Commit Graph

2399 Commits

Author SHA1 Message Date
SkyratBot
b4fd121f23 [MIRROR] Adds colored stripes to departmental protolathes/techfabs [MDB IGNORE] (#11564)
* Adds colored stripes to departmental protolathes/techfabs (#64889)

Gives protolathes/techfabs colored stripes to make it easier to tell them apart if they're moved for whatever reason.

* Adds colored stripes to departmental protolathes/techfabs

* Update code/modules/research/machinery/departmental_protolathe.dm

Co-authored-by: OrionTheFox <76465278+OrionTheFox@users.noreply.github.com>

* Update code/modules/research/machinery/departmental_techfab.dm

Co-authored-by: OrionTheFox <76465278+OrionTheFox@users.noreply.github.com>

Co-authored-by: Wallem <66052067+Wallemations@users.noreply.github.com>
Co-authored-by: jjpark-kb <55967837+jjpark-kb@users.noreply.github.com>
Co-authored-by: OrionTheFox <76465278+OrionTheFox@users.noreply.github.com>
2022-02-19 22:31:05 -05:00
RatFromTheJungle
f9c3399444 ["""MODULAR"""] Re-criminalizes the augmented eyes, by moving them behind alien medical research. (#11179)
* Update all_nodes.dm

* Create all_nodes.dm

* Update all_nodes.dm

* Update all_nodes.dm

* Update all_nodes.dm

* Update medical_nodes.dm

* Update medical_nodes.dm

* Update medical_nodes.dm
2022-02-19 15:45:56 +00:00
SkyratBot
b8a09b4f73 [MIRROR] Pepper spray module for sec modsuits, Atmos resin module and nukie pyro bundle flamethrower made into module [MDB IGNORE] (#11543)
* Pepper spray module for sec modsuits, Atmos resin module and nukie pyro bundle flamethrower made into module (#64934)

Pyro bundle was broken as when you brought it you would get modsuit and pyro backpack forcing you to either use armor or use backpack without fire protection(which modsuit has). Thanks to Fikou work it became a module
Anti-Tider on the other hand is rarely used(i have never seen it used when i was playing sec or observing) and needed a little buff so now it will also became a module while i will make normal Anti-Tider stream wider(still working on it).

* Pepper spray module for sec modsuits, Atmos resin module and nukie pyro bundle flamethrower made into module

Co-authored-by: Cursed <47064429+Amrabol@users.noreply.github.com>
2022-02-16 21:18:53 +00:00
SkyratBot
f8196cd6a8 [MIRROR] Adds a trigger version of the variable setter circuit component [MDB IGNORE] (#11443)
* Adds a trigger version of the variable setter component (#64820)

See title. Lets you use input and output signals to set variables instead of automatically setting them.

Gives more control, additionally there may be cases where you don't want this, and the normal component still exists.
They're two separate components so that the first one can be a lot more compact

* Adds a trigger version of the variable setter circuit component

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
2022-02-11 10:26:59 +00:00
SkyratBot
ed4553405d [MIRROR] fire breath can be done without the ability to speak + SPELL code improvement [MDB IGNORE] (#11425)
* Fire breath can be used without the ability to speak (+ code improvement) (#64796)

* fire breath can be done without the ability to speak + SPELL code improvement

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
2022-02-10 11:12:11 +00:00
SkyratBot
b2cc74a77e [MIRROR] Fixes layering issues brought by the FoV PR. [MDB IGNORE] (#11411)
* Fixes layering issues brought by the FoV PR.

* Update code/__DEFINES/layers.dm

* Update code/modules/mob/living/living_defines.dm

* Update code/modules/mob/living/simple_animal/hostile/venus_human_trap.dm

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-02-10 02:51:52 +00:00
SkyratBot
a6efab7616 [MIRROR] Reimplements food exports. [MDB IGNORE] (#11405)
* Reimplements food exports. (#64207)

This PR reimplements food exports using the obj/item/food path, as was originally intended, extended through the venue_value variable that tourists use with restaurant portals. While my original PR implemented 6 tiers of food defines based on value, that would be a rather massive undertaking right now that I can't exactly afford, so I'm limiting it down to what's currently used in restaurants as those were all previously defined by food exports anyway (Nothing new).

