Kyle Spier-Swenson
e5b6078bc4
Cleans up turf/get_lumcount
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I'm going to just declare that any case where a turf's loc isn't an area to be a bug that lighting code shouldn't be hiding
2015-12-16 03:19:17 -08:00
Jordie
8eaaf73972
Merge pull request #13656 from KazeEspada/Lizardspeech
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Lizards only triple single s instead of double ss or more.
2015-12-16 21:52:52 +11:00
Jordie
3889099444
relase > release
2015-12-16 21:49:17 +11:00
Jordie
2f457588ef
Merge pull request #13573 from AnturK/medgun
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Adds Med Beam Gun
2015-12-16 21:48:10 +11:00
Jordie
d9be79a11d
Merge pull request #13655 from Anonus/reventweak
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Tweaks revenant reveal times down slightly
2015-12-16 21:39:20 +11:00
Jordie
adf0f7b416
Merge pull request #13596 from MMMiracles/thenaskeletonpoppedout
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Makes the zombie and skeleton corpsespawners actually make zombies and skeletons
2015-12-16 21:27:07 +11:00
tkdrg
d52b94cc86
Merge pull request #13610 from KorPhaeron/sentience_act
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Xenobio sentience clean up/fixes
2015-12-16 04:31:16 -03:00
tkdrg
a2aee48ece
Merge pull request #13609 from AnturK/runtimes
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Fixes for few runtime errors
2015-12-16 04:15:21 -03:00
tkdrg
ae7b3d9d94
Merge pull request #13579 from The-Albinobigfoot/shadowcucks_get_cucked_a_bit_less
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Wishgranter malus nerf.
2015-12-16 04:10:30 -03:00
tkdrg
71fbb0e5f5
Merge pull request #13547 from KorPhaeron/reactive_fixes
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Armor fixes (Reactive Teleport Armor and reflector vest name)
2015-12-16 04:00:20 -03:00
Razharas
9dac032681
Merge pull request #13507 from neersighted/nanoui_compat
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NanoUI 3.0!
2015-12-16 07:43:29 +03:00
Bjorn Neergaard
da4842dddf
Make NanoUI resistant to Topic spoofs
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Move Topic() into a NanoUI-specific ui_act proc
Update to @YotaXP's latest JSON code.
Return focus to the mapwindow if a key is pressed in a NanoUI.
2015-12-15 22:37:52 -06:00
Razharas
a349a15469
Merge pull request #13552 from tkdrg/newnewnewnewnewnewnewnewnewnewcult
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[Ready?] Cult Overhaul. Yep.
2015-12-16 06:07:20 +03:00
Bjorn Neergaard
070a081db8
Improve focus code; fix SVG
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Replace the NT SVG with a better version
Always try to give focus back to the mapwindow
Also make links more obvious
2015-12-15 19:41:56 -06:00
Bjorn Neergaard
9a3b9f8166
Add a loading spinner to NanoUI...
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This is kinda dirty because we use external resources; however, the
point is that if assets are not loaded, we need to show a spinner.
2015-12-15 15:00:44 -06:00
YotaXP
2869b1cf61
Re-write JSON writer to output valid JSON
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How the old one worked, I don't know...
We don't have a reader yet, but we don't use a reader sooo...
2015-12-15 14:41:34 -06:00
Bjorn Neergaard
88ed7623fc
Re-organize nanoui.dm
2015-12-15 14:26:19 -06:00
Bjorn Neergaard
57a1f6c695
Enable NanoUI to go chromeless
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Add a new 'Fancy NanoUI' preference to enable chromeless mode
2015-12-15 13:13:12 -06:00
Bjorn Neergaard
47b727a23e
Rework how NanoUI handles Topic()
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Also, add the ability to winset and the like, all from Javascript
2015-12-15 13:12:35 -06:00
Bjorn Neergaard
5678dfcbd1
Prefix everything with 'nanoui' to avoid conflicts
2015-12-15 13:12:33 -06:00
Bjorn Neergaard
c3442475fa
Modularize CSS and JS; SVG
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Purge NanoUI assets as we now have a gorgeous Nanotrasen SVG logo
Thanks to @YotaXP for helping me with cleaning up the logo
2015-12-15 13:11:56 -06:00
Bjorn Neergaard
f089428e63
Coffeescript; Bower; Gulp; asset_cache
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We now write frontend code in Coffeescript, alongside our LESS.
PostCSS adds hacks to make CSS work on old versions of IE.
Bower is used to manage dependencies.
Gulp is used to build the code.
Images are dropped in favor of SVG or CSS effects.
NanoUI is now a 'simple' asset in the asset_cache
2015-12-15 13:09:51 -06:00
Bjorn Neergaard
979e71ea26
Restructure NanoUI frontend; use build tools
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Yes, you now need Node.js... I'm sorry, but this makes
it so much easier to write NanoUI.
We now precompile all the things...
2015-12-15 13:09:04 -06:00
Bjorn Neergaard
8fdfa08e58
Port NanoUI styles to LESS
2015-12-15 13:08:27 -06:00
Bjorn Neergaard
a0c54eba97
Begin rewrite of NanoUI frontend.
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* Remove jQuery in favor of polyfills.
* Make NanoUI work with IE8-IE11
* Upstream doT
* Change NanoUI template syntax
* Event driven code
2015-12-15 13:07:11 -06:00
Cheridan
46bd68f803
Merge pull request #13627 from xxalpha/smoothballs
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Fixed icon smoothing in loaded maps for good.
