Commit Graph

604 Commits

Author SHA1 Message Date
swindly
5fb79e7d92 Fixes attaching heads without brainmobs (#27765) 2017-05-28 18:07:38 -03:00
Food
b992136191 Resolve conflicts, change name. 2017-05-23 15:43:35 -04:00
kevinz000
5962d64354 Update helpers.dm (#27489) 2017-05-22 14:07:53 +02:00
Food
e961199fdb Initial beach-language commit 2017-05-21 21:49:32 -04:00
Joan Lung
074727555d Merge pull request #26677 from coiax/codespeak
Codespeak language and manual
2017-05-17 22:04:16 -04:00
QualityVan
b27665d293 Adjusts ear/eye protection based on missing organs (#27291) 2017-05-16 09:07:35 +02:00
Jack Edge
089d7ccde9 Fixes everyone having codespeak 2017-05-15 15:10:01 +01:00
KorPhaeron
752e25d417 Zombies can see in the dark (#27152) 2017-05-12 17:57:07 -03:00
Mike Long
4687dd0117 Devil refactor+small revamp (#26815)
Hello, with PR #26717 merged, I think it's a good time to add devils to the standardized antag datum system.

This PR is mostly a refactor, which shouldn't be noticed by the playerbase. Changes that might be noticed are below.

🆑
tweak: Modified chances for returning someone's soul using an employment contract. Now everyone has a chance, not just lawyers and HoP.
add: Particularly brain damaged people can no longer sign infernal contracts properly.
tweak: Infernal contracts for power no longer give fireball, and instead give robeless 'lightning bolt' spell.
add: Devils can now sell you a friend, for the cost of your soul.
tweak: The codex gigas should now be easier to use, and less finicky.
del: The codex gigas no longer sintouches readers.
/🆑
2017-05-10 22:02:17 +12:00
BeeSting12
68b54eeb8f biten (#27011) 2017-05-08 08:52:56 +02:00
Anonmare
1d6ca32e8a Allows Mediborg organ storage to hold inorganic bodyparts (#26993) 2017-05-07 19:13:52 -03:00
Joan Lung
5ce91a8230 Cultists of Nar-sie have their own language (#26952) 2017-05-07 08:06:38 -03:00
coiax
d0b8044b24 Follow links on adamantine vocal cords now work (#26991)
🆑 coiax
fix: Fixed adamantine vocal cord (F) links not working for observers.
/🆑
2017-05-06 17:11:34 -03:00
Jack Edge
0ddb4fbcf8 Sprites 2017-05-05 18:08:40 +01:00
Jack Edge
be7b49422e Adamantine golem leadership
🆑 coiax
add: Adamantine golems have special vocal cords that allow them to send
one-way messages to all golems, due to fragments of resonating
adamantine in their heads. Both of these are organs, and can be removed
and put in other species.
add: You can use adamantine vocal cords by prefixing your message with
":x".
del: Xenobiology is no longer capable of making golem runes with plasma.
Instead, inject iron into the adamantine slime core to get an incomplete
golem shell, then complete it with 10 sheets of a suitable material.
/🆑

Adamantine Golems are the starting Free Golem spawns, and they are
previously just as ordinary as Iron Golems, which are strictly worse
than a variety of other golem materials. This gives them limited one way
telepathy, to act as leaders and communicate to the other golems.

They're vocal cords because it's a suitable fit for the vocal cord code,
and recieving it is organ based because more organs are always fun.

Making "leadership" slave golems is somewhat of a contradiction, and
they're also somewhat easy to spam. This requires xenobio to at least
have some spare materials lying around (remember, you can use metal and
glass or plasteel).
2017-05-05 18:08:40 +01:00
coiax
b633cd6ba2 Moves languages to a holder datum, gives mind its own language holder (#26776)
* Ghosts now have a language menu

🆑 coiax
add: Ghosts can now modify their own understood languages with the
language menu.
/🆑

- Language menu is now on /atom/movable, and can be opened by any atom
with the `open_language_menu` proc.
- Used for testing, and simulating what various station members hear.

* Language holders, I

* Language holder, II

* Dos line endings

* MIND LANGUAGES

* Fixes some mobs not having language holders in their minds

* Shadow languages

* How did you lose the holder?

