Commit Graph

1924 Commits

Author SHA1 Message Date
tralezab
b5606b7342 Everyone is traitor now properly malfs the AI (#63217)
Everyone is traitor checks were not considering the new antag datum when malf ai split from traitor
2021-12-06 21:22:00 +00:00
Mothblocks
3c19a826b8 Verify that those clicking on admin statclicks are admins (#63226)
Also removes some unused statclick.

Statclicks need to get removed someday, they're a pain in the ass, but this is good enough for now.
2021-12-05 01:41:19 -08:00
John Willard
5334b9453e borg panel logs to silicon rather than admin (#63055) 2021-12-02 19:08:18 -08:00
Tom
0859caa292 Adds a confirmation prompt for admins resetting the station name (#63197) 2021-12-02 13:48:34 -08:00
Ryll Ryll
b5089e714b Cleans up unnecessary transformation options in admin player panel (#62832)
I got tired of having to walk new admin candidates through the admin buttons and telling them about all of the antiquated buttons they'd never use, so I'm doing my part and removing a bunch of the transformation bloat from the player panel. Below is the current menu
The only button admins I know ever actually use is the human rudimentary transformation one, and literally nothing else. Judging by how the options are a random choice of some of the station pets, these options probably haven't been updated since like 2012. In addition, the non-rudimentary transformations only work if you're a human, so not sure why they show up for non human player panels.
Here's the new pared down selection, I figured these would be the only useful ones from the bunch. They work no matter what mob the target was previously, whether it be another living mob or a ghost. In addition, I also cut out the transformation equivalents from the VV dropdown, because lord knows that menu keeps getting longer and longer. Lastly, I refactored stuff where possible without getting too trapped in cursed pre-MSO era admincode.
2021-12-02 09:29:06 +00:00
ShizCalev
e100f3ca8c Fixes ghosts' boo ability going on cooldown when the light they tried to flicker didn't flick (#62965) 2021-11-23 17:58:43 -08:00
Mothblocks
6ea8b19eb9 Add disabling footstep sounds and parallax to the lag switch panel (#62999)
At the last Toolbox Tournament, @MrStonedOne pointed out some big performance consumers. Some are disablable through easy means, but others were not. This adds two easy ones to the mix.
2021-11-22 23:19:33 -08:00
Nick
2b411035c4 Adds additional DB logging for admin help interactions (#62994)
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2021-11-22 14:53:08 -08:00
Watermelon914
fb8d95a2f5 Allows players to send more visible adminhelps when no admins are on, which'll definitely alert admins (#62711)
Co-authored-by: Watermelon914 <3052169-Watermelon914@users.noreply.gitlab.com>
2021-11-20 03:06:50 -08:00
Tastyfish
15d38dc4bf Proper custom job name support (#62803)
* Makes PDA crew manifest and crew monitoring computer respect trims for ordering and sorting

* Fix static typecheck issue

* Added initial rank tracking for IC command
2021-11-18 21:25:55 +01:00
esainane
b0fd0f37b6 Admin: Fix Camera Report verb (#62866)
There is still the potential for false positives since the way diagonal
cameras were made didn't exactly line up with where their direction was.

However, this brings functionality back to parity with before the
dir-sanity PR.
2021-11-17 14:07:46 -08:00
LemonInTheDark
3e692d3c9e Adds debug verbs for grabbing the amount of food and stacks on the station (#62787)
Adds mapping debug verbs that pull info about how many food/stacks are in the world and on the station.
Puts them into happy little html uis to make em easier to read.

A stacks amount is it's actual amount, so the amount of items inside it, rather then the amount of stack groups
2021-11-14 22:41:28 +00:00
Mothblocks
061f47d0ee Antag HUDs will now animate if you have multiple antagonists, and will no longer clear on deconversion (#62718)
About The Pull Request

This is for the admin combo HUD. Players shouldn't notice any difference (except at roundend).
2021-11-09T16-27-26.mp4

Removes the ability to set custom antag HUDs for custom admin teams for complexity, though if there's a large enough demand I can try to bring it back in another PR.

Fixes #59767

TM candidate only so that I can make sure antags aren't getting leaked to people who shouldn't see them.
Changelog

cl
fix: Antag HUDs will no longer clear on deconversion if the player was another antag.
qol: Antag HUDs (as seen by admins and at the round end) will now animate between all antagonists, rather than just choosing the most latest.
/cl
2021-11-12 10:53:45 +13:00
Mothblocks
f3af9d6d9e Fix random names breaking preferences (#62668)
The randomization (specifically from the random names secret) overrode your preferences, this fixes that.
2021-11-10 07:43:15 +00:00
John Willard
b39ccd408e Beepsky refactor and Bot code improvement (#62510) 2021-11-08 01:35:54 -08:00
Ghom
b79dd74fd0 Replaces a portion of C-style for loops with the more commonplace for loops, which are faster. (#62624)
Co-authored-by: Kyle Spier-Swenson <kyleshome@gmail.com>
2021-11-07 16:42:41 -08:00
tralezab
c8f343789b anonymous names fixes (#62497)
the "Stations?" theme now properly describes what its extra does

