* Standardize Welder Fuel Usage (#76021)
Remove welder fuel usage from all actions except attacking and leaving
it on
most welder tasks require a minimum of 1u of fuel, some longer tasks
require a minimum of 2 or 3u welders now drain 1u every 5 seconds
they're active
## About The Pull Request
Prior to this PR welder fuel usage was random, a lot of tasks didn't use
any welder fuel and welders were basically near infinite so long as you
didn't use them for combat, it took 26 seconds of activity to drain 1u
of fuel, that means an emergency welder alone could run for 5 minutes
straight before needing a refuel
After this PR all welders will drain 1u every 5 seconds instead of every
26 seconds, but welding objects won't require extra fuel anymore, making
the fuel usage much more consistent.
resolves#55018
## Why It's Good For The Game
Actually makes fuel tanks useful and relevant without making it
obnoxious to do repetitive quick tasks like turn rods into plates,
there's actually a reason to upgrade off the emergency welder now since
it lasts 50 seconds rather than 5 minutes
## Changelog
🆑
qol: Welders now have a more consistent fuel usage
/🆑
* Standardize Welder Fuel Usage
---------
Co-authored-by: Couls <coul422@gmail.com>
* Tablet apps are now deleted when necessary & removes console preset. (#75863)
## About The Pull Request
Apps now properly delete themselves when removed, so they don't exist in
nullspace anymore.
Chat client now actually updates the uid, because its New() didn't call
parent.
Deletes the 'console' subtype of modular computer
Updates how downloading and transferring files are handled
Fixes being able to infinitely upload apps to a disk
## Why It's Good For The Game
Fixes some more bugs I found with apps and prevents spamming apps in a
disk.
## Changelog
🆑
fix: Maintenance data disks now properly transfer from PC to disk
fix: Disks can no longer be flooded with the same app repeatedly.
/🆑
* Tablet apps are now deleted when necessary & removes console preset.
* updatepaths
* feex
---------
Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: Jolly-66 <70232195+Jolly-66@users.noreply.github.com>
* Fixes issues with closing apps on tablets (#75117)
## About The Pull Request
- Fixes background apps not reloading the UI
- Standardizes opening/closing/backgrounding apps
- Simplifies the way apps are closed instead of having 2 procs, one on
the PC and one on the program, being named the same thing (wtf)
- Removes program states. They existed so computers can know to update
their UI every process tick, but since we now do this event based, this
is no longer needed, which is good.
- Replaces the 'forced' arg from kill_program as it was completely
unused, with ``reload_ui``, which is now used to open the UI on close,
and not to when we don't want it to.
- Closing background apps no longer reloads the entire UI
- Responding to an NT Message will no longer open the UI on your face.
## Why It's Good For The Game
Closes https://github.com/tgstation/tgstation/issues/75046
Closes https://github.com/tgstation/tgstation/issues/75108
Makes tablet UIs more responsive and lag less, not checking if a program
is closed every process to close it, and makes responding to messages
not a hassle every time.
Also makes the code easier to understand/read,
## Changelog
🆑
fix: Tablets' minimize apps feature works again.
/🆑
* Fixes issues with closing apps on tablets
* Update tablet.dm
---------
Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
* Tablet UI update (mostly fixes) (#74844)
## About The Pull Request
Tablet UIs are now changed when opening/closing an app, instead of
constantly checking for a UI change every ui update.
Program UI acts no longer call parent, as it was unnecessary, Computers
are the ones that should be calling it.
Fixes a ton of problems with static data not updating, such as in
Messenger, ID management, Siliconnect, and Chat client
Chat Client's Admin mode also works again, which was broken when
accesses to check was turned into a list.
Turns a few lists in Robocontrol into static ones when we aren't
changing anything, and makes it actually scan your ID's access.
Fixes budget ordering being unable to show the cart/call the cargo
shuttle.
## Why It's Good For The Game
While I can't seem to find a single issue report on any of the above,
these are still problems that should be fixed.
## Changelog
🆑
fix: SiliConnect can download borg logs again.
fix: The RD can once again enable Admin mode on Wirecarp
fix: NT IRN can once again see the shopping cart and call the cargo
shuttle.
fix: Chat Client, ID Management and Messenger should now update their
UIs properly.
code: PDAs will hopefully not lag as much when clicking on buttons (such
as in ID management).
