Commit Graph

21816 Commits

Author SHA1 Message Date
XDTM
e72b6767ed Virology fixes (#29428)
* Pandemic now reads data from the virus itself rather than the global copy

* Fixes id mismatch
2017-07-22 19:10:40 -03:00
JStheguy
1f9c7de8f6 Tablet resprite (#29427)
* resprites tablets

also colors

* removes accidentally added tablet desc

maybe some other time
2017-07-22 20:53:49 +02:00
Ashe Higgs
f12a6cc012 Medibots now have the proper icons (#29413)
* Medibots now have the proper icons

* Initialize!
2017-07-22 20:52:19 +02:00
Joan Lung
23183ec64b The Hierophant will now release a burst when melee attacking instead of actually hitting its target (#29343)
* The Hierophant will now release a burst when melee attacking instead of actually hitting its target

* doctweak

* no message
2017-07-22 20:38:32 +02:00
ShizCalev
4f763d401b Fixes misc. map issues (#29386) 2017-07-22 13:11:47 -03:00
AnturK
8469afdc4e Fixes some human deletion runtimes. (#29396) 2017-07-22 12:59:02 -03:00
Leo
fb8645aa60 Merge pull request #29418 from ChangelingRain/printedbeacons
Fixes yet another supply shuttle issue
2017-07-22 12:57:15 -03:00
Leo
82f7b0c8c5 Merge pull request #29385 from tgstation/Cyberboss-patch-2
Adds logging for the blood contract
2017-07-21 20:27:45 -03:00
kevinz000
9123f45eab Fixes harmonicas acting like muzzles (and runtiming instead of properly muting you too.) (#29393) 2017-07-21 20:25:19 -03:00
Leo
e677813a93 Merge pull request #29401 from Xhuis/satchel_fix
Ore satchels no longer have infinite capacity
2017-07-21 20:20:41 -03:00
Leo
92f3ab594a Merge pull request #29409 from ChangelingRain/dronepingfix
Fixes a drone ping issue
2017-07-21 20:19:32 -03:00
Joan Lung
a0e8d94d28 Fixes yet another supply shuttle issue 2017-07-20 21:00:27 -04:00
Joan Lung
9afefa0064 The blood-drunk miner will fire its KA a bit more often (#29378)
* The blood-drunk miner will actually fire its KA a bit more often

* this too

* )

* k
2017-07-20 18:47:45 -05:00
Joan Lung
01d9da3da4 Fixes a drone ping issue 2017-07-20 18:16:18 -04:00
Leo
5a7e352db7 Merge pull request #29375 from ChangelingRain/borgeyefix
Converted borgs will properly show the glowing eye message at distances of 1
2017-07-20 13:59:22 -03:00
Xhuis
a3178652d6 Ore satchels no longer have infinite capacity 2017-07-20 12:37:26 -04:00
Jordan Brown
f647d79c13 Merge pull request #29371 from ninjanomnom/shuttle-bugs-be-gone
Cleans up jumpToNullSpace proc a bit and fixes pod doors
2017-07-20 09:41:58 -04:00
kevinz000
c48bd7ca08 Adds investigate logs to portals (#29334)
* Update teleportation.dm

* Update admin_investigate.dm

* Update logging.dm

* Update teleportation.dm

* Update teleportation.dm

* Update teleportation.dm

* Update teleportation.dm

* Update teleportation.dm

* Update teleportation.dm
2017-07-20 08:57:46 -04:00
Jordan Brown
641345093d Merge pull request #29355 from Supermichael777/reagents
Calling the base on_mob_life is mandatory
2017-07-20 01:41:13 -04:00
Jordan Brown
5b0e0d5f96 Adds logging for the blood contract 2017-07-19 19:32:26 -04:00
Leo
580db471bc Merge pull request #29344 from ChangelingRain/dragonanimationend
Drakes dying during the brief part of the swoop where they can be damaged will properly reset transform and alpha
2017-07-19 13:19:21 -03:00
Joan Lung
ce4ae82839 Converted borgs will properly show the glowing eye message at distances of 1 2017-07-19 12:12:36 -04:00
kevinz000
14b85f2012 fixes goonchat css for some fonts not having proper sizes (#29336)
* Update browserOutput.css

* Update browserOutput.css
2017-07-19 11:24:03 -04:00
ninjanomnom
2916551d81 fixes pod doors 2017-07-19 09:13:47 -04:00
ninjanomnom
c7cf39cf29 clean up jumpToNullSpace 2017-07-19 08:00:30 -04:00
oranges
90360e13d2 Merge pull request #29356 from ninjanomnom/shuttle-bugfixes
Fixes the baseturf bad arg runtime and fixes the jumpToNullSpace proc
2017-07-19 21:05:12 +12:00
ninjanomnom
2d14a3e993 fixes typecache again 2017-07-19 00:34:45 -04:00
ninjanomnom
9da8be52ed fixes one bug and brings another out of the woodwork 2017-07-18 23:03:16 -04:00
Supermichael777
37c8303a11 after a quick check of the dm guid this is just like an if check 2017-07-18 22:04:07 -04:00
Supermichael777
9f14eb0302 i dont know if i can do an empty switch 2017-07-18 21:48:26 -04:00
Ashe Higgs
6624d353e5 Picking up ores by crossing them no longer spams your chat box (#29323) 2017-07-18 21:24:21 -03:00
Ashe Higgs
b2b3ed5384 Cyborgs regenerate oxygen damage, and can heal toxin damage with cable coils (#29283)
* Silicons no longer take oxygen or toxin damage

* beep boop

* i'm a good coder!

