Commit Graph

2817 Commits

Author SHA1 Message Date
KorPhaeron
dcddc79e11 Allows species to be blocked from ever being roundstart, can now choose your Halloween species (#31877)
* Hardlocked species, halloween now lets you choose your spooky race

* Code standards, moving procs around
2017-10-20 11:10:54 -04:00
vuonojenmustaturska
76af1bfe69 Stops manned turrets from firing when the user unbuckles themselves from the turret (#31754)
* The clown is drunk, and the cards of death wait on him

* Update power.dm
2017-10-19 12:41:28 +02:00
Emmett Gaines
79a39a5b9e Showers clean contamination and make sound (#31773)
* fucking showers

* cleanup
2017-10-19 10:28:21 +02:00
jughu
72e56afc90 Removes crewpinpointer from wardens locker (#31711)
* Update security.dm

* Update security.dm
2017-10-19 09:02:03 +02:00
Ashe Higgs
2c773d908e Fixes being able to pick up brass chairs (#31810) 2017-10-17 16:33:03 -04:00
kevinz000
64851d819a Moves projectile processing to a subsystem (#30599)
ITT worst coder tries not to break everything and improve the code.
fixes #29211
🆑
refactor: Legacy projectiles have been removed. Instead, all projectiles are now PIXEL PROJECTILES!
rscadd: Reflectors can now be at any angle you want. Alt click them to set angle!
/🆑

Also lets just
fixes #18133
because the shortest path from point A to B is a straight line, when projectile ranges are "number of times moved/processed" ofcourse it's going to be shorter if you fire diagonally. It will be a problem as long as range is done like that or if range are in "pixels/tiles" moved without outright using get_dist.
2017-10-16 15:50:42 +13:00
Jordan Brown
f6c2330340 Removes mapping error bandaid (#31710)
* Removes mapping error bandaid

* Update conversion code
2017-10-15 20:01:53 -06:00
Jordan Brown
f68956c546 Merge pull request #31695 from ninjanomnom/directional-windows
Makes directional windows only block air if anchored
2017-10-15 12:32:41 -04:00
Jordan Brown
2145af9760 Merge pull request #31707 from ShizCalev/bombsuit
Restores security bombsuit & white bombsuit
2017-10-15 12:31:56 -04:00
Jordan Brown
ffc1da3876 Merge pull request #31713 from vuonojenmustaturska/initializefixesoct
Fixes a bunch of runtimes involving supermatter suicides, also some initialize fixes
2017-10-15 12:30:52 -04:00
ninjanomnom
eec17d02b0 super window nerf 2017-10-14 21:16:33 -04:00
jughu
27ea23dd4a Adds petcollars to the cmo, captain, and bartender's locker (#31679)
* Update medical.dm

* Update job_closets.dm

* Update security.dm

* Update job_closets.dm
2017-10-14 19:00:19 -04:00
Emmett Gaines
9d17e9c102 Fixes camera mobs becoming contaminated and other tweaks (#31731) 2017-10-14 19:39:51 -03:00
vuonojenmustaturska
3fac6440bd Allows mobs to get shocked when they smash things (#31677)
also fixes an unrelated runtime involving magillitis
2017-10-14 16:18:07 -04:00
vuonojenmustaturska
104c208574 I WISH I WERE A BIRD 2017-10-14 20:06:39 +03:00
ShizCalev
6e0e047fb2 Even more explosive stuff... 2017-10-14 11:02:24 -04:00
Jordan Brown
963fc6b4ae Merge branch 'master' into patch/thethe 2017-10-13 10:23:55 -04:00
Emmett Gaines
456cd10d94 Radiation rework and subsystem (#30909)
* radiation rework and subsystem

* moves a few things to initialize and adds radiation insulation

* adds a radiation contamination mechanic and makes requested changes

I'm terrified by the possibilities from this

* radiated objects give off light

and hopefuly contamination is balanced

* fixes runtimes and an mc crash kek

removed the lighting part of contaminated objects
attempted some more balancing

* Collectors output power in process() gradualy

And some more balancing tweaks

* Excludes a bunch of things from becoming radioactive

* Ready for testmerge balancing

* Inverse square law was swapped

* testmerge balancing

fixes the geiger counter
buffs collector power gen
nerfs sm radiation
slightly buffs rad insulation
nerfs rad damage (and its burn)
raised the minimum radiation

