* ... (#10)
* Automatic changelog generation for PR #21599 [ci skip]
* Makes action buttons use the hud themes.
* update sound/ambience/LISCENSE.txt
fixed typos
* makes multiverse sword not work on bullshit mages (#21622)
Makes the multiverse sword not call the shuttle if it's already called.
* Clockcult end-round report now includes CV, caches, and scripture states (#21618)
* Clockcult end-round report now includes CV and scripture states
* hup
* Build your own shuttle
* Adds nitrous oxide reagent (#21608)
* Adds liquid nitro
* other reagent
* removes duplicate
* Automatic changelog generation for PR #21608 [ci skip]
* Automatic changelog generation for PR #21623 [ci skip]
* Adds a new beard style. Broken Man. (#21625)
* -electric guitar-
* i've changed, im sorry
* lisa, baby, im sorry.
* Automatic changelog generation for PR #21625 [ci skip]
* joanwhy
* Removes multiverse once again
* Diversifies golems
* Golems
* fixes a bug
* Replaces Servant cyborg emagged modules with some limited scripture and tools (#21632)
* Replaces Servant cyborg emagged modules with some limited scripture and tools
* not THAT limited
* sorry standard borg
* bugfix
* Automatic changelog generation for PR #21632 [ci skip]
* Automatic changelog compile, [ci skip]
* Automatic changelog generation for PR #21621 [ci skip]
* Fixes religion subsystem (#21664)
* Fixed a small grammar error in default drone laws
* reduces cost of throwing weapons box (#21649)
* Automatic changelog compile, [ci skip]
* Slab scripture text now starts off in compressed format
* Fixes#21669
* Automatic changelog generation for PR #21634 [ci skip]
* Adds a brain damage line (#21641)
* This was long overdue
* Those are spaces, not tabs
* PubbyStation bugfixes (#21637)
- fix disposalpipe in brig
- fix missing chapel light
- fix cargo sec filing cabinet
- fix science scrubber pipe
- add station maps
- add atmos waste line
* Automatic changelog generation for PR #21628 [ci skip]
* Borers can now no longer take control of implanted people or cultists (#21631)
* Borers can now no longer infest security officers or cultists
This is to solve the issue of borers ruining cult rounds by revealing
every cultist there is, as well as to stop borers from having instant
access to kill weapons by simply infesting a security officer, HoS, or
the Captain.
* Different plan
Now instead of being unable to infest, they cannot mind control.
Everything else is fair game.
* Fuck forgot to remove this bit
* Changed c to victim to fix error
* Automatic changelog generation for PR #21631 [ci skip]
* Clockcult AIs get the ability to listen in through cameras (#21643)
* Automatic changelog generation for PR #21643 [ci skip]
* Adds a config file to enable/disable shuttles from being bought (#21642)
* Adds a config file to enable/disable shuttles from being bought
* Remove useless comment
* Allows more things to be put in the microwave (#21650)
* more items can be inserted
* tweaked explosions
* intent
* Automatic changelog generation for PR #21650 [ci skip]
* The round ending on one server will send a news report to the other server (#21636)
* News Reports
* Misc
* Typo fixes
* Automatic changelog generation for PR #21636 [ci skip]
* Corrects sound/ambience/LISCENSE.txt filename
* Syndicate Lava Base Remap
* Forgot turf editor
* Fixes bug with baseturf helper
* Fixes clockcult round end stats showing up when they shouldn't (#21658)
* round end code is magic
* br
* Science Channel for Shaft Miners
* More typecaching hostile mob targetting
* Automatic changelog generation for PR #21671 [ci skip]
* Cyborg and AI default theme.
* Fixes ai restoration button
Adds an eject button to the restorer UI
* Increases mech-mounted plasma cutter effectiveness
- The mech mounted plasma cutter now fires faster and costs less per
shot.
- Changed the mech plasma cutter's sound to match the other cutters.
* Correct call to addtimer, preventing runtime (#21661)
All the arguments passed into the arglist appear to be required to not
be named arguments, so this simply strips out the named arguments and
passes them in as the base format.
This is confusing
* Viewers always returns a list (#21676)
* Medibot healing fix (#21677)
When Medibots were switched to charcoal, which lacks and OD threshold,
they were made unable to use it for healing.
