Commit Graph

978 Commits

Author SHA1 Message Date
Joan Lung ac4da32733 Splits mining_mobs.dm into separate files (#27773)
* Splits mining_mobs.dm into separate files

* find/replace
2017-05-29 02:16:26 -04:00
WJohn 5c3b433489 New syndicate cosmetics, turfs, and spawners. (#27760)
* Loads of syndicate battlecruiser related content. Clothing, turfs, areas, and a few mob spawners.

* Moves new plaque turfs and all other ones to a new plaques dmi.

* does what joan asked

* whoops forgot to add some dmis and delete one

* Adds syndicate energy turrets.

* PROBABLY STILL OKAY

* Unticks file dir?

* Forgot to remove extra sprites in shuttles.dmi since they're now in proper dmis of their own in full size.
2017-05-28 18:02:33 +01:00
Joan Lung 91022c6f29 The kinetic crusher can now gain bonus effects via trophies gained by killing bosses with it (#27728)
🆑 Joan
rscadd: The kinetic crusher can now gain bonus effects via trophy items gained by killing bosses with it.
rscadd: Yes, you do have to kill the boss primarily doing damage via the kinetic crusher, or you won't get the trophy item and the bonus effect it grants.
/🆑

The effects are relatively minor;
The dragon trophy makes mark detonation do 5 damage to and push back every other mob within 2 tiles of you.
The bubblegum trophy makes melee hits do 2 more damage and heal you for 1. This effect is increased by 500% during mark detonation, so it does 10 and heals for 5 on mark det.
The colossus trophy causes your next destabilizing force after detonating a mark to do 15 damage but move slower.
The hierophant trophy creates a 1x3 temporary(7.5 second duration) indestructible wall on your turf on mark detonation. You, your projectiles, and things you're pulling can pass this wall.
2017-05-28 13:53:59 +12:00
Leo 6bb099a411 Merge pull request #27521 from Cyberboss/patch-90
Removes HasProx testing message
2017-05-23 00:47:15 -03:00
Robustin 5ceb2faaea CultEffect 2017-05-22 11:37:51 -04:00
Cyberboss f87dd5e52f Removes HasProx testing message 2017-05-21 18:33:55 -04:00
Joan Lung de45c268ed Merge pull request #27283 from Robustin/gangclothes
Decentralized and Vastly Improved Gang Influence System
2017-05-20 19:36:51 -04:00
Joan Lung 1b7c4a63dc Repaths /obj/effect/overlay/temp to /obj/effect/temp_visual (#27344) 2017-05-17 22:54:54 -05:00
Joan Lung 648e83f481 Adds framework for cult constructs having the ability to make runes (#27266) 2017-05-16 20:13:35 -03:00
TrustyGun ac51badffd Petting is better (#27215) 2017-05-14 09:36:19 -03:00
Iamgoofball 1caf163c51 WHOSE FOOTPRINTS ARE THESE (#27190)
* WHO'S FOOTPRINTS ARE THESE

* Update humans.dm
2017-05-14 00:25:54 +12:00
Robustin 1a76285d1c Decentralization and Gang Clothes 2017-05-12 00:54:09 -04:00
Joan Lung f17dd48f94 Merge pull request #26631 from Robustin/CultMasterAttempt2
2017 Cult Overhaul P1:  Cult Master and Datum Cult
2017-05-06 12:55:50 -04:00
PKPenguin321 c2bfa07473 Revert "Removes the gang gamemode" (#26915) 2017-05-04 21:19:02 -05:00
Leo d6640544ff Merge pull request #26870 from ChangelingRain/mendingcog
Adds an effect to Mending Mantra to show who is chanting it
2017-05-04 19:48:43 -03:00
Robustin 94cd7abce3 Merge branch 'master' into CultMasterAttempt2 2017-05-04 10:41:40 -04:00
oranges 846f31ca52 Merge pull request #26816 from lzimann/badgamemode
Removes the gang gamemode
2017-05-04 23:29:27 +12:00
Joan Lung 2729d025a3 Adds an effect to Mending Mantra to show who is chanting it 2017-05-03 19:10:36 -04:00
Joan Lung 4d1e3ce607 Merge pull request #26813 from KorPhaeron/librarian
Curator Update
2017-05-03 11:18:15 -04:00
KorPhaeron b7864be38a Curator 2017-05-03 08:08:14 -04:00
Robustin 3423cbeba5 Finally working again 2017-05-02 19:25:49 -04:00
Lzimann 59eed8f11c Removes the gang gamemode 2017-05-02 14:28:55 -03:00
Cyberboss 5fa5e68a42 Fixes proximity sensors not tracking correctly (#26769) 2017-05-02 08:54:47 -06:00
Leo 3b9b4e0755 Changes a bunch of hrefs to the proper defines (#26760) 2017-05-02 01:19:51 -06:00
Really-Good-Soda-Flavor a0459ad410 Moves playsound_local() to mob and gets rid of a useless proc. (#26726)
* playsound_local to mob

