Commit Graph

11376 Commits

Author SHA1 Message Date
kevinz000
5b5e1ee577 Third time's the charm - Photography update: 7x7 cameras, photo logging with full metadata, persistent albums and wall frames! (#38944)
* Photography Update

* Pictures logged in their own /data/picture_logs folder rather than normal logs

* Pictures logged in their own /data/picture_logs folder rather than normal logs

* Photos broke, retrying

* Persistence stuff

* I'm almost done I promise!

* Persistence mostly working, compile, etc etc

* Persistence mostly working, compile, etc etc

* Remove something really not needed from the PR

* Prevents duplication

* default to off

* removes check tick

* increase slots in albums to 21

* Allows for singular loading

* Update camera_image_capturing.dm

* Addresses review

* Anturk

* Update camera.dm

* Update misc.dm

* Update datum.dm

* Update camera.dm
2018-08-01 14:52:41 +02:00
oranges
c5ac66a2ec Merge pull request #39466 from AutomaticFrenzy/patch/his-grace
Fix wonky blood overlays on awakened His Grace
2018-08-01 09:37:14 +12:00
Militaires
59023c4022 [READY] Agent Stealth Box / Stealth Manual (#39302)
This is a traitor item that allows you to deploy inside box that promptly turns invisible. If the box collides with a living being or vice versa, it will be temporarily revealed, pushing against the box will continue revealing it.

While the box is revealed, clicking on it will open the box as well as destroy it, clicking the action button while the box is deployed also destroys the box. Finally, you can't open airlocks while inside the box, that means you must exit the box > open > wait until cooldown > enter box if you're not a smart agent and wait for someone to open the door before sneaking behind them.

The box can be recognized as of syndicate nature due to a red label on its side.
2018-08-01 09:34:51 +12:00
81Denton
d9fca34298 Fix sparks cooling air (#39476)
Turns out I forgot that the game uses Kelvin oops
New temp is 300°K which is roughly 27°C

I'm still in favor of removing hotspot_expose for sparks altogether, but that's
out of scope for this PR.

this is why I drink
2018-07-31 14:29:30 -07:00
WJohn
c67a698c7e Meta whiteship redesign (#39438)
Redesigned the white ship for metastation, this one's a salvage/cargo vessel!
The salvage pod is currently missing, however, as it doesn't work right now.
I'll add it further down the line. This ship is also filled with a few syndies
protecting it, one of them is ranged, the others are unarmed melee.
2018-07-29 22:37:59 -07:00
Tad Hardesty
0e43ed3adf Fix wonky blood overlays on awakened His Grace 2018-07-29 21:57:26 -07:00
81Denton
ffc0a2dedd Improve supply remote desc (#39429)
The QM's door remote was lacking a description that hints at vault access.
2018-07-29 19:38:53 -07:00
bgobandit
8f71d71f1e Fix more spelling/grammar (#39450)
self explanatory
2018-07-29 16:19:42 -07:00
81Denton
cbcf41a6ed Increases handheld T-ray scanner range (#39427)
Right now, handheld T-ray scanners barely see any use since they have the same
range as T-ray glasses but still take up a pocket/hand slot. Increasing their
scan range will hopefully make them a viable alternative.

New T-ray ranges:
Engineering scanner glasses: 1
T-ray glasses: 2
T-ray scanners: 3
2018-07-29 11:18:59 -07:00
Grandmother of 50
9e4df6aa78 Adds PENLITE holobarriers (#39344)
Adds a simple way to quarantine individuals but doesn't make it roundstart, as it has potential to make 2 antags have a very difficult time: Bad virologists and (mainly) sentient diseases. Uses a sliver of silver because of this.

It uses the exact same proc as the MEDHUD, so it CAN be countered by buffing stealth. Virologists can also activate the free-access so long as they do it while not infected with anything bad.

That said, it has a build delay and is relatively easy to destroy. Think of it as a more obvious visual for people without huds to know "hey, I should probably avoid everyone else until I get better" and not necessarily an actual barrier device.

sprites edited by me if you like them, by someone else if you don't!
2018-07-29 13:40:47 +12:00
Jordan Brown
eae262fb24 Merge pull request #39396 from AnturK/smokehref
Fixes smoke admin message href token.
2018-07-28 19:52:37 -04:00
Jordan Brown
4778196371 Merge pull request #39401 from Jared-Fogle/nocanvas
Removes canvases on runtime
2018-07-28 19:49:36 -04:00
Jared-Fogle
ab2c7ed367 Cyberboss 2018-07-27 06:53:45 -07:00
Jared-Fogle
bd20c6ba98 kevinz000 2018-07-27 03:35:56 -07:00
Jared-Fogle
49e6ec8476 Removes canvases on runtime 2018-07-27 03:11:38 -07:00
AnturK
20a9a483e5 Space begone 2018-07-27 08:57:57 +02:00
AnturK
ac44089b87 Fixes some admin message href token. 2018-07-27 08:55:55 +02:00
Iamgoofball
2450b0fcf8 Anim bugfixes (#39311)
* Adds juice to picking up stuff

