Commit Graph

1086 Commits

Author SHA1 Message Date
SkyratBot
42bd885efd [MIRROR] Fixes a fuck ton more harddels (#5476)
* Fixes a fuck ton more harddels (#58779)

Redoes how geese handle eating shit, it was fucking stupid and caused harddels, and while this method is technically slower in the best case, it's a fucking goose
Fixes action related harddels, I hate how they work but at least this way they won't hold refs.
Fixes the hierophont causing its beacon to harddel
Removes the M variable from megafauna actions, it was used like a typed owner and caused harddels, so I burned it
Fixes target and targets_from harddels, replaces all setters of target with LoseTarget and GiveTarget, which should help maintain behavior. I'm not sure if this breaks anything, but if it does we should fix the assumptions that code makes instead of reverting this change
Fixes more area_senstive_contents related harddels, we need to allow the mob to move before clearing out its list.
Fixes marked object harddels (I'm coming for you admin team)
Fixes a language based human harddel
Fixes managed overlay related harddels (This was just emissive blockers, but I think this is a good safety net to have. If we clear the overlay list we should clear this one as well)
Fixes bot core harddels, I hate the fact that this exists but it has no reason to know who its owner is
Adds a walk(src, 0) to simple_animal destroy, it's the best bang for the buck in terms of stopping spurious harddels. Walk related harddels aren't that expensive in the first place, since byond does the same thing I'm doing here, but this makes finding mob harddels easier, so let's go with it
I fixed another source of part harddels, I hate fullupgrade so much
Fixes all the sound loop harddels

* Fixes a fuck ton more harddels

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
2021-05-05 17:46:22 +01:00
SkyratBot
260dd568ba [MIRROR] Component readme file now links to the Signals, Components, and Elements HackMD page instead of the forum (which links to the hackmd page now anyways) (#5463)
* Component readme file now links to the Signals, Components, and Elements HackMD page instead of the forum (which links to the hackmd page now anyways) (#58876)

* Component readme file now links to the Signals, Components, and Elements HackMD page instead of the forum (which links to the hackmd page now anyways)

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
2021-05-05 09:48:05 +01:00
BluBerry016
67c5c2fec0 Reverts Shipstation (#5414) 2021-05-02 22:58:31 +01:00
SkyratBot
b88f65d26e [MIRROR] Resolve chameleon GAGS item issues (#5381)
* Resolve chameleon GAGS item issues

* AAAAAAAA

Co-authored-by: Celotajs <81999976+celotajstg@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-05-01 14:03:03 +01:00
SkyratBot
8d75246582 [MIRROR] Fixes gunboots shooting the wearer (#5345)
* Fixes gunboots shooting the wearer (#58651)

For whatever reason, gunboots could immediately shoot the person wearing them when they fired. This obviously isn't ideal, so this fixes that. Once the bullet has ricocheted off something, of course, they're once again fair game to be hit. This also kills the projectile_shooter component because it was pointless
Fixes: #58242 (Bullets fired from gunboots hit the wearer)

As if the trail of people trying to kill you for wearing this isn't bad enough, you don't need the shoes themselves doing you in

* Fixes gunboots shooting the wearer

Co-authored-by: Ryll Ryll <3589655+Ryll-Ryll@users.noreply.github.com>
2021-04-30 13:05:56 +01:00
SkyratBot
681ecc7577 [MIRROR] Fixes infinite wiz shielded hardsuit charges (#5299)
* woops (#58757)

I was an idiot in #57797 and forgot to make the rune wizards can buy to add shield charges to their shielded hardsuits actually delete after being used, allowing you to use one rune infinitely. Oops! This PR fixes that.

No more invincible wizards

* Fixes infinite wiz shielded hardsuit charges

Co-authored-by: Ryll Ryll <3589655+Ryll-Ryll@users.noreply.github.com>
2021-04-29 03:04:47 +01:00
SkyratBot
5b8a38af3a [MIRROR] Makes the explosive compressor and blastcannon actually use the TTVs they're given + the explosion changes to support that. (#5244)
* Makes the explosive compressor and blastcannon actually use the TTVs they're given + the explosion changes to support that. (#58015)

* Adds explosion SFX to the blastcannon and explosive compressor

- Extracts the explosion SFX and screenshake proc from the SSexplosions explosion handling proc and lets the explosive compressor and blastcannon use it.

