)
2014-08-21 21:33:53 -06:00
Alex
6cce892cf6 Merge pull request #3831 from CollenN/bogemagchance
Fixes typo in ion_storm New()
2014-06-05 21:38:43 +01:00
CollenN
5c69101766 Fixes typo in ion_storm New()
I have no idea why you'd want to emag a bog, or how you'd emag a bog.
But regardless, you can now properly set the botEmagChance through
New().
2014-06-01 15:22:50 -04:00
Cheridan
3c7897f6de removes a word from ion_storm.dm 2014-05-28 23:29:35 -05:00
ikarrus
a48ba0d256 Priority Announcement Changes
-Centcom announcement proc merged with generic priority announcement proc
-Re-added the Captain Announces accompanied by a new pleasant sound, instead of the generic priority announcement
-Captain Announcements will automatically generate a newscaster article
-Priority announcements without any defined accompanying sound will play a generic "Attention" soundbyte as an audio cue
-Communications consoles will display who is currently logged in
2014-05-05 22:18:57 -06:00
YotaXP
3656217c29 Modified qdel() to accept any datum.
The garbage controller no longer bothers nulling out every variable on destroyed objects.
An object can opt to not be collected by returning true from Destroy().  Useful for pools or other edge cases.
Fixed boxes not being collected, along with a couple other things.
Turfs will not be monitored for collection.
generate_ion_law() is no longer a /datum proc, and I am an admin in the repo.  Deal with it.
2014-03-24 00:10:43 -04:00
Incoming
a11b75f31e Procs out Ion law generation 2013-09-18 20:42:10 -04:00
Giacomand
e1c90fe69a * Added a variable to ion storms which sets the chance of the event being announced.
* Forgot to mention that the last commit Fixes Issue #418
2013-08-09 01:50:06 +01:00
Giacomand
8d1e51dfda * Fixes the ion law verbs announcing twice or announcing when you didn't want it to.
* Cleaned up some code with it.
 * Small tweak to the job preference window size.
2013-08-09 01:45:14 +01:00
carnie
6a98fc89d0 >datum/event and datum/event_control were renamed to datum/round_event and datum/round_event_control. This is because datum/event was already used by a different/more-general event queue system (used primarily on mechas)
Removed overriding of event values via feeding in an associative list into datum/round_event/New(). Instead you can do basic initializations (i.e. feed it constants) by doing new /datum/round_event{variablename=5;}(). This method is handled well by the compiler (it's the same method the maps use), so it will detect unrecognized variablenames etc.
More complex initializations for post setup() stuff can be done by accessing variables directly Event.variablename = whatever;
round_events now have a processing variable, which effectively pauses them.
2013-04-08 07:42:46 +01:00
giacomand@gmail.com
4989c88a22 Committing carn's modifications to events and other things. Full details below.
http://forums.nanotrasen.com/viewtopic.php?f=16&t=12245#p189186

Ported all the random events to Pete/Gia's event system:
>Event system now supports weighting. default is 10. a weight of 5 is half as likely as default, 20 twice as likely....etc.
>Increased the frequency of events (dust happens over 60% of the time though)
>tidied up some ninja code: ninjas now get ~5 objectives. So they are hardmode.
>made the gravity toggle into a random event
>event system now supports round-start events
>event system now supports holiday events
>event system now supports events which can only happen after the round has lasted a certain number of ticks
>event system now supports max_occurrences for events. Setting any event's max_occurrences to 0 will stop it randomly occurring
>events now support being fed associative lists inside new(). This allows you to override their variables easily.
>wormhole events no longer cause loads of lag. They are extremely deadly. wormholes should be avoided

Other:
>replaced the procs for fetching candidates for ninjas and aliums with /proc/get_candidates(be_special_flag), it returns a list of active clients with that be_special preference enabled.
>minor fixes to minds
>your memories are displayed to you at Login()
>removed aliens_allowed
>removed ninjas_allowed
>pick_n_take() is now more efficient (uses Cut() rather than Remove()


Things I added:

 - Made the pandemic call ..() instead of doing the checks itself.
 - Made the staff of animation use more charge.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5720 316c924e-a436-60f5-8080-3fe189b3f50e
2013-02-17 11:44:37 +00:00
giacomand@gmail.com
b147181d1e - Committing azureangelic's addition to ion laws. I replaced a lot of the copy and pasted code.
- Committing SuperSayu's probable fix to access randomly being removed. I'll see if this fixes the bug over the next week before closing the issue.
 - Added ion storm to the event system.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5692 316c924e-a436-60f5-8080-3fe189b3f50e
2013-02-12 12:11:30 +00:00