* Automatic changelog generation for PR #21677 [ci skip]
* Fixes airlock security levels messing with their health (#21674)
* Adds the max_integrity modifier proc
* Fixes#21581
* Automatic changelog generation for PR #21674 [ci skip]
* Makes golems different, also fixes a couple of bugs (#21656)
* Diversifies golems
* Golems
* fixes a bug
* Carbon proc
* Spacing
* oops
* Automatic changelog generation for PR #21656 [ci skip]
* Fixes cyborg proselytizers being unable to repair clockwork structures with power
* Adds the mining conscription kit
* Automatic changelog compile, [ci skip]
* makes borer event admin only
* You can now see which shuttle is coming in the status panel
* Automatic changelog generation for PR #21683 [ci skip]
* Plasmaman random names (#21675)
* added list file of plasmaman names to config/names
added var/list that lists plasmaman.txt
added procs for picking and generating random plasmaman names, using plasmaman.txt and roman numerals 1-99
* Automatic changelog generation for PR #21675 [ci skip]
* drying
* Fixes Belligerent not updating the hud walk/run button
* I accidently made flashbangs divide by zero. (#21687)
* Update flashbang.dm
* fix
* Update flashbang.dm
* Automatic changelog generation for PR #21655 [ci skip]
* "snowy" mapgen now adds snow (#21681)
* "snow" mapgen now adds snow
* the remie review
* booties supreme
* AI Mech Recovery
- Allows AIs to be recovered from mech wrecks by hitting the mech with
an AI card.
- Makes the explanation text of the AI's new control REALLY BIG
- Antagonist AIs can now be carded from mechs, and changes the text to
reflect this.
* Fixes Unicode CL tags breaking changelogs.
* drying rack
* Automatic changelog compile, [ci skip]
* As the AI: Click an AI status display to bring up the prompt for changing it
* make sure the user is an ai
* ree
* kek
* ...
* Update mecha.dm
* Update mecha.dm
* Clockwork walls are about as hard for hulks to break as rwalls
* Interdiction Lenses are more likely to turn off if damaged
Interdiction Lenses and Tinkerer's Daemons give less CV
* Proselytizing alloy shards is instant
* Cogscarabs will once again convert metal, rods, and plasteel directly to alloy
* Removes some stale comments (#21700)
* Stale comments and some redundant string interpolation
* Clockcult AIs with borgs 'slaved' to them will convert them when hacking via the robotics console (#21646)
* Clockcult AIs with borgs 'slaved' to them will convert them when hacking via the robotics console
* leeeet's make this more obvious
* "
* this is okay i guess
* Automatic changelog generation for PR #21646 [ci skip]
* Automatic changelog generation for PR #21690 [ci skip]
* Fixes internals buttons (#21696)
* Fixes internals buttons
* i'm very happy with my own ui tbh
* Adds confirmation message to Latespawn toggle and adds shutter to south bar window (#21692)
* Adds confirmation message to Latespawn toggle
* Adds a shutter in south bar window
* Automatic changelog generation for PR #21699 [ci skip]
* Automatic changelog generation for PR #21647 [ci skip]
* Fix runtime with rupees
This enforces the item crossing them is actually a mob
* Human nightvision (#21638)
* Human nightvision
Humans can see in the dark a little bit around themselves.
-Add pictures here-
Forces clients onto 510 and suggests clients upgrade to 511 in the default config. The suggestion is still commented out but forcing clients to 510+ is mandatory.
Ghosts and brains now actually render the default HUD instead of skipping the whole process. Dead mobs will show their fullscreens. All of the existing ones will skip rendering to dead mobs to keep the existing behavior of not rendering the brute/blindness screens.
Fixes#17389
Probably fixes#19248 need to test
* Darker human nightvision it is
* Replaces the 'no cache' alert with an alert showing what you need for the next tier (#21689)
* Replaces the 'no cache' alert with an alert showing what you need for the next tier
* please make a base
please
* this can't be more dynamic, no
* duh, I can do this
* much better
* i'm just kor but with clocks
* Automatic changelog generation for PR #21689 [ci skip]
* [READY]] FLIGHTPACKS (AKA cooler, better, and technological wings with a unique gimmick!) (#20860)
* vroom
* wew
* a
* b
* morestuff
* .
* a
* .
* .
* basicsprites+extend/retract
* ...
* .