* Miscellaneous changes

- Adds defines for the internal explosion arglist keys
- Reverses the values of the explosion severity defines
- Changes almost everything that uses `/proc/explosion` to use named arguments

- Removes a whole bunch of argname = 0 in explosion calls.

* Removes named callback arguments.

* Changes the explosion signals to just use the arguments list

Adds a simple framework to let objects respond to explosions occurring inside of them.

Changes a whole bunch of explosions to use the object being exploded as the origin of the explosion rather than the turf the object is on.

Makes the explosive compressor and blastcannon actually use the TTVs they are given.

Adds support for things responding to internal explosions.
Less snowflake code for the explosive compressor and blastcannon calculating bomb range.*
Less confusing explosion severity defines.
Less opaque explosion arguments

*does not guarantee that the solution to letting them actually use the TTV is any less snowflake.

* Makes the explosive compressor and blastcannon actually use the TTVs they're given + the explosion changes to support that.

Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
2021-04-27 01:53:17 +01:00
SkyratBot
374b0194fe [MIRROR] freezes addictions and sanity during death (#5207)
* freezes addictions and sanity during death

* Update life.dm

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-04-27 00:00:42 +01:00
SkyratBot
4ff4b5d15b [MIRROR] Convert jumpsuits, jumpskirts and sneakers to GAGS (#5181)
* Convert jumpsuits, jumpskirts and sneakers to GAGS (#58514)

* Convert jumpsuits, jumpskirts and sneakers to GAGS

* Update maint_loot_common.dm

Co-authored-by: Celotajs <81999976+celotajstg@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-04-26 23:59:18 +01:00
SkyratBot
c9cee159a5 [MIRROR] Add Show Hiddenprints action to VV on atoms (#5212)
* Add Show Hiddenprints action to VV on atoms (#58657)

This displays the hiddenprint log from /datum/component/forensics in a simple to view form, sorted by last touch. I didn't make it fancy, it's very bare bones.

I could have refactored hiddenprints to use lists in lists, which would make getting data out a lot easier, but I worry about the additional memory overhead on every atom that gets touched, so I left it as strings in lists. I did reformat it a little bit, however, to make it simpler to sort, and it looks a little nicer. Namely moving the timestamp in front of the name.

It can help a lot in admin investigations on whodunnit. Right now they have to look at the forensics component, and that's if they even know about it. This way it is discoverable by using the VV tool.

* Add Show Hiddenprints action to VV on atoms

Co-authored-by: Jonathan Rubenstein <jrubcop@gmail.com>
2021-04-26 11:55:11 +01:00
SkyratBot
2ab15aecb5 [MIRROR] Remove all gamemodes except Dynamic (#5173)
* Remove all gamemodes except Dynamic

* qaaaaaaaa

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-04-25 21:20:30 +01:00
SkyratBot
16f36bf0cb [MIRROR] [s] Fixes uplink discount exploit. (#5149)
* [s] Fixes uplink discount exploit. (#58625)

* epic

* split em

* early return

* [s] Fixes uplink discount exploit.

Co-authored-by: Seth Scherer <supernovaa41@protonmail.com>
2021-04-24 03:21:19 +01:00
SkyratBot
084921405b [MIRROR] Full Auto Update: no crit firing, no spamclicking, more autofire, more balance (#5099)
* Full Auto Update: no crit firing, no spamclicking, more autofire, more balance

* aaa

* Update fullauto.dm

* aaaaa

Co-authored-by: Fikou <piotrbryla@onet.pl>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-04-23 22:21:53 +01:00
SkyratBot
4a7fe34e03 [MIRROR] Fixes pop restricted uplink items not properly unlocking (#5039)
* Fixes pop restricted uplink items not properly unlocking (#58542)

Makes it so if you become a traitor when specific items are pop locked, they will update accordingly as the population increases.