* Reimplements food exports.

Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
2022-02-09 14:26:26 +00:00
SkyratBot
bb7811cedc [MIRROR] Changes how robotics control console works [MDB IGNORE] (#11388)
* Changes how robotics control console works (#64608)

* First touch to this code for last decade

Removes remote detonation, changes the ease of use for robotics console

* Removes detonation.

Reqiested by kyler

* fixes description

* Back to robotics it is

* required changes

* Changes how robotics control console works

Co-authored-by: Kubisopplay <38842052+Kubisopplay@users.noreply.github.com>
2022-02-09 00:48:49 +00:00
SkyratBot
6d36be9a8c [MIRROR] Actually fixes illegal tech. [MDB IGNORE] (#11376)
* Actually fixes illegal tech. (#64696)

I had been pinged on the chat a few days ago about the Illegal tech node being still unobtainable, so I checked the code again and found out, to my surprise, that the SStraitors doesn't actually initialize and the list is actually populated on /datum/assets/json/uplink during the initialization of SSassets.
Thankfully enough, it doesn't seem assets registration is asynced, so simply changing the accessed object from SStraitors to SSassets in a few lines should be enough.

* Actually fixes illegal tech.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2022-02-08 17:45:47 +00:00
SkyratBot
ccb0aaea1a [MIRROR] Ballistic to Energy: Autorifles for Thermal Pistols; Adds .38 Crate to Cargo [MDB IGNORE] (#11340)
* Ballistic to Energy: Autorifles for Thermal Pistols; Adds .38 Crate to Cargo

* eeee

* Update new_player.dm

Co-authored-by: necromanceranne <40847847+necromanceranne@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-02-08 01:59:42 +00:00
SkyratBot
3a8459a5f8 [MIRROR] Mining MODsuit Rework [MDB IGNORE] (#11328)
* Mining MODsuit Rework (#64688)

makes dropkey deactivate device modules
fixes speed potion being fucky
fixes doubled up balloon alerts
makes some cell code better i think
makes the gps module open the gps tgui for you, instead of putting a gps in your hand
the loader suit can now hold mailbags

Reworks the mining modsuit.
The suit is no longer cold-proof (this can be mitigated by using module space for thermal regulators)
The suit fits less modules than standard suits, but cant burn in lava.
In suit storage it can carry ore bags, resonators and kinetic crushers.
It features a storage, gps, ore bag, drill, clamp and by default comes with a plasma core, being recharged with plasma ore rather than by power cell.
Features two new modules:

Ash Accretion, it gathers dust from basalt (or snow) you walk on to create a layer of ash around the suit, acting as armor and a speed up that quickly drains when you walk on other terrain.
Sphere Transform, turns you into a fast moving ball that can travel past lava, you cannot use your hands when in this form, but you can launch aoe mining bombs to attack or mine

* Mining MODsuit Rework

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
2022-02-08 00:46:15 +00:00
Tom
b3f03c7c14 https://github.com/tgstation/tgstation/pull/64417 (#11309) 2022-02-06 21:21:34 +01:00
SkyratBot
4f58adba08 [MIRROR] Adds basic list manipulation and fixes some performance issues with lists in integrated circuits [MDB IGNORE] (#11273)
* Adds basic list manipulation and fixes some performance issues with lists in integrated circuits (#64541)

Co-authored-by: Watermelon914 <3052169-Watermelon914@ users.noreply.gitlab.com>

* Adds basic list manipulation and fixes some performance issues with lists in integrated circuits

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: Watermelon914 <3052169-Watermelon914@ users.noreply.gitlab.com>
2022-02-06 14:05:37 +00:00
SkyratBot
a71688c5e3 [MIRROR] [s] Makes used grenades slightly more obvious. Also prevents DOSing admins. [MDB IGNORE] (#11307)
* [s] Makes used grenades slightly more obvious. Also prevents DOSing admins. (#64643)

* Makes used grenades slightly more obvious.

Adds a variable to tell whether a grenade can't detonate properly.
Examining can be used to tell if the grenade has already been used.
A flag on it is set when the grenade detonates so that used grenades can't be reused until it's reset.
It also prevents spamming admins with grenade primed messages since there's no point if the grenade won't work.

