Commit Graph

5147 Commits

Author SHA1 Message Date
Giacomand
df7aaece0c Merge pull request #538 from SuperSayu/sandbox-update
Update to Sandbox Panel
2013-05-16 03:26:58 -07:00
supersayu
514ca15100 Missed an exception for a door that does not have a glass doortype 2013-05-15 13:20:16 -04:00
Ikarrus
cdd678cc77 Merge branch 'toolboxing' of https://github.com/Ikarrus/-tg-station into toolboxing
Conflicts:
	html/changelog.html
2013-05-13 08:35:59 -06:00
Ikarrus
155f0817bf Merge branch 'master' of https://github.com/tgstation/-tg-station into toolboxing
Conflicts:
	html/changelog.html
2013-05-13 08:34:19 -06:00
Malkevin
8ce6ed460b PR #560 - Enabled security clearance checks for SecHuds.
Checks can be bypassed via EMPs.

Modified   code/modules/clothing/clothing.dm
Modified   code/modules/clothing/glasses/glasses.dm
Modified   code/modules/clothing/glasses/hud.dm
Modified   code/modules/mob/living/carbon/human/human.dm
Modified   html/changelog.html
2013-05-12 20:48:23 +01:00
supersayu
9377f06ad9 Sandbox improvements
Reduced the overwhelming size of items list by removing huge categories into their own separate lists; this affects /obj/item/clothing and /obj/item/weapon/reagent_containers.
Removes a bunch of unsanitary items from the spawn list.
Makes RCD quick spawn button check for spawn disabled flag since it can destroy walls and floors with impunity.
Adds cleanbot to quick spawn list.
Removes the check for the spawn flag from the dialog construction, because it is cached; if the admin turns it on during the round, people who already have a sandbox panel will be unable to use it.
Adds a disclaimer to the sandbox panel vis a vis admin disabling.
2013-05-12 14:49:39 -04:00
Pete Goodfellow
cee254c286 Instead of showing a negative time, the supply status displays will inform you that the shuttle is late. 2013-05-12 17:49:22 +01:00
Pete Goodfellow
cb0fd4f0a2 Merge pull request #513 from Rolan7/ManifestsPlease
Cargo manifests from CentComm may contain errors...
2013-05-12 08:24:55 -07:00
Pete Goodfellow
309a3cf68d Merge pull request #525 from SuperSayu/mechfab-fix
Mech fabricator fix
2013-05-12 07:45:47 -07:00
Pete Goodfellow
ff6cd843d8 Merge pull request #522 from Ikarrus/acidfix
Acid Damage Fix
2013-05-12 07:41:54 -07:00
Pete Goodfellow
31c4a7559b Merge pull request #537 from Ikarrus/plastic
Facial Reconstruction Surgery
2013-05-12 07:23:06 -07:00
Pete Goodfellow
20a933e00a Merge pull request #545 from Cheridan/radios
RADIO SPRITES UPDATE
2013-05-12 07:19:35 -07:00
carnie
7d3236ca1e Resolves an issue with commit f3996dfc5e doing the opposite of what it was supposed to.
Mobs can now become bloody again...after 9 months of going unnoticed.

Credits to Mport for this fix <3

Modified   code/modules/mob/living/carbon/human/human_defense.dm

Signed-off-by: carnie <elly1989@rocketmail.com>
2013-05-12 11:07:31 +01:00
Intigracy
1c1b33bd8d Pull Request #548 - vareditting ckey, key, icon, icon_state, overlays, underlays have permission alternatives
Fixed indentation reauthored and rebased ~Carn
Fixed the things carn pointed out. Thanks. ~Intigracy
ckey editing and icon editing changes, added alternate requirements besides +DEBUG. ~Intigracy