* Fixes pop restricted uplink items not properly unlocking

Co-authored-by: Seth Scherer <supernovaa41@protonmail.com>
2021-04-20 16:28:20 +01:00
Gandalf
abfb646aa2 Removes assaultops (#4952)
* aAAA

* aaa
2021-04-18 20:47:10 +02:00
SkyratBot
129f09b657 [MIRROR] Hollowpoints and similar attacks/weapons double existing armor, not add total armor, to the their targets (#4984)
* Hollowpoints and similar attacks/weapons double existing armor, not add total armor, to the their targets (#58114)

* Hollowpoints and similar attacks/weapons double existing armor, not add total armor, to the their targets

* a

* Update tools.dmi

* Update tools.dmi

Co-authored-by: necromanceranne <40847847+necromanceranne@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-04-17 17:18:04 +01:00
SkyratBot
a08d398675 [MIRROR] Renews Maintenance Drones (#4868)
* Renews Maintenance Drones

* And these have conflicts too, but you can't see them

* Skyrat Map Updates (Adding Supermatter Room Area)

Co-authored-by: Jonathan Rubenstein <jrubcop@gmail.com>
Co-authored-by: Funce <funce.973@gmail.com>
2021-04-16 13:04:21 +02:00
SkyratBot
2a26d1a54d [MIRROR] Four New Sects, small rethemes to first 3 (#4832)
* Four New Sects, small rethemes to first 3

* Update species.dm

* Update species.dm

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-04-13 12:27:21 +01:00
SkyratBot
f33641ccea [MIRROR] Gives the slippery component a default whitelist of allowed slots (#4853)
* Gives the slippery component a default whitelist of allowed slots (#58267)

* Gives the slippery component a default whitelist of allowed slots

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2021-04-12 22:09:47 +01:00
SkyratBot
df584da6c2 [MIRROR] Makes rot more forgiving of slow cleanup (#4847)
* Gives rotting things a timer before they become fully effective to give more leeway for cleanup. Lowers the max values for disease effect and proc chance significantly. Cleans up some silly zone selection code. (#58290)

* Makes rot more forgiving of slow cleanup

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
2021-04-12 13:53:41 +01:00
SkyratBot
a315ca382c [MIRROR] fix pneumatic cannon recipe (#4842)
* fix pneumatic cannon recipe (#58257)

* fix pneumatic cannon recipe

Co-authored-by: Ghilker <42839747+Ghilker@users.noreply.github.com>
2021-04-12 13:52:58 +01:00
SkyratBot
d93116dd0c [MIRROR] Fixes riding inheritance runtime (#4823)
* Fixes riding inheritance runtime (#58284)

* Fixes riding inheritance runtime

Co-authored-by: Ryll Ryll <3589655+Ryll-Ryll@users.noreply.github.com>
2021-04-11 14:12:31 +01:00
SkyratBot
0afca6f0f9 [MIRROR] Cleanup some for loops that use "as contents" over special lists until we upgrade to 514. (#4773)
* Cleanup (#58234)

as x doesn't work properly when used in for loops over special lists.

One instance of as anything in get_turf() in crafting code was removed as entirely redundant. It was an untyped for loop anyway.

Two instances of as anything in contents changed for wheelchairs with warnings added to change them to as anything loops when we upgrade to 514.

* Cleanup some for loops that use "as contents" over special lists until we upgrade to 514.

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
2021-04-09 15:57:34 +01:00
SkyratBot
d7da41789b [MIRROR] Deletes recipient_reagents_holder on del (#4759)
* Deletes recipient_reagents_holder on del (#57767)

* Deletes recipient_reagents_holder on del

* Cleans up recipient refs when recipient dels

* no one saw that

* Makes plumbing listen to component signal for finishing

* Unregisters enable call

* Deletes recipient_reagents_holder on del

Co-authored-by: Time-Green <timkoster1@hotmail.com>
2021-04-08 22:05:15 +01:00
SkyratBot
14c0d69476 [MIRROR] Refactors shielded hardsuits into a component, fixes kisses consuming shield charges (#4674)
* Refactors shielded hardsuits into a component, fixes kisses consuming shield charges (#57797)

Shielded hardsuits (like the syndie ones) and shielded cult robes, despite functioning very similarly, were actually implemented twice in their own pockets of clothing code. This merges them into one component that lets you block a certain number of attacks while your suit has charges, and have the suit recharge itself after going so long without being hit (optional, cult robes still don't regain lost charges).

This PR also fixes harmless kiss projectiles consuming charges on shielded suits, I'm sure to much disappointment. They'll now pass directly through though, so you can still try your luck to see if love truly conquers all (it probably won't).

One casualty of this is that you can no longer toggle the shield color of syndie hardsuits with a multitool since that it was annoying to componentize, not something that affected gameplay, and probably something noone knew you could do anyway.

