MrStonedOne
71ae9d13aa
Adds lag checks to massedit, sdql2, del-all, and the map loader
2016-03-15 03:39:42 -07:00
Kyle Spier-Swenson
675b0bc500
Removes comment that is no longer needed
2016-01-02 20:04:54 -08:00
MrStonedOne
b50e8d2a63
removes a bunch of unneeded spawns
...
spawns have a high overhead.
I only went for easy targets, almost every spawn could be removed with a few subsystems in place to handle delays or cooldowns
2016-01-02 18:23:02 -08:00
AnturK
503a8a3557
Fixes SQDL2 paren escaping
2015-12-23 12:27:24 +01:00
Firecage
dfae1e0b53
Changes a lot of del() to qdel()
2015-08-16 23:33:22 +02:00
Aranclanos
2a338abd58
Added NOTICE() for world.log messages that aren't errors or warnings.
...
The message that SDQL2 query outputs will now properly state the ckey of the user.
2014-10-14 20:06:37 -03:00
Cheridan
08be1b34eb
Revert "Changes a few green crosses to blue on sprites that I missed last time"
2014-10-04 19:22:10 -05:00
Firecage
6c7af5eb32
SPANCLASSES!!!!!
2014-08-26 09:52:13 +02:00
Giacomand
3811c9af05
Added world.log and log_game() to the SQDL logging.
2014-03-25 10:27:03 +00:00
Giacomand
3d509f84e3
Added examples.
...
Removed a now unnecessary workaround.
2014-03-23 23:07:52 +00:00
Giacomand
b9011097a4
Added support for calling procs via SQDL.
...
Moved the verb category to "Debug".
Added the verb to the "Debug verbs" button.
2014-01-18 18:59:02 +00:00
Giacomand
1aa4cf3648
Ported /bay/station's SQDL2 which can be used to help debug code and features, by using queries to select and filter objects, and then make changes to them.
2014-01-18 00:31:44 +00:00