/🆑
* Tablet UI update (mostly fixes)
---------
Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
* (Fix) The crew manifest now properly updates after ID modifications. (#74518)
## About The Pull Request
This PR makes it so that the access modification program now updates the
crew manifest once the inserted ID is ejected. Additionally, when the ID
trim is changed, the manifest is updated.
## Why It's Good For The Game
Demoted heads would still show up on the manifest as their job
pre-demotion, this fixes that.
## Changelog
🆑
fix: The crew manifest now properly updates after ID modifications.
/🆑
* (Fix) The crew manifest now properly updates after ID modifications.
---------
Co-authored-by: Pinta <68373373+softcerv@users.noreply.github.com>
* Removes networks from the game (#74142)
## About The Pull Request
This is a continuation of
https://github.com/tgstation/tgstation/pull/74085 - I announced in the
comments there that this would be my next PR, and this is it.
Removes SSnetwork, ``/datum/ntnet``,
``/datum/component/ntnet_interface``, ``var/network_root_id``, the
network unit test, and a lot of other things related to networks.
- NTNet circuits now check for an Ntnet relay, and uses signals to
operate.
- Logs in Wirecarp is now only for PDA and Ntnet Relay things, so you
can no longer see what ruins exist using it (why should Wirecarp know
that Oldstation spawned? The flavor is that they dont know its there).
- Removed it from MULEbots entirely, I don't think it even did anything
for them? Botkeeper seems to work without it, so it's possibly there
from pre-tgui PDAs.
- Moves assigning random names to a base proc instead of being tied to
network, this is things like random-naming scrubbers/vents. The behavior
hasn't changed at all.
- Makes Ntos work for consoles when relays are down, as the comments
said they're supposed to (because they're wired). I think this was an
accidental change on my part, so this is a revert of that.
## Why It's Good For The Game
Ntnet is ancient code that hasn't given us much that we can't do with
already existing alternatives, we've been slowly moving away from it for
init times, and though a large portion of that was limited to airlocks,
I still don't think this is a system worth keeping around.
It's way too complex to expect feature coders to do anything with it,
and too old with better alternatives for anyone to want to improve any
of it.
## Changelog
🆑
fix: Computers are now properly connected to Ethernet, and can use Ntos
when Relays are down.
refactor: Removes Ntnet and Ntnet interfaces, which was only used by
Ntnet circuits (which now directly checks for a Relay to work) and
MULEbots, which did nothing with it.
balance: Wirecarp no longer tells you what ruins spawned in a round,
instead it's limited to PDA logs, and tells you the source too. This
means the RD can catch someone running illegal programs if they don't
make any attempt at hiding it.
qol: Wirecarp logs is now set to save 300 at once, instead of 100 and
being increased to 300 by the RD during the round. This is pretty
insignificant, since there's no reason to NOT want as many logs as
possible.
/🆑
---------
Co-authored-by: Zephyr <12817816+ZephyrTFA@ users.noreply.github.com>
* Removes networks from the game
---------
Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: Zephyr <12817816+ZephyrTFA@ users.noreply.github.com>
* Removes more NTNet from Tablets and removes a ton of dead code (#74085)
## About The Pull Request
Removes NtNet softwaredownload/communication because they did nothing,
so this also removes the feature to shut them off from Wirecarp
I removed tablets from being added to networks, Tablets already generate
logs for actions they do, which is already enough for the effects it has
in-game (just being visible to Wirecarp), once NtNet is deleted from
everything else then we can move it to ModPCs and limit logging to only
ModPC actions.
Fixes shutting off ntnet relays from Wirecarp, now you can properly shut
off Ntnet, and the warning that it kicks you out of the program is now
true.
Gives the Holodeck it's own network root define and fixes Syndicate
network showing up on Wirecarp
Wirecarp's PDA logs now shows the source of an action
## Why It's Good For The Game
Moves ModPCs further from NTNet so we can move towards deleting it
entirely
Makes Wirecarp more responsible and trustworthy
Removes useless stuff that never gets used, simplifying a overthought
overcomplicated system.
## Changelog
🆑
balance: Wirecarp now properly shuts off NtNet remotely.
balance: Wirecarp now shows the source of a PDA that does an action.
fix: Wirecarp can no longer be used to see if Nukies exist through their
networks.
del: Removes Software downloading and communication Ntnet networks, as
they were pretty worthless.
/🆑
* Removes more NTNet from Tablets and removes a ton of dead code
---------
Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
* Tablets don't close their UI when changing program (and some fixes) (#73635)
## About The Pull Request
- Tablets now refresh their page when changing programs, this means the
UI will no longer close and reopen itself several times (or even have
several UIs open if shit broke hard enough).