Fixes: #57723

* Refactors shielded hardsuits into a component, fixes kisses consuming shield charges

Co-authored-by: Ryll Ryll <3589655+Ryll-Ryll@users.noreply.github.com>
2021-04-05 20:22:49 +01:00
SkyratBot
6c5047a739 [MIRROR] Processable and grillables and microwavables now give helpful examines, some condiment containers also do (#4609)
* Processable and grillables and microwavables now give helpful examines, some condiment containers also do (#57694)

* IM DONE LOOKING AT THE WIKI FOR BASIC SNIZZLE

* microwaved, too

* HOOH

* LINT, review

* review but this time im not lying :trollface:

* maybe i should just like test or something

* reviews i missed

* 🐑

* Processable and grillables and microwavables now give helpful examines, some condiment containers also do

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
2021-04-03 16:21:18 +01:00
SkyratBot
1ae11b8877 [MIRROR] TGUI Limbgrower + Limbgrower refactoring and design expansion (#4593)
* TGUI Limbgrower + Limbgrower refactoring and design expansion (#57955)

Refactors the limbgrower to modernize the code. Now, the limbgrower can accept any type of reagent in limbgrower designs.

Adds simple plumbing demand to the limbgrower, so you can pipe synthflesh into it.

Adds monkey tails, felinid ears and tails, lizard digitigrade legs, lizard tongues, fake lizard tails (unusable in lizard-wine and similar recipes), plasmaman organs, and ethereal organs (minus the heart) to the limbgrower via limbgrower design disks. These disks can be printed from the medical lathe once the required technology has been researched.

Adds a technology node to unlock the limbgrower design disks after advanced biotech, xenoorgan biology. In the future, this could have an experiment requirement - maybe to scan multiple types of species.

Co-authored-by: Aleksej Komarov <stylemistake@ gmail.com>

* TGUI Limbgrower + Limbgrower refactoring and design expansion

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: Aleksej Komarov <stylemistake@ gmail.com>
2021-04-02 18:47:26 +01:00
SkyratBot
6192ed73e7 [MIRROR] autofire no longer does SIGNAL_HANDLER_DOES_SLEEP (#4560)
* autofire no longer does SIGNAL_HANDLER_DOES_SLEEP (#58066)

* autofire no longer does SIGNAL_HANDLER_DOES_SLEEP

Co-authored-by: Fikou <piotrbryla@onet.pl>
2021-03-31 18:24:30 +01:00
SkyratBot
4303af606c [MIRROR] Lowers rot disease chance (#4525)
* Lowers rot disease chance (#58034)

Lowered the chance of disease creation by ~60%
Every round was having horrible breakouts, this ought to fix that

* Lowers rot disease chance

Co-authored-by: SmArtKar <44720187+SmArtKar@users.noreply.github.com>
2021-03-30 11:39:50 +01:00
SkyratBot
5387f7e1b7 [MIRROR] Fixes the light eater not eating lights people are holding. (#4518)
* Fixes lights on people (#58000)

- Fixes light eaters not putting out lights on people.

* Fixes the light eater not eating lights people are holding.

Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
2021-03-29 22:36:42 +01:00
SkyratBot
f281e61cc9 [MIRROR] Refactors pellet_cloud/create_cassing_pellets to not sleep (#4477)
* Refactors pellet_cloud/create_cassing_pellets to not sleep

* Update pellet_cloud.dm

* Update pellet_cloud.dm

Co-authored-by: MLGTASTICa <61350382+MLGTASTICa@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-03-28 13:51:20 +01:00
SkyratBot
cdfbf86d07 [MIRROR] Gibs/Dead bodies no longer produce miasma (#4444)
* Gibs/Dead bodies no longer produce miasma (#57957)

* Gibs/Dead bodies no longer produce miasma

Miasma production as it is now is too little over too long a time span, and it just ends up spreading across the
station and having little effect. My goal here is to remove a source of uninteresting gas from the station's
air, and make corpses and gib piles more infectious.
I've placed the cap on disease payout at a strength of 7, so there's a slight chance of a positive disease, but
I think it's counteracted by the danger presented by just infecting yourself till you get what you want.

I've rewriten the rot component to just run a percent chance to infect someone with a disease based on the type
of rot, and moved almost all of its behavior to signals. There's one portion I can't rewrite without making
significant changes to how I handle atmos sensitivity, so that'll come later.

Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

* Gibs/Dead bodies no longer produce miasma

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
2021-03-27 14:20:55 +00:00
MLGTASTICa
12588f0fff [TM-Only] Probably fixes shotguns firing in waves at high TiDi (#4398)
* No more sleeping you fuck

* linters gtfo
2021-03-26 22:28:29 +00:00
SkyratBot
49836e4fac [MIRROR] Adds explorer drones / adventures. (#4424)
* Adds explorer drones / adventures.

* Update persistence.dm

* Update asset_list_items.dm

* MAP RESET

Co-authored-by: AnturK <AnturK@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-03-26 15:49:44 +00:00
SkyratBot
daec7111cd [MIRROR] You can now put food on plates, and plate no longer materialize out of nowhere as you cook (#4418)
* You can now put food on plates, and plate no longer materialize out of nowhere as you cook

* Update dish_drive.dm

* aaaaaaaaaaaaaaa

Co-authored-by: Qustinnus <Floydje123@hotmail.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-03-26 15:40:39 +00:00
SkyratBot
079db6428e [MIRROR] partially reverts reaction chamber (#4426)
* Partially revert reaction chamber (#57855)

* partially reverts reaction chamber

Co-authored-by: Time-Green <timkoster1@hotmail.com>
2021-03-26 14:19:54 +00:00
SkyratBot
6267efa456 [MIRROR] Makes deadchat control's examine only shows up for ghosts (#4380)
* Makes deadchat control's examine only shows up for ghosts (#57926)

This PR early returns the on_examine proc for deadchat control if the examiner is not an observer.
So, only ghosts (deadchat) are allowed to see if something is under deadchat control. Humans don't need to know (or shouldn't know) if deadchat is expanding its reach into the physical realm.

* Makes deadchat control's examine only shows up for ghosts

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2021-03-24 23:36:00 +00:00
SkyratBot
483b829c2d [MIRROR] Adds a plumbing layer manifold (#4367)
* Adds a plumbing layer manifold (#57494)

Adds a multilayer plumbing manifold, I also murdered the multilayer duct

You can now alt-click the plumbing RCD to change the layer it prints. I made a whole thing where right clicking changed the settings and you could use that to change machinery aswell. I even did that with the plunger, it was absolutely beautiful. Anyway that drained the life out of me because apparently there's no attack_obj_secondary and afterattack_secondary ALSO called attack_obj (left click). I just hate whoever made it with intensity

Plumbing now uses three layers. They should be easier to navigate. I tried to make layer connecting the same as cross-color connecting, but that would take more of my soul then there is to take

* Adds a plumbing layer manifold

Co-authored-by: Time-Green <timkoster1@hotmail.com>
2021-03-24 19:30:36 +00:00
SkyratBot
3b3c51b286 [MIRROR] Bluespace gas vendor (#4332)
* Bluespace gas vendor

* aaaaaaaaaa

Co-authored-by: Ghilker <42839747+Ghilker@users.noreply.github.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-03-24 15:59:14 +00:00
SkyratBot
5554f2cdd8 [MIRROR] Ice cream revamp: Ice cream is a component and cones can hold multiple servings of ice cream now. (#4341)
* Ice cream revamp: Ice cream is a component and cones can hold multiple servings of ice cream now. (#57415)

* Ice cream rework WIP

* I'm done!

* i'll deal with my verbose engrish at a later date. I'm dead tired.

* linter aaaaaa

* Take a bite!

* FINALLY, A COMPONENT!

* ghost macro.

* Review, typos, beheading of a lame comsig.

* Typo. Now I'm self-obliged to test it again.

* It works.

* Ice cream revamp: Ice cream is a component and cones can hold multiple servings of ice cream now.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2021-03-23 14:09:23 +00:00
Gandalf
56ecb035a2 Fully automatic weaponry implementation [semi, burst, automatic] (#4301)
* FULLY AUTOMATIC REIFLES RHEUASBVHDSA

