Malkevin
8ce6ed460b
PR #560 - Enabled security clearance checks for SecHuds.
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Checks can be bypassed via EMPs.
Modified code/modules/clothing/clothing.dm
Modified code/modules/clothing/glasses/glasses.dm
Modified code/modules/clothing/glasses/hud.dm
Modified code/modules/mob/living/carbon/human/human.dm
Modified html/changelog.html
2013-05-12 20:48:23 +01:00
Pete Goodfellow
ff6cd843d8
Merge pull request #522 from Ikarrus/acidfix
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Acid Damage Fix
2013-05-12 07:41:54 -07:00
Pete Goodfellow
31c4a7559b
Merge pull request #537 from Ikarrus/plastic
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Facial Reconstruction Surgery
2013-05-12 07:23:06 -07:00
carnie
7d3236ca1e
Resolves an issue with commit f3996dfc5e doing the opposite of what it was supposed to.
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Mobs can now become bloody again...after 9 months of going unnoticed.
Credits to Mport for this fix <3
Modified code/modules/mob/living/carbon/human/human_defense.dm
Signed-off-by: carnie <elly1989@rocketmail.com >
2013-05-12 11:07:31 +01:00
Intigracy
1c1b33bd8d
Pull Request #548 - vareditting ckey, key, icon, icon_state, overlays, underlays have permission alternatives
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Fixed indentation reauthored and rebased ~Carn
Fixed the things carn pointed out. Thanks. ~Intigracy
ckey editing and icon editing changes, added alternate requirements besides +DEBUG. ~Intigracy
Modified code/modules/admin/verbs/modifyvariables.dm
Signed-off-by: carnie <elly1989@rocketmail.com >
2013-05-12 02:42:52 +01:00
Ikarrus
c333680f28
-Added high-visibility orange ID card icon for prisoner IDs
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-Fixed the hud icon not showing up for prisoners
2013-05-11 15:22:52 -06:00
Ikarrus
4b1ccb9ec7
Increased object melt chance from meltprob*2 to meltprob*3
2013-05-11 12:14:51 -05:00
Pete Goodfellow
ffc42099e1
Merge pull request #521 from Rolan7/ClownstampBugfix
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Fixes the bug where clown stamps were usable by anyone
2013-05-08 08:33:15 -07:00
Ikarrus
f9d4926ad7
Facial Reconstruction Surgery
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Plastic Surgery will restore the face if it is disfigured by acid.
2013-05-08 08:52:38 -06:00
Ikarrus
9378c020b8
Increased sacid meltprob from 5 to 10
2013-05-06 20:29:01 -06:00
Malkevin
086ac268b3
Changed all crit checks from static zeros to config.health_threshold_crit
2013-05-06 18:31:51 +01:00
Ikarrus
0c0231779f
Updated object melt probability I overlooked.
2013-05-05 19:13:29 -06:00
Ikarrus
521bd5df60
Acid Damage Fix
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Redid a portion of how acid damage is applied. People were not being disfigured when sprayed, and contact with acid for some reason had a 15% chance to do ridiculous damage (~30 per spray puff), otherwise it did very little (~6). It should be more consistent now around the ~12 range per spray puff.
Glasses melt too, now.
2013-05-05 19:05:39 -06:00
Rolan7
5bc16a523e
Fixes the bug where clown stamps were usable by anyone, they just didn't affect the sprite.
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Also made the stamp check for clumsiness instead of mind.assigned_role.
2013-05-05 20:53:15 -04:00
Malkevin
b91889ba29
Changed the health check for crit in life.dm for humans, monkeys, and aliens from < 0 to <= 0.
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Fixes that weird issue where people can take 5 laser hits to the face and still run around at 0 health until someone sneezes on them or they stub their toe.
2013-05-05 17:38:30 +01:00
Cael Aislinn
1fa40ccd22
Merge pull request #514 from Tastyfish/cablez
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Addressed hulk speach inconsistant punctuation and cable coil problem
2013-05-05 02:43:23 -07:00
Tastyfish
d20c7a4bd2
Made hulk talking change all periods to exclamation points
2013-05-05 05:32:01 -04:00
Tastyfish
7b325f9c6e
re-arranged cable actions so src wouldn't get deleted before everything was completed
2013-05-05 05:17:31 -04:00
Carnie
4ca7b5079b
Merge pull request #503 from Ikarrus/medalicon
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Minor fix for medals - makes overlay update when pinning a medal to somebody else.
2013-05-04 17:20:42 -07:00
Pete Goodfellow
7111f86a2b
Merge pull request #432 from Rolan7/master
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Issue 113 mob->closet->wall glitch fix.
2013-05-04 11:18:42 -07:00
Ikarrus
7694776d1f
Added a update_inv_w_uniform(0) to pinning medals, so it shows up on the mob icon.
2013-05-04 11:19:49 -06:00
Cael Aislinn
827c72fb72
Merge pull request #483 from kyrahabattoir/gui_stamps
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[MAP]Graphical stamps on documents.
2013-05-03 22:04:31 -07:00
Cael Aislinn
242fc2813f
Merge pull request #449 from TwistedAkai/master
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Syringe log: Resolves issue #321
2013-05-03 21:45:09 -07:00
Blaank
dd9d3fce8d
Changed a name so the Chemmaster 3000 will close the interface window when the [close] button is pressed. Previously when the [close] button was pressed it would do nothing and the interface window had to be closed via the window controls.