Modified   code/modules/admin/verbs/modifyvariables.dm

Signed-off-by: carnie <elly1989@rocketmail.com>
2013-05-12 02:42:52 +01:00
Malkevin
164ce9a02e Fix for missing in-hand sprites for orange id cards 2013-05-11 23:15:37 +01:00
Ikarrus
46c4d811bc Minor change to hud icon checks 2013-05-11 15:29:09 -06:00
Ikarrus
c333680f28 -Added high-visibility orange ID card icon for prisoner IDs
-Fixed the hud icon not showing up for prisoners
2013-05-11 15:22:52 -06:00
Ikarrus
4b1ccb9ec7 Increased object melt chance from meltprob*2 to meltprob*3 2013-05-11 12:14:51 -05:00
Ikarrus
96b1bd81dd Reduced toolbox force to 10 2013-05-11 11:44:52 -05:00
Malkevin
8e32c007ed Made the new prisoner ID box a parent of /box instead of /box/ids, 2013-05-11 17:32:11 +01:00
Malkevin
26cf12cf1a Merge branch 'master' of https://github.com/tgstation/-tg-station into prisonercards
Conflicts:
	maps/tgstation.2.1.2.dmm
2013-05-11 17:18:34 +01:00
Ikarrus
5b5f880ab2 -Replaced bridge tcoms monitor with power monitor
-Fixed thunderdome blast doors not working
-Added a small dressing room to centcom so I don't have to spawn them each and every time
-Renamed some centcom areas, including the admin prison to make it easier to send players there
2013-05-11 00:36:13 -06:00
Ikarrus
2f2b2abb63 Reduced toolbox force to 11 2013-05-09 17:27:33 -06:00
Cheridan
4fa62c6151 -Radio update addendum: Made encryption keys tiny items.
-Fixes an issue with table sprites.
2013-05-09 16:31:24 -05:00
Cheridan
3ce06dea8a RADIO SPRITES UPDATE
-New sprites for about half of the headsets:
-Cargo headset now tan instead of white, science now has a unique headset instead of using the command headset sprite (wtf?), medical headset center changed to green from blue. New sprite for medsci headsets.
-Command, centcomm, & basic headsets tweaked a bit, with better shading.

-Made descriptions for command headsets less bad.
2013-05-09 15:25:56 -05:00
supersayu
133921f348 Makes the scrubber spawn "on", with a higher pressure intake, in case it is needed.
Makes the spawned ID display the appropriate name and rank.
2013-05-08 16:05:38 -04:00
supersayu
86d82ce51e Update to Sandbox Panel
The panel itself has been updated with subcategories and additional options.  The "air regulator" option was removed because what even does that mean.  The Suit Up option has been fixed, and should work properly now.  Additional items include an all-access ID, RCD, flashlight, light replacer, plasteel, cable, floorbot, medbot, gas mask, and emergency air tank.

The hrefs var was moved out of global scope because that's a terrible place for something so generically named.

The Spawn Item and Spawn Canister dialogs now use a browser window instead of a pick list.  This window is cached per user.

Sandbox's Spawn Airlock option gets a new interface.  It allows you to pick the accesses of the new airlock, as well as its paintjob, name, glass inserts where appropriate, and an option to make the access list "require one" instead of "require all."  It adds an airlock frame which can be repositioned; attack-hand-ing the airlock frame (if it has the airlock builder datum attached) will now open the window.

An administrative option has been added to the sandbox panel, which is configurable through game_options.txt.  Because the item spawning uses a persistent browser window, it is susceptible to spamming.  The added option forces the window closed after each item is spawned.  This only affects the item and canister selection windows, and not the whole sandbox panel.
2013-05-08 15:13:12 -04:00
Cheridan
8b544bb9a8 Merge branch 'master' of https://github.com/tgstation/-tg-station into Master 2013-05-08 11:26:43 -05:00
Pete Goodfellow
ffc42099e1 Merge pull request #521 from Rolan7/ClownstampBugfix
Fixes the bug where clown stamps were usable by anyone
2013-05-08 08:33:15 -07:00
Pete Goodfellow
b4fe1eded0 Merge pull request #484 from Ikarrus/clonebeard
Bearded Clones
2013-05-08 08:28:37 -07:00
Ikarrus
f9d4926ad7 Facial Reconstruction Surgery
Plastic Surgery will restore the face if it is disfigured by acid.
2013-05-08 08:52:38 -06:00
Ikarrus
0ee89e9cd2 Increased toolbox force to 12 2013-05-07 21:13:13 -06:00
Ikarrus
861798c270 Removed extinguisher change 2013-05-07 21:12:01 -06:00
Rolan7
e400cde9a1 Penalty for claiming that there's an error when there actually isn't. CentComm doesn't appreciate being falsely accused of incompetency. (Penalty is the cost of the package minus the crate cost, just like the refund). Supply points can go negative, which works as expected. 2013-05-07 20:57:15 -04:00
Malkevin
f53202e158 Added a box of prisoner ID cards to the perma wing
Aside from further dehumanizing criminal scum this also serves as a way of correcting the annoying behavior of suit sensors and crew monitoring computers, and chemical implants: if someone isn't wearing an ID card (which prisoners will likely have taken from them) they show up as an Unknown.