- Removed tablet's attack self because interact already does everything
it had to do.
- Header programs now close when minimized (as there's no button to
close them in the main menu.
- Removed a lot of program UI stuff, it's now handled by the PC itself,
such as header data and ui host.
- Cut off asset sending from TGUI into it's own proc so I can re-send
assets when changing programs
- Added an ejection button for machine computers
- Fixed ID not ejecting into the user's hand when using 'Eject ID'
- Fixes a minor runtime when opening the MODsuit application without a
MODsuit already connected.
## Why It's Good For The Game
Fixes some bugs that I found with tablets
UIS now won't be flickering as bad in front of them, or have
inconsistent placement (like when you move your main menu UI, go to
Messenger, then it's back to the center of the screen).
Video of it in action
https://user-images.githubusercontent.com/53777086/221301417-78321149-0c10-475e-bd29-79f5a4ba0597.mp4
## Changelog
🆑
fix: Being in an application now properly uses the tablet's battery.
fix: Messenger and Themify apps now close when minimized, so don't count
towards the running app limit.
fix: Tablet UIs will now no longer spam open/close the UI when changing
applications
fix: Using the Eject ID button on tablets now ejects into your hand.
fix: Computers now have an Eject ID button
refactor: Cut down a lot of copy paste in tablet & program code, now
it's mostly done by the tablet.
/🆑
* Tablets don't close their UI when changing program (and some fixes)
* Update contractor_tablet.dm
* wew
---------
Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
* Reworked PDA menu & NtOS themes (#73070)
## About The Pull Request
This is a port/rework of
https://github.com/yogstation13/Yogstation/pull/15735 - I changed a lot
of how it acted (some themes are locked behind maintenance apps).
The original author allowed this port to happen, and I really liked how
it looked there so I'd like to add it here.
### Applications
Removes the hardware configurator application, as all it did was show
you your space and battery now that all hardware was removed. These are
things your PC does by default, so it was just a waste of space.
Adds a Theme manager application instead, which allows you to change
your PDA's theme at will.
Adds a new Maintenance application that will give a new theme, however
it will also increase the size of the theme manager app itself as it's
bloatware.
### Menu
There's now a bar at the top of the menu showing 'special' tablet apps
which, for one reason or another, should stand out from the rest of the
apps. Currently this is PDA messenger and the Theme manager
Flashlight and Flashlight color is now only an icon, and is shown on the
same line as Updating you ID
https://cdn.discordapp.com/attachments/961874788706574386/1069621173693972551/2023-01-30_09-10-52.mov

### Themes
Adds a lot of themes to choose from, although SOME are hidden behind
Maintenance applications, which will give you a random theme. These are
bloatware however, so they come with some extra cost to the app's
required space storage.
Themes are now supported on ALL APPLICATIONS! If you have a computer
theme, you will have that theme in EVERY app you enter, rather than just
a select few.
ALSO also, emagging the tablet will automatically set & unlock the
Syndicate theme, which makes your PDA obvious but you can disguise it if
you wish through just re-painting it to something else.
https://cdn.discordapp.com/attachments/828923843829432340/1069565383155122266/2023-01-30_05-29-53.mov
### Preferences
This also adds a pref for theme, reworking the ringtone code to work
with it as well. I also removed 2 entirely unused PDA prefs just 'cause.
Screenshot not up-to-date, they now have proper names.

### Other stuff
Made defines for device_themes
Added support for special app-side checks to download files
Fixed programs downloading themselves TWICE because defines all had the
same definition
Removes the Chemistry computer disk as it was empty due to chemistry
app's removal
Removes the 'run_emag' proc, since apps can directly refer to the
computer to check for emag status instead.
Moved over and added better documentation on data computer files, and
moved the ordnance ones to the same file as the others.
## Why It's Good For The Game
It makes PDAs a lot more customizable while adding more features to
maintenance applications. I think the themes look cool and it fits with
PDAs being "personal" anyways.
I also explained most of my other arguments in the about section, such
as the hardware configuration application.