* disabling the radiation subsystem won't build up rad wave datums forever

* rewrites how mobs handle radiation

upgrades geiger counter functionality
and more balance tweaks

* cleans up stuff and removes debug message

* Slight contamination buff

* Major rad wave performance boost

Also improves rad insulation
Buffs contamination, again

* Fixes insulation runtime

More balance and performance tweaks

* fixes rad collectors not receiving power

* The final balance commit

Fixes a major bug causing radiation to underperform
More geiger counter changes that will be changed more to add sounds

* Monkey business

* Geiger counter sounds

* cleanup and move components to their own initialize

* Some code cleanup

And forgotten changes

* Cleans up some trailing returns

* Mapping changes
2017-10-13 10:22:00 -04:00
kevinz000
c43e205959 loc -- > forcemove (#31176)
* manually done

* Update syndicatebomb.dm

* Update robot.dm

* Update atoms_movable.dm

* Update syndicatebomb.dm

* Update devil.dm

* Update bedsheet_bin.dm

* Update vending.dm

* Update bedsheet_bin.dm

* Update atoms_movable.dm

* Update syndicatebomb.dm

* Update vending.dm

* Update bedsheet_bin.dm

* Update devil.dm

* Update door_assembly.dm
2017-10-13 00:12:03 +13:00
Tad Hardesty
c1794bb402 Fix many instances of "the the"
All uses of "the [src]" have been fixed, as well as other bad string
interpolation directly adjacent to such uses.

In addition to its message, the circumstances under which the tracking
implant locator fails have been updated to use the correct define,
malfunctioning on CentCom rather than on the station.
2017-10-11 21:55:44 -07:00
duncathan salt
454d16fe32 Minor refactor of how gas IDs are handled (#31528)
* gas IDs -> gas datum paths

* updates parse_gas_string() to handle both paths and IDs

* fixes compile errors

* fixes parse_gas_string() ignoring amounts of gas

* fixes roundstart jetpack runtimes

* fixes filters

* fixes map-edited filters

* fixes empty canister runtimes on initialization
2017-10-11 15:04:12 -04:00
Jordan Brown
189ed58a42 Merge pull request #31494 from MrStonedOne/tick_contention_tug_of_war
In which the stoner one gets stoned and tries to address tick contention... again
2017-10-10 14:27:59 -04:00
AnturK
201e9355f4 Fixes closet layer (#31493)
* Fixes closet layer

* Actually this might be better.
2017-10-10 21:19:59 +13:00
Tad Hardesty
13f32a938b Improve extended examination text for many objects (#31381)
Plurality, capitalization, punctuation, and item icons have been
improved. Status displays now show the same text on examination that
they do visually. Inducers only show a success message when they
actually succeed.
2017-10-10 21:06:46 +13:00
MrStonedOne
c8bb13d7c2 In which the stoner one gets stoned and tries to address tick contention... again
Tick contention is when the mc, sleep()/spawns(), and byond internal processing fight each other for game tick time. Usually in an unproductive way that wastes cpu cycles and reduces the effective amount of game tick to go around.

Tweaked the anti-tick contention heuristics of the MC a touch.

Fixed an incorrect operator in the mc's anti-tick contention heuristics causing it to apply in times of no lag rather then times of lag.

The mc's anti-tick contention heuristics now plays better with the high pop processing mode.

We no longer reserve the tail end of a tick for the mc to have if the mc doesn't plan to run next tick because of high pop mode or anti-tick contention heuristics.

stoplag() can now be given an initial delay allowing it to act like a smarter sleep (in that it sleeps for longer if the server is overwhelmed.

All short sleeps that only existed for performance reason and had no game play, visual/audio, or balance reasons behind their timing were converted to stoplag().
2017-10-09 01:21:43 -07:00
Emmett Gaines
49438a65f8 Syndicate infiltrator update (#31410)
* Wjohn's new plastitanium walls

* Adds plastitanium windows and...