2013-05-02 23:06:42 -05:00
Malkevin
e2b8a45d42
Merge branch 'master' of https://github.com/tgstation/-tg-station into irongrinder
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Conflicts:
html/changelog.html
2013-05-02 15:11:23 +01:00
Cael Aislinn
474722d425
Merge pull request #447 from Carn/DNArework
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Resolves #283
2013-05-02 05:46:44 -07:00
Kyrah Abattoir
cf13402d86
Added pictures for all the different stamps in the game to show them on paper.
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Changed the way stamps are displayed in html (no <HR> between them, only one at start).
Made the QM and law office stamps unique (and changed them in the maps).
Made the default stamp a "granted" stamp.
Added a "granted" stamp and paper_stamp sprite (green checkmark).
Signed-off-by: Kyrah Abattoir <github@kyrahabattoir.com >
2013-04-30 21:43:00 +02:00
Pete Goodfellow
aa3efe20d6
Here's the proper cable.dm
2013-04-30 16:32:07 +01:00
carnie
ae00173037
Merge branch 'master' of github.com:tgstation/-tg-station into pr/447
2013-04-30 04:07:28 +01:00
Malkevin
e9a5f9df8a
Added Plasteel (iron + plasma) and Reinforced Glass (iron + silicon)
2013-04-30 03:16:03 +01:00
Malkevin
a83bbc9404
More grind-able sheets
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Metal sheets can now to ground down for iron
Glass sheets can be ground down for silicon
Wood sheets can be ground down for carbon
2013-04-30 02:31:03 +01:00
Pete Goodfellow
9343a93820
Reverting stray changes from my merge of #464
2013-04-30 00:06:30 +01:00
Cheridan
e4bccfc229
Merge branch 'master' of https://github.com/tgstation/-tg-station into Master
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Conflicts:
html/changelog.html
2013-04-29 14:39:25 -05:00
Ikarrus
e7bcf2dbfc
Part one is here: #450
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This pull request adds the box of medals to the map (Captain's Office), as well as updating the changelog.html
Also includes minor string and sprite fixes.
2013-04-27 18:43:05 -06:00
Ikarrus
b34c18ce3d
Select Equipment update
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-Renamed 'Strip' to 'Naked'
-Added Assistant
-Re-added Death Commando
-Added job titles to IDs of figures who should have it displayed. Shortened the titles of some of them so it wouldn't make ID and PDA names too long.
2013-04-27 09:37:06 +10:00
Ikarrus
eabfef6933
Changed stand_icon to face_standing so update_body won't have to be used to clear it.
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Used update_hair(0) instead of update_hair()
2013-04-27 09:35:43 +10:00
Pete Goodfellow
c72bb4aac8
Cable coils now update mob inhands correctly when used up. Changed cable coil items to use the existing update_icon() proc, instead of their own updateicon().
2013-04-27 09:32:50 +10:00
Tastyfish
a77e4a8e9e
Fixed the robot sight modules, eg mesons not clearing on death.
2013-04-27 09:31:56 +10:00
Ikarrus
d1044dff99
A fix for a runtime that would occur if you tried to re-brain a monkey.
2013-04-27 09:31:55 +10:00
Ikarrus
0c66899053
Placing a brain back into a human calls update_hair(). They will look bald.
2013-04-27 09:31:45 +10:00
Pete Goodfellow
c87868b274
Moves /obj/effect/alien to /obj/structure/alien. Does not update the map.
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Moves /obj/effect/alien/acid to /obj/effect/acid. Adds a new sprite for acid.
Standardises and updates text styling in code/game/objects/effects/aliens.dm.
2013-04-27 09:30:21 +10:00
Cael Aislinn
8e86150216
Merge pull request #380 from Petethegoat/effects
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[MAP] Effects update
2013-04-26 05:01:41 -07:00
Cael Aislinn
ff14a8e295
Merge pull request #383 from Tastyfish/master
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Machine frames, pinpointers, borgs, etc
2013-04-26 03:35:20 -07:00
Cael Aislinn
1c2328ed7c
Merge pull request #401 from Aranclanos/HUDiconsRevamp
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Small revamp of medHUDs and secHUDs. Fixes del() lag (this time 5real).
2013-04-26 03:20:04 -07:00
Cael Aislinn
c66b2da154
Merge pull request #444 from Cheridan/Coins!
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COIN UPDATE
2013-04-26 03:12:43 -07:00
Ikarrus
ee19f2fbd7
Medals
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-Added a locked box of medals to be placed in the Captain's Office. It contains medals the Captain can award his crew.
-Added pinning medals onto others, provided their jumpsuit is exposed
-Added a message when you try to add an accessory to a jumpsuit that already has one.
-Fixed up emagging lockboxes
2013-04-25 20:08:02 -06:00
Malkevin
798d537cfe
Merge branch 'master' of https://github.com/tgstation/-tg-station into capcarapace
2013-04-25 15:49:42 +01:00
Akai Alonkai
b00c9bbc7f
Syringe log
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Adds syringes to attack logs. No immediate notices because OH MY GOD
SPAM, but more useful than a subverted AI for investigating medical
grief.
2013-04-25 07:05:45 -04:00
Carnie
7417b82546
Merge pull request #392 from Ikarrus/debrain
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Debraining humans visually change their appearance.
2013-04-24 22:31:36 -07:00
Ikarrus
cc3bf1f655
Changed stand_icon to face_standing so update_body won't have to be used to clear it.
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Used update_hair(0) instead of update_hair()
2013-04-24 19:23:04 -06:00