Draining Spikes, which is reddish pink, does medium brute damage, and drains blood from targets.
Shifting Materia, which is tan, does medium brute damage, and shifts position when attacked.
Flammable Goo, which is reddish orange, does low burn and toxin damage, and when hit with burn damage, emits a burst of flame. It takes more damage from burn, though.
Poisonous Strands, which is lavender and does burn, fire, and toxin damage over a few seconds, instead of instantly.
Bluespace Dust, which is bright green, does low toxin damage, irradiates, and may teleport targets.
Other changes;
Replicating Foam has a lower chance to expand when hit
Penetrating Spines is now purple instead of sea green.
Makes a number of changes and tweaks to SNPCs to make them work better in general.
* NPCPool now automatically clears nulls from its list (badminnery, singulo, gibbing etc)
* NPCs now correctly update their eyes when delegating
* NPCs will blacklist items they deem unusable (currently only empty guns)
* Augmentation chance is now singular instead of recursive
* NPCs support favoured types, which they will use above others when equipping, fighting and looting
* Renamed the non-descript "isnotfunc" to "IsDeadOrIncap"
* enforce_hands() now ensures the held items are still held by the npc (no more floaty items and ghostly guns)
* take_to_slot() now supports taking to hands directly
* NPCs will now appropriately dress themselves
* Interest/Timeout rates tweaked to create smoother transitions between states
* NPC choice system moved from prob to switch to create more activity
* NPCs now have a basic pathfinding system that should work (in most cases)
* Shitcurity NPCs now use any restraints, not just handcuffs
* NPCs spawned with the janitor job will now do some basic janitorial duties
* NPCs priorities in terms of weapons and held objects have been completely rebalanced
* NPCs will now appropriately equip, fire and discard guns.
* NPCs using guns will attempt to maintain a range instead of shooting point blank
* NPCs doorscan now uses all directions to improve mobility
* NPCs doorscan places the NPC in the door instead of attempting to path to it.
- The alien queen's death will now severely weaken the remaining alien
forces.
- Disables Hivemind and Evolving for 4 minutes.
- Confuses and cripples aliens for a short while.
- New screen alert to serve as a reminder! Sprite by WJohn!