Commit Graph

37702 Commits

Author SHA1 Message Date
SkyratBot
e7e886a0e6 [MIRROR] Add replace_html to tgwindows (for real this time) [MDB IGNORE] (#13740)
* Add replace_html to tgwindows (for real this time) (#67137)

adds the ability to realtime inject HTML into TGWindow instances, just as you can create TGWindow instances with inline_html at initialization.

Co-authored-by: Aleksej Komarov <stylemistake@ gmail.com>

* Add replace_html to tgwindows (for real this time)

Co-authored-by: magatsuchi <88991542+magatsuchi@users.noreply.github.com>
Co-authored-by: Aleksej Komarov <stylemistake@ gmail.com>
2022-05-20 12:09:26 +01:00
OrionTheFox
28f264e309 Removes some small straggling redsec items (#13745)
* removes some tiny redsec stragglers

* formamtin
2022-05-20 11:55:17 +01:00
YakumoChen
ffeab2e21a Interdyne role id adjustments (#13674)
* Update lavaland_ruin_code.dm

* Update mining_roles.dm
2022-05-20 11:34:23 +01:00
SkyratBot
9e63ee5ccb [MIRROR] Oldstation overall improvements [MDB IGNORE] (#13709)
* Oldstation overall improvements (#66975)

* Revamps oldstation

- Adds a supermatter chamber (very barebones to allow players to set the SM up themselves
- Adds a Gravity generator (the ruin is no longer magically given gravity)
- Adds a custodial closet
- Adds an external exit to Deltastation, so you don't have to blast a hole in the wall to move machines over due to them not fitting in the transit tubes
- Replaced Plasma canisters in SM storage, with SMES parts and an emitter reflector
- Shuffles around Beta storage room
- Moves the emergency power room's cables/APC around
- Adds plumbing
- Fixes lack of vents in the bathrooms
- Adds a third RTG

* adds area over the third RTG (lol)

* Adds a biogenerator to botany

* adds a plating to help gravity gen users

* removes repeat cable coil

* sets vendors to off-station mode

* multi cyclelink + dirtier SM room

* Requested san fixes

* airless, firelocks and AI sat floors.

Oldstation is one of my favorite spawners and my biggest problem with it is people leave when they feel they 'beat' the ruin. Adding more Engineering stuff and improving Service stuff could potentially help with this, as it would feel more worthwhile to spend your time on working towards these projects and goals, rather than just leaving.

There also used to just have 2 rooms in the northwest that just didn't have anything. I assume the hallway left is supposed to be 'alpha' station which is completely gone, but the room north (which is now going to be gravity generator) had no real purpose other than to accidentally depressurize the only pressurized room in Beta since it had no firelocks. It just wasn't really worth being there.

* Oldstation overall improvements

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
2022-05-20 10:39:09 +01:00
SkyratBot
164a9bc79a [MIRROR] Fixes vendors qdeling brains of GODMODEd admemes upon rolling a crit squash [MDB IGNORE] (#13750)
* Fixes vendors qdeling brains of GODMODEd admemes upon rolling a crit squash (#67100)

* Fixes vendor qdeling brains of GODMODEd admemes

* Fixes vendors qdeling brains of GODMODEd admemes upon rolling a crit squash

Co-authored-by: SmArtKar <44720187+SmArtKar@users.noreply.github.com>
2022-05-20 10:33:24 +01:00
Zonespace
944f27b06c Some contractor fixes (#13715)
* yep

* better way, hmm.

* actual programs.
2022-05-19 20:33:37 -04:00
SkyratBot
31bc804107 [MIRROR] Add logging for malf upgrades [MDB IGNORE] (#13741)
* Add logging for malf upgrades (#67113)

* Add logging for malf upgrades

Co-authored-by: dragomagol <66640614+dragomagol@users.noreply.github.com>
2022-05-20 01:11:57 +01:00
SkyratBot
9e30f1befd [MIRROR] MODsuit module update: new stuff and improved old stuff [MDB IGNORE] (#13685)
* MODsuit module update: new stuff and improved old stuff (#67042)