Makes the infiltrator multi-area to test for bugs
Fixes some smoothing issues
Moves all infiltrator shuttles to centcom and removes them from station maps.
2017-10-08 16:04:02 -05:00
Jordan Brown
b6d349e1d4 Remove drop_item, drop_item_v, put_in_hands_or_del (#31386) 2017-10-07 13:36:33 -04:00
kevinz000
2a51751dad Lets cyborgs use ladders (#31378) 2017-10-07 09:39:39 -04:00
Tad Hardesty
5a0bb2f599 Grammar fixes to atom descriptions (#31293)
* Grammar fixes to atom descriptions

- Capitalization and punctuation on most descriptions
- CentCom instead of centcom where appropriate
- Earth instead of earth where appropriate

* Remove spaces before newlines and oneline some strings
2017-10-05 16:33:35 -04:00
Firecage
ee3e8d2846 merge conflict fix 2017-10-05 11:22:57 +02:00
Firecage
2ae0380fef Does some code standardization/consistency 2017-10-05 11:13:47 +02:00
oranges
a47dc83a1b Merge pull request #31275 from kingofkosmos/moredeconhints
Adds deconstruction hints to various things
2017-10-05 10:33:09 +13:00
XDTM
6ed612ce77 Adds the advanced medical scanner, gives one to the CMO (#31179)
* Adds the advanced medical scanner, gives one to the CMO

* MORE SCAN DOC

* dots
2017-10-04 12:15:43 +13:00
kingofkosmos
2e63bd3dbe Adds deconstruction hints for beds, chairs, closets, grilles, lattices, catwalks, tables, racks, floors, plating and the bookcase. Plus few span fixes. 2017-10-03 18:39:07 +03:00
KorPhaeron
cc309236d9 ismecha define (#31192) 2017-10-02 02:03:40 -04:00
bawhoppen
3e4d747b77 Adds desc to things lacking them. (#31086)
* Desc change

* Update girders.dm

* Update valve.dm

* Update machine_stacking.dm

* Update shuttle_engines.dm

* Update pipe_dispenser.dm

* Update lib_items.dm
2017-10-02 09:07:10 +13:00
Jordan Brown
bdec5d5fc4 Merge pull request #31130 from MrDoomBringer/Doom
Adds the Cargo-Tech-of-the-Shift award
2017-10-01 10:42:31 -04:00
kingofkosmos
6a1bb42630 You can now examine an airlock to find out how to construct/deconstruct it (#30605)
* Tweaks rwall construction examine-messages.

* Tweaks window construction examine-messages.

* Added airlock construction examine messages.

* Typo fix.

* Shortened the airlock electronics circuit message.

* Fixed examine text styles.

* Fixes.

* Fixed wall-examine showing on rwalls.

* Made wall and rwall decon hints into a proc. Probably overrode the examine() wrong.

* I missed a > in span. Reinforced falsewall now deconstructs with wirecutters and looks like a real rwall. Changed to a more classy istype-check.

* New reinforced fakewall examine- and attackby-subtypes to get rid of if-istype-reinforced-checks.

* Removed unnecessary rwall-examine.

* Sound full path.
2017-10-01 01:03:43 -04:00
AnturK
69af4a34f7 Fixes dresser being unattackable (#31123) 2017-09-30 10:29:32 -05:00
MrDoomBringer
b3f9669144 Add cargo lockbox 2017-09-29 16:12:50 -04:00
Joan Lung
5b73196dac Reebe is fancier now (#31045)
* Reebe is fancier now

* proper wall baseturf
2017-09-29 15:58:45 +13:00
kingofkosmos
086d636b17 Alt-clicking descriptions when examining (#30988)
* Adds what alt-clicking does into examine-messages.

* whoops fix

* AI holopad examine remove

* Fixed cigarette pack alt-clicking.

* Spear alt-click-message set to show only if explosive lance.
2017-09-29 15:51:31 +13:00
Jordan Brown
4178c209f1 Configuration datum refactor (#30763)
* Configuration datum refactor

* More WIP

* New easier on the eyes format

* More WIP

* Finished config.txt

* Fucktons more WIP

* The end of conversion draws near...

* Add all this shit

* Done converting entries finally

* Hunting down compile errors

* More WIP

* MORE CONVERSIONS

* More WIP

* More WIP

* Oh shit only 90 errors this time!

* IT COMPILES!!!