* Changes dud var to dud flags.

Changes the name of the dud var to dud_flags to clarify that it is a set of bitfields.
Changes the default value of the dud var to NONE also to clarify that it is a set of bitfields.
Changes the documentation for the dud var to clarify that it is a set of bitfields.

* Fixes eternally armed dud grenades.

Makes the grenades reset their appearance if they reach the end of their fuse while a dud.
Prevents chemical grenades from staying in the 'i am armed' visual state forever.

* [s] Makes used grenades slightly more obvious. Also prevents DOSing admins.

Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
2022-02-06 13:50:40 +00:00
SkyratBot
0b23da416c [MIRROR] fixes printing unresearched mech stuff and design disks [MDB IGNORE] (#11287)
* fixes printing unresearched mech stuff and design disks (#64649)

me when no safety checks

* fixes printing unresearched mech stuff and design disks

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
2022-02-05 17:32:25 +00:00
Tom
bcbfa29213 SAD repath (#11207) 2022-02-03 00:54:27 +00:00
SkyratBot
4288325a9e [MIRROR] Fixes BEPIS giving tech for free anymore and fixes unreachable message [MDB IGNORE] (#11237)
* Makes BEPIS not give tech for free anymore (#64605)

* Fixes BEPIS giving tech for free anymore and fixes unreachable message

Co-authored-by: RandomGamer123 <31096837+RandomGamer123@users.noreply.github.com>
2022-02-02 23:04:29 +00:00
SkyratBot
01bcfd8742 [MIRROR] Refactors pay stands + custom vendors [MDB IGNORE] (#11177)
* Refactors pay stands + custom vendors (#63889)

I am disgruntled by the way pay stations work. They're not intuitive, they're a pain to build and have no interface. Basically: They don't get made, and the potential is lost.

Pay stands => Holopay

    Summoned by right clicking your ID
    Disappears if the card is out of range.
    New TGUI window that offers more customization

Other bundled fixes:

    Custom vendors become more user friendly
    Code improvement
    Lots of documentation + refactoring
    New bundled number input will likely take place of animated number in tgui input number

Why It's Good For The Game

More RP opportunity for players, plus bug fixes. It's now much easier for players to start their own in game business selling substances clown shoes.
Changelog

cl
code: Created a new input component that accepts only integers. More usage to come.
refactor: Pay stands are now holographic. It's 2562! Create one by right-clicking your ID.
del: Circuit boards for pay stands.
refactor: Pay stands now have their own TGUI.
fix: Custom vendors now alert you when someone makes a purchase.
fix: Custom vendors now place items in your hand when you make a purchase.
/cl

* Refactors pay stands + custom vendors

* I edited these maps in a text editor

Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-02-02 17:59:18 +00:00
SkyratBot
1edaa89d71 [MIRROR] Fixes freezer/heater and thermomachine inconsistency [MDB IGNORE] (#11191)
* Fixes freezer/heater and thermomachine inconsistency. (#64473)

* Fixes freezer/heater and thermomachine inconsistency

Co-authored-by: Aerden <27950824+Aerden@users.noreply.github.com>
2022-02-01 01:34:20 +00:00
SkyratBot
26de81a8c1 [MIRROR] Removes useless status effect path defines. [MDB IGNORE] (#11143)
* Removes useless status effect path defines.

* Removes useless status effect path defines.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-01-30 15:56:13 +00:00
SkyratBot
a4c4d06d82 [MIRROR] Fixes the Illegal tech node being unobtainable [MDB IGNORE] (#11129)
* Fixes the Illegal tech node being unobtainable (#64520)

* Fixes the illegal technology node not being researchable.

* litter

* Update all_nodes.dm

* Fixes the Illegal tech node being unobtainable

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2022-01-29 23:08:35 -05:00
SkyratBot
2cb28c4d8a Loader Class MODsuit (#11073)
Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-01-29 14:27:47 +00:00
Tom
c868e22e33 Compensates for missed mirror (#11075) 2022-01-28 17:01:33 -05:00
GoldenAlpharex
1f02364165 [BOUNTY] For Christmas, a new Cyborg model! Cargo Cyborgs! (#10232)
* It begins.