Doubles the range of the MOD Pathfinder AI
Fixes modules rendering below the suit.
Adds the ability for modules to be used when inactive.
Documents/cleans up some code.
Updates some old descriptions and explains some concepts better.
Armor Booster and Ash Accretion can no longer boost your speed over no slowdown at all.
Makes flashlight module start with 4 instead of 3 range, so it's better for people that don't know about configuration.
Doubles t-ray module range, from 2 to 4 (t-ray scanner is 3).
Puts the noslip module lower in progression, lowers its' price to 2.
New sprites for the magnetic harness module by Onule.
Brings back the holster module, it can now be used when the suit is inactive, can be printed with security suit research.
Adds the power kick module for the ERT Commander. It's a powerful kick.

* MODsuit module update: new stuff and improved old stuff

* should be all

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
Co-authored-by: John Doe <gamingskeleton3@gmail.com>
2022-05-19 07:29:57 -07:00
SkyratBot
08812c6ae7 [MIRROR] Changes Admin DSAY rank display to a tooltip [MDB IGNORE] (#13721)
* Changes Admin DSAY rank display to a tooltip (#67086)

changes the dsay rank to a tooltip

* Changes Admin DSAY rank display to a tooltip

Co-authored-by: Ryll Ryll <3589655+Ryll-Ryll@users.noreply.github.com>
2022-05-19 12:46:46 +01:00
SkyratBot
4ba7514d8d [MIRROR] SM cascade is viable with gas and more visually interesting [MDB IGNORE] (#13723)
* SM cascade is viable with gas and more visually interesting (#67079)

Fixes the check for antinob+hypernob cascade for the total amount of gases from the combined_gas to the environmental one.
Allows more damage to the crystal while the cascade is going
Made the antinob and hypernob heat penalty in similar but opposite amounts (15 anti, -13 hyper)
Added transmit modifiers to both gases (-5 anti, 3 hyper)
Increased the amount of crystal shards that spawns from the explosion to a max of 5 and min 2
Added light breaking and random light on emergency mode + maint emergency access when the cascade occurs

* SM cascade is viable with gas and more visually interesting

Co-authored-by: Ghilker <42839747+Ghilker@users.noreply.github.com>
2022-05-19 12:45:46 +01:00
SkyratBot
40e36b5c9f [MIRROR] Makes departmental budget accounts visible on command IDs, makes departmental budget mechanic more obvious in general [MDB IGNORE] (#13714)
* Makes departmental budget accounts visible on command IDs, makes departmental budget mechanic more obvious in general (#67035)

* Head ID reports dep budget

* Adds Dep. Budget shorthand name to ID examine where applicable

* Cleaner & more readable ingame and codewise

* Modifies Cargo requests console js to allow title modification, IRN modifies titles where applicable

* Better way of doing things

* QM gets Cargo's budget on ID

Co-authored-by: John Willard <53777086+JohnFulpWillard@ users.noreply.github.com>

* pain peko

Co-authored-by: John Willard <53777086+JohnFulpWillard@ users.noreply.github.com>

Co-authored-by: John Willard <53777086+JohnFulpWillard@ users.noreply.github.com>

* Makes departmental budget accounts visible on command IDs, makes departmental budget mechanic more obvious in general

Co-authored-by: nickup9 <nicholas.shpetner9@gmail.com>
Co-authored-by: John Willard <53777086+JohnFulpWillard@ users.noreply.github.com>
2022-05-19 04:04:42 +01:00
SkyratBot
2da69ce304 [MIRROR] Split and Document Logging Procs [MDB IGNORE] (#13707)
* Split and Document Logging Procs

* Update _logging.dm

* Update atoms.dm

* Update mob_helpers.dm

* Update mob.dm

Co-authored-by: dragomagol <66640614+dragomagol@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-05-19 01:18:40 +01:00
SkyratBot
8765c990c2 [MIRROR] Fixes spray cans and pipes fitting inside of tablets. [MDB IGNORE] (#13701)
* Fixes spray cans and pipes fitting inside of tablets. (#67057)

They were subtypes of crayons and cigarettes which allowed them to be fit inside. To fix this, the tablet can only hold tiny items and spray cans and pipes have been changed from tiny items to small.

