Commit Graph

9 Commits

Author SHA1 Message Date
Incoming
d7713f21b9 The Staff of Healing is now selectable for a cost of 1 in the spellbook
The spell "Charge" is now selectable for a cost of 2 in the spellbook

The spellbook's category system has been reworked to help deal with the huge scroll bars it previously had and help identify to wizards what needs spells and items serve.

The new categories are:

Offensive:
Fireball
Disintegrate
Blind
Mutate
Flesh to Stone
Lightning Bolt
Curse of the Barnyard
Staff of Change
Staff of Chaos

Defensive:
Magic Missile
Disable Tech
Repulse
Stop Time
Smoke
Forcewall
Bind Soul
Staff of Healing
Scrying Orb
Wand Assortment
Armor Set

Mobility:
Mind Transfer
Blink
Teleport
Ethereal Jaunt
Knock
Staff of Door Creation

Assistance:
Instant Summons
Charge
Staff of Animation
Soul Stone Shards + Artificer
Necromantic Stone
Apprentice Contract
Bottle of Blood

Fixes an unreported bug where targeting your mouth with a staff of healing allowed self healing through suicide.

Adds an easter egg to clever wizards who try to charge the spellbook to get more charges.
2015-10-10 20:35:51 -04:00
Cheridan
2aa0247b00 Merge pull request #9701 from Cuboos/SoundsEp2_WizardBoogaloo
Wizard Sounds has the update. Been a bit since i've done a commit, so…
2015-05-31 15:51:59 -05:00
Cuboos
fcc18020a9 Wizard Sounds has the update. Been a bit since i've done a commit, so forgive me if i did this wrong. Also added the third title song, there a lot of agreement on what to do so i'll just add it as is, if a change needs to be made i'll do it later. 2015-05-29 20:29:37 -07:00
xxalpha
aab00c4075 Fixed changeling revival not setting stat to CONSCIOUS.
FIXED IT

Changelog.
2015-05-21 23:51:10 +01:00
Incoming
c83728bba1 Magic Mania 1.6: Baby's Day Out
*Adds unique sprites for the staves of door creation and chaos
**Item sprites
**Inhands
**Onbacks

*Fixes #3232 in a way that isn't terrible

*Basically this is the part of 1.5 that should have been done back when it was added
*Please raise wizard rates :3
2014-04-17 19:35:42 -04:00
Incoming
5c3f7777b9 Magic Mania 1.5: Big Trouble in Little Boxstation
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A Few New Wizard Items

Staff of Chaos: Shoots random magic bolts. Charges faster and can hold more shots than other staves.
Staff of Door Creation: Works the same as the wand of door creation. There is apparently demand for this! Charges faster and can hold more shots than other staves.
Wand Assortment: A belt that comes of one of each useful wand, generated with the highest number of shots possible.

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Cleaning Up the Spellbook

The spellbook was getting REALLY long, so it's been segmented into pages for spells, items, and one time use spells (aka the fun page). The spellbook also highlights the fact that you can upgrade spells better now.

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Summon Magic Rebalancing

There's now a new catagory of magic items that are especially potent. These have a very low chance of showing up now and only one can spawn during a casting of summon magic, if one even spawns at all. The person who gets it is not guarenteed to be a surivor either.

In this category: Staff of Animation, Staff of Change, Staff of Chaos, Wand Assortment, Contract of Apprenticeship.

Additionally the staff of door creation is now in the normal pool and the staff of change is no longer in the normal pool.

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Misc Stuff

Adds Bats and Goats to the staff of change.
Changes the charge spell so if you charge something that can charge on its own there's no chance of degradation.
2014-03-08 17:30:40 -05:00
sirbayer
a0a73d1ab5 Jesus Christ it compiles 2013-12-30 16:30:36 -08:00
Incoming
51d12a7512 Adds all sprites for all wands, books, and the staff of healing
Fixes an issue where someone spamming a wand might lose charges without actually firing the bolt
Removes a few missed bugtesting lines
Adds a var (variable_charges) to be disabled for wands with assured max charges for future use
2013-12-09 12:46:34 -05:00
Incoming
4ac8a4164c Summon Magic / Charge / Wands&Staffs / One time spellbooks / New Apprentice
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Summon Magic:

This new wizard spell works much like summon guns except it instead brings the crew magical tools and weapons. There are preexisting artifacts (minus some that would cause huge confusion/balance issues) as well as new spellbooks, wands, and a staff. The chance of survivor antag is the same as summon guns.

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Charge:

This new spell allows for the recharging of otherwise unrefillable wands, but there's a heavy chance that the total number of charges will decrease with each casting until eventually they're impossible to keep recharging. As a bonus the charge spell can also be used to charge batteries and things that run on batteries (such as energy weapons). This carries the same max charge weardown penalties however. Lastly this spell allows a wizard to charge other wizards with a grab, reseting their spell cooldown. They cannot use it to charge themselves. It has a 60 second cooldown.

The wizard cannot buy this spell himself, it only comes randomly to the crew during Summon Magic and with the new apprentice loadout.

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Wands&Staffs:

Magic weapons have been overhauled into their own catagory so there won't be any more weirdness with batteries in staves or apparent magic resistance on things that reflect energy weapons.

Wands have been added, these wands come precharged with a number of shots that can be fired off at their leasure but cannot be recharged once emptied (unless the charge spell is used). They come in a varity of exciting flavors:

*Death: Slays instantly but has very few shots (1 to 3)
*Resurrection: Revives and/or heals instantly but has very few shots (1 to 3)
*Polymorph: Same function as the staff of change
*Teleport: Weaponized blink spell that doesn't respect space tiles and can also warp away machinery or items (but not turf)
*Door Creation: Puts easy access wooden doors in walls
*Fireball: Same function (but slightly lower damage) as the fireball spell
*Nothing: Lame and useless

Wands can also be used on the user (unlike staves) by clicking on them. Warning messages have been added to a few wands so people don't accidentally zap themselves with the wand of death unless they really want to.

Wands cannot be aquired by the wizard directly, and are only spawned during castings of summon magic.

There is also a new staff, the staff of healing, which works as a recharging version of the wand of resurrection. The new apprentice starts with one of these, and they can also be found during summon magic. The wizard cannot purchase it directly, and as a stave he could not use it on himself anyways.

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One time spellbooks:

Found exclusively in summon magic are one time use spellbooks that can teach any player a robeless spell. Once read the book vanishes.

Books come in the following flavors:
*fireball
*smoke
*blind
*mindswap
*forcewall
*knock
*curse of the horsemen
*charge (described above)

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New apprentice:

A fourth loadout for apprentice wizards has been added. This wizard is intended as a support role and comes with forcewall (for cover) and charge (used to keep him and the wizard well stocked in laser weaponry or to restore the wizard's cooldowns). It also comes equiped with a free Staff of Healing for keeping the wizard alive. Shoot the medic first folks.
2013-12-04 21:00:36 -05:00