* I should've made more commits

* Adding a new animation!

* This was a good day

* Adding the last missing items

Aka, the hydraulic clamps and the rapid mail delivery device

* It works and I couldn't be happier

At long last...

* I lied, but now it works

* Final little tweak to an icon

* Removes some unused icon_states

* Okay now everything's actually fixed and finished, minus balance changes.

* Whoops

* Fixed the shapeshifter borg and uses the RIGHT WIDEBORG SPRITES HOW DID I MISS THAT???

* Reverting the non-modular clipboard change because I actually did it upstream

* Revert "Reverting the non-modular clipboard change because I actually did it upstream"

This reverts commit bb475498d6a67410792a57e1d91ef5d2d25067dd.

* The clamps can place things on tables + adding chameleon stamp to emag modules

* Conveyors too, actually!

* I'm dumb

* Fixes to wideborgs

* Fixing the animations (thanks TG)

* No free secborgs :)

* Fixes animations and open cover sprites!

* Updates to the zoomba and MissM sprites and bounty cubes are now small, so they fit in both clamps (not even wrapped!)

* Yes I can code

* Fixes the zoomba sprites and transparency for hardlight paper planes!

* More fixes to the Zoomba icon, and to the hardlight paper planes (now it's actually transparent)

* Adds the flash because I forgor
2022-01-26 12:59:25 -05:00
SkyratBot
020631ba84 [MIRROR] MODsuit Action Circuit Component (+ MODsuit circuit module fixes) [MDB IGNORE] (#10996)
* MODsuit Action Circuit Component (+ MODsuit circuit module fixes) (#63755)

This makes several small changes to the MODsuit circuit module:

Adds the MODsuit Action component. When selected, the circuit module opens a radial menu with which to select an action component to trigger.
Due to its similarity to the BCI Action component, both it and the BCI Action component have been made subtypes of an abstract equipment_action component that implements their shared functionality.
Renames the MOD component to the MOD circuit adapter core component.
Changes the "selected module" port on the MOD circuit adapter core to a string port, for consistency with the corresponding input port.
The circuit in the circuit module can be removed. Consequentually, the circuit module no longer comes with a pre-installed circuit.
The "Toggle Suit" signal port on the MOD circuit adapter core can now activate the modsuit.
Makes the circuit module printable in the component printer, for consistency.
Moves the circuit module's code to modules/wiremod, for consistency.
BCI action component properly typechecks the shell it's inserted in.
Co-authored-by: Watermelon914 <37270891+Watermelon914@ users.noreply.github.com>

* MODsuit Action Circuit Component (+ MODsuit circuit module fixes)

Co-authored-by: Y0SH1M4S73R <legoboyo@earthlink.net>
2022-01-26 04:16:09 +00:00
Tom
25776136a0 Removes secborgs from the techweb (#10988) 2022-01-25 15:53:06 -05:00
SkyratBot
af819aab4f [MIRROR] Kinesis Module [MDB IGNORE] (#10815)
* Kinesis Module

* Update security_officer.dm

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-01-20 03:45:22 +00:00
SpookyTheFox
8c0cbc6aab Reverts x-ray and thermal implant removal (#10836)
* re-enable here

* and here
2022-01-20 02:17:48 +00:00
SkyratBot
270574ecc3 [MIRROR] Sign Language translation glove changes (Plasmamen & MODsuits) [MDB IGNORE] (#10795)
* Sign Language translation glove changes (Plasmamen & MODsuits) (#64090)

Swaps the check for the gloves for people with the tongue-tied trait into a check for a clothing-based trait.
Makes a variant of the radio gloves for plasmamen, so they can be forced to use their hands too.
Makes a MODsuit mod that lets you sign over comms when your modsuit is activated.