* Fixes spray cans and pipes fitting inside of tablets.

Co-authored-by: ReinaCoder <83892995+ReinaCoder@users.noreply.github.com>
2022-05-18 20:03:19 +01:00
SkyratBot
6e48aad8ec [MIRROR] Cryo heals on crit, changes status effect check to trait. [MDB IGNORE] (#13700)
* Cryo heals on crit, changes status effect check to trait. (#67076)

Old bug was caused by IsUnconscious and IsSleeping being status effect checks, these status effects are not applied on crit. This changes it to be trait checks instead, which are applied on crit

* Cryo heals on crit, changes status effect check to trait.

Co-authored-by: vincentiusvin <54709710+vincentiusvin@users.noreply.github.com>
2022-05-18 20:02:22 +01:00
SkyratBot
f293336aaf [MIRROR] Fixes initial floating action buttons failing to properly position [MDB IGNORE] (#13698)
* Fixes initial floating action buttons failing to properly position (#67068)

Also cleans up artificer stuff a bit, their rune button should align
with their spells.

Basically, when we grant someone a button, it gets positioned in its
default location. If the button's floating, their location var becomes
an invalid arg to position_action. Then we called position action with
their location var.

Big fucky.

I've cleaned up the logic a bit, and ensured that you can never position
to FLOATING directly, since it's a marker rather then a real position on
the screen

* Fixes initial floating action buttons failing to properly position

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
2022-05-18 20:00:29 +01:00
SkyratBot
43abf0176f [MIRROR] OpenDream Cleanup Pass [MDB IGNORE] (#13690)
* OpenDream Cleanup Pass (#67036)

OpenDream can detect BYONDisms that BYOND or SpacemanDMM miss. This PR fixes all of the issues it found in TG. Each change is explained in code comments below.

* OpenDream Cleanup Pass

Co-authored-by: ike709 <ike709@users.noreply.github.com>
2022-05-18 19:56:35 +01:00
SkyratBot
f072cabedc [MIRROR] PACMAN buff to make it usable as backup generator again [MDB IGNORE] (#13682)
* PACMAN buff to make it usable as backup generator again (#67062)

* PACMAN buff to make it usable as backup generator again

Co-authored-by: fippe <julius.salonen@cs.tamk.fi>
2022-05-17 21:27:15 -07:00
SkyratBot
712e2b3922 [MIRROR] [NO GBP] Fixes bounty runtime [MDB IGNORE] (#13677)
* [NO GBP] Fixes bounty runtime. (#67006)

* [NO GBP] Fixes bounty runtime

Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
2022-05-17 18:16:43 -07:00
SkyratBot
62e657c089 [MIRROR] Clean some small details on most vending machine product lists. [MDB IGNORE] (#13602)
* Clean some small details on most vending machine product lists.

* Update code/modules/vending/engivend.dm

* Update code/modules/vending/games.dm

* Update wardrobes.dm

Co-authored-by: GuillaumePrata <55374212+GuillaumePrata@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-05-17 21:46:32 +01:00
SkyratBot
86c72f9302 [MIRROR] Lathe taxes now checks departmental flags [MDB IGNORE] (#13563)
* Lathe taxes now checks departmental flags

* Update tool_designs.dm

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-05-17 21:42:51 +01:00
SkyratBot
c8f2c9d98c [MIRROR] Removes log_cloning [MDB IGNORE] (#13581)
* Removes log_cloning (#66912)

Right now there is only 1 source of cloning: pod cloning-- and pod cloning is exceedingly rare. I don't think this warrants its own file anymore with the death of regular cloning a few years back.

