Commit Graph

336 Commits

Author SHA1 Message Date
Jordan Brown
93a31e6a26 Fixes delayed login message (#27685) 2017-05-27 01:52:56 -03:00
Joan Lung
3711b58f36 Harvesters are more fun to play (#27086) 2017-05-10 12:18:15 -03:00
coiax
fc9ffbb848 Visible ghosts emit light (#27027) 2017-05-09 13:28:53 -03:00
Leo
01d98d3503 Merge pull request #26908 from Cyberboss/patch-73
Fixes dead mobs being initialized twice
2017-05-05 20:11:24 -03:00
coiax
b633cd6ba2 Moves languages to a holder datum, gives mind its own language holder (#26776)
* Ghosts now have a language menu

🆑 coiax
add: Ghosts can now modify their own understood languages with the
language menu.
/🆑

- Language menu is now on /atom/movable, and can be opened by any atom
with the `open_language_menu` proc.
- Used for testing, and simulating what various station members hear.

* Language holders, I

* Language holder, II

* Dos line endings

* MIND LANGUAGES

* Fixes some mobs not having language holders in their minds

* Shadow languages

* How did you lose the holder?

* Mob level IC->Open Language Menu verb

* Gives draconic to silicons

* Lazy breeki

* Use of pre-initialized global lists for languages

* Fixes bugs with lazy holders
2017-05-05 15:12:27 +02:00
PKPenguin321
c2bfa07473 Revert "Removes the gang gamemode" (#26915) 2017-05-04 21:19:02 -05:00
oranges
c58d523e68 Merge pull request #26876 from ChangelingRain/sayfix
Fixes say verbs not working
2017-05-05 11:40:39 +12:00
Cyberboss
22e0829c5d Fixes dead mobs being initialized twice 2017-05-04 15:47:20 -04:00
oranges
846f31ca52 Merge pull request #26816 from lzimann/badgamemode
Removes the gang gamemode
2017-05-04 23:29:27 +12:00
MrStonedOne
60ec570af1 Fix server hop 2017-05-03 23:30:40 -07:00
Joan Lung
2e0e83e4fc Fixes say verbs not working 2017-05-03 22:45:04 -04:00
Lzimann
59eed8f11c Removes the gang gamemode 2017-05-02 14:28:55 -03:00
Leo
89e60cb88f Changes a lot of ticker and ticker.mode checks to SSticker.hasRoundStarted (#26720) 2017-04-30 23:35:13 +02:00
Leo
f263c4884a Merge pull request #26521 from AnturK/template-turret-control
Fixes templates/ruins not updating area list
2017-04-27 19:02:09 -03:00
Leo
36d5dd2f93 Merge pull request #26625 from MrStonedOne/serverhop-change
Server hop can now be used in lobby
2017-04-27 18:40:17 -03:00
Cyberboss
6c6fc719ec Refactors roundstart checks slightly (#26131)
* Refactors roundstart checks slightly

* Fix
2017-04-27 10:05:40 +12:00
Cyberboss
5ace376e4a Initialize Refactor (#25981)
Shouldn't break anything, stops warning spam, logs errors qdel style at the end of the game.

Initialize now expects a hint to be returned, one of:
INITIALIZE_HINT_NORMAL - Does nothing, returned by the root proc
INITIALIZE_HINT_LATELOAD - Call atom/proc/LateInitialize
INITIALIZE_HINT_QDEL - Calls qdel on the atom

LateInitialize currently defaults to the old re-calling behavior so there should be no issues with that.
Things that didn't return a hint or fucked up somehow will be logged less loudly than they were before

No more world start warnings!
2017-04-27 09:02:29 +12:00
MrStonedOne
a788823f6d Server hop can now be used in lobby 2017-04-26 13:45:53 -07:00
AnturK
1c0403e586 Fixes for Teleport verb 2017-04-25 22:23:05 +02:00
MrPerson
ff3f84ab81 Replaces /image with /mutable_appearance, where appropriate (#26518)
In cases where you're creating an image to use as an overlay, it makes more sense to use a mutable_appearance if you can. The image will create a static appearance for not just the image but also each intermediate step if you change vars along the way. The mutable appearance avoids this unnecessary and expensive process. The only situation that requires an image instead of a mutable_appearance is if the overlay is supposed to be directional. MA's ignore direction while images don't. I dunno why, probably another BYOND-ism.