Also included a sec hud icon for the prisoner 'job'
2013-05-08 01:09:32 +01:00
Ikarrus
0e0622dc12 Raised toolbox force to 10
Reduced extinguisher force to 5
2013-05-06 22:12:28 -06:00
Ikarrus
9378c020b8 Increased sacid meltprob from 5 to 10 2013-05-06 20:29:01 -06:00
Cheridan
3d8fda7c26 Merge branch 'master' of https://github.com/tgstation/-tg-station into Master 2013-05-06 15:41:50 -05:00
supersayu
5b9f1666b7 Mech fabricator fix
Mech fabs were looking in their lighting sub-area to connect to equipment in their logical area; if the mech fab and the R&D computer were at different lighting levels, they would cease to be in the same area, making them fail to connect.  This adds a global helper proc to return the contents of a logical area rather than the lighting sub-area.
Makes failing to connect to an R&D computer a recoverable error.
2013-05-06 15:54:08 -04:00
Rolan7
27c2fc5432 Merge branch 'master' of https://github.com/tgstation/-tg-station into ManifestsPlease 2013-05-06 15:42:11 -04:00
Malkevin
086ac268b3 Changed all crit checks from static zeros to config.health_threshold_crit 2013-05-06 18:31:51 +01:00
Ikarrus
0c0231779f Updated object melt probability I overlooked. 2013-05-05 19:13:29 -06:00
Ikarrus
521bd5df60 Acid Damage Fix
Redid a portion of how acid damage is applied. People were not being disfigured when sprayed, and contact with acid for some reason had a 15% chance to do ridiculous damage (~30 per spray puff), otherwise it did very little (~6). It should be more consistent now around the ~12 range per spray puff.

Glasses melt too, now.
2013-05-05 19:05:39 -06:00
Rolan7
5bc16a523e Fixes the bug where clown stamps were usable by anyone, they just didn't affect the sprite.
Also made the stamp check for clumsiness instead of mind.assigned_role.
2013-05-05 20:53:15 -04:00
Rolan7
1dcd9544d3 Removing the crate-cost from the refund value now uses points_per_crate instead of being hardcoded to 5. 2013-05-05 18:33:50 -04:00
Malkevin
b91889ba29 Changed the health check for crit in life.dm for humans, monkeys, and aliens from < 0 to <= 0.
Fixes that weird issue where people can take 5 laser hits to the face and still run around at 0 health until someone sneezes on them or they stub their toe.
2013-05-05 17:38:30 +01:00
Cael Aislinn
1fa40ccd22 Merge pull request #514 from Tastyfish/cablez
Addressed hulk speach inconsistant punctuation and cable coil problem
2013-05-05 02:43:23 -07:00
Tastyfish
d20c7a4bd2 Made hulk talking change all periods to exclamation points 2013-05-05 05:32:01 -04:00
Rolan7
73554194af Cargo manifests from CentComm may contain errors. Stamp them DENIED for refunds. Doesn't apply to secure or large crates. Feedback shows up in the orders console, including amount of plasma and crates shipped. Each entry is preceded by color-coded point value.
Possible errors:
Incorrect station name
Incorrect number of packages in shipment
Items missing from the crate
2013-05-05 05:31:24 -04:00
Tastyfish
7b325f9c6e re-arranged cable actions so src wouldn't get deleted before everything was completed 2013-05-05 05:17:31 -04:00