* Removes log_cloning

* Removes log_cloning

Co-authored-by: dragomagol <66640614+dragomagol@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-05-17 21:38:27 +01:00
SkyratBot
af93d350cc [MIRROR] Repaths /obj/item/clothing/mask/animal/rat to make more sense [MDB IGNORE] (#13558)
* Repaths `/obj/item/clothing/mask/animal/rat` to make more sense (#66860)

* Repaths `/obj/item/clothing/mask/animal/rat` to make more sense
It was used as the parent for a lot of other small animal masks simply
because of its flags and a single proc, so i repathed it to
`/obj/item/cltohing/mask/animal/small/...` to make more sense

* adds an updatepaths

* fixes the got damned maps

* Repaths `/obj/item/clothing/mask/animal/rat` to make more sense

* Repaths `/obj/item/clothing/mask/animal/rat` to make more sense

Co-authored-by: Seth Scherer <supernovaa41@gmx.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-05-17 21:25:29 +01:00
SkyratBot
c81e529ffe [MIRROR] Allows ethereals to ghost out of crystallization [MDB IGNORE] (#13568)
* Allows ethereals to ghost out of crystallization

* Update observer.dm

Co-authored-by: wesoda25 <37246588+wesoda25@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-05-17 21:20:06 +01:00
SkyratBot
55ec232462 [MIRROR] Refactors the forensics component into a datum [MDB IGNORE] (#13649)
* Refactors the forensics component into a datum

* Refactors the forensics component into a datum

* Refactors the forensics component into a datum

Co-authored-by: Seth Scherer <supernovaa41@gmx.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-05-17 20:32:15 +01:00
SkyratBot
795df5dc0e [MIRROR] Unit tests for default hydroponic seed gene setups [MDB IGNORE] (#13671)
* Unit tests for default hydroponic seed gene setups  (#67029)

Adds a unit test that ensures the default list of genes for all plants is a valid setup.

* Unit tests for default hydroponic seed gene setups

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2022-05-17 19:14:41 +01:00
SkyratBot
d8fe5abef1 [MIRROR] Experiments now work on non-station z-levels [MDB IGNORE] (#13670)
* Experiments now work on non-station z-levels (#67022)

* Experiments now work on non-station z-levels

Co-authored-by: Andrew <mt.forspam@gmail.com>
2022-05-17 19:12:16 +01:00
SkyratBot
a11d253cf5 [MIRROR] Mass-PDA perms is configured on Wirecarp [MDB IGNORE] (#13663)
* Mass-PDA perms is configured on Wirecarp (#66889)

Lawyers and Captains spawn by-default with the ability to send mass PDA messages, but the Wirecarp app (so Research Director and Captain) can grant/revoke permission to send PDAs to everyone

* Mass-PDA perms is configured on Wirecarp

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
2022-05-17 00:12:12 -07:00
SkyratBot
1b01ffaed9 [MIRROR] Fix tank compressor rotation-related bugs [MDB IGNORE] (#13652)
* Fix tank compressor rotation-related bugs (#66998)

* Fix tank compressor rotation-related bugs

Co-authored-by: RandomGamer123 <31096837+RandomGamer123@users.noreply.github.com>
2022-05-16 19:58:29 -07:00
SkyratBot
6ef199fa44 [MIRROR] Removes the PROGRESSION_POINT_FACTOR define and removed unnecessary progression point to reputation conversions [MDB IGNORE] (#13653)
* Removes the PROGRESSION_POINT_FACTOR define and removed unnecessary progression point to reputation conversions (#67005)

* Removes the PROGRESSION_POINT_FACTOR define and removed unnecessary progression point to reputation conversions

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
2022-05-16 19:53:58 -07:00
SkyratBot
29f47cfd0c [MIRROR] Egg Frying Overhaul [MDB IGNORE] (#13656)
* Egg Frying Overhaul (#66137)

- Removes friedegg recipie
- Adds a new rawegg grillable into friedegg, obtained by breaking an egg onto a griddle (right-click).
- Changes the double-egg friedeggs sprite to a single-egg. No more eggmancy!
- While we're at it, replaces the raw egg in the fried-egg-and-sausage recipe with a fried egg.

* Egg Frying Overhaul

Co-authored-by: Dorsisdwarf <isenpingu@hotmail.co.uk>
2022-05-16 19:52:40 -07:00
SkyratBot
a840d4e205 [MIRROR] fixes admin ticket linking bad href [MDB IGNORE] (#13587)
* fixes admin ticket linking bad href

* Update adminhelp.dm

Co-authored-by: magatsuchi <88991542+magatsuchi@users.noreply.github.com>
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
2022-05-15 19:43:12 -07:00
SkyratBot
9e9b8584d6 [MIRROR] Removes CPU, Sensors and Identify ModPC parts. [MDB IGNORE] (#13594)
* Removes CPU, Sensors and Identify ModPC parts.