## Changelog
🆑 Chubbygummibear & JohnFulpWillard
add: A ton of new NtOS themes, which are accessible by the new Themify
application that comes with all PCs.
add: Emagging a PC now defaults it to the Syndicate option (and adds it
to go back to it if you wish)
add: There's a new maintenance app that gives you rarer themes
qol: The NtOS Main menu was moved around, added "header" applications
that are shown where the Flashlight is, such as your Theme manager and
PDA messenger.
code: Made defines for device_themes
code: Added support for special app-side checks to download files
code: Removes the 'run_emag' proc, since apps can directly refer to the
computer to check for emag status instead.
fix: Programs no longer download twice.
del: Removes the Chemistry computer disk as it was empty due to
chemistry app's removal
/🆑
---------
Co-authored-by: san7890 <the@ san7890.com>
* Reworked PDA menu & NtOS themes
---------
Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: san7890 <the@ san7890.com>
* Disks don't delete eachother & Grammar fix (#73173)
## About The Pull Request
CtrlShift LMB screentip key now says you'll remove the disk instead of
the drive, to be more accurate to what it does. Also checks for a disk
when you try to add a new one in, preventing new disks from deleting the
old by swapping disks instead.
## Why It's Good For The Game
Bug fixes for feature freeze, swag
Adds a better description and prevents the deletion of disks.
## Changelog
🆑
fix: Computers no longer delete disks if you try to add a second one.
spellcheck: Computer screentips says you're now removing the disk
instead of the SSD.
/🆑
* Disks don't delete eachother & Grammar fix
---------
Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Nuclear PDAs work on nukie base, basic programs now available (#72988)
## About The Pull Request
Nuclear PDAs now start with all the standard PDA programs + Fission 360.
Their NT Software Hub starts emagged, so they still have access to all
syndicate programs. Additionally, Nuclear PDAs are now long-ranged,
allowing operatives to download ~~donksoft arcade~~ useful programs
while still on base.
Default programs:

Hidden from others on Messenger (so as to not give the ops away):

Downloading illegal programs while on base:

Fixes#72977
## Why It's Good For The Game
Loneops no longer waste over 1/5th of their TC when buying Detomatix, an
edge case related to midround traitors is resolved, and new nukies can
use the Detomatix with their starting PDA, rather than This One Specific
PDA Hidden In A Locker, which is more intuitive.
## Changelog
🆑 Vladoricious
qol: Nuclear PDAs now actually work like a PDA should, with the power to
download normal programs and delete them too. The nerds over at Cybersun
even installed a new "Why Fy Dry Ver", allowing you to download your
programs while still on the base!
fix: As a result, Lone Ops will no longer get scammed out of over 1/5th
of their TC when buying the Detomatix cartridge and Midround Traitors
with stolen Nuclear PDAs will not be denied an uplink.
/🆑
---------
Co-authored-by: Vladin Heir <44104681+VladinXXV@users.noreply.github.com>
Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
* Changes the missing food icon test to cover ALL /obj's
* Update implant.dm
* Hopefully fixes all the failing integration tests!
* Fixes more missing icons
* Even more icon fixes
* Hopefully that was all of them
* Okay now SURELY that's all of them
* I'm tired of this shit man
* Hopefully that's all, for real this time!
Co-authored-by: ShizCalev <ShizCalev@users.noreply.github.com>
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
* Fixes deaf mobs seeing PDA ringtones when they receive a message (#72084)
Deaf mobs will no longer see PDA ringtones when a PDA receives a
message.
* Fixes deaf mobs seeing PDA ringtones when they receive a message
Co-authored-by: ShizCalev <ShizCalev@users.noreply.github.com>
* Adds a modular computer subsystem to shift modPCs away from radios (#71732)
## About The Pull Request
Adds the modular computer subsystem which is meant to replace mod PC's
reliance on networks and radios, specifically the network subsystem, the
ntnet interface, and /datum/ntnet. This PR removes station_root ntnets
entirely, but I tried to keep it small.
This PR also removes a ton of unused vars and defines, such as NTNet
channels that were unused (peer2peer and systemcontrol), atmos networks
(as they were removed a while ago) and NTNet var on relays (its stated
purpose is so admins can see it through varedits, but that's useless now
that it's a subsystem)
I also removed ``setting_disabled`` as a thing the RD can do, it turned
off ALL ntnet systems. However, this was when there were 4 different
ones, now that there's only 2 I thought it was redundant and he could
just click 2 buttons to close them.
## Why It's Good For The Game
``/datum/ntnet``, ``/datum/component/ntnet_interface``, and
``/datum/controller/subsystem/networks`` are all old-code messes that
depend on eachother and is hard for people to understand what exactly it
adds to the game. 90% of its features is allowing the Wirecarp app to
see all the ruins that spawned in-game, which I don't think is something
that we even WANT (why does the RD need to know that oldstation spawned?
