* SNPCs now use A* to path find. As a result, they are much more accurate in following a target but carry a heavier server load.
* Timeout lowered to 10 because of unusually long braindead times
* Pathing now updates correctly
* Nearby now updates correctly
* Task choices updated to be more fuzzy instead of being a pick.
* getGoodPath can now path around non-dense turfs with dense objects in them.
* turfs in general have been added to the target_filter
* Added a healpeople module, which will allow NPCs to use any standard stack healing item (bandages, gauze etc) to heal a nearby wonded person
* Favourite picking fixed.
Makes a number of changes and tweaks to SNPCs to make them work better in general.
* NPCPool now automatically clears nulls from its list (badminnery, singulo, gibbing etc)
* NPCs now correctly update their eyes when delegating
* NPCs will blacklist items they deem unusable (currently only empty guns)
* Augmentation chance is now singular instead of recursive
* NPCs support favoured types, which they will use above others when equipping, fighting and looting
* Renamed the non-descript "isnotfunc" to "IsDeadOrIncap"
* enforce_hands() now ensures the held items are still held by the npc (no more floaty items and ghostly guns)
* take_to_slot() now supports taking to hands directly
* NPCs will now appropriately dress themselves
* Interest/Timeout rates tweaked to create smoother transitions between states
* NPC choice system moved from prob to switch to create more activity
* NPCs now have a basic pathfinding system that should work (in most cases)
* Shitcurity NPCs now use any restraints, not just handcuffs
* NPCs spawned with the janitor job will now do some basic janitorial duties
* NPCs priorities in terms of weapons and held objects have been completely rebalanced
* NPCs will now appropriately equip, fire and discard guns.
* NPCs using guns will attempt to maintain a range instead of shooting point blank
* NPCs doorscan now uses all directions to improve mobility
* NPCs doorscan places the NPC in the door instead of attempting to path to it.
- The alien queen's death will now severely weaken the remaining alien
forces.
- Disables Hivemind and Evolving for 4 minutes.
- Confuses and cripples aliens for a short while.
- New screen alert to serve as a reminder! Sprite by WJohn!