* Update computer_part_designs.dm

* Update tablet.dm

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
2022-05-15 19:43:02 -07:00
SkyratBot
b8b3b613e2 [MIRROR] Fixes traitor reputation being calculated and displayed incorrectly at round end [MDB IGNORE] (#13617)
* Fixes traitor reputation being calculated and displayed incorrectly at round end (#66885)

Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

* Fixes traitor reputation being calculated and displayed incorrectly at round end

Co-authored-by: VioletN <violetnottellin@gmail.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
2022-05-15 19:31:40 -07:00
SkyratBot
8b3645e137 [MIRROR] Fixed another outdated quip about buying scipapers [MDB IGNORE] (#13627)
* Fixed another outdated quip about buying scipapers (#66968)

* Fixed another outdated quip about buying scipapers

Co-authored-by: vincentiusvin <54709710+vincentiusvin@users.noreply.github.com>
2022-05-15 19:27:51 -07:00
SkyratBot
8018553454 [MIRROR] Fixes lightning bolt not giving tesla shock immunity when granted by an admin [MDB IGNORE] (#13628)
* Fixes lightning bolt not giving tesla shock immunity when granted by an admin (#66973)

* Fixes lightning bolt not giving tesla shock immunity when granted by an admin

Co-authored-by: SmArtKar <44720187+SmArtKar@users.noreply.github.com>
2022-05-15 19:27:34 -07:00
SkyratBot
6e8c9ec7ba [MIRROR] Split up mecha.dm properly [MDB IGNORE] (#13629)
* Split up mecha.dm properly (#66986)

Co-authored-by: TiviPlus <572233640+TiviPlus@ users.noreply.com>

* Split up mecha.dm properly

Co-authored-by: TiviPlus <57223640+TiviPlus@users.noreply.github.com>
Co-authored-by: TiviPlus <572233640+TiviPlus@ users.noreply.com>
2022-05-15 19:26:44 -07:00
SkyratBot
338c8c4fb4 [MIRROR] Fix biogenerator using 10 times more power than it should [MDB IGNORE] (#13603) 2022-05-14 12:50:37 -07:00
SkyratBot
c231a4974d [MIRROR] Improves the readability of attack logs for stripping [MDB IGNORE] (#13604) 2022-05-14 12:49:52 -07:00
SkyratBot
c2cea57e2a [MIRROR] Allows BS gas sender to be unwrenched, minor gas sender code improvement [MDB IGNORE] (#13607) 2022-05-14 12:48:35 -07:00
SkyratBot
ac9ca17acd [MIRROR] [NO GBP] Fixes hierophant trophy damage [MDB IGNORE] (#13605) 2022-05-14 12:48:25 -07:00
SkyratBot
a9e35162a4 [MIRROR] Makes whistles be small sized. [MDB IGNORE] (#13595)
* Makes whistles be small sized. (#66930)

Just that, they were inheriting their size from the root /obj/item.

* Makes whistles be small sized.

Co-authored-by: GuillaumePrata <55374212+GuillaumePrata@users.noreply.github.com>
2022-05-13 16:10:35 -07:00
SkyratBot
c0f6eff272 [MIRROR] Advanced tools are medium sized, toolboxes can carry medium sized items. [MDB IGNORE] (#13593)
* Advanced tools are medium sized, toolboxes can carry medium sized items. (#66900)

* Advanced tools are medium sized now.

* Moves `w_class` 1 line down

* Moves `w_class` MORE DOWN

* Syndie Jaw pocket edition.

* Toolboxes can carry medium items, pocket syndie jaw in desc.

* Advanced tools are medium sized, toolboxes can carry medium sized items.