Why should they know this anyway??)
This hopefully starts to simplify networks/ntnet to make it easier to
remove in the future, because surely there are better alternatives than
**this**
## Changelog
🆑
refactor: Modular computers NTnet and applications run on its own
subsystem, please report any new bugs you may find.
/🆑
* Adds a modular computer subsystem to shift modPCs away from radios
* Fixed contractor uplink
Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: tastyfish <crazychris32@gmail.com>
* Adds support for non-science techwebs (+Config) (#71070)
## About The Pull Request
This is an expanding of
https://github.com/tgstation/tgstation/pull/69708
Adds a config to not connect machines to a techweb at the start of a
round
Adds the ability to multitool a server to get its techweb in its buffer,
which can then be used on machines to sync them.
Adds support for some machines to not cry when they don't have a techweb
linked to it, in case they actually don't.
If the config to not have machines connected to the science server is
enabled, research servers will make their own techwebs instead. This is
barebones though and would need more work if this option is used.
For misc stuff:
- I replaced checking ``GLOB.machines`` for research servers, to instead
check ``SSresearch.servers``, where we can use ``as anything``.
- Removed unused vars on the RD server control
- I renamed the operating computer's .dm file to remove the capitalized
letter from it. It's now operating_computer instead of Operations.
## Why It's Good For The Game
This is adding support for 2 different cases that can be used in the
future:
1. Off-station roles, we can make roles like Oldstation have their own
techweb so they don't ruin science's efforts, or use their advanced
research to get things we don't want, or even possibly have some
blacklist webs for ghost roles (like teleporters) so that way we don't
need to have this dance where we have to give them a very specific
amount of materials for them to do things while not being able to get a
teleporter and leaving. I heard discussions that people wanted this a
while back, and one of the main things preventing this from happening is
the lack of support. Hopefully this is encouragement to make it a
reality, because I think it would be a really cool expansion of ghost
roles and a good way to prevent them from messing with the round in
progress.
2. Downstreams who want to do different things with Science. Personally
I made this PR with voidcrew(shiptest) in mind and think this would make
their lives easier. I didn't expand too much on this because I'm leaving
up mostly to the downstreams to figure out what they want to do with
these systems.
## Changelog
This generally isn't really player facing, since most of the changes
would only come into effect if the config is enabled??
🆑
fix: Research servers now only show servers connected to their techweb.
/🆑
* Adds support for non-science techwebs (+Config)
Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
* Removes tablet cell parts (#71078)
## About The Pull Request
Removes cell parts and cell part cells, now tablets directly stole a
power cell in them, and uses regular stock cells like every other
machine in the game. This also makes it less confusing because people
are more used to stock cells over computer cells. Because cells
generally hold more power than computer ones, I bumped up the active
power usage from 50 to 75.
## Why It's Good For The Game
We are nearly finished removing all parts, holy cr*p
## Changelog
🆑
balance: Tablets now use regular cells instead of computer cells.
balance: Tablets no longer need a power cell component to hold power
cells.
/🆑
* Removes tablet cell parts
* Feex
Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
* Adds Station's Date To NTos Window (check the time+date on your tablet!) (#70754)
* The date and time is now displayed in NtOS tablets, showing the in-game date (540 years after current), bringing the feature from old PDAs over.
* Adds Station's Date To NTos Window (check the time+date on your tablet!)
Co-authored-by: san7890 <the@san7890.com>
* Add AltClick removes pAIs for tablets (#68251)
* Add AltClick removes pAIs
* Add context screentips for pAIs to tablets
* Fix screentip context syntax error
* Fix syntax error
* Merge remote-tracking branch 'upstream/master' into patch-10
* Refactor contextual screentips to work
* Fix runtimes
* Apply code review changes
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
* Add balloon alert to tablet items
* Refactor screentips to be more robust
* Change add_context to be more robust
* Add more balloon alerts
* Some idiot set user to null so I gotta remove this
* Change pen screentip to display inserted item
* Add screentip to insert items
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
* Add AltClick removes pAIs for tablets
Co-authored-by: Tim <timothymtorres@gmail.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
* Fixes some inconsistencies with computers (#70679)
* Modular computers now have their initial name if they don't have an idenfitication and job, which previously meant they would have the name ()
* Removes MACHINE modular computer's process, because all it did was update the name, then call computer's process. Now it just does what every computer does, BUT UpdateDisplay on ITEM modular computers will now update the machine's name.
