Commit Graph

1074 Commits

Author SHA1 Message Date
AnturK
a716ed7869 Fixes adv camera leaving obscured images 2017-05-25 16:01:48 +02:00
Leo
13aa02f56d Merge pull request #27543 from AnturK/advanced_cam_fix
Fixes advanced cam not cleaning up properly
2017-05-23 15:43:22 -03:00
Leo
7d91e3143d Changes investigate logs to use a define (#27503) 2017-05-23 15:45:09 +12:00
ShizCalev
82d5e8a51a Area Refactor + Var-edit Cleanup (#27530) 2017-05-23 00:07:48 -03:00
AnturK
c883a737e4 Fixes advanced cam not cleaning up properly 2017-05-22 17:29:39 +02:00
Joan Lung
9cdf74fb12 KA Pressure Mods are now a traitor miner item (#27484) 2017-05-22 10:19:16 -03:00
Profakos
95dcb0d02d Adds a disk slot to the ORM, to allow the uploading of new smelter designs (#27224) 2017-05-15 09:04:41 -03:00
Ian Turk
fa4a54c43a Fixed not being able to sell research disks, and being able to re-sell disks by sending low-tech disks to reset the levels 2017-05-13 10:00:59 -06:00
Iamgoofball
c583a3a8ec Fixes tech disk duping (#27100)
see title
2017-05-14 00:19:32 +12:00
XDTM
9a02320092 Bluespace Launchpads (#26956) 2017-05-09 16:31:43 -03:00
Mr Potato Shaman
891d1cb0e0 Make Lathe Design Names Capitalized Consistently (#27041) 2017-05-08 17:25:19 -03:00
Mr Potato Shaman
605f20d641 Add Slime Scanner to Autolathe (#27036) 2017-05-08 15:49:50 -03:00
oranges
7436d7d990 Merge pull request #26854 from FantasticFwoosh/LeatherClub
Refactors leather with crafting, removed bio-generator designs + adds craftable muzzles
2017-05-08 20:04:23 +12:00
Leo
fd12eee9c8 Removes telescience entirely (#26925) 2017-05-06 03:37:16 -06:00
FantasticFwoosh
b2ab32cc32 Removes objects + Adds leather sheets
Reverts the old leather objects now on the global list, and allows the bio-generator to print off leather instead, specialist pieces of equipment have been left intact to encourage inter-department interaction & demand. (And to keep the global list small)
2017-05-03 16:08:19 +01:00
Shadowlight213
607809396f Fixes biogenerator (#26743) 2017-05-01 16:27:44 -06:00
Profakos
e9eeadca1a Old ore processor cleanup (#26398)
* Processing machine cleanups, can smelt bluespace and titanium

* Another forceMove

* Lack of typing

* Rewrite using materials container, a target proc for container's release sheet procs

* Alloys

* The dme

* Nulls references on Destroy

* Makes the smelter infinitely large, like before
2017-04-29 20:45:32 +12:00
Leo
e803369fd9 Merge pull request #26634 from Core0verload/tochat_master_race
Changes some << to to_chat
2017-04-28 08:14:09 -03:00
oranges
36ae39e4db Merge pull request #26368 from Sligneris/R&D-Console
Changes all instances of "RD Console" to "R&D Console"
2017-04-27 19:59:50 +12:00
oranges
0c4d50105f Merge pull request #26601 from bgobandit/cmobane
When jumpsuits take severe damage, their suit sensors break.
2017-04-27 19:32:23 +12:00
c0
ee049b38de Changes some << to to_chat 2017-04-27 04:20:26 +03:00
oranges
d95e859e5d Merge pull request #26386 from ChangelingRain/initialnew
New() goes in the trash, we've gotta Initialize()
2017-04-27 10:15:10 +12:00
Cyberboss
729010bbb2 Unorphans the blackbox (#26129)
Moved sql_poll_population from server_maint to this new SS. Moved few remaining server_maint tasks to SSping and deleted it.
2017-04-27 10:04:57 +12:00
bgobandit
4f4405819f When jumpsuits take damage, their suit sensors break. Can be fixed with cable coil. Changes all suit sensor var references to defines. 2017-04-26 01:21:17 -04:00
Joan Lung
228df13447 Merge branch 'master' of https://github.com/tgstation/tgstation into initialnew
Conflicts:
	code/modules/mob/living/simple_animal/hostile/megafauna/dragon.dm
	code/modules/station_goals/bsa.dm
	code/modules/vehicles/atv.dm
2017-04-25 07:32:06 -04:00
MrPerson
ff3f84ab81 Replaces /image with /mutable_appearance, where appropriate (#26518)
In cases where you're creating an image to use as an overlay, it makes more sense to use a mutable_appearance if you can. The image will create a static appearance for not just the image but also each intermediate step if you change vars along the way. The mutable appearance avoids this unnecessary and expensive process. The only situation that requires an image instead of a mutable_appearance is if the overlay is supposed to be directional. MA's ignore direction while images don't. I dunno why, probably another BYOND-ism.