I added a convenience function, mutable_appearance(), designed to emulate image(). Also went ahead and set the default plane of /mutable_appearance to FLOAT_PLANE because it's fucking 0 by default.

Several overlays that were image() calls were changed to just text strings when I could. overlays += "string" has the same result as overlays += image(icon, "string") and saves a proc call.
2017-04-25 12:15:16 +02:00
Jack Edge
b4219adbbf Ghosts no longer drift in space
Fixes #26359.
Closes #26412.

🆑 coiax
fix: Ghosts no longer drift in space.
/🆑
2017-04-22 20:25:37 +01:00
coiax
87bfaac1da Revert "Revert "Ghosts call Moved() after Move() (#26183)"" 2017-04-22 12:02:41 +01:00
oranges
3bc4ff1477 Merge pull request #26412 from MrStonedOne/revert-ghost-call_moved
Revert "Ghosts call Moved() after Move() (#26183)"
2017-04-22 13:58:18 +12:00
Cyberboss
44898a9b9e Conveyor movement refactor/fix (#26408)
* Refactors conveyor movement

* Fixes effects being affected by conveyors

* Fixes jetpacks not stopping conveyors

* Fixes /mob/dead being affected by conveyors

* Fixes butterflys being affected by conveyors
2017-04-21 19:27:37 -03:00
MrStonedOne
d02b631bd4 Revert "Ghosts call Moved() after Move() (#26183)"
This reverts commit 0adf5f64a7.
2017-04-20 13:09:03 -07:00
Cyberboss
3c3f7d3b60 Refactors dbcon into a subsystem (#26134)
* Refactors dbcon into a subsystem

* Swear I got that already...
2017-04-17 15:18:17 +10:00
coiax
0adf5f64a7 Ghosts call Moved() after Move() (#26183)
* Ghosts call Moved() after Move()

I was tinkering around with making ghosts glow when visible, and I had
to put this in to make lighting and stuff work. This seems sensible
anyway?

* Locate->get_turf

* Removes step trigger calling (done by Moved)
2017-04-15 11:22:12 -06:00
AnturK
3c48f146c3 Fixes two runtimes. (#26061)
* Borer attack runtime

* Observer canUseTopic
2017-04-11 07:21:29 -03:00
Kyle Spier-Swenson
11d504e93a Removes hacky see in darkness invisibility bullshit, uses planes. (#25931)
* Removes hacky see in darkness invisibility bullshit, uses planes.

Also removed the use of invisibility for ghosts of others, instead using override images.

Per client lighting visibility now has 4 levels, all on, all off, and two midways, this allows for things to be able to see in the dark while still being able to see what is dark and what has light, ghosts and aliens and other shit can cycle between all 4, other things were given one of the 3 values depending.

* Remove qdel global var search.

* Cleans up code, makes changing lighting/NV level easier.
2017-04-11 21:01:24 +12:00
Cheridan
c5cc72f66e Merge pull request #25986 from coiax/examine-ghost-body
Examining a ghost determines whether it is visible
2017-04-10 08:59:09 -05:00
Jack Edge
e5837b7292 Examining a ghost determines whether it is visible
🆑 coiax
add: Examining a ghost determines whether it is visible.
/🆑

This is for ghosts, who are trying to determine if they can be percieved
by the living, since they see no difference if visible.
2017-04-07 20:01:55 +01:00
JJRcop
afa847bf35 Merges whisper verb into saycode, extends to all living mobs
Removed all #a #b #c radio
removed :W .W radio
prefix speech with # to whisper
2017-04-07 02:23:47 -04:00
Cyberboss
9e1ef0ffe2 Global variable wrappers (#25325)
* Add the system for managed global variables

* Travis ban old globals

* So you CAN inline proccall, that's neat

* Fix that

* master.dm

* Remove the hack procs

* Move InitGlobals to the proper spot

* configuration.dm

* Fix the missing pre-slash

* clockcult.dm

* This is probably for the best

* Doy

* Fix shit

* Rest of the DEFINES tree

* Fix

* Use global. for access

* Update find_references_in_globals

Always hated that proc

Whoever made it must've bee a r e a l idiot...

