- Admins can use the Select Equipment verb on observers. Doing so will
humanise them and then apply the equipment.
- Now when admins are putting on their Centcom Commander outfits, they
can skip the awkward naked stage.
* Thinning out auto_custom uses.
* Not sure what i was thinking.
* Not sure what happened here.
* Fixes
* Forgot i'm doing this so i can remove this
* C
* Valentine antag datums
* This is what i get for adding it manually.
* Draft 1
* requested changes
* fixes & refactoring & vv support
* one more vars access
* there we go
* change arg name
* Update lava.dm
* Update armor.dm
* Update armor.dm
* Update armor.dm
* fixes
* Update datumvars.dm
* Update goliath_hide.dm
* Update objs.dm
* 0 -> none in checkrights()
* Update armor.dm
* Update datumvars.dm
* Update armor.dm
* Adds magic armor type
this did not exist before
* two missing things from previous commit
* I shouldn't webeditor at work
* It works, but is it worth it?
* bitfield helpers take 1
* Would this work?
* remove dangling debug code
* rebase & fixes
* vv bitfield stuff, reading
* DNM oceans of shitcode DNM
* honk
* honk2
* plonk
* rebase & fix
* Consolidates datum var location
* Move ui_screen to /datum/tgui
* Move focusers to datum.dm. Move fingerprintslast to /atom
* Remove focusers list, makes mobs check if their focus is QDELETED in Life()
* Consolidate use_tag and var_edited into datum_flags
* Revert garbage comment
* Thought I already removed this
* Remove the var_edited preservation
* Removes focus QDELETED handling
* Add a proc for getting the station center
* Add a couple of comments to ZTRAIT defines
* Remove unused global_map list
* Refactor weather to use the trait system
* Un-hardcode the transit z-level
* Use Z traits to determine Portal Storm event areas
* Fix loading away missions containing anything that reads traits
* Antag Panel & Friends Refactor
* Prettfying
* Removes abduction also blob from default configs.
* Ninja fixes
* Ninjafix
* First draft of the new check_antags
* I love coding without compiler
* Yes
* Fixes
* Check_antags part 2
* Fixes and cleanup
* Okay should be good now.
* Adds simple no move & no tc syndie for events
* Integrates toggle objective pr
* Why i even bother.
* Offer mob shows all antags
* Some minor visual stuff
* Proper name for the helper
* Add basic structure of z-level traits
* Restore space transitions and add z-level debug verb
* Restore proper ruin spawning and transit level creation
* Replace station_z_levels and related checks with traits
* Eliminate more uses of ZLEVEL_{STATION_PRIMARY,LAVALAND}