* Mob level IC->Open Language Menu verb

* Gives draconic to silicons

* Lazy breeki

* Use of pre-initialized global lists for languages

* Fixes bugs with lazy holders
2017-05-05 15:12:27 +02:00
Leo
9a5df04b48 Merge pull request #26855 from QualityVan/dentaltracks
Makes dental implants move through dismemberment
2017-05-04 20:21:01 -03:00
oranges
12822a29c7 Merge pull request #26828 from coiax/mutanttongue-var
Moves tongues to `mutanttongue` var
2017-05-04 23:04:28 +12:00
QualityVan
cb0994f1f4 Makes dental implants move through dismemberment 2017-05-03 13:13:18 -04:00
coiax
9931a1a335 Draconic language, for lizards (#26780)
* Lizard language

🆑 coiax
add: Restrictions on Lizardpeople using their native language on the
station have been lifted by Centcom, in order to maximise worker
productivity. The language's key is ",o".
/🆑

- The language is added as part of the job equipping code, changing your
species to lizard via xenobio will not magically teach you the language.
- Normal human tongues are capable of speaking Unathi.
- pAIs with translator and Librarians are capable of speaking and
understanding Unathi.

The design lead has instructed me to grant lizardpeople their own
language, in order to increase paranoia in the crew. Also, it'll be
funny to see how much people overreact to this.

* Rename unathi to draconic
2017-05-03 12:47:52 -03:00
Joan Lung
4d1e3ce607 Merge pull request #26813 from KorPhaeron/librarian
Curator Update
2017-05-03 11:18:15 -04:00
QualityVan
f3016645ca Gives ears, eyes, and vocal cords plural gender (#26803) 2017-05-03 09:50:56 -05:00
KorPhaeron
b7864be38a Curator 2017-05-03 08:08:14 -04:00
Jack Edge
9fa9673c15 Moves tongues to mutanttongue var
Moves tongues from mutant_organs list to a specific var, in line with
mutant eyes, lungs and ears.
2017-05-03 12:56:30 +01:00
Leo
be4edbf8c3 Merge pull request #26706 from XDTM/TiredVoice
Removes Rest from Voice of God
2017-04-30 13:22:52 -03:00
Leo
64d7b1af99 Merge pull request #26693 from QualityVan/brainfixes3
Prevents GODMODE mobs from dying to organ removal
2017-04-29 18:55:10 -03:00
XDTM
daf10acbf1 Removes Rest from Voice of God 2017-04-29 10:53:50 +02:00
oranges
7cfef759af Merge pull request #26527 from QualityVan/mutanthands
Zombie/limb refactors/fixes
2017-04-29 14:03:53 +12:00
oranges
721fb45ebe Merge pull request #26622 from swindly/organ_storage
Adds organ storage containers
2017-04-29 13:55:59 +12:00
QualityVan
ede45fdc9f Prevents GODMODE mobs from dying to organ removal 2017-04-28 16:20:09 -04:00
oranges
d95e859e5d Merge pull request #26386 from ChangelingRain/initialnew
New() goes in the trash, we've gotta Initialize()
2017-04-27 10:15:10 +12:00
Cyberboss
729010bbb2 Unorphans the blackbox (#26129)
Moved sql_poll_population from server_maint to this new SS. Moved few remaining server_maint tasks to SSping and deleted it.
2017-04-27 10:04:57 +12:00
swindly
fe56063011 icon fix 2017-04-25 21:05:48 -04:00
coiax
b7768c3b95 Fixes monkey transformation instantly killing a person (#26584)
🆑 coiax
fix: You no longer die when turning into a monkey.
/🆑
2017-04-25 22:44:52 +02:00
swindly
1288176b6d Merge branch 'master' of https://github.com/tgstation/-tg-station into organ_storage 2017-04-25 13:30:27 -04:00
Joan Lung
228df13447 Merge branch 'master' of https://github.com/tgstation/tgstation into initialnew
Conflicts:
	code/modules/mob/living/simple_animal/hostile/megafauna/dragon.dm
	code/modules/station_goals/bsa.dm
	code/modules/vehicles/atv.dm
2017-04-25 07:32:06 -04:00
MrPerson
ff3f84ab81 Replaces /image with /mutable_appearance, where appropriate (#26518)
In cases where you're creating an image to use as an overlay, it makes more sense to use a mutable_appearance if you can. The image will create a static appearance for not just the image but also each intermediate step if you change vars along the way. The mutable appearance avoids this unnecessary and expensive process. The only situation that requires an image instead of a mutable_appearance is if the overlay is supposed to be directional. MA's ignore direction while images don't. I dunno why, probably another BYOND-ism.

