Commit Graph

12351 Commits

Author SHA1 Message Date
Kyle Spier-Swenson e5b6078bc4 Cleans up turf/get_lumcount
I'm going to just declare that any case where a turf's loc isn't an area to be a bug that lighting code shouldn't be hiding
2015-12-16 03:19:17 -08:00
Jordie 8eaaf73972 Merge pull request #13656 from KazeEspada/Lizardspeech
Lizards only triple single s instead of double ss or more.
2015-12-16 21:52:52 +11:00
Jordie 3889099444 relase > release 2015-12-16 21:49:17 +11:00
Jordie 2f457588ef Merge pull request #13573 from AnturK/medgun
Adds Med Beam Gun
2015-12-16 21:48:10 +11:00
Jordie d9be79a11d Merge pull request #13655 from Anonus/reventweak
Tweaks revenant reveal times down slightly
2015-12-16 21:39:20 +11:00
Jordie adf0f7b416 Merge pull request #13596 from MMMiracles/thenaskeletonpoppedout
Makes the zombie and skeleton corpsespawners actually make zombies and skeletons
2015-12-16 21:27:07 +11:00
tkdrg d52b94cc86 Merge pull request #13610 from KorPhaeron/sentience_act
Xenobio sentience clean up/fixes
2015-12-16 04:31:16 -03:00
tkdrg a2aee48ece Merge pull request #13609 from AnturK/runtimes
Fixes for few runtime errors
2015-12-16 04:15:21 -03:00
tkdrg ae7b3d9d94 Merge pull request #13579 from The-Albinobigfoot/shadowcucks_get_cucked_a_bit_less
Wishgranter malus nerf.
2015-12-16 04:10:30 -03:00
tkdrg 71fbb0e5f5 Merge pull request #13547 from KorPhaeron/reactive_fixes
Armor fixes (Reactive Teleport Armor and reflector vest name)
2015-12-16 04:00:20 -03:00
Razharas 9dac032681 Merge pull request #13507 from neersighted/nanoui_compat
NanoUI 3.0!
2015-12-16 07:43:29 +03:00
Bjorn Neergaard da4842dddf Make NanoUI resistant to Topic spoofs
Move Topic() into a NanoUI-specific ui_act proc
Update to @YotaXP's latest JSON code.
Return focus to the mapwindow if a key is pressed in a NanoUI.
2015-12-15 22:37:52 -06:00
Razharas a349a15469 Merge pull request #13552 from tkdrg/newnewnewnewnewnewnewnewnewnewcult
[Ready?] Cult Overhaul. Yep.
2015-12-16 06:07:20 +03:00
Bjorn Neergaard 070a081db8 Improve focus code; fix SVG
Replace the NT SVG with a better version
Always try to give focus back to the mapwindow

Also make links more obvious
2015-12-15 19:41:56 -06:00
Bjorn Neergaard 9a3b9f8166 Add a loading spinner to NanoUI...
This is kinda dirty because we use external resources; however, the
point is that if assets are not loaded, we need to show a spinner.
2015-12-15 15:00:44 -06:00
YotaXP 2869b1cf61 Re-write JSON writer to output valid JSON
How the old one worked, I don't know...
We don't have a reader yet, but we don't use a reader sooo...
2015-12-15 14:41:34 -06:00
Bjorn Neergaard 88ed7623fc Re-organize nanoui.dm 2015-12-15 14:26:19 -06:00
Bjorn Neergaard 57a1f6c695 Enable NanoUI to go chromeless
Add a new 'Fancy NanoUI' preference to enable chromeless mode
2015-12-15 13:13:12 -06:00
Bjorn Neergaard 47b727a23e Rework how NanoUI handles Topic()
Also, add the ability to winset and the like, all from Javascript
2015-12-15 13:12:35 -06:00
Bjorn Neergaard 5678dfcbd1 Prefix everything with 'nanoui' to avoid conflicts 2015-12-15 13:12:33 -06:00
Bjorn Neergaard c3442475fa Modularize CSS and JS; SVG
Purge NanoUI assets as we now have a gorgeous Nanotrasen SVG logo
Thanks to @YotaXP for helping me with cleaning up the logo
2015-12-15 13:11:56 -06:00
Bjorn Neergaard f089428e63 Coffeescript; Bower; Gulp; asset_cache
We now write frontend code in Coffeescript, alongside our LESS.
PostCSS adds hacks to make CSS work on old versions of IE.
Bower is used to manage dependencies.
Gulp is used to build the code.

Images are dropped in favor of SVG or CSS effects.

NanoUI is now a 'simple' asset in the asset_cache
2015-12-15 13:09:51 -06:00
Bjorn Neergaard 979e71ea26 Restructure NanoUI frontend; use build tools
Yes, you now need Node.js... I'm sorry, but this makes
it so much easier to write NanoUI.

