* TGS3 Config Changes
* Line endings
* Map config code change
* Missed a few
* The word comment has lost it's meaning to me
* This is a terrible name but whatever
* adds round table to replace tacking some data in feedback table
* removes obsolete code for acolytes_survived
* uses a better query
* corrects var name
* uses actual sql queries
* adds commit column and connected checks before queries
Still very important, still a victim of Github memes.
Tried to push to Militairies version but it had like a million commits so fuck that. This accounts for Jordie0608's requested changes. The latest changes moves the "no recall" aspect to the emergency shuttle subsystem so now any future code can simply set SSshuttle.emergencyNoRecall to TRUE if they want to prevent recalls from taking place.
See #27228 for references to the last 3 PR's.
tweak: Gang mode now calls a 4 minute unrecallable shuttle once 60% of the crew is dead
🆑 coiax
add: When a shuttle is called, sometimes an on-call admiral, using
availible information to them, will recall the shuttle from Centcom.
/🆑
This is in essence, a simple IC way for admins to recall the shuttle
if they feel that the shuttle should not come. It's up to them entirely,
the system does not trigger otherwise. They also get to set a cranky
message that is automatically fed back to the crew.
It would be nice if admins used their own judgement if the crew is
evacuating for no real reason, and might send an ERT at the same time to
keep the round going? Who knows, I'm just providing the tools.
* Cleanup world/New
* Moves some things from OnReboot SS Shutdowns
* Move mode handling procs to ticker
* Moves delayed reboot to ticker
Cleans up round end sound setting
Splits round end animation between SStitle and SSticker
* Moves PR announcement to where it can use the define
* Clean this bit up
* Move out datacore Initialization
* Fix some stuff
* Fix this for
* Different PR
* Gives admins reboot options
* Make it smaller
* Fixes a bug where shuttles would not function
Okay, so Cyberboss walked me through this, I've tested it, and it fixes
shuttles working, it sets the master controller runlevel to 3, like it's
supposed to?
I don't really know that much about how this actually works internally.
But it does fix the bug.
* Compiling
* RIP softreset
* Fixes engraved messages
🆑 coiax
fix: Curator soapstones now successfully leave messages for future
shifts.
del: Soapstones can no longer be purchased in cargo.
del: The janitor no longer starts with an empty soapstone.
experiment: Engraved messages can be left anywhere in the world, but be
wary that the terrain of places like lavaland and space can change shift
to shift.
/🆑
- Curators are now the sole owners of soapstones at shift start. This
means that a huge cargo point bounty shift will not overwhelm the
station with messages.
- Curators have an additional thing to curate.
- All the snowflake name bullshit is dumb, they're called soapstones,
they're plasma bluespace chisels, okay
* Fun messages for the log
* Log world
* Good to go