* __HELPERS tree

* Move global initialization to master.

Fix the declaration

* database.dm

* Dat newline

* I said DECLARATIVE order!

* Here's something you can chew on @Iamgoofball

* game_modes.dm

* Fix this

* genetics.dm

* flavor_misc.dm

* More stuff

* Do it mso's way. Keep the controllers as global

* Make master actually see it

* Fix

* Finish _globalvars/lists

* Finish the rest of the _globalvars tree

* This is weird

* Migrate the controllers

* SLOTH -> GLOB

* Lighting globals

* round_start_time -> ticker

* PAI card list -> pai SS

* record_id_num -> static

* Diseases list -> SSdisease

* More disease globals to the SS

* More disease stuff

* Emote list

* Better and better

* Bluh

* So much stuff

* Ahh

* Wires

* dview

* station_areas

* Teleportlocs

* blood_splatter_icons

* Stuff and such

* More stuff

* RAD IO

* More stuff and such

* Blob shit

* Changeling stuff

* Add "Balance" to changelogs

* Balance for changelog compiler + Auto Tagging

* Update the PR template

* hivemind_bank

* Bip

* sacrificed

* Good shit

* Better define

* More cult shit

* Devil shit

* Gang shit

* > borers

Fix shit

* Rename the define

* Nuke

* Objectives

* Sandbox

* Multiverse sword

* Announce systems

* Stuff and such

* TC con

* Airlock

* doppllllerrrrrr

* holopads

* Shut up byond you inconsistent fuck

* Sneaky fuck

* Burp

* Bip

* Fixnshit

* Port without regard

* askdlfjs;

* asdfjasoidojfi

* Protected globals and more

* SO MANY

* ajsimkvahsaoisd

* akfdsiaopwimfeoiwafaw

* gsdfigjosidjfgiosdg

* AHHHHHHHHHHHHHHHHHHHHHHH!!!!!

* facerolll

* ASDFASDFASDF

* Removes the unused parts of dmm_suite

* WIP

* Fix quote

* asdfjauwfnkjs

* afwlunhskjfda

* asfjlaiwuefhaf

* SO CLOSE

* wwwweeeeeewwwww

* agdgmoewranwg

* HOLY MOTHER OF FUCK AND THATS JUST HALF THE JOB?!?

* Fix syntax errors

* 100 errors

* Another 100

* So many...

* Ugh

* More shit

* kilme

* Stuuuuuufffff

* ajrgmrlshio;djfa;sdkl

* jkbhkhjbmjvjmh

* soi soi soi

* butt

* TODAY WE LEARNED THAT GLOBAL AND STATIC ARE THE EXACT SAME FUCKING THING

* lllllllllllllllllllllllllllllllllllllllllll

* afsdijfiawhnflnjhnwsdfs

* yugykihlugk,kj

* time to go

* STUFFF!!!

* AAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!

* ngoaijdjlfkamsdlkf

* Break time

* aufjsdklfalsjfi

* CONTROL KAY AND PRAY

* IT COMPILEELEELELAKLJFKLDAFJLKFDJLADKJHFLJKAJGAHIEJALDFJ!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

* Goteem

* Fix testing mode

* This does not belong in this PR

* Convert it to a controller

* Eh, fuck this option

* Revert controllerization Ill do it some other time

* Fix

* Working controllerization

* FOR THE LOVE OF CHRIST PROTECT THE LOGS

* Protect admins and deadmins

* Use the inbuilt proc
2017-04-06 23:26:13 -06:00
Cyberboss
22fe5b12f1 Merge upstream 2017-04-02 22:27:22 -04:00
coiax
7554b5f454 Language datums; removes the talk wheel (#25333)
* Initial burst of languages

* Scratchings of beginnings

* Code review I

* Compilation!

