* Photography Update
* Pictures logged in their own /data/picture_logs folder rather than normal logs
* Pictures logged in their own /data/picture_logs folder rather than normal logs
* Photos broke, retrying
* Persistence stuff
* I'm almost done I promise!
* Persistence mostly working, compile, etc etc
* Persistence mostly working, compile, etc etc
* Remove something really not needed from the PR
* Prevents duplication
* default to off
* removes check tick
* increase slots in albums to 21
* Allows for singular loading
* Update camera_image_capturing.dm
* Addresses review
* Anturk
* Update camera.dm
* Update misc.dm
* Update datum.dm
* Update camera.dm
* different guns can be inserted into emitters
* fixes portal gun runtime
* You can now switch type through wires
* makes one line more readable
* Fixes being able to grab nodrop guns from emitters
This pr adds new clown costumes that come in a variety of colors including blue, green, yellow, purple, orange and now rainbow! so now clowns can go out in the station in the latest clown style!
This is a traitor item that allows you to deploy inside box that promptly turns invisible. If the box collides with a living being or vice versa, it will be temporarily revealed, pushing against the box will continue revealing it.
While the box is revealed, clicking on it will open the box as well as destroy it, clicking the action button while the box is deployed also destroys the box. Finally, you can't open airlocks while inside the box, that means you must exit the box > open > wait until cooldown > enter box if you're not a smart agent and wait for someone to open the door before sneaking behind them.
The box can be recognized as of syndicate nature due to a red label on its side.
* Sets notransform on the mob and makes few more things respect it.
* Makes if location contains any indestructible walls. (I need to switch these
to flag instead of path checking)
* Adds it to smite.
Adds a slight positive moodlet for working out, the same effect as reading a book
In the process refactors weight machines so they are actually object oriented, this creates map edits to Delta and Pubby as well as one ruin
Changes the message "Nothing special has happened to me" to something that is hopefully less immersion-demolishing.
Moodlet text for eating disgusting food no longer appears in positive green text
Other various grammar fixes
I added the following bounty items:
* Firefighter APLU for 18.000 dosh - 5.000 more than a Ripley APLU since it
requires three times the amount of plasteel.
* Cat tail for 3000 since we already have a lizard tail bounty.
* Cat and Liz o' Nine Tails for 4000 as a variation on the tail bounties.
Redesigned the white ship for metastation, this one's a salvage/cargo vessel!
The salvage pod is currently missing, however, as it doesn't work right now.
I'll add it further down the line. This ship is also filled with a few syndies
protecting it, one of them is ranged, the others are unarmed melee.
This PR adds air alarm subtypes with preset dir/pixel offset values and adds
pixel offsets to autoname APCs.
While air alarm/APC pixel offsets get overwritten according to their dir on
New(), they still float in the middle of the room while you're working in the
map editor. Very annoying if you don't have another APC to copy and have to set
the pixel offset manually, just to move it out of the way.
Kagus put the reason in words better than I could:
Do we really even want these bounties? They're kinda the odd ones out due to
being completely irreplaceable items, meaning that if they get lost/destroyed/
sold they are permanently gone from the station until a new round.
It ends up with either an empty bounty listing just sitting there and taking up
space forever or some cognitively impaired cargo tech feverishly trying to
break in because "I MUST MONEY" and they honestly have no idea what the actual
value of the item even is.
And to those who say "conflict breeds gameplay", I have never seen the SS13
community fail to make their own conflicts at every opportunity.
I really liked cheeses idea but since the original pr got reverted decided to redo it so now the exotic corgi is its own type of dog so hopefully it should look slightly less like it ate a crayon also no talking corgi so the maintainers don't get angry hope I did this right!
Adds a simple way to quarantine individuals but doesn't make it roundstart, as it has potential to make 2 antags have a very difficult time: Bad virologists and (mainly) sentient diseases. Uses a sliver of silver because of this.
It uses the exact same proc as the MEDHUD, so it CAN be countered by buffing stealth. Virologists can also activate the free-access so long as they do it while not infected with anything bad.
That said, it has a build delay and is relatively easy to destroy. Think of it as a more obvious visual for people without huds to know "hey, I should probably avoid everyone else until I get better" and not necessarily an actual barrier device.
sprites edited by me if you like them, by someone else if you don't!