I added a convenience function, mutable_appearance(), designed to emulate image(). Also went ahead and set the default plane of /mutable_appearance to FLOAT_PLANE because it's fucking 0 by default.

Several overlays that were image() calls were changed to just text strings when I could. overlays += "string" has the same result as overlays += image(icon, "string") and saves a proc call.
2017-04-25 12:15:16 +02:00
Joan Lung
dc0e007a23 A bunch of Initialize()s now have return values (#26464) 2017-04-25 10:51:40 +02:00
QualityVan
39113655eb Fixes flashlight eyes (#26497)
* Fixes flashlight eyes

* jesus that's a lotta light

* Rebasing

* test

* nothing to see here
2017-04-25 10:50:44 +02:00
QualityVan
6590860250 Refactors zombie organs
Fixes mounted chainsaws leaving a limb if acided
Adds species support for mutanthands, basically hard-equipped items like zombie claws
Fixes zombies not having claws on new arms
Mobs manually set to zombie species revert to human when their infection is removed
Inserts organs back into the mob when a bodypart is reattached
No longer generates eyes or ears when a mob changes species without having a head

Todo:
fix the initial problem of zombies being able to not have claws due to having a nodrop item before zombification and losing it
2017-04-24 15:32:00 -04:00
coiax
9bae54c45c Plasmamen tongues, plasmaman lung sprites (#26441)
* Plasmamen tongues, plasmaman lung sprites

🆑 coiax, WJohnston
add: Plasmamen lungs, also known as "plasma filters" now look different
from human lungs.
add: Plasmamen now have their own special type of bone tongue. They
still sound the same, it's just purple. Like them.
/🆑

Thanks to @WJohnston for the sprites.

* Actually uses new tongue sprite
2017-04-24 05:05:41 -04:00
QualityVan
12406125a8 Braining/debraining fixes (#26346)
* Changes ling brains to be more completely fake

* whoops forgot to convert this

* Fixes cloned changelings having the wrong sort of brain, prevents brains from holding onto brainmobs for too long, renames brains as soon as they're inserted rather than on removal so you can't remove an item called B's brain from A's head

* travis pls fix

* Safeties in case a brain inside someone is destroyed.
2017-04-23 21:48:19 +02:00
coiax
ae8b22c49e Fixes runtime when carbon mobs have no earwear (#26442)
My bad.
2017-04-22 12:52:34 -04:00
Joan Lung
59b905f5ef reeeeeeeeeeee 2017-04-22 10:01:50 -04:00
coiax
f993f9ce36 Refactors ear damage into ear organs (#26044)
* Refactors ear damage into ear organs

🆑 coiax
add: Centcom would like to inform all employees that they have ears.
add: Adds "ear" organs to all carbons. These organs store ear damage and
deafness. A carbon without any ears is deaf. Genetic
deafness functions as before.
/🆑

- `ear_damage` and `ear_deaf` vars removed from /mob.
- All mobs have a `can_hear` proc, which returns TRUE always except for
carbons.
- Carbons need to have an ear organ that has 0 `deaf` var.

- Explanation of how ear damage works is in the code, it hasn't been
changed from previously. Deafness is applied in number of Life ticks
until you regain hearing, while damage is long team, heals slower, and
when high enough, can cause flashbangs to make you go permamently deaf,
as before.

- Wearing earmuffs halves the healing time of deafness, and promotes
healing long term ear damage, as before. Earmuffs now have a secondary
flag HEALS_EARS, which currently only they own.

* Changes how soundbang deafness works slightly

* Ear organ icon

* Code review I

* Makes fully healing carbons not dependent on having a dna and species

* Gives monkeys and aliens ears

* Whoops

* Split organs into seperate files

* Tweaks.

* Un-removes brain damage lines

* Moved procs onto /mob for ear stuff

* Massages things into compiling

* Replacement of spam_flag with world.time tracker
2017-04-22 08:51:03 -04:00
Cheridan
5476503717 Merge pull request #26388 from QualityVan/armlasers
Fixes armlasers breaking on retract
2017-04-20 20:38:52 -05:00
QualityVan
3f646d9564 Fixes armlasers breaking on retract 2017-04-19 19:12:56 -04:00
Joan Lung
52cb6f9c06 some failures are just overchanging stuff 2017-04-19 18:43:14 -04:00
Joan Lung
db9d86a39e New() goes in the trash, we've gotta Initialize() 2017-04-19 18:22:26 -04:00
XDTM
c593f689cf Fixes flashlight eyes 2017-04-17 19:10:15 +02:00