* You can now understand your own speech

* Fixes whispering

* Gets typecaches working again

* Remie's `PASS`ing

* Back to pass() to stop the compiler whining

* Why can't drones check their languages

* Everyone speaks how they should

* Removes world string debug stuff

* Currently failing to massage radio code into working

* The radio transmits the languages!

* ,0 to talk common

* Replaces speech wheel with language menu

* Observers can speak all languages

* pAIs now speak languages FOREVER

* New action button for language menu

* pAIs have an action button to open their language menu

* AIs can talk and all that

* AIs have a language menu button

* Fixes supermatter making strange noises

* Fixes AI holopads

* Fixes request consoles

* Fixes bots making strange sounds

* Meaningless MMI change

* Some caching of datums

* Brains in MMIs speak common

* Ratvarian AIs can only speak Ratvarian

* Tables can speak common, apparently

* Removes var in args

* Fixes the (AI Eye) problem

Thanks to Shadowmobile for their help with this one.

* Fixes tape recorders

* Fixes humans being able to speak in languages they did not know

* Adds some new posibrain names

Honk.

* The voice analyzer replies in the language you spoke to it

* Gives swarmers only swarmer language

* `initial_languages` var.

* OMNITONGUE, clockwork restrictions

* Fixes barmaid and bardrone language abilities

* Code review I

* Omnitongue correction

* Code review II

* Removes force_compose var
2017-04-02 21:03:40 +02:00
Cyberboss
78ee754da3 Merge upstream 2017-04-01 23:38:37 -04:00
Cyberboss
7377e0aa6e Fixes a null runtime (#25676) 2017-03-31 13:15:22 -04:00
Cyberboss
5646c736c8 Merge upstream 2017-03-30 19:18:59 -04:00
MrPerson
17af3ad9d3 Fixes observe issues with parallax (#25561)
This fixes #25479 plus a runtime that happens when you observe a mob whose player has ghosted that results in a comically incorrect HUD for the observer.

HUDs are a fucking mess still to the surprise of nobody
2017-03-30 22:08:46 +13:00
Cyberboss
05e1ef69e1 Merge upstream 2017-03-27 09:32:08 -04:00
Cyberboss
7af014de84 Add support for specific sound channels and stopping them (#25455) 2017-03-25 19:54:04 -03:00
Cyberboss
db99403313 Merge branch 'master' into TiredOfTheInconsistency 2017-03-23 09:21:20 -04:00
Cyberboss
d0bfbc3e13 Rename ticker to SSticker 2017-03-22 10:48:25 -04:00
Cyberboss
75d9ff262e Fixes #25340 2017-03-21 09:46:53 -04:00
Cyberboss
b639f0c99e Fixes admin latejoin disabling (#25041)
* Fixes admin latejoin disabling

* Fix alerts
2017-03-16 17:06:52 -04:00
Cyberboss
31001c3493 Removes the in transit requirement from spawning (#25160)
* Removes the in transit requirement from spawning

* Remove commented out line
2017-03-16 17:39:41 +13:00
Cyberboss
012eaec1b9 Mob Initialization (#24840)
* Mob Initialization

* new_player Repath

* Fix the dme

* Fix the shit

* Fix a loc

* Fix another loc

* But, in my haste, I forgot the cola!

* Another loc

* ANOTHER LOC

* Further docs

* Where'd that s come from

* Fix shit

* Better
2017-03-13 20:21:12 +01:00
coiax
4b38a438de Additional deadchat fixes (#25012)
* Additional deadchat fixes

Fixes #25008.

- People who are dead but not observers can hear deadchat.
- Follow links will try to follow first, then attempt a turf jump,
rather than always doing the turf jump.
- By using coordinates rather than /ref it'll stop the malformed (F)
links to jump to the turfs.

* text2num is my friend
2017-03-13 22:05:28 +13:00
Lzimann
3dd6722c07 Fix conflict 2017-03-10 01:39:22 -03:00
Lzimann
5a618297ce Replaces the default output with the to_chat wrapper. 2017-03-10 01:32:05 -03:00