* Sign Language translation glove changes (Plasmamen & MODsuits)

Co-authored-by: Wallem <66052067+Wallemations@users.noreply.github.com>
2022-01-18 12:37:55 +00:00
SkyratBot
5910fd9649 [MIRROR] MOD update: Modular Cores [MDB IGNORE] (#10710)
* MOD update: Modular Cores

* Fixing all dem conflicts

* Okay now it's going to compile too

* Fixing some Trigger() (they triggered me)

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-01-16 15:25:41 -05:00
SkyratBot
8bd1e020a0 [MIRROR] Time Eradication Modsuits [MDB IGNORE] (#10682)
* Time Eradication Modsuits

* I hate having to do this to be able to update

* Fixing the conflicts (and a few more that snuck in)

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-01-16 13:32:31 -05:00
SkyratBot
65b8082678 [MIRROR] Harddel Fix Pack #42 + Better Live Reftracking Support [MDB IGNORE] (#10639)
* Harddel Fix Pack #42 + Better Live Reftracking Support

* awooga

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-01-12 21:57:49 +00:00
SkyratBot
c33061765b [MIRROR] [MDB IGNORE] BIDDLE TRAITORS - Adds progression traitors. Refactors uplink code in its entirety [MDB IGNORE] (#10620)
* [MDB IGNORE] BIDDLE TRAITORS - Adds progression traitors. Refactors uplink code in its entirety

* updates and fixes

* ffff

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-01-12 03:25:38 +00:00
SkyratBot
07b930a5ff [MIRROR] The Detective can now print .38 Rubber at the Security Protolathe. [MDB IGNORE] (#10566)
* The Detective can now print .38 Rubber at the Security Protolathe. (#63855)

* Update weapon_designs.dm

* Update all_nodes.dm

* Update all_nodes.dm

* Update all_nodes.dm

* The Detective can now print .38 Rubber at the Security Protolathe.

Co-authored-by: Iamgoofball <iamgoofball@gmail.com>
2022-01-10 17:50:09 +00:00
SkyratBot
6aa5cd9a6e [MIRROR] Adds Anomalock Modules! [MDB IGNORE] (#10497)
* Adds Anomalock Modules! (#63836)

* Adds anomaly modsuit modules, various fixes for other modsuit modules

* Adds Anomalock Modules!

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
2022-01-07 12:15:39 +00:00
SkyratBot
4b80bb178a [MIRROR] Circuit ID Components [MDB IGNORE] (#10472)
* Circuit ID Components (#63817)

This PR adds several circuit components used for scanning and checking ID cards:

The Get ID component returns the ID the target is wearing or holding
The Read ID Info component returns the name, rank, and age registered on the ID
The Read ID Access component returns a list of all the accesses on the ID
The Access Checker component does comparisons on lists of numbers, specifically tailored for checking ID access
Due to the access checker using a similar UI element to the airlock electronics, that element has been moved to its own file in tgui/interfaces/common. This change is not player-facing.

* Circuit ID Components

Co-authored-by: Y0SH1M4S73R <legoboyo@earthlink.net>
2022-01-06 08:15:41 -05:00
Tom
4f8c57b6e7 Disables medical cyborg pinpointer and remote crew monitor access (#10322)
* Disables medical cyborg pinpointer and remote crew monitor access

* techweb
2022-01-04 17:29:17 -05:00
SkyratBot
092e534e75 [MIRROR] TGUI list conversions + bug fixes [MDB IGNORE] (#10355)
* TGUI list conversions + bug fixes

* Fixing conflicts

* Maintaining a few modular files while we're at it...

Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-01-03 22:53:58 +00:00
SkyratBot
25a9b3ab75 [MIRROR] MODsuit balance/content update: suits dont slow you down undeployed, waddle/noslip modules [MDB IGNORE] (#10415)
* MODsuit balance/content update: suits dont slow you down undeployed, waddle/noslip modules (#63749)

Modsuit balance update

* MODsuit balance/content update: suits dont slow you down undeployed, waddle/noslip modules

* Feex

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-01-03 22:30:40 +00:00
SkyratBot
3ee17aa362 [MIRROR] Logs turning RD consoles on/off via RD server controller [MDB IGNORE] (#10406)
* adds logging for turning RD consoles on/off (#63721)

* Logs turning RD consoles on/off via RD server controller

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-01-03 21:21:36 +00:00
SkyratBot
18e2cc85d1 [MIRROR] modsuit works with speed potions + ai movement fix + file sortage [MDB IGNORE] (#10341)
* modsuit works with speed potions + ai movement fix + file sortage (#63670)

modsuit examining now tells you about wire panels
fixes being able to remove stuff with the dna lock
fixes 63650
fixes 63633
sorts module files