* thanks travis
* woops
* thankstravisv2
* redundence
* ishouldstopmakingsomanygoddamncommits+empdamage
* stuff
* ..
* ion_trails
* fixes_conflict_1
* fix
* compilesnow
* .
* fuck
* WIP: Multi Step Assembly
* thismightfixitthismightnot
* shoe-attachment
* noselfremoval
* wooops
* tweaksandcrashing
* runtimes
* runtimesfuntimes+crash update 1
* thisprobablywontcompile
* stillwip
* githubPLEASEWORK
* fixes conflicts 3/3
* REFACTORSUNTESTED
* fixingconflicts2
* fixingconflicts3/3
* updates
* stuffs
* ...
* stillWIP
* stufffs
* .
* ..
* runtimesfuntimes2
* stuffs2
* conflictfix
* ...
* fuck
* fix
* bah merge conflicts
* knockback_testing1
* conflictfixing...
* mergeconflicts
* plop
* socloseyetsofar
* tweaksandfixes
* conflicts
* fix
* fixes
* fix
* woops
* woops2
* hotfix
* ...
* flufftextandfixes
* test
* ..
* fix1/2
* stuff
* finallysomeoneteachesmehowtofixthisshit
* FIX
* why
* .
* bitflagsshitflags1
* bitflags-shitflags2
* bitflags-shitflags2
* bitflags_shitflags_4
* autofloating
* minerbuffgetthepun?
* notouchingfloors
* ...
* .
* f l o a t
* kek
* kek
* fixes
* fixes2
* sprites
* Automatic changelog compile, [ci skip]
* Adds grappa icon and a grappa bottle to booze vending machine.
* Fixes roundstart active turfs on z2
* The Ark of the Clockwork Justicar no longer appears above mobs
* Revert "Human nightvision"
* disposal unit now uses a tgui (#21702)
* disposal unit now uses a tgui
* Woops, still can't do that
* code review
* curse you tgui
* Automatic changelog generation for PR #21702 [ci skip]
* You can now quickbind up to 5 scriptures
* Automatic changelog generation for PR #21718 [ci skip]
* Fixes the false armblade removal timer. Refactors addtimer (#21714)
* Clever girl...
* Make the addtimer unique param safe
* Refactor addtimer calls
* Moved the location of the define so the other SSs can use it
* Automatic changelog generation for PR #21714 [ci skip]
* Automatic changelog generation for PR #21707 [ci skip]
* Automatic changelog generation for PR #21704 [ci skip]
* Adds a new spawn xmas tree landmark and also adds a new holiday, the festive season.
* Adds the spawner to the maps
* Fix QDEL_IN macro for new addtimer code
* Fixes addtimer for doors on shuttles
* nulls the physical var for the modular computer on destroy
* plasmaman/random_name gets gender parameter
Moved Rand Roman from random plasmaman name proc to plasmaman_name proc
* Automatic changelog generation for PR #21710 [ci skip]
* Automatic changelog generation for PR #21712 [ci skip]
* Automatic changelog generation for PR #21694 [ci skip]
* reagents get hot
* FUCK
* reconfiguration
* Faster listclearnulls()
About twice as fast on lists with 25% nulls in testing
http://hastebin.com/amofejukoc.php
* dixed
* Update species.dm
* Update species.dm
* Update species.dm
* Hyenas pride
* 1000K
* Removes code from xmas celebrate() and move to the appropriate holiday datum.
* Adds a tool to find Unquoted List Associations
* Automatic changelog generation for PR #21760 [ci skip]
* REMOVES THE FUCKING COMMA (#21768)
* Automatic changelog compile, [ci skip]
* Fixes all remaining addtimers missed
* Fixes the qdel reference finder (#21763)
* Fixes the qdel reference finder
* Speed improvements.
find_references is now a proc
* Cleanup on aisle 892 (#21745)
* Plastic explosives now delete upon suicide
* Removes some old code
* Allows resisting out of straight jackets
* Verifies roller bed dock functionality
* Fixes lava's article
* Fixes Syndicate pinpointers being stuck to one mode
* Addresses some of @phil235's concerns
* Removes the Highlander left standing message
* Automatic changelog generation for PR #21745 [ci skip]
* Balancing Borers (#21726)
* borer reproduce chems 100->200, borer random detatch() removed, borer stun halved, borer infesting someone doesn't auto-unhide, borer event weight 20->15
* stun is 3
* Automatic changelog generation for PR #21726 [ci skip]
* Automatic changelog generation for PR #21753 [ci skip]
* Automatic changelog generation for PR #21752 [ci skip]
* Gives cyborgs the ability to open morgue trays (#21747)
* Gives cyborgs the ability to open morgue trays
* Small balance changes
* Automatic changelog generation for PR #21747 [ci skip]
* Automatic changelog compile, [ci skip]
* CRUSH THEM
* Fixes#21789
* Fixes urinals
* Automatic changelog generation for PR #21777 [ci skip]
* Fixes lavaland cave generation creating airless turfs.