2015-12-15 11:36:43 -06:00
phil235
bd4ccdb251
Merge pull request #13634 from KorPhaeron/patch
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Fixes styptic not working in patches
2015-12-15 14:12:01 +01:00
Tkdrg
8ead3e8628
Cult Overhaul
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Cult is awful, so let's try to improve it. Idea by KorPhaeron. I also
took some inspiration from adrix89's sacrifice cult, so credits to him.
Also thanks a lot specially to MrPerson and Iamgoofball for helping
me brainstorm this, and Joan for the sprites for the summoning orb,
the large nar-sie shell, and the new cult antag hud.
Basically, we remove conversion, and turn cult into a magic version of
nuke, with a small team of stealth elite cultists that have to build a
base in the station and sacrifice people in order to build an army of
constructs and get materials to eventually summon Nar-Sie.
Stun talismans and conversion are gone. Nar-Sie is now the only
objective. Sacrifice runes now provide summoning orbs, which you can use
to drop a large shell. Insert enough orbs in the shell and you trigger a
Delta. Defend the shell for 3 minutes and Nar-sie will arise. This shell
is bombproof and singularityproof. It may be summoned up to three times
if destroyed, but you will have to start from the beginning sac-wise.
Runes are now RNG. Each cultist only gets 50% of the runes. Inspiration
is basically The Binding of Isaac here (thank you MrPerson for this!).
Furthermore, many old runes were merged/removed and other new ones were
added. Almost all were massively rebalanced. Cult now also has a
stealthy ritual dagger with high bleeding and throw effects.
2015-12-15 04:59:31 -03:00
KazeEspada
280b5a3960
Lizard s is now case sensitive. No more "sssYNDICATEsss". ss is now ssss, which makes it Assssissstantsss.
2015-12-15 00:52:38 -07:00
duncathan salt
88382e0d9c
Merge pull request #13577 from tgstation/RemieRichards-patch-2
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[s]Computer ID is a string, Thanks byond.
2015-12-14 23:49:03 -06:00
KazeEspada
f160b75229
Lizards only triple single s instead of double ss or more. This makes them slightly less annoying.
2015-12-14 21:51:47 -07:00
WJohn
423e501b85
Merge pull request #13612 from RemieRichards/sniper_sprites
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Sniper Rifle Update (Sprites+AP)
2015-12-14 22:57:16 -05:00
Nerd Lord
5202917b9f
Tweaks revenant reveal times down slightly.
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Fixes blight still doing stamina damage at final stage.
2015-12-14 22:26:51 -05:00
Cheridan
2a6a63253b
Merge pull request #13608 from KorPhaeron/fire_defines
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Makes burn_state use defines
2015-12-14 10:44:10 -06:00
Cheridan
593670239c
Merge pull request #13604 from optimumtact/patch-6
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Remove hulk stun punch
2015-12-14 02:26:26 -06:00
KorPhaeron
619464f4e9
Patches
2015-12-14 00:52:39 -06:00
Cheridan
e7ba51a0a2
Merge pull request #13601 from Incoming5643/glopatch
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Fixes glowcaps being planted as glowshrooms
2015-12-14 00:46:53 -06:00
xxalpha
051e5b889b
Added code to resmooth loaded maps atoms.
2015-12-14 01:41:18 +00:00
Cheridan
1e4b902ab1
Merge pull request #13595 from Menshin/broken_solar_fix
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Fixes broken solar devices giving intact sheets back on deconstruction
2015-12-13 17:43:46 -06:00
Cheridan
bc164c9498
Merge pull request #13582 from Incoming5643/Ill_turn_this_game_into_a_shitty_F2P_korean_MMO_yet
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[RPG Loot Intensifies]
2015-12-13 15:04:53 -06:00
Remie Richards
c1cf3c42b0
Added sniper rifle sprites, and ammo mag sprites, Added 50 AP to standard sniper rounds, allows sniper to be worn on back.
2015-12-13 19:39:05 +00:00
KorPhaeron
c301b51e9a
Sentience Fixes
2015-12-13 08:06:54 -06:00
AnturK
2c9adb12f3
Fixes spell logging runtime
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Fixes lava runtime
Fixes mecha ore scanner runtime
Fixes crayon writing runtime
Fixes latejoin headrev runtime
2015-12-13 15:04:12 +01:00
KorPhaeron
d8a37204e7
Makes burn_state use defines
2015-12-13 05:36:55 -06:00
oranges
fc58a3d31c
Damage standardisation for hulk punch
2015-12-13 21:53:30 +13:00
oranges
ed03ffd21b
standardise damage across slimes
2015-12-13 21:51:57 +13:00
oranges
94af31f7a9
Remove hulk stun punch
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Increase hulk damage
2015-12-13 21:49:03 +13:00
Incoming
61e5dafb42
An oversight meant that while planted glowcaps worked fine, they'd never be created.
2015-12-13 01:33:21 -05:00
Cheridan
dff14aa0f9
Merge pull request #13563 from RemieRichards/snipper_wiffle
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Adds a sniper rifle and 3 ammo types to the Nuclear Operative uplink.
2015-12-12 23:55:55 -06:00
MMMiracles
401a947a08
fixes plasmaman corpse spawner, adds a comment about it using the typepath.
2015-12-12 23:54:00 -05:00