I added a convenience function, mutable_appearance(), designed to emulate image(). Also went ahead and set the default plane of /mutable_appearance to FLOAT_PLANE because it's fucking 0 by default.

Several overlays that were image() calls were changed to just text strings when I could. overlays += "string" has the same result as overlays += image(icon, "string") and saves a proc call.
2017-04-25 12:15:16 +02:00
Joan Lung
dc0e007a23 A bunch of Initialize()s now have return values (#26464) 2017-04-25 10:51:40 +02:00
Joan Lung
db9d86a39e New() goes in the trash, we've gotta Initialize() 2017-04-19 18:22:26 -04:00
Sligneris
c5aaa07949 Changes all instances of "RD Console" to "R&D Console" 2017-04-19 00:32:35 +02:00
Joan Lung
44b85bf82c Some more logging (#26139)
* Some more logging
And then you'll be a lumberjane!

* space

* beware the...

* hmph
2017-04-13 16:20:57 -06:00
Robustin
7db828644c EngiMarket Part Four - Ranged RCD and Rapid Lighting Device (RLD) (#25263)
Two new items, one brand new, the other an RCD that works at range without any other bells and whistles.

The RLD allows you to create floor and wall lighting along with temporary (they use fuel like flares) glowsticks at range. It can also deconstruct lights. The best part of this feature (besides the visual "ammo" updating icons) is the ability to select absolutely any color you desire.

🆑 Robustin
add: Ranged RCD added to the game
add: Rapid Lighting Device (also ranged) has been added. It can create wall, floor, and temporary lights of any color you desire.
/🆑
2017-04-14 09:31:43 +12:00
coiax
de35ec5f67 Partial sparks boilerplate reduction (#26081)
* Partial sparks boilerplate reduction

- Lots of obects are making `/datum/effect_system/spark_spread`, setting
them up, firing them, and then not qdeling them afterwards.
- Makes a `do_sparks` global proc that takes the same arguments as `set_up`
and then calls `start` and then `qdel`
- Switches a bunch of things to use this proc
- Makes emitters keep their own spark_spread datum around, since they
spark so damn much.
- Also makes some things use timers and ports some things to Initialize.

* Compilation
2017-04-12 19:59:45 +02:00
Cyberboss
9e1ef0ffe2 Global variable wrappers (#25325)
* Add the system for managed global variables

* Travis ban old globals

* So you CAN inline proccall, that's neat

* Fix that

* master.dm

* Remove the hack procs

* Move InitGlobals to the proper spot

* configuration.dm

* Fix the missing pre-slash

* clockcult.dm

* This is probably for the best

* Doy

* Fix shit

* Rest of the DEFINES tree

* Fix

* Use global. for access

* Update find_references_in_globals

Always hated that proc

Whoever made it must've bee a r e a l idiot...

* __HELPERS tree

* Move global initialization to master.

Fix the declaration

* database.dm

* Dat newline

* I said DECLARATIVE order!