* Additionally, I moved the modular computer processor's New to an Initialize, and removed the shutdown_computer code, because we already register update_icon signal to update the computer's appearance, why do we need to do it twice?
* Fixes some inconsistencies with computers
Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
* Misc PDA code improvements (#70555)
* How to conflict with PRs: A guide
* Removes unnecessary support for the now-removed job disks from Tablet's TGUI menu, and tablet's ui_act.
* Adds autodoc comments to computer files
* Removes the unused 'unsendable' var on computer files
* Generally improves code on tablets, now process isn't looping through every idle thread twice!
* Moves the check for program in idle_threads above checking if supported by hardware, because it's already running, so there's no need to check.
* eh
* revert a scipaper change
* Misc PDA code improvements
* updated contract_uplink
Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: Tastyfish <crazychris32@gmail.com>
* Removes a ton of unused tablet vars, re-organizes the rest (#70344)
* Removes a ton of unused vars, re-organizes the rest
Removes a ton of unused vars from Modular computers
Re-organizes the rest, and adds autodoc comments to most of them
Moved 2 vars (saved_image and invisible) from the tablet to the messenger app, since that's where it was used. I didn't see the point of having these vars be on every computer anyways, only PDAs have the app.
Renames Clown's honk virus var
Makes Messenger app's saved image, actually used.
* static list and NODECONSTRUCT_1 check
* oops
* Removes a ton of unused tablet vars, re-organizes the rest
* cryopod
Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: tastyfish <crazychris32@gmail.com>
* Modular computer fixes (#70606)
* Moves a lot of modular computer attackbys to the cpu instead, which is what handles it all. This allows their parts to be removed and the console deconstructed/repaired once again.
* Modular computer fixes
Co-authored-by: GoblinBackwards <22856555+GoblinBackwards@users.noreply.github.com>
* The curator's PDA now works in space (#70319)
* The curator's PDA is now long-ranged
The Curator's PDA is now long ranged and allows for it to be used while out in space.
I recently removed the modular computer parts that allowed PDAs to be upgraded to connect to NTNet while on different Z-levels, so thought this would be a good replacement since Curators are a space exploration job, so being able to still talk to other players or use the newscaster app while away, is something I think would be beneficial.
* The curator's PDA now works in space
* Gives vanguard PDA long range as well
Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: Tastyfish <crazychris32@gmail.com>
* Removes network cards and printers from tablets
* merge tablet_presets
* printer.dm should have been deleted, missed change
* update contractor tablet
Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: tastyfish <crazychris32@gmail.com>
* Removes AI and Charge parts from tablets, adds support for more later.
* merge conflict
* remove modular tablet loadout item
* fix SR maps referencing tablets, add clear PDA instead of modular tablet loadout
* remove pda loadout item
Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: tastyfish <crazychris32@gmail.com>
* Completely removes `proc_holders` from existence. Refactors all wizard, xeno, spider, and genetics powers to be actions. Also refactors and sorts ton of accompanying code.
* our changes
* yes
* 0
* Update blackmesa.dmm
Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
* Fixes tablet lights (#67315)
* Fixes tablet lights
Makes tablet lights properly be directional lights like PDAs were.
I also replaced some single-letter vars for no particular reason.
* re-adds action button updating
* Fixes tablet lights
Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
* [MDB IGNORE] Removes tablet cartridges + reworks a ton more (#66505)
- All tablets who previously had apps in a cartridge now has them built-into their tablet instead. This means it costs space for it.
- Rebalances the sizes of several apps to help them fit on Command tablets (Cargo ordering costed 20!!)
- Removes tablet cartridges, they've been reworked into a regular old portable disk (the same you use for toxins/borgs)
- Removes Signaller (the module required to run the signaller app) from tablets (likely will remove more in the future)
- Refactors the health/chem scanning app to not be as bad
- Dehardcodes detomatix resistance
- Ability to send PDA's to all is now tied to your access rather than a cartridge
- Moves 'eject disk' button to the very top of the UI
* [MDB IGNORE] Removes tablet cartridges + reworks a ton more
* wew
* wew
* ok
* Update nanotrasen_consultant.dm
* Update nanotrasen_consultant.dm
Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
* Makes flashlight action button update when flashlight toggles (#66434)
* Makes PDA flashlight action button update when its flashlight toggles
Co-authored-by: Tastyfish <crazychris32@gmail.com>