* a

* a

* SHITCODE BEGONE

* a

* EEEE

* Update gun.dm

* a

* Update gun.dm

* aaaa

* Update gun.dm

* Update gun.dm

* a

* Update gun.dm

* a

* a

* aaa

* Update gun.dm

* Update gun.dm

* Update gun.dm

* Update code/modules/projectiles/gun.dm

* Update code/modules/projectiles/gun.dm

* aaa

* tests

* a

* wew

* aaaa

* aaaaa

* aa

* aa

* Update gun.dm

* aaaa

* Update gun.dm

* aaaa

* Update fullauto.dm

* aaaaaaa

* Update master.dm

* Update master.dm

* Update master.dm
2021-03-23 00:13:45 +00:00
SkyratBot
973c2c8a6c [MIRROR] Autodocs the slippery component + changes the hardcoded slot whitelist to a variable (#4318)
* Autodocs the slippery component + changes the hardcoded slot whitelist to a variable (#57878)

* Autodocs the slippery component + changes the hardcoded slot whitelist to a variable

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2021-03-22 13:04:45 +00:00
Gandalf
e6a209c3db Changeling nerf + Horror form equilibrium (#4225)
* snoopy go bang

* Update changeling.dm

* a

* Update true_changeling.dm

* Update true_changeling.dm

* Update true_changeling.dm

* a

* a

* a

* Update true_changeling.dm

* Update true_changeling.dm

* Update true_changeling.dm

* Update true_changeling.dm
2021-03-21 23:13:53 +00:00
SkyratBot
2a51357b6e [MIRROR] Full-Automatic Guns (#4289)
* Full-Automatic Guns (#57084)

* fullauto component

* eh

* h

* brap

* it works!

* FUCK SHITUP

* dumbass

* l6

* oops

* GOD

* THE LAST 10% OF A PROJECT IS 90% OF THE WORK

* slopwer projecitles, replaces the tesla gun

* heavy

* minigun

* minigun stuff

* runtime fixes, pointer icon

* nuh uh

* makes modifeirs things

* nerf this

* yes

* aghh

* agh

* real high intensity changes here

Co-authored-by: Ryll-Ryll <3589655+Ryll-Ryll@ users.noreply.github.com>

* Full-Automatic Guns

Co-authored-by: Fikou <piotrbryla@onet.pl>
Co-authored-by: Ryll-Ryll <3589655+Ryll-Ryll@ users.noreply.github.com>
2021-03-21 14:50:34 +00:00
SkyratBot
c656f62c42 [MIRROR] You can now clean pies off of your face in the sink (#4237)
* You can now clean pies off of your face in the sink (#57789)

Fixes #55649
Fixes #57039

Allows you to wash pies off of your face using the sink

* You can now clean pies off of your face in the sink

Co-authored-by: Seth Scherer <supernovaa41@protonmail.com>
2021-03-19 12:53:31 +00:00
SkyratBot
d5423c9ec5 [MIRROR] Makes it so you cant apply component to qdeleted targets (#4230)
* Makes it so you cant apply component to qdeleted targets (#57773)

This shouldn't be happening but it seems it does in at least one case with forensics component being applied to some qdeleted gibs.

* Makes it so you cant apply component to qdeleted targets

Co-authored-by: Emmett Gaines <ninjanomnom@gmail.com>
2021-03-18 18:04:10 +00:00
SkyratBot
d0461fff98 [MIRROR] twohandend-required items shouldn't fall down when equipped on another slot. (#4131)
* twohandend-required items shouldn't fall down when equipped on another slot. (#57429)

`component/twohanded/on_drop` as it is right now causes items that require two hands to be held to fall off if worn on non-hand inventory slots, as shown in #57411. This PR aims to fix that nuisance by adding another argument to the proc.

* twohandend-required items shouldn't fall down when equipped on another slot.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2021-03-13 17:35:33 +00:00
SkyratBot
e39db7b6d4 [MIRROR] Items now properly unset the IN_STORAGE flag when removed from storage. (#4126)
* Items now properly unset the IN_STORAGE flag when removed from storage. (#57660)

* Items now properly unset the IN_STORAGE flag when removed from storage.

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
2021-03-13 14:41:49 +00:00
SkyratBot
391f1d2552 [MIRROR] Item hover outline FX (#4090)
* Revert "[MODULAR] Adds item outline glow (#3861)"

This reverts commit 9ea4373618.

* ..

Co-authored-by: Useroth <37159550+Useroth@users.noreply.github.com>
2021-03-12 22:44:54 +00:00
SkyratBot
b8cfa0bdff [MIRROR] fix missing fee in payment (#4095)
* fix missing payment (#57608)

* fix missing fee in payment

Co-authored-by: Ghilker <42839747+Ghilker@users.noreply.github.com>
2021-03-12 14:29:33 +00:00