* fix APT

Co-authored-by: GuillaumePrata <55374212+GuillaumePrata@users.noreply.github.com>
Co-authored-by: John Doe <gamingskeleton3@gmail.com>
2022-05-13 16:10:06 -07:00
SkyratBot
8be8604d46 [MIRROR] Fixes the captain's PDA [MDB IGNORE] (#13586)
* Fixes the captain's PDA (#66908)

I screwed it up and didn't make the Captain's PDA a subtype of heads, so captain was spawning with the wrong PDA.

* Fixes the captain's PDA

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
2022-05-13 16:06:52 -07:00
SkyratBot
92f306214b [MIRROR] Fixes staff of storms not aggroing mobs [MDB IGNORE] (#13580)
* Fixes staff of storms not aggroing mobs (#66819)

* Fixes staff of storms not aggroing mobs

Co-authored-by: SmArtKar <44720187+SmArtKar@users.noreply.github.com>
2022-05-13 11:34:28 +01:00
SkyratBot
08244079a0 [MIRROR] Fixes surgery tools not giving silver back when recycled. [MDB IGNORE] (#13577)
* Surgery tools can be recycled for silver. (#66901)

* Fixes surgery tools not giving silver back when recycled.

Co-authored-by: GuillaumePrata <55374212+GuillaumePrata@users.noreply.github.com>
2022-05-13 11:33:57 +01:00
SkyratBot
8d4b1e1c0a [MIRROR] New drink sprites aka Drink Desouling [MDB IGNORE] (#13575)
* New drink sprites aka Drink Desouling (#66538)

- All drinks and bottles have been resprited

* New drink sprites aka Drink Desouling

Co-authored-by: ErdinyoBarboza <erdinyobarboza@gmail.com>
2022-05-13 11:33:23 +01:00
SkyratBot
453f695be5 [MIRROR] Makes cult's objectives load before their antag ui [MDB IGNORE] (#13567)
* Makes cult's objectives load before their antag ui (#66899)

Makes Cultists get their objectives from their team BEFORE their parent's on_gain runs, giving and triggering their antag UI. This means players no longer have to close and reopen the page to see their actual objectives.

* Makes cult's objectives load before their antag ui

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
2022-05-13 11:32:14 +01:00
SkyratBot
a064b35b25 [MIRROR] Fixes an error sprites on medical wintercoat's allowed list. [MDB IGNORE] (#13566)
* Goodbye stack/medical (#66898)

Okay, why removing instead of giving it a sprite?

Simply put, those items are all small and there is no reason that you need to quick draw a suture/ointment and if you do, the medical belt can carry 7.
Allowed/exoslot items should be either medium/big/bulky sized items (Syringe gun) to make it worth inventory wise or items that you can quickdraw multiple times (Health Analyzer) to make your life easier.
Medical stacks are neither and would just get in the way if you try to quickly put them into a bag/pocket/belt and instead it goes into your exoslot where you would normally want to carry more valuable things like the syringe gun.

This doesn't feel big enough for a fix, spending 5 seconds making a list alphabetical doesn't few worth of code improvement, I will label this as QoL and if someone say it is a balance change I will follow you in game and keep placing shitty small items in your inventory via reverse pickpocketing.

* Fixes an error sprites on medical wintercoat's allowed list.

Co-authored-by: GuillaumePrata <55374212+GuillaumePrata@users.noreply.github.com>
2022-05-13 11:32:03 +01:00
SkyratBot
f67daeed65 [MIRROR] Remove organs from delimber anomaly [MDB IGNORE] (#13562)
* Remove organs from delimber anomaly  (#66888)

* Remove organs from delimber anomaly

* Remove organs from reactive armour

* Remove organs from delimber anomaly

Co-authored-by: Ghilker <42839747+Ghilker@users.noreply.github.com>
2022-05-13 11:31:00 +01:00
SkyratBot
396c46023b [MIRROR] Fix wizard modsuit not having antimagic protection [MDB IGNORE] (#13559)
* Fix wizard modsuit not having antimagic protection (#66890)

* Fix wizard modsuit not having antimagic protection

* Change TRAIT_ANTIMAGIC_NO_SELFBLOCK comment

* Fix wizard modsuit not having antimagic protection

Co-authored-by: Tim <timothymtorres@gmail.com>
2022-05-13 11:30:41 +01:00