* Here's something you can chew on @Iamgoofball

* game_modes.dm

* Fix this

* genetics.dm

* flavor_misc.dm

* More stuff

* Do it mso's way. Keep the controllers as global

* Make master actually see it

* Fix

* Finish _globalvars/lists

* Finish the rest of the _globalvars tree

* This is weird

* Migrate the controllers

* SLOTH -> GLOB

* Lighting globals

* round_start_time -> ticker

* PAI card list -> pai SS

* record_id_num -> static

* Diseases list -> SSdisease

* More disease globals to the SS

* More disease stuff

* Emote list

* Better and better

* Bluh

* So much stuff

* Ahh

* Wires

* dview

* station_areas

* Teleportlocs

* blood_splatter_icons

* Stuff and such

* More stuff

* RAD IO

* More stuff and such

* Blob shit

* Changeling stuff

* Add "Balance" to changelogs

* Balance for changelog compiler + Auto Tagging

* Update the PR template

* hivemind_bank

* Bip

* sacrificed

* Good shit

* Better define

* More cult shit

* Devil shit

* Gang shit

* > borers

Fix shit

* Rename the define

* Nuke

* Objectives

* Sandbox

* Multiverse sword

* Announce systems

* Stuff and such

* TC con

* Airlock

* doppllllerrrrrr

* holopads

* Shut up byond you inconsistent fuck

* Sneaky fuck

* Burp

* Bip

* Fixnshit

* Port without regard

* askdlfjs;

* asdfjasoidojfi

* Protected globals and more

* SO MANY

* ajsimkvahsaoisd

* akfdsiaopwimfeoiwafaw

* gsdfigjosidjfgiosdg

* AHHHHHHHHHHHHHHHHHHHHHHH!!!!!

* facerolll

* ASDFASDFASDF

* Removes the unused parts of dmm_suite

* WIP

* Fix quote

* asdfjauwfnkjs

* afwlunhskjfda

* asfjlaiwuefhaf

* SO CLOSE

* wwwweeeeeewwwww

* agdgmoewranwg

* HOLY MOTHER OF FUCK AND THATS JUST HALF THE JOB?!?

* Fix syntax errors

* 100 errors

* Another 100

* So many...

* Ugh

* More shit

* kilme

* Stuuuuuufffff

* ajrgmrlshio;djfa;sdkl

* jkbhkhjbmjvjmh

* soi soi soi

* butt

* TODAY WE LEARNED THAT GLOBAL AND STATIC ARE THE EXACT SAME FUCKING THING

* lllllllllllllllllllllllllllllllllllllllllll

* afsdijfiawhnflnjhnwsdfs

* yugykihlugk,kj

* time to go

* STUFFF!!!

* AAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!

* ngoaijdjlfkamsdlkf

* Break time

* aufjsdklfalsjfi

* CONTROL KAY AND PRAY

* IT COMPILEELEELELAKLJFKLDAFJLKFDJLADKJHFLJKAJGAHIEJALDFJ!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

* Goteem

* Fix testing mode

* This does not belong in this PR

* Convert it to a controller

* Eh, fuck this option

* Revert controllerization Ill do it some other time

* Fix

* Working controllerization

* FOR THE LOVE OF CHRIST PROTECT THE LOGS

* Protect admins and deadmins

* Use the inbuilt proc
2017-04-06 23:26:13 -06:00
vcordie
a85cbd6532 disables telesci (#25923)
* removes telesci

* comments out telesci
2017-04-07 10:37:29 +12:00
coiax
7554b5f454 Language datums; removes the talk wheel (#25333)
* Initial burst of languages

* Scratchings of beginnings

* Code review I

* Compilation!

* You can now understand your own speech

* Fixes whispering

* Gets typecaches working again

* Remie's `PASS`ing

* Back to pass() to stop the compiler whining

* Why can't drones check their languages

* Everyone speaks how they should

* Removes world string debug stuff

* Currently failing to massage radio code into working

* The radio transmits the languages!