* Makes toxin damage function like fire

* ||
2017-07-18 19:45:08 -04:00
Joan Lung
54f8163f0b Drakes dying during the brief part of the swoop where they can be damaged will properly reset transform and alpha 2017-07-18 12:38:57 -04:00
Fox McCloud
c10c9442a5 Refactor Lung Handling (#29280)
* Refactor Lung Handling

* fix ups

* fixes
2017-07-18 10:58:23 -04:00
ShizCalev
45d3d52af7 Made some object lists less terrible to read (#29304)
* spaces

* more spaces

* last ones
2017-07-18 10:44:29 -04:00
Leo
5029657345 Adds a move delay when resisting out of cryo (#29313)
* Adds a move delay when resisting out of cryo

* Changes logic to be an one try at the time
2017-07-18 10:43:01 -04:00
kevinz000
c86e4370aa Fixes a ... likely important bug with shuttle code.... (#29335)
* Update turf.dm

* Update on_move.dm

* Update on_move.dm
2017-07-18 14:52:09 +02:00
Leo
959587c2fc Merge pull request #29208 from optimumtact/whatisthatwhatthefuckisthat
Projectile target check hit code now uses a proc for resharing
2017-07-18 09:31:38 -03:00
danno "big fucking moron" brando
9e969fd016 Augment Styles/Changes (#28977)
Full augment sets on the left, partial mix/match on the right.

This PR aims to make augmenting slightly more interesting than just turning your body grey, while also begin reminiscent of the cyborg parts that are actually used in the process.

Using the augment manipulator now found in robotics, one can insert a part and custom fit it to one of three different styles (security, engineering, and standard). Mix and match if you so choose, or make a full set for maximum style.
2017-07-18 18:35:01 +12:00
oranges
fb113d67c6 Projectile target check hit code now uses a proc for resharing 2017-07-18 06:27:21 +00:00
kevinz000
e71aee23fe Update beam_rifle.dm 2017-07-17 23:24:42 -07:00
Ergovisavi
5cc484ebde Prevents the anomalous crystal from making fantasy into reality (#29299) 2017-07-17 22:02:14 -03:00
Joan Lung
ca06bc22e6 Energy swords and other transforming energy weapons are now subtypes of transforming weapons (#29232) 2017-07-17 12:25:01 -03:00
Leo
c3350d183d Merge pull request #29284 from AnturK/imnotevenbanned
[s] Fixes goonchat cookie false positives
2017-07-17 09:17:30 -03:00
Kyle Spier-Swenson
43e5c06b97 [s]Fixes panic bunker (#29289) 2017-07-17 09:13:13 -03:00
Leo
78579eb0ee Merge pull request #29295 from Xhuis/coat_fix
Winter coats now properly hold flashlights
2017-07-17 08:48:58 -03:00
Emmett Gaines
1d201939ba [Ready] Shuttle dock() rewrite (#29049)
A complete rewrite of the dock proc for shuttles to make it more maintainable and readable and also bring over some new features while we're at it. This allows for multi-area shuttles and more control over the effects of anything being moved.

Areas, and movable atoms all have (before|on|after)ShuttleMove procs, turfs have (from|to)ShuttleMove procs which are called the same as beforeShuttleMove.

All ShuttleMove procs have been moved to a single file in the shuttle module.

Stationary docks will have their baseturf_type and area_type modified in maps once the problems have been worked out.
2017-07-17 12:17:56 +12:00
kevinz000
b09e519584 Beam Rifle Zooming Rework + Click catcher memes + bunch of other random stuff that players won't use (#28551)
Click catcher now supports mousemove/mousedrag. Basically, mouse location can now be captured even if the user isn't mousing over a visible location
    Added procs to allow for projectiles to be fired with just an angle for pixel projectiles, instead of requiring a target turf and pixel x/y
    Added procs to get angle of user's mouse from their viewpoint (Time to rework gang machine guns again!)
    Beam rifles now have different zoom modes
    Free directional zooms out and tracks the angle of your mouse from the center of the screen. However, you can't target with very good accuracy on this (Shots can't be properly aimed on non dense objects/lying down mobs.)
    Locked directional zooms like free directional but doesn't automatically turn if your aim changes.
    Center view, just increases your view in all directions (2x weaker)
    No zoom mode, in which you just retain your normal view.
    You can select beam rifle zooming rates to be instant or stepped.
    Stepped zooming rates zoom out 5 tiles per second. This will likely help with people not being able to use it without lagging because their computers aren't as beefy!
    Beam rifles no longer require zoom to be fired
    Beam rifle aiming beams now instantly update instead of on process
    Beam rifle aiming beams are now one object instead of 150. This'll help with the lag caused by it during gameplay that I've observed.
    Angular penalty reduced by 0.1 for a nice even number.
    Instances of client.view = have been replaced with client.change_view() as that'll properly update the click catcher
    Hopefully shooting yourself in the face when you hit a blob tile or whatnot is fixed with the new and improved code..
2017-07-17 12:13:03 +12:00
kevinz000
0833a9002f Ports instruments from /VG/station, including harmonicas, xylophones, saxophones, trombones, and a BIKE HORN. Repaths instruments to sound/instruments. Also, allows piano synth to play all instruments but eguitar and gives cargo a crate with everything. Clown gets the bike horn trumpet at roundstart. (#29277)
* multiext

* instruments

* kekkles

* clown

* Update instruments.dm

* Update packs.dm

* Update packs.dm

* Update instruments.dm

* Update action.dm

* typo

* Update instruments.dm
2017-07-16 12:48:51 -04:00
Leo
ca59ca6c23 Changes all access const to be a define (#29260) 2017-07-16 18:44:23 +02:00