* fixes floating point error and get_chem_id
* Fixes excessive floating point errors in plumbing
* unfucko wokie my disgusting attempt at conflict solving
* Doubtful improvement
* Switches out all the magic numbers with defines
* Thanks travis for finally finding a real error
* properly resolves some left over conflict
This was using a user managed input, and in the case of the input being
html encoded < and > this was breaking goon chat (by appearing to
possibly browse the html to goonchat, instead of it's own window)
Using an md5 encoded version of the name removes any possibility of
exploit and fixes the reported issue
adamantine and mythril are now datum mats (mythril still admin only), adamantine has 1.5 strength buff to whatever is made out of it, mythril adds rpg loot elements to whatever is made out of it
you can now put plastic, adamantine and mythril in the autolathe and coin mint
you can now put titanium in coin mint
switches a bunch of stuff in cargo exports, including mythril and plastic being worth cash money
coin code has been changed to datum mats, the custom sprites have been lost except for antag token
During some gameplay I noticed Survival Medipens did a lot less healing. So I decided to code dive and find out why. After reading the file, I back check through all Pr's to find where it got removed and found it had been an undocumented change in #45105. I spoke with cobby and we came up with the amount and the additions to the pen.
* Adds my new drink, Mauna Loa!
* Adds my new drink, Mauna Loa!
* Added the sprite to icons/obj/drinks.dmi
* Changes temperature change from 15 to 10, to match hellwater.
* Removed redundant ..() call.
* Fixed having wrong drink name
* Reducing reagents down to simplest form.
Co-Authored-By: Mickyan <38563876+Mickyan@users.noreply.github.com>
* Update drinks_recipes.dm
* Typo fixed and upped drink quality
* Spelling fixes, debuffs buffed
Even more typos pointed out (dang, I suck at English) and fixed, added firestacks so that the mob properly is set on fire on the proc and increased the probability to 5 from 1, increased temperature change from 10 to 25.
About The Pull Request
Similar to #46485
Now all relevant uses of power_change() call parent, theres a signal sent when a machine changes the NOPOWER flag, all remaining machines that were using power_change() instead of update_icon() have been fixed.
Why It's Good For The Game
code quality, eventually signal stuff. and signal stuff
About The Pull Request
All mobs in GLOB.player_list have clients attached and there is in fact a fair amount of code that is working fine without checking client on things in player_list. This pr just removes a bunch of checks for client when iterating over player_list.
About The Pull Request
Makes it so pAIs either stutter, slur, or talk like a brainlet when they're EMPed. This can be fixed by someone pressing the "Reset speech synthesis module" button on the pAI card. Additionally, adds a 40% chance for their default language to be swapped.
Readded the mute, albeit a bit shorter, due to feedback.
Idea courtesy of Rogus.
image
Why It's Good For The Game
Mutes are boring. This adds a debuff that while less severe, persists for longer and requires the help of another player to fix.
Changelog
cl
tweak: pAI speech modules have been upgraded to be more EMP resistant, but they can now malfunction on EMP.
/cl
About The Pull Request
gives knight armor and helm more fitting descs and names
fixes earth bolt name
makes knight armor actually show up in autolathe when you put the disk in instead of being in a nonexistent category
Why It's Good For The Game
fuck
Changelog
cl
fix: the knight armor and helmet now are in the imported category instead of some nonexistent one
spellcheck: earth bolt is no longer an earth_bolt
/cl