fixes runtimes with anonymous names! i'll point em out
2021-11-07 19:15:24 +00:00
GoldenAlpharex
5025ed3620 Makes maps be able to load correctly again (#62623)
This PR fixes a bunch of the code for load_map_config(), documenting it better and removing a deprecated (I hope) parameter that was also a security concern along the way, while also making another proc for just loading the default map config, which is supposed to always be functional.
2021-11-06 18:39:25 +00:00
John Willard
6c0aba5da4 removes double spaces AFTER symbols (#62515)
* removes double spaces AFTER symbols

* found more
2021-11-03 21:09:35 -04:00
John Willard
88d7dbfc10 removes double spaces before symbols (#62397)
This can apparently cause some bugs on occasions, so I thought I might as well try to kill them all.
2021-10-28 19:25:50 -03:00
Y0SH1M4S73R
a30395c49d adds silent var to sdql spells (#62217)
Adds a suppress_message_admins var to SDQL spells, which makes the query not appear in chat, while still writing it to the game log.
2021-10-21 16:17:26 +01:00
Ryll Ryll
3ef17dd5ad Admins now get a little notice if they start responding to a ticket someone else is already responding to (#62025) 2021-10-18 16:40:01 -07:00
Mothblocks
3be6f04b5c Add missing SIGNAL_HANDLERs (#62115)
Add missing SIGNAL_HANDLERs
2021-10-15 07:01:02 +01:00
Ghilker
95c8e00af7 cleanup _HELPERS/_lists.dm and all the necessary files (#61827)
Bring _HELPERS/_lists.dm to latest standards by:
-Adding proper documentation and fixing existing one
-Giving vars proper names
-Procs now use snake case as per standard (many files that use those procs will be affected)
2021-10-12 14:48:51 +01:00
tralezab
3d5ee892fa toggle random events on/off no longer sends unspanned feedback to user (#61982)
The verb already messages admins and pressing the verb requires you to be an admin. to_chat entirely unneeded!
2021-10-10 08:26:44 +01:00
LemonInTheDark
e663308b0d Adds SHOULD_NOT_SLEEP to Destroy. Why didn't we do this before. (#61943) 2021-10-09 04:29:33 -07:00
Ghom
4d84a5b36e The monkey portrait decoration is now a set of random pictures that also act as persistent photo frames. Every station map gets one. (#61844)
spriteadd: Desouled the picture frame sprites.
2021-10-08 06:10:03 -04:00
Jordan Brown
765c7840e2 [s] Cleanup escalation unsafe procs (#61905)
Fixes admins spawning in atoms and datums without the DF_VAR_EDITED flag
2021-10-06 13:12:50 +01:00
Ryll Ryll
ee541f35df fixes multiple spaces breaking asay (#61939) 2021-10-05 22:39:08 -07:00
Ghilker
b95c0366a4 _HELPERS/unsorted.dm has been sorted (#61882)
bring code up to latest standards, move many procs to named files inside _HELPERS
no idea where to put some of these procs, help is appreciated
made more files to contain some unique code, deleted unsorted.dm, we can rest now
2021-10-05 20:22:57 +01:00
Mothblocks
5a60e6bc67 Removes a useless but very hilarious define and really I just want to show the rest of you that this used to be here (#61866)
Removes SDQL_qdel_datum and please just click files changed okay
2021-10-04 15:03:33 +01:00
Ghilker
682e7132b5 cleanup of _HELPERS/game.dm (#61859)
some more cleanup, game.dm this time
2021-10-03 16:51:52 -04:00
Fikou
43a2b90b31 renames enable debug verbs to enable mapping verbs (#61725)
its such a stupid fucking name, the verbs are all mapping related, they are all in the mapping tab, nobody knows about them because its called debug verbs for some reason instead of mapping verbs
2021-09-28 19:56:17 +01:00
Ghom
3c5d6221d7 You can now use backslashes as an escape character for text modification. (#61621) 2021-09-27 17:08:03 -07:00
Fikou
74be6236d5 Secret Gateways: Config loaded Away Missions + Anti-observing Z level traits (#61719) 2021-09-27 17:04:27 -07:00
Ryll Ryll
cb65ddcff8 Adds pinging to asay (#61712)
I spend a lot of my time adminning the servers alt tabbed when not much is going on, tabbing back in every 5-10 minutes to see what's happening or when I hear a bwoink. Sometimes I miss out on other admins asking me questions or trying to get my attention, and I'll only realize way later when I'm scrolling back up through the chat logs, if at all.