* ,0 to talk common

* Replaces speech wheel with language menu

* Observers can speak all languages

* pAIs now speak languages FOREVER

* New action button for language menu

* pAIs have an action button to open their language menu

* AIs can talk and all that

* AIs have a language menu button

* Fixes supermatter making strange noises

* Fixes AI holopads

* Fixes request consoles

* Fixes bots making strange sounds

* Meaningless MMI change

* Some caching of datums

* Brains in MMIs speak common

* Ratvarian AIs can only speak Ratvarian

* Tables can speak common, apparently

* Removes var in args

* Fixes the (AI Eye) problem

Thanks to Shadowmobile for their help with this one.

* Fixes tape recorders

* Fixes humans being able to speak in languages they did not know

* Adds some new posibrain names

Honk.

* The voice analyzer replies in the language you spoke to it

* Gives swarmers only swarmer language

* `initial_languages` var.

* OMNITONGUE, clockwork restrictions

* Fixes barmaid and bardrone language abilities

* Code review I

* Omnitongue correction

* Code review II

* Removes force_compose var
2017-04-02 21:03:40 +02:00
Joan Lung
ad1fb2c9b9 Makes a few things use admin macros 2017-03-30 14:58:05 -04:00
AnturK
4acca6a105 Advanced cam fixes (#25601) 2017-03-30 08:38:16 -03:00
XDTM
36ac1997d7 Refactors Golem Names (#25471) 2017-03-25 19:47:08 -03:00
kevinz000
e1fd0292c7 Update experimentor.dm (#25441) 2017-03-25 19:41:36 -03:00
GunHog
ac4d69254b Revival of "Allows AIs to deploy to borgs" by Shadowlight213 (#25184)
The AI may now deploy to cyborgs prepared as AI shells. The module to do this may be research in the exosuit fabricator. Simply slot the module into a completed cyborg frame as with an MMI, or into a playerless (with no ckey) cyborg.
2017-03-24 21:42:48 -03:00
Fox McCloud
7db6a982d7 Modular Receiver in Autolathe (#25401)
* Modular Receiver in Autolathe

* forgot this
2017-03-25 09:21:50 +13:00
ExcessiveUseOfCobblestone
c93b5e91fd It's an "upgrade", not a "potion" (#25379) 2017-03-23 07:35:15 -03:00
Joan Lung
942cc65ffe Merge pull request #25225 from ExcessiveUseOfCobblestone/forgive-me-gene-machine
Tasteful Botany Nerf
2017-03-19 16:30:08 -04:00
uraniummeltdown
a307bffc7f fix monkey recycler board not showing up in imprinter (#25233) 2017-03-19 15:54:01 +01:00
ExcessiveUseOfCobblestone
65f3af3ec7 Gene Machine! 2017-03-18 00:18:17 -04:00
Xhuis
764ec63713 Adds the power flow control console (#25001)
* Adds the power flow control console

* Minor cleanup

* Adds some new stuff

* Tweaks sounds

* Added access requirements, admin logging, AI restriction

* Part 1: Remove dem consoles

* Put dem consoles back

* Small patch

* Some work I can't remember

* Sanity checkin'

* Maybe now!

* Sanity checks pass 3295912

* Sanity checks
2017-03-17 15:57:56 +01:00
Cyberboss
012eaec1b9 Mob Initialization (#24840)
* Mob Initialization

* new_player Repath

* Fix the dme

* Fix the shit

* Fix a loc

* Fix another loc

* But, in my haste, I forgot the cola!

* Another loc

* ANOTHER LOC

* Further docs

* Where'd that s come from

* Fix shit

* Better
2017-03-13 20:21:12 +01:00
Lzimann
5a618297ce Replaces the default output with the to_chat wrapper. 2017-03-10 01:32:05 -03:00
PJB3005
a63608d023 Merge remote-tracking branch 'upstream/master' into rebase-to-vg 2017-03-03 16:31:00 +01:00
XDTM
4206c96ed3 Fixes abductor surgery designs (#24593) 2017-03-03 09:30:51 +01:00