* modsuit works with speed potions + ai movement fix + file sortage

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
2021-12-29 17:20:10 -05:00
SkyratBot
0e16b3b43e [MIRROR] modsuit patch one [MDB IGNORE] (#10314)
* modsuit patch one (#63638)

Co-authored-by: MrMelbert <51863163+MrMelbert@ users.noreply.github.com>

* modsuit patch one

* Feex

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
Co-authored-by: MrMelbert <51863163+MrMelbert@ users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-12-28 06:30:17 +00:00
SkyratBot
58f82b5161 [MIRROR] [Ready] MODsuits [MDB IGNORE] (#10244)
* [Ready] MODsuits

* we dont need to add these people as codeowners, goodness gracious

* have to remove this because upstream

* part 1 of these fixes

* EEEE

* Update peacekeeper_clothing.dm

* E

* E

* Auto stash before merge of "upstream-merge-59109" and "origin/upstream-merge-59109"

* E

* Update expeditionary_trooper.dm

* more removal

* nice

* modsuti modstui modusuti

* fixes

* E

* ITS MODsuit not HARDSUIT

* more hardsuit references

* MODSUIT NOT HARSUITEDSA

* Maps

* More ,map

* oop

* e

* oo aa

* 0

* ting tang

* Update modsuit_tailsprites.dm

* hi fikou

* bs tech update

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
Co-authored-by: jjpark-kb <55967837+jjpark-kb@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2021-12-25 13:32:49 +00:00
SkyratBot
32bc1eea41 [MIRROR] More standard tgui input conversions [MDB IGNORE] (#10238)
* More standard tgui input conversions

* More standard tgui input conversions

Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2021-12-24 21:33:32 +00:00
Iamgoofball
3f28b7affb [MODULAR because it removes a NON-MODULAR change] Removes the Cyborg Shrinker from the techweb. (#10236) 2021-12-24 16:12:07 +00:00
SkyratBot
647b408d01 [MIRROR] Fixes typos in span, other html elements [MDB IGNORE] (#10222)
* Fixes typos in span, other html elements (#63510)

Atomizes a much larger PR for another time...
There are typos in span and other html messages that causes them to not render correctly or at all.
Bug fixes
Converts those instances of span to use the macro

* Fixes typos in span, other html elements

Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
2021-12-23 17:18:43 +00:00
SkyratBot
b894ce42d4 [MIRROR] Super Mega Mob Spawn Refactor [MDB IGNORE] (#10075)
* Super Mega Mob Spawn Refactor

* Super Mega Mob Spawn Refactor

* Update modular changes

* update kilo

* i wish unit tests would work on my machine

* fix kilo...?

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-12-23 02:30:55 +00:00
SkyratBot
451720a79e [MIRROR] Basic mobs can be sentience & mind transfer potioned. + simple access component [MDB IGNORE] (#10148)
* Basic mobs can be sentience & mind transfer potioned.  + simple access component (#63116)

* Basic mobs can be sentience & mind transfer potioned.  + simple access component

Co-authored-by: Krysonism <49783092+Krysonism@users.noreply.github.com>
2021-12-20 16:03:29 +00:00
SkyratBot
7d20cfe603 [MIRROR] Fixes an already fixed experiment discount price calculation bug [MDB IGNORE] (#10043)
* Fixes an already fixed experiment discount price calculation bug (#63336)

* Fixes an already fixed experiment discount price calculation bug

Co-authored-by: vincentiusvin <54709710+vincentiusvin@users.noreply.github.com>
2021-12-13 00:34:06 +00:00
SkyratBot
31a69bc0aa [MIRROR] [PORT] Makes (logging for xenobio renaming potions better) [MDB IGNORE] (#10021)
* Makes logging for xenobio renaming potions better (#63325)

* [PORT] Makes (logging for xenobio renaming potions better)

Co-authored-by: Bond <58570888+TheBonded@users.noreply.github.com>
2021-12-11 23:36:54 +00:00