We now precompile all the things...
2015-12-15 13:09:04 -06:00
Bjorn Neergaard 8fdfa08e58 Port NanoUI styles to LESS 2015-12-15 13:08:27 -06:00
Bjorn Neergaard a0c54eba97 Begin rewrite of NanoUI frontend.
* Remove jQuery in favor of polyfills.
* Make NanoUI work with IE8-IE11
* Upstream doT
* Change NanoUI template syntax
* Event driven code
2015-12-15 13:07:11 -06:00
Cheridan 46bd68f803 Merge pull request #13627 from xxalpha/smoothballs
Fixed icon smoothing in loaded maps for good.
2015-12-15 11:36:43 -06:00
phil235 bd4ccdb251 Merge pull request #13634 from KorPhaeron/patch
Fixes styptic not working in patches
2015-12-15 14:12:01 +01:00
Tkdrg 8ead3e8628 Cult Overhaul
Cult is awful, so let's try to improve it. Idea by KorPhaeron. I also
took some inspiration from adrix89's sacrifice cult, so credits to him.
Also thanks a lot specially to MrPerson and Iamgoofball for helping
me brainstorm this, and Joan for the sprites for the summoning orb,
the large nar-sie shell, and the new cult antag hud.

Basically, we remove conversion, and turn cult into a magic version of
nuke, with a small team of stealth elite cultists that have to build a
base in the station and sacrifice people in order to build an army of
constructs and get materials to eventually summon Nar-Sie.

Stun talismans and conversion are gone. Nar-Sie is now the only
objective. Sacrifice runes now provide summoning orbs, which you can use
to drop a large shell. Insert enough orbs in the shell and you trigger a
Delta. Defend the shell for 3 minutes and Nar-sie will arise. This shell
is bombproof and singularityproof. It may be summoned up to three times
if destroyed, but you will have to start from the beginning sac-wise.

Runes are now RNG. Each cultist only gets 50% of the runes. Inspiration
is basically The Binding of Isaac here (thank you MrPerson for this!).
Furthermore, many old runes were merged/removed and other new ones were
added. Almost all were massively rebalanced. Cult now also has a
stealthy ritual dagger with high bleeding and throw effects.
2015-12-15 04:59:31 -03:00
KazeEspada 280b5a3960 Lizard s is now case sensitive. No more "sssYNDICATEsss". ss is now ssss, which makes it Assssissstantsss. 2015-12-15 00:52:38 -07:00
duncathan salt 88382e0d9c Merge pull request #13577 from tgstation/RemieRichards-patch-2
[s]Computer ID is a string, Thanks byond.
2015-12-14 23:49:03 -06:00
KazeEspada f160b75229 Lizards only triple single s instead of double ss or more. This makes them slightly less annoying. 2015-12-14 21:51:47 -07:00
WJohn 423e501b85 Merge pull request #13612 from RemieRichards/sniper_sprites
Sniper Rifle Update (Sprites+AP)
2015-12-14 22:57:16 -05:00
Nerd Lord 5202917b9f Tweaks revenant reveal times down slightly.
Fixes blight still doing stamina damage at final stage.
2015-12-14 22:26:51 -05:00
Cheridan 2a6a63253b Merge pull request #13608 from KorPhaeron/fire_defines
Makes burn_state use defines
2015-12-14 10:44:10 -06:00
Cheridan 593670239c Merge pull request #13604 from optimumtact/patch-6
Remove hulk stun punch
2015-12-14 02:26:26 -06:00
KorPhaeron 619464f4e9 Patches 2015-12-14 00:52:39 -06:00
Cheridan e7ba51a0a2 Merge pull request #13601 from Incoming5643/glopatch
Fixes glowcaps being planted as glowshrooms
2015-12-14 00:46:53 -06:00
xxalpha 051e5b889b Added code to resmooth loaded maps atoms. 2015-12-14 01:41:18 +00:00
Cheridan 1e4b902ab1 Merge pull request #13595 from Menshin/broken_solar_fix
Fixes broken solar devices giving intact sheets back on deconstruction
2015-12-13 17:43:46 -06:00
Cheridan bc164c9498 Merge pull request #13582 from Incoming5643/Ill_turn_this_game_into_a_shitty_F2P_korean_MMO_yet
[RPG Loot Intensifies]
2015-12-13 15:04:53 -06:00
Remie Richards c1cf3c42b0 Added sniper rifle sprites, and ammo mag sprites, Added 50 AP to standard sniper rounds, allows sniper to be worn on back. 2015-12-13 19:39:05 +00:00
KorPhaeron c301b51e9a Sentience Fixes 2015-12-13 08:06:54 -06:00
AnturK 2c9adb12f3 Fixes spell logging runtime
Fixes lava runtime
Fixes mecha ore scanner runtime
Fixes crayon writing runtime
Fixes latejoin headrev runtime
2015-12-13 15:04:12 +01:00
KorPhaeron d8a37204e7 Makes burn_state use defines 2015-12-13 05:36:55 -06:00
oranges fc58a3d31c Damage standardisation for hulk punch 2015-12-13 21:53:30 +13:00
oranges ed03ffd21b standardise damage across slimes 2015-12-13 21:51:57 +13:00
oranges 94af31f7a9 Remove hulk stun punch
Increase hulk damage
2015-12-13 21:49:03 +13:00
Incoming 61e5dafb42 An oversight meant that while planted glowcaps worked fine, they'd never be created. 2015-12-13 01:33:21 -05:00
Cheridan dff14aa0f9 Merge pull request #13563 from RemieRichards/snipper_wiffle
Adds a sniper rifle and 3 ammo types to the Nuclear Operative uplink.
2015-12-12 23:55:55 -06:00
MMMiracles 401a947a08 fixes plasmaman corpse spawner, adds a comment about it using the typepath. 2015-12-12 23:54:00 -05:00