Miners can now purchase fulton extraction packs.
Miners can now purchase fulton medivac packs.
Two new fulton related bundles are available for purchase with vouchers.
Packagewrapping a pulled item now properly stops the pulling.
Using put_in_hands() procs now properly checks if the mob has a hand.
bodyparts icon_state is now "" like it should be.
You can no longer build a firelock on top of another firelock.
You can reinforce a firelock assembly to build a heavy firlock.
Human species who breath something other than oxygen now get the proper alert when in crit, and I fixed the alert not being removed when healed.
- We no longer leave a blood trail if blood_volume is below a certain level which depends on the brute damage received. This way dragging a wounded player does have a bad effect.
- We no longer give humans a second reagents var containing blood, and we don't put exotic blood in the mob's reagents. Now we don't store any blood substance inside the mob, we only have a blood_volume var. When we draw blood with syringe we create the reagent that match the type (blood reagent, or an exotic blood reagent)
- can't draw blood from mob if it's low on blood, so we can't empty a mob of its blood entirely.
- Removed the blood type preference appearing in character setting.
- blood pack automatically show blood type, unless manually labeled.
- removed bloody_hands_mob human var and same name glove var.
- Some animals now have blood (pets, goat, cows)
- hitting and dragging mobs with actual blood in their veins leaves blood on you and a trail on the floor.
- probably other stuff that I'll mention in the PR.
* Update cult_items.dm
* Update cult_structures.dm
* Update access.dm
* Update sheet_types.dm
* Update girders.dm
* Update walls_misc.dm
* Update cult_structures.dm
* New Items
* Structure improvements
* Unholy Update 2
* Spooky door
* Runed Metal creation
* Item fixes
* ABSOLUTE MADMAN
* ABSOLUTE MADMAN
* Final Tweaks
* Final Tweaks
* Final Tweaks
* Health adjustment
* Update cult_structures.dm
* clamp gone
* Dotting the i's and crossing the t's
* Grammar
* Capitalization, etc.
* time2mergebeg
* Added files via upload
* Added files via upload
* Self-reviewed PR, we're good to go now fam
* Self-reviewed PR, we're good to go now fam
* Self-reviewed PR, we're good to go now fam
* Self-reviewed PR, we're good to go now fam
* Self-reviewed PR, we're good to go now fam
* MERGE CONFLICT MAYMAYS
* Structures tweak
* Curse Improvements
* Icon update
* Phil Changes
* Phil Changes
* Phil Changes
* Phil Changes
* Phil Changes
* Phil change
* New York Phil-harmonic
* I-I like the original better anyway
* Spacesuits aren't THAT magical
* Can't have cultists getting TOO tricky eh
Fixes unscrewing a broken computer only dropping one glass shard instead of two.
Fixes AI holopad, recharger, keycard authentication device, reagent_dispensers reagentgrinder, and APC not being attackable.
Fixes APC cover knockdown being random, it now uses the take_damage() proc, which also allows animals and xenos to knock down the cover of a broken apc.
These are the files with just tiny tweaks. Mostly modify an object's attackby so it does "return ..()" instead of "..()".
If there are other things in this commit, the PR's description will explain them.