Stolen completely from https://github.com/OracleStation/OracleStation/pull/1072

* perfection

* Pickup animation now tweens to the correct spot if you move

* mutable appearance

* Fixes the item pickup animation

* eh whatever

* Update atoms_movable.dm
2018-07-26 12:54:35 +12:00
Mickyan
42a7948f74 Light Step quirk stops you from leaving footprints (#39339)
* light step doesn't leave footprints

* description
2018-07-25 20:15:59 -04:00
Tad Hardesty
588b1304fa Allow tabling small machinery (#39296)
* Fix sprite oddity when dragging drink dispensers

* Allow tabling small machinery
2018-07-26 11:46:29 +12:00
Tad Hardesty
59fa61113f [Ready] Communal Resource Storage II (#39118)
add: The vault now contains an ore silo where the station's minerals are stored.
add: The station's ORM, recycling, and the labor camp send materials to the silo via bluespace.
add: Protolathes, techfabs, and circuit imprinters all pull materials from the silo via bluespace.
add: Those with vault access can view mineral logs and pause or remove any machine's access, or add machines with a multitool.
tweak: The ORM's alloy recipes are now available in engineering and science protolathes.
2018-07-25 22:58:11 +12:00
Emmett Gaines
418ea4fa2a Fixes redirect component transfers (#39290) 2018-07-24 21:03:53 +02:00
oranges
2f3872b32d Merge pull request #39265 from kevinz000/hitscan_Fix
Fixes performance issues with hitscans and portals
2018-07-24 22:19:43 +12:00
Tad Hardesty
fc647c6533 Allow using large cartridges on partially-full RCDs (#39275) 2018-07-23 06:18:32 -04:00
81Denton
758946ac66 Adds buzzkill grenade to nuke ops uplink (#39257)
* Adds buzzkill grenade to nuke ops uplink

* Replaces single grenade with a box of three
2018-07-23 01:11:11 -04:00
Epoc
63073e95e9 Adds "Toggle Flashlight" to PDA Context Menu (#39229)
new verb for the PDA that toggles the flashlight, moved the toggle code to a
new proc

why: because i'm tired of having to open the PDA menu at the beginning of every
round to turn on the flashlight
2018-07-22 16:55:39 -07:00
81Denton
6709d4d9ed Improves chemical grenade descs (#39262)
Chem grenade casing descs are just "A do it yourself [initial(name)]!", which
means players have to either pull up the wiki or code dive to find out what the
hell they actually do.

I gave empty casings detailed descs so aspiring pyromaniacs can quickly see
what casings do.
2018-07-22 14:25:20 -07:00
kevinz000
4f648a2f99 Ports vault safe to ui_interact, fixes automatic refreshing being broken (#39255) 2018-07-22 13:22:57 -07:00
81Denton
1d48674ba1 Improves Oldstation/Charlie Station (#39248)
* Improves Oldstation/Charlie Station

* Actually adds titanium

* Removes dvars
2018-07-22 11:04:03 -04:00
obscolene
7af93823ec Curator's whip now makes a whip crack sound effect (#39240)
A leather whip makes a cracking sound, not a metal chain sound
2018-07-22 03:47:13 -04:00
kevinz000
b0db3dece0 Fixes performance issues 2018-07-21 12:37:59 -07:00
AnturK
72e9cea3b6 Makes objects blocking air restore airflow in /atom/Destroy (#39210) 2018-07-21 06:28:57 -04:00
kevinz000
0397cbb877 Refactors projectile pathing (gameplay change, this will make projectiles more accurate in their linetracing), hitscan light effect improvements (#38933)
cl
experimental: Hitscanning tracers now have lighting effects
experimental: Projectile pathing has been changed - instead of moving to a turf 32 pixels forward using byond's built in step_towards() proc, it now increments 2 pixel 16 times (subject to change). While this will increase the processing overhead, this will more or less eliminate cases of "projectiles clipping past corners in some angles but not others".
2018-07-20 11:32:13 +12:00
Time-Green
aba162f350 Medical Machinery: Organ Harvester (#39064)
Adds an organ harvester. It's a machine. A human goes in, and the machine starts removing organs and limbs and ejects them right next to the machine. The process can be stopped at any time by either disabling power or prying it open.

The machine does not work if the subject has clothes or appears alive. The health scan can be disabled by emagging, but they'll still need to be naked.