* Fixes clicks on the click catcher being off (throwing/shooting in blackness)
Fixes#21662
* gives syndimedborg a fucking medigun so it's not useless
* Adds more golem types, adds golem shell creation with adamantine slimes (#21708)
* Diversifies golems
* Golems
* fixes a bug
* Glass golem + species bullet_act support
* Glass shatter
* More golems
* Final changes
* Added to xenobio
* update
* minor space
* Totally bananas
* silly me
* what Joan said
* Updated titanium, plastitanium, and alloy golems.
* Automatic changelog generation for PR #21708 [ci skip]
* Snack trash generation rework
Quick and ugly but it's OO so fuck you.
\>typecasting src
smh
Fixes#21583
* Fixes Syndicate Medical Cyborg Penetration
Syndieborg hyposprays now properly penetrate thick clothing.
* Add 15 height to the Gas Filter UI to remove scroll bar
* New Devil Obligation: Dance Off (#21765)
* New Devil Obligation: Dance Off
New Devil Spell: Summon Dancefloor
* Typofix
* typofix round 2
* Automatic changelog generation for PR #21765 [ci skip]
* Automatic changelog generation for PR #21779 [ci skip]
* Automatic changelog generation for PR #21774 [ci skip]
* Several things
* Fuckin hell git, i swear i'm never branching off a branch again
* restored code for plasmaman/random_name proc
* Fixes a negative sqrt
* Allows renaming of drinking glasses
🆑 Cobby [stolen from Bandit]
:add: Allows one to rename bartending drinks
:/cl:
* Automatic changelog compile, [ci skip]
* Automatic changelog generation for PR #21793 [ci skip]
* [READY] AI hologram can move seamlessly between holopads (#21720)
* AI hologram can move seamlessly between holopads
* Reuse the hologam object because we are good at computer
* Thanks Miso
* I take back what I said about being with computers
* get_closest_atom works as expected now
* Proper rotation
* I speak da TRUE TRUE
* Automatic changelog generation for PR #21720 [ci skip]
* Automatic changelog generation for PR #21814 [ci skip]
* Automatic changelog generation for PR #21796 [ci skip]
* Automatic changelog generation for PR #21804 [ci skip]
* Automatic changelog generation for PR #21811 [ci skip]
* W00PS
* fugg2
* all gud
* Update aimed.dm
* Update aimed.dm
Hello, with PR #26717 merged, I think it's a good time to add devils to the standardized antag datum system.
This PR is mostly a refactor, which shouldn't be noticed by the playerbase. Changes that might be noticed are below.
🆑
tweak: Modified chances for returning someone's soul using an employment contract. Now everyone has a chance, not just lawyers and HoP.
add: Particularly brain damaged people can no longer sign infernal contracts properly.
tweak: Infernal contracts for power no longer give fireball, and instead give robeless 'lightning bolt' spell.
add: Devils can now sell you a friend, for the cost of your soul.
tweak: The codex gigas should now be easier to use, and less finicky.
del: The codex gigas no longer sintouches readers.
/🆑
In cases where you're creating an image to use as an overlay, it makes more sense to use a mutable_appearance if you can. The image will create a static appearance for not just the image but also each intermediate step if you change vars along the way. The mutable appearance avoids this unnecessary and expensive process. The only situation that requires an image instead of a mutable_appearance is if the overlay is supposed to be directional. MA's ignore direction while images don't. I dunno why, probably another BYOND-ism.
I added a convenience function, mutable_appearance(), designed to emulate image(). Also went ahead and set the default plane of /mutable_appearance to FLOAT_PLANE because it's fucking 0 by default.
Several overlays that were image() calls were changed to just text strings when I could. overlays += "string" has the same result as overlays += image(icon, "string") and saves a proc call.