* Fixes world start runtimes
2017-09-29 15:36:51 +13:00
vuonojenmustaturska
7d30e345ca Fixes MMI to AI law transfer (#31017)
* Fixes MMI to AI law transfer

* Fixes issue with preloaded laws on AI core
2017-09-27 10:52:03 +13:00
Ashe Higgs
b7e7779c19 (Ready) Clockwork Cult Rework: Proof-of-concept (#29741)
* Starting on the rework

* Reworks the Ark

* Work on Reebe

* More Ark stuff

* this too

* Removes ark silliness, remaps Reebe a tad

* Spawning mechanics

* Work on gamemode code

* Finishes up ark stuff

* Removes Judgement, and lots of other changes

* New Ark activation sounds, Ratvar text

* Spawn protection!

* Adds the abscondence bijou

* Bijou stuff

* well, this is it

* somewhat absentminded coder

* Remaps the Reebe z

* replica fabricators now work!

* Guide paper!

* Now they're clockwork floors

* Infirmary, tweaks, numbers

* A new thing!

* this is ok for now

* I was gonna whine but it's actually necessary

* Adds damage scaling to ocular wardens

* I missed a thing

* you can go back too

* New clockwork armor sprites

* Weapons, scripture, oh my!

* no! shoo!

* hey, I forgot about you!

* this looks much better, I'll give you that

* no teleporting into the void!

* we have no need of you anymore

* Conflicteroos

* AUTOMATIC SPINNING CHAIRS

* how many times do we have to teach you this LESSON OLD MAN

* flagged!

* last time, meesa promise

* Conflicts 1

* wood filling

* Kindle is a projectile, and other stuff

* Chameleon jumpsuit, some small changes

* 150 hours of testing

* Curious is the trapmaker's art

* Conflicts 1

* naaah

* Fixes an ark sound

* Removes the prolonging prism

* Adds a delay to warping in

* First steps towards changing the power system

* Removes power from sigils, moves to global

* Conflicts 1

* zoom zoom

* Adds the stargazer, re-adds conversion

* conflicts? more like CLOCK-flicts

* get it? clockflicts?

* Daemon tuning

* Scraps components, 1/?

* A grace period, among other things

* You can't get to reebe from space no stop bad

* Adds some cogscarab shells to Reebe - yes, I get the sounds

* FUCK

* Chairs are very important.

* Clock golems, sound improvement, intercoms

* Sounds, floor fixes, conflicts

* Fixes the conflicts

* Prevents intercom use during non-clock rounds

* Wiki, HUD timer, tweaks, golems

* Components, removes unused structures, rep. fab power

* go-time

* Ending the round is not a good idea

* whoops, forgot about you

* ssh is ok

* this works too
2017-09-27 09:21:26 +13:00
ShizCalev
74f5a8c904 DisplayTimeText mk2 (#30969)
* Adds new helper, DisplayTimeText

* Removed unused define

Thought it would've been nice to have for the future, but I guess it's
fine to go without it.

* CBB

* Revamp

* Early returns

* More cleanup

* Proc cleanup

* Makes fraction only show if seconds is < 1

* Last cleanup

* Revert

* Corrected incorrect round time.

Dunno how nobody ever caught that it was incorrect on live servers, gg.
2017-09-24 19:58:58 -04:00
vuonojenmustaturska
f14c7191a5 Tiny batch of Initialize() fixes, mostly stuff that isn't around at roundstart (#30980)
* Small initialize fix batch

/mob/living/simple_animal/parrot/Poly/ghost
/obj/effect/spawner/bundle
/obj/item/device/radio/headset/headset_sec/alt/department
/obj/effect/mob_spawn/human/golem
/obj/item/device/radio/headset/abductor
/obj/item/nullrod/tribal_knife
/obj/effect/spawner/xeno_egg_delivery
/turf/open/chasm/straight_down

* Requested changes
2017-09-25 11:41:48 +13:00
Iamgoofball
ac67dfeaee You can now Indiana Jones one explosion. (#30961)
* You can now Indiana Jones the nuke.

* Update freezer.dm
2017-09-23 23:33:20 -05:00
ShizCalev
39380d5b03 Removes old debug text 2017-09-19 18:56:39 -04:00
kevinz000
5d0afedcf5 Fixes safes not having adjacency checks (#30859)
* Update safe.dm

* Update safe.dm
2017-09-19 11:56:16 -04:00