This PR adds the ability to @ other admins in asay by their ckey, which underlines the pinged name, plays a bloop sound (the one when a vote starts) and flashes their window icon if they're not tabbed in.
2021-09-27 13:15:52 -04:00
John Willard
654aece196 Lets admins cancel out of sending an announcement (#61717) 2021-09-27 19:03:21 +02:00
Jordan Brown
ccb75a554f Changes a bunch of New()s to Initialize()s (#61626) 2021-09-26 00:15:49 -07:00
Timberpoes
16d541e975 [TM Candidate] Overhauls orbit and POI code to fix part of issue #61508 where players could observe /mob/living/new_player on the lobby. (#61509) 2021-09-22 15:54:15 -07:00
Timberpoes
d14b6cc849 Radically improves explosion logging. (#61419)
Adds some extra vars and logic to explosion code to make powerful logging entries that should help admins narrow down when explosives get misused.

Records this new info in the feedback database and bumps the explosion version +1 as a result of this.
2021-09-18 18:13:16 +01:00
Ghom
2f7404f8b1 Fixes Everyone Is A Traitor not affecting latejoins. (#61071)
I have made the admin sheanigean use a datum that registers the COMSIG_GLOB_CREWMEMBER_JOINED signal to give latejoins the traitor antag datum. I have also moved the global comsig at the end of AttemptLateSpawn(), which is necessary to stop latejoins who already rolled antag from getting the role and also make it work for non humans (though robots can't be latejoined as right now). For summon guns/magic, a ishuman check has been added, and the definition of the make_scottish() has been moved to living. This shouldn't affect how the other datums who use the same comsig work.
2021-09-15 13:32:26 +01:00
Mothblocks
5a4c87a9fc tgui Preferences Menu + total rewrite of the preferences backend (#61313)
About The Pull Request

Rewrites the entire preferences menu in tgui. Rewrites the entire backend to be built upon datumized preferences, rather than constant additions to the preferences base datum.

Splits game preferences into its own window.

Antagonists are now split into their individual rulesets. You can now be a roundstart heretic without signing up for latejoin heretic, as an example.

This iteration matches parity, and provides very little new functionality, but adding anything new will be much easier.

Fixes #60823
Fixes #28907
Fixes #44887
Fixes #59912
Fixes #58458
Fixes #59181
Major TODOs

Quirk icons, from @Fikou (with some slight adjustments from me)
Lore text, from @EOBGames (4/6, need moths and then ethereal lore from @AMonkeyThatCodes)
Heavy documentation on how one would add new preferences, species, jobs, etc

    A lot of specialized testing so that people's real data don't get corrupted

Changelog

cl Mothblocks, Floyd on lots of the design
refactor: The preferences menu has been completely rewritten in tgui.
refactor: The "Stop Sounds" verb has been moved to OOC.
/cl
2021-09-15 10:11:11 +12:00
Fikou
1b5e20fe6c server restarting stuff uses alert instead of tgui alert (#61405)
if tgui is broken you should still be able to reboot world
2021-09-12 15:37:18 -04:00
Fikou
ff48fac9f4 actually fixes the wrapping on ahelps (#61282) 2021-09-08 19:54:19 -07:00
Fikou
324f54bb49 individual logging is now visible even with client logged out (#61269)
individual logging now relies on the global list of player details, instead of checking that client's player details which doesnt work if client is logged off
2021-09-07 18:40:35 +01:00
Y0SH1M4S73R
ff974b82d1 fixes sdql spell parsing (#61248) 2021-09-06 02:35:15 -07:00
Fikou
995296c742 makes rslve button in admin help panel not wrap around (#61239)
makes admin help panel wider so rslve doesnt wrap around to the bottom line
2021-09-05 11:06:05 -04:00
Mothblocks
e09dc8ba24 Reorder the POPUP button (#61174)
Hurts muscle memory in a way I didn't anticipate. New version puts it behind the REJT button.
2021-09-02 19:26:30 -04:00
Mothblocks
0990a8ddcf Give admins the ability to put a popup notice for players in tickets (#61010)
Admins can now give players a popup if they are not responding to tickets.
Popup is cleared when player replies or ticket is resolved/closed.
As more and more of the chat screen is made irrelevant, new players read it less and less.
This means that a lot of new players are ignoring ahelps, which is something I've encountered myself.
2021-08-29 21:11:38 -03:00
Y0SH1M4S73R
d00c721638 Refactors and improves SDQL spells (#60972)
SDQL spells have been improved in several ways:

- The behavior of executing SDQL spell queries using datums has been migrated to a component
- Projectile SDQL spells can now fire any subtype of /obj/projectile
- Touch SDQL spells can use any subtype of /obj/item/melee/touch_attack
- More robust parse error detection
- Parse errors while loading a file from json are displayed in a modal window, with the option to load whatever parts of the spell were correctly parsed (be forewarned, scrollable sections are scuffed, and the ones that appear in the parse error modal can only be scrolled through by drag-selecting the text within them)
- Fixes a bug with the names of variables within lists
- Compartmentalizes SDQL spell code into several .dm files.

Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
2021-08-30 00:03:01 +03:00