🆑 coiax
balance: Wizard traps automatically disappear five minutes after being
summoned.
balance: Wizard traps disappear after firing, whether triggered via
person or something being thrown across it.
balance: Wizards are immune to their own traps.
tweak: The Traps are now marked as a Defensive spell, rather than an
Offensive spell.
/🆑
So a permament structure that has to be beaten down in order to remove
isn't really fun in the long term. So instead, they fire once, and then
disappear. They also disappear after a bit, so they're not long term
hazards, but they do stick around long enough so the wizard can feel
comfortable running back into an area they've already trapped, for that
AREA CONTROL.
* Partial sparks boilerplate reduction
- Lots of obects are making `/datum/effect_system/spark_spread`, setting
them up, firing them, and then not qdeling them afterwards.
- Makes a `do_sparks` global proc that takes the same arguments as `set_up`
and then calls `start` and then `qdel`
- Switches a bunch of things to use this proc
- Makes emitters keep their own spark_spread datum around, since they
spark so damn much.
- Also makes some things use timers and ports some things to Initialize.
* Compilation
* Add the system for managed global variables
* Travis ban old globals
* So you CAN inline proccall, that's neat
* Fix that
* master.dm
* Remove the hack procs
* Move InitGlobals to the proper spot
* configuration.dm
* Fix the missing pre-slash
* clockcult.dm
* This is probably for the best
* Doy
* Fix shit
* Rest of the DEFINES tree
* Fix
* Use global. for access
* Update find_references_in_globals
Always hated that proc
Whoever made it must've bee a r e a l idiot...
* __HELPERS tree
* Move global initialization to master.
Fix the declaration
* database.dm
* Dat newline
* I said DECLARATIVE order!
* Here's something you can chew on @Iamgoofball
* game_modes.dm
* Fix this
* genetics.dm
* flavor_misc.dm
* More stuff
* Do it mso's way. Keep the controllers as global
* Make master actually see it
* Fix
* Finish _globalvars/lists
* Finish the rest of the _globalvars tree
* This is weird
* Migrate the controllers
* SLOTH -> GLOB
* Lighting globals
* round_start_time -> ticker
* PAI card list -> pai SS
* record_id_num -> static
* Diseases list -> SSdisease
* More disease globals to the SS
* More disease stuff
* Emote list
* Better and better
* Bluh
* So much stuff
* Ahh
* Wires
* dview
* station_areas
* Teleportlocs
* blood_splatter_icons
* Stuff and such
* More stuff
* RAD IO
* More stuff and such
* Blob shit
* Changeling stuff
* Add "Balance" to changelogs
* Balance for changelog compiler + Auto Tagging
* Update the PR template
* hivemind_bank
* Bip
* sacrificed
* Good shit
* Better define
* More cult shit
* Devil shit
* Gang shit
* > borers
Fix shit
* Rename the define
* Nuke
* Objectives
* Sandbox
* Multiverse sword
* Announce systems
* Stuff and such
* TC con
* Airlock
* doppllllerrrrrr
* holopads
* Shut up byond you inconsistent fuck
* Sneaky fuck
* Burp
* Bip
* Fixnshit
* Port without regard
* askdlfjs;
* asdfjasoidojfi
* Protected globals and more
* SO MANY
* ajsimkvahsaoisd
* akfdsiaopwimfeoiwafaw
* gsdfigjosidjfgiosdg
* AHHHHHHHHHHHHHHHHHHHHHHH!!!!!
* facerolll
* ASDFASDFASDF
* Removes the unused parts of dmm_suite
* WIP
* Fix quote
* asdfjauwfnkjs
* afwlunhskjfda
* asfjlaiwuefhaf
* SO CLOSE
* wwwweeeeeewwwww
* agdgmoewranwg
* HOLY MOTHER OF FUCK AND THATS JUST HALF THE JOB?!?
* Fix syntax errors
* 100 errors
* Another 100
* So many...
* Ugh
* More shit
* kilme
* Stuuuuuufffff
* ajrgmrlshio;djfa;sdkl
* jkbhkhjbmjvjmh
* soi soi soi
* butt
* TODAY WE LEARNED THAT GLOBAL AND STATIC ARE THE EXACT SAME FUCKING THING
* lllllllllllllllllllllllllllllllllllllllllll
* afsdijfiawhnflnjhnwsdfs
* yugykihlugk,kj
* time to go
* STUFFF!!!
* AAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!
* ngoaijdjlfkamsdlkf
* Break time
* aufjsdklfalsjfi
* CONTROL KAY AND PRAY
* IT COMPILEELEELELAKLJFKLDAFJLKFDJLADKJHFLJKAJGAHIEJALDFJ!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
* Goteem
* Fix testing mode
* This does not belong in this PR
* Convert it to a controller
* Eh, fuck this option
* Revert controllerization Ill do it some other time
* Fix
* Working controllerization
* FOR THE LOVE OF CHRIST PROTECT THE LOGS
* Protect admins and deadmins
* Use the inbuilt proc
🆑 coiax
add: Destroying a lich's body does not destory the lich permamently,
provided the phylactery is intact.
add: A lich will respawn three minutes after its death, provided the
phylactery is intact.
add: The Soul Bind spell is forgotten after cast, respawn is now
automatic.
del: Stationloving objects like the nuke disk are not valid objects for
a phylactery.
/🆑
- The phylactery is now a physical object stored inside the marked
object. Since it rarely is seen, I just reused the polymorph
projectile/scrying orb image.
- Buffs: You can't destroy the lich's body to permamently kill it
anymore.
- Nerf: The lich always take three minutes to respawn, rather than if
the spell is off cooldown. Gives you time to position people around the
station, looking for the phylactery respawn beam.
- Nerf: You can't make the nuke disk a phylactery.
- Remember, you can space the phylactery, throw it in the SM, incinerate
it, or just wait for the lich to respawn and shoot it during its very
long stun time.
* Devils made via event can no longer ascend.
Admins can control whether or not a devil may ascend via traitor panel.
* Adds logging
* Fixes#21326, Fixes#21321
* Fixes compile error, removes dead code.
* Moves logging to where it's supposed to be.
* Arch devils can now destroy walls with pitchfork.
* Fixes compile error.
* Summon dancefloor can't be used to break down walls.
* Improves disco floor wall check
* Fixes traitor panel for devils.
* refactors human attack_hand
* Fixes compile error
* Devils now respawn with clothes.
* New wizard spell: The Traps
🆑 coiax
add: Wizards now have a new spell "The Traps" in their spellbook.
Summon an array of temporary and permament hazards for your foes, but
don't fall into your own trap(s).
/🆑
Conjures some traps in an aoe, traps include Hand of God traps and
swarmer shocking traps. Hand of God traps require 60 seconds to recharge
between trapping.
I saw Cobby give this as a TC trade, and I thought it seems reasonable
as a silly wizard spell.
* Added The Traps to spellbook, modifed trap code more
* Adds action icon for The Traps
* Need to be adjacent to disarm
* Invocation is now Latin for "BEWARE THE TRAPS"
* Mimery Kit Adjustments
This commit lowers the cost to 12 TCs
* Grammar changes
Makes some messages more grammatically correct and better sounding yeah
* Fixes shooting mime bullets while restrained/incapacitated
* Overlay queuing
* Fix SS flags
* Don't copy on assignment
* Flags processing
* Fix icon_smoothing
* MSO's helper proc
* Legacy detection
* Make it work
* Fixes shitcode
* Fix the flag
* |= -> +=
* OK, how did I fuck that up?
* shitcode
* Conditional assoc queue while initializing
* Cleanup everything
* Orange meme
* This isn't perfect, but its the best byond will give us.
* forgot about dir
* oh ya
* This was litterally the last thing i did last night before heading to bed
You can tell can't you?
* Fixes various shit
* Let's not ever pause
* Fix the flag
* Cleaned up some missing shit. Added image dummys
* Remove the one usage of FPRINT
* Jesus get rid of this
d
🆑
add: Traitor mimes can now learn two new spells for 15 tc.
add: The first, Invisible Blockade, creates a 3x1 invisible wall.
add: The second, Finger Guns, allows them to shoot bullets out of their fingers.
/🆑
Traitor mimes can buy the Guide to Advanced Mimery for 15 tc. Invisible Blockade creates a 3x3 invisible wall around the mime, and Finger Guns allows Mimes to shoot bullets out of their fingers.
Invisible Blockade is 3x1 now to avoid this problem and still make Mimes be blocked by their own walls.