It consists of 4 micro-manipulators, each tier making it faster, but it shouldn't ever really go below 2.4 seconds for every iteration, barring magic fuckery


It's basically a slower acting gibber, but it preserves all limbs and organs.
Useful in conjunction with either a limb grower, bounties, extra food, organ replacement or for something yet to come
2018-07-20 11:30:55 +12:00
kevinz000
d97bd6c0ae Removes flightsuits (#39195) 2018-07-18 17:46:53 -04:00
Irafas
90811b9786 Fixes players being unable to construct on the same tile as a directional window (#39088)
* Can build on top of windows

-Players can now build things while standing on the same tile as a directional window.

* Changed the check for fulltile

-This actually covers all fulltile windows

* No more stacking windows

-Full tiles can no longer be built on top of directional windows
-Directional windows can still be built on the same tile as long as they dont face the same direction

* Now contains 50% less IF!!

-Put both if's into one

* Still pretty fucky

-If the dir of the constructed object has var fulltile set to TRUE then FULLTILE_WINDOW_DIR will be passed to the method valid_window_location else the user's dir is passed.

* just a space

* Now gets initial dir of object being built and passes that to valid_window_location
2018-07-18 10:26:53 +02:00
81Denton
2f62e3c555 Lets RCDs load reinforced glass and plasma rglass sheets (#39170)
If RCDs can be loaded with glass/metal/plasteel, it only makes sense for them
to accept rglass and plasma rglass as well.

Rglass sheets add 6 matter (.5 metal, 1 glass). Plasma rglass sheets add 8
matter (1 metal, .5 glass, .5 plasma).
2018-07-17 20:24:47 -07:00
Jordie
307ecc5e79 Merge pull request #39157 from vuonojenmustaturska/plasmadecontamination
Adds an IC way for admins to clear a plasma flood
2018-07-18 02:21:33 +10:00
XDTM
43184b87a5 Limb damage rework (#38436)
balance: Limbs no longer need to have full damage to be dismemberable, although more damage means higher dismemberment chance.
balance: Damaging limbs now only counts as 75% for the mob's total health. Bleeding still applies normally.
add: Limbs that reach max damage will now be disabled until they are healed to half health.
add: Disabled limbs work similarly to missing limbs, but they can still be used to wear items or handcuffs.


Fixes #38445


Always felt odd how reaching max damage on a limb had no consequence. Now it does.
Currently i only added effects for disabling arms and legs; "breaking" heads and torsos has no effect as of now.
2018-07-17 20:34:02 +12:00
kevinz000
6e02378758 Portal guns doesn't do anything to mobs anymore (#38886)
It is my belief that science weaponry should exist but not be "just better energy guns/whatever". Right now, portal guns are actually pretty powerful, as their random teleport can space people (especially if they have bohs), and actually does burn damage, albeit very little. I want to make scilathe weapons into useful utility things that can be weaponized if you use it right and in somewhat niche scenarios.
This PR will make wormhole projectors into more utility than combat.
2018-07-17 20:17:38 +12:00
81Denton
d1aea210da Tones down hotspot_expose values for sparks (#39128) 2018-07-16 08:01:12 -04:00
vuonojenmustaturska
a1ad24904e Stops various machines from processing needlessly (#39132)
* Stops lighting from processing needlessly

* showers too

* space heaters

* broken/unpowered vending machines

* fucken status displays

* rechargers
2018-07-15 17:01:29 -04:00
vuonojenmustaturska
690314b048 let's decontaminate 2018-07-15 16:04:25 +03:00
Jordan Brown
259dc6f386 Merge pull request #39139 from AnturK/iloveprecision
Makes damage precision explicit
2018-07-15 01:03:05 -04:00
81Denton
06c591557d Fixes bounty console build_path (#39113)
Bounty console circuit boards no longer construct into supply request terminals.
2018-07-14 13:21:19 -07:00
AnturK
faca150c53 Makes damage precision explicit 2018-07-14 19:48:46 +02:00
Jordan Brown
a10c6b1337 Merge pull request #39092 from 81Denton/techwebs-locator
Adds locator to techwebs, tweaks name/desc
2018-07-13 18:12:46 -04:00
Jordan Brown
7b6f535a6e Merge pull request #39079 from 81Denton/oof
Replaces most static ingame manuals with wiki versions
2018-07-13 18:10:25 -04:00
Time-Green
6dd9c10392 [s]Fixes an exploit (#39081)
* nothing to see here

* Checks if it's in their contents

* i have the down

* Fixes another fuck up
2018-07-13 14:59:13 +02:00
Denton
f10487b7f0 Adds locator to techwebs, tweaks name/desc 2018-07-12 22:29:58 +02:00