* Suggested change
2017-05-01 20:01:55 -06:00
Robustin 4103871708 Merge branch 'master' of https://github.com/tgstation/tgstation into CMA4
# Conflicts:
#	code/datums/antagonists/datum_cult.dm
#	code/game/gamemodes/cult/cult.dm
#	code/modules/mob/living/simple_animal/constructs.dm
#	icons/mob/actions.dmi
2017-04-30 16:36:36 -04:00
coiax 3a577221d0 Adds new debug verb for highlighting roundstart ATs (#26492)
* Adds new debug verb for highlighting roundstart ATs

Debug -> Debug Verbs enable
then
Mapping -> Show roundstart AT markers

Will highlight AT turfs, for easier location and comprehension rather
than looking at the list of coords. List of coords still works fine
though.
2017-04-28 12:58:34 -03:00
Robustin 3ffaead7cf Cult Master 2017-04-26 20:14:42 -04:00
oranges d95e859e5d Merge pull request #26386 from ChangelingRain/initialnew
New() goes in the trash, we've gotta Initialize()
2017-04-27 10:15:10 +12:00
Joan Lung 6a31978b5e Drake swooping is smoother and more dangerous (#26543)
* Drake swooping is smoother and more dangerous

* tweaky tweak.

* don't behave like it

* slow it down

* swoop at it
2017-04-25 23:28:14 -05:00
Joan Lung 228df13447 Merge branch 'master' of https://github.com/tgstation/tgstation into initialnew
Conflicts:
	code/modules/mob/living/simple_animal/hostile/megafauna/dragon.dm
	code/modules/station_goals/bsa.dm
	code/modules/vehicles/atv.dm
2017-04-25 07:32:06 -04:00
MrPerson ff3f84ab81 Replaces /image with /mutable_appearance, where appropriate (#26518)
In cases where you're creating an image to use as an overlay, it makes more sense to use a mutable_appearance if you can. The image will create a static appearance for not just the image but also each intermediate step if you change vars along the way. The mutable appearance avoids this unnecessary and expensive process. The only situation that requires an image instead of a mutable_appearance is if the overlay is supposed to be directional. MA's ignore direction while images don't. I dunno why, probably another BYOND-ism.

I added a convenience function, mutable_appearance(), designed to emulate image(). Also went ahead and set the default plane of /mutable_appearance to FLOAT_PLANE because it's fucking 0 by default.

Several overlays that were image() calls were changed to just text strings when I could. overlays += "string" has the same result as overlays += image(icon, "string") and saves a proc call.
2017-04-25 12:15:16 +02:00
Jack Edge 73eaed4cfd No roundstart stuff needed anymore 2017-04-22 22:08:31 +01:00
Jack Edge 133173c67c Removes adhoc types 2017-04-22 22:07:51 +01:00
Jack Edge 4fe95d0459 Fixes easter eggs spawning during non-easter
So I changed lootspawners to Initialize, which caused some code in
easter.dm to start working and added eggs and baskets to maint loot
table.

- The maintenance loot table is now a global list
- The easter event now modifies that global list.
- Maintenance loot spawners now run on roundstart
2017-04-22 22:07:50 +01:00
Joan Lung 59b905f5ef reeeeeeeeeeee 2017-04-22 10:01:50 -04:00
Cyberboss 44898a9b9e Conveyor movement refactor/fix (#26408)
* Refactors conveyor movement

* Fixes effects being affected by conveyors

* Fixes jetpacks not stopping conveyors

* Fixes /mob/dead being affected by conveyors

* Fixes butterflys being affected by conveyors
2017-04-21 19:27:37 -03:00
Cyberboss 011448491e Fixes proximity_checkers being visible in the right click menu (#26367) 2017-04-20 15:52:14 -03:00
Joan Lung db9d86a39e New() goes in the trash, we've gotta Initialize() 2017-04-19 18:22:26 -04:00
Cyberboss 4f14ca7a49 Proximity sensing refactor (#26260)
* New proximity monitor datum

* Replace the old systems

* Fixes #26254

* Ports a New and spawn to Initialize

* Switch to Moved

* Remove unused var

* Speedup and fixes

* More speed

* qdel in movable

* Uneeded now

* Fix

* Use the faster RANGE_TURFS
2017-04-16 14:48:29 -06:00
coiax 7707910eb4 Renames the Cleanable/ folder to cleanable/ (#26007)
* Renames the Cleanable/ folder to cleanable/

* Rename in tgstation.dme as well
2017-04-15 10:45:55 -06:00
Joan Lung f74359e695 Merge pull request #26193 from Robustin/future5
Engimarket 3, The Third III: Fucking Dance Machine
2017-04-14 22:07:02 -04:00
coiax de35ec5f67 Partial sparks boilerplate reduction (#26081)
* Partial sparks boilerplate reduction

- Lots of obects are making `/datum/effect_system/spark_spread`, setting
them up, firing them, and then not qdeling them afterwards.
- Makes a `do_sparks` global proc that takes the same arguments as `set_up`
and then calls `start` and then `qdel`
- Switches a bunch of things to use this proc
- Makes emitters keep their own spark_spread datum around, since they
spark so damn much.
- Also makes some things use timers and ports some things to Initialize.

* Compilation
2017-04-12 19:59:45 +02:00
AnturK 0fb598f55e Some arcade cleanup (#26041) 2017-04-12 09:53:46 -03:00
BeeSting12 71d191e0eb The herpes of arts and crafts. (#26006) 2017-04-09 18:59:41 -03:00
Profakos 22ab7b3031 Ports the remaining few cleanables to Initialize (#25957) 2017-04-08 11:27:56 -03:00
Robustin 123a45ea9b Merge branch 'master' into future5 2017-04-07 10:16:06 -04:00
Cyberboss 9e1ef0ffe2 Global variable wrappers (#25325)
* Add the system for managed global variables

* Travis ban old globals

* So you CAN inline proccall, that's neat

* Fix that

* master.dm

* Remove the hack procs

* Move InitGlobals to the proper spot

* configuration.dm

* Fix the missing pre-slash

* clockcult.dm

* This is probably for the best

* Doy

* Fix shit

* Rest of the DEFINES tree

* Fix

* Use global. for access

* Update find_references_in_globals

Always hated that proc

Whoever made it must've bee a r e a l idiot...

* __HELPERS tree

* Move global initialization to master.

Fix the declaration

* database.dm

* Dat newline

* I said DECLARATIVE order!

* Here's something you can chew on @Iamgoofball

* game_modes.dm

* Fix this

* genetics.dm

* flavor_misc.dm

* More stuff

* Do it mso's way. Keep the controllers as global

* Make master actually see it

* Fix

* Finish _globalvars/lists

* Finish the rest of the _globalvars tree

* This is weird

* Migrate the controllers

* SLOTH -> GLOB

* Lighting globals

* round_start_time -> ticker

* PAI card list -> pai SS

* record_id_num -> static

* Diseases list -> SSdisease

* More disease globals to the SS

* More disease stuff

* Emote list

* Better and better

* Bluh

* So much stuff

* Ahh

* Wires

* dview

* station_areas

* Teleportlocs

* blood_splatter_icons

* Stuff and such

* More stuff

* RAD IO

* More stuff and such

* Blob shit

* Changeling stuff

* Add "Balance" to changelogs

* Balance for changelog compiler + Auto Tagging

* Update the PR template

* hivemind_bank

* Bip

* sacrificed

* Good shit

* Better define

* More cult shit

* Devil shit

* Gang shit

* > borers

Fix shit

* Rename the define

* Nuke

* Objectives

* Sandbox

* Multiverse sword

* Announce systems

* Stuff and such

* TC con

* Airlock

* doppllllerrrrrr

* holopads

* Shut up byond you inconsistent fuck

* Sneaky fuck

* Burp

* Bip

* Fixnshit

* Port without regard

* askdlfjs;

* asdfjasoidojfi

* Protected globals and more

* SO MANY

* ajsimkvahsaoisd

* akfdsiaopwimfeoiwafaw

* gsdfigjosidjfgiosdg

* AHHHHHHHHHHHHHHHHHHHHHHH!!!!!

* facerolll

* ASDFASDFASDF

* Removes the unused parts of dmm_suite

* WIP

* Fix quote

* asdfjauwfnkjs

* afwlunhskjfda

* asfjlaiwuefhaf

* SO CLOSE

* wwwweeeeeewwwww

* agdgmoewranwg

* HOLY MOTHER OF FUCK AND THATS JUST HALF THE JOB?!?

* Fix syntax errors

* 100 errors

* Another 100

* So many...

* Ugh

* More shit

* kilme

* Stuuuuuufffff

* ajrgmrlshio;djfa;sdkl

* jkbhkhjbmjvjmh

* soi soi soi

* butt

* TODAY WE LEARNED THAT GLOBAL AND STATIC ARE THE EXACT SAME FUCKING THING

* lllllllllllllllllllllllllllllllllllllllllll

* afsdijfiawhnflnjhnwsdfs

* yugykihlugk,kj

* time to go

* STUFFF!!!

* AAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!

* ngoaijdjlfkamsdlkf

* Break time

* aufjsdklfalsjfi

* CONTROL KAY AND PRAY

* IT COMPILEELEELELAKLJFKLDAFJLKFDJLADKJHFLJKAJGAHIEJALDFJ!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

* Goteem

* Fix testing mode

* This does not belong in this PR

* Convert it to a controller

* Eh, fuck this option

* Revert controllerization Ill do it some other time

* Fix

* Working controllerization

* FOR THE LOVE OF CHRIST PROTECT THE LOGS

* Protect admins and deadmins

* Use the inbuilt proc
2017-04-06 23:26:13 -06:00
ExcessiveUseOfCobblestone 8b3c7979b6 Ports spider structures to Initialize (#25893) 2017-04-05 22:40:53 -03:00
Robustin 5719365a0a Merge branch 'master